UO-Dev Arama


Yazar: Lord Streamline
Tarih: 23-08-2009 15:48


Paylaş : Paylaş

Kod:
using System;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Mobiles
{
[CorpseName( "a ice beetle corpse" )]
public class Icebeetle : BaseMount
{
[Constructable]
public Icebeetle() : this( "a Ice beetle" )
{
}

public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission

[Constructable]
public Icebeetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
            Hue = 1153;

            SetStr( 300 );
SetDex( 100 );
SetInt( 500 );

SetHits( 200 );

SetDamage( 7, 20 );

            SetDamageType( ResistanceType.Physical, 0);
            SetDamageType( ResistanceType.Fire, 100 );

SetResistance( ResistanceType.Physical, 40 );
SetResistance( ResistanceType.Fire, 70, 75 );
SetResistance( ResistanceType.Cold, 10 );
SetResistance( ResistanceType.Poison, 30 );
SetResistance( ResistanceType.Energy, 30 );

SetSkill( SkillName.MagicResist, 90.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );

Fame = 4000;
Karma = -4000;

Tamable = true;
ControlSlots = 3;
MinTameSkill = 29.1;
}

public override int GetAngerSound()
{
return 0x21D;
}

public override int GetIdleSound()
{
return 0x21D;
}

public override int GetAttackSound()
{
return 0x162;
}

public override int GetHurtSound()
{
return 0x163;
}

public override int GetDeathSound()
{
return 0x21D;
}

public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }

        public Icebeetle(Serial serial) : base( serial )
        {
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}



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