Kod:
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a ice llama corpse" )]
public class IceLlama : BaseMount
{
[Constructable]
public IceLlama() : this( "a ice llama" )
{
Hue = 1153;
}
[Constructable]
public IceLlama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;
SetStr( 21, 49 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 15, 27 );
SetMana( 0 );
SetDamage( 3, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 30.0;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public IceLlama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a ice llama corpse" )]
public class IceLlama : BaseMount
{
[Constructable]
public IceLlama() : this( "a ice llama" )
{
Hue = 1153;
}
[Constructable]
public IceLlama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;
SetStr( 21, 49 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 15, 27 );
SetMana( 0 );
SetDamage( 3, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 30.0;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public IceLlama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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