Kod:
using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class ScribeBag : Bag
{
[Constructable]
public ScribeBag() : this( 1 )
{
Movable = true;
Hue = 0x105;
Name = "Bandage Bag";
}
[Constructable]
public ScribeBag( int amount )
{
DropItem( new Bandage(1000) );
// DropItem( new SpellBook() );
}
public ScribeBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class ScribeBag : Bag
{
[Constructable]
public ScribeBag() : this( 1 )
{
Movable = true;
Hue = 0x105;
Name = "Bandage Bag";
}
[Constructable]
public ScribeBag( int amount )
{
DropItem( new Bandage(1000) );
// DropItem( new SpellBook() );
}
public ScribeBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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| Bandage | 0 | Rowall | 29-07-2009 |







