Kod:
using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an Poison ostard corpse" )]
public class PoisonOstard : BaseMount
{
[Constructable]
public PoisonOstard() : this( "A Poison Ostard" )
{
}
[Constructable]
public PoisonOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = 1167;
NameHue = 1150;
BaseSoundID = 0x275;
SetStr( 94, 170 );
SetDex( 96, 115 );
SetInt( 6, 10 );
SetHits( 71, 110 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 79.3, 94.0 );
SetSkill( SkillName.Wrestling, 79.3, 94.0 );
Fame = 1500;
Karma = -1500;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 25.0;
}
public override int Meat{ get{ return 3; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } }
public PoisonOstard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an Poison ostard corpse" )]
public class PoisonOstard : BaseMount
{
[Constructable]
public PoisonOstard() : this( "A Poison Ostard" )
{
}
[Constructable]
public PoisonOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = 1167;
NameHue = 1150;
BaseSoundID = 0x275;
SetStr( 94, 170 );
SetDex( 96, 115 );
SetInt( 6, 10 );
SetHits( 71, 110 );
SetMana( 0 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 79.3, 94.0 );
SetSkill( SkillName.Wrestling, 79.3, 94.0 );
Fame = 1500;
Karma = -1500;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 25.0;
}
public override int Meat{ get{ return 3; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } }
public PoisonOstard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Yorumlar
Henüz yorum yapılmamıştır.
|
OylamalarOylama :![]()
Üyelerin oylama ortalaması (10 dışında) : Henüz Oylanmamış
Oylar: 0 |
Benzer Sayfalar
| Sayfalar | Yorumlar | Gönderen | Tarih |
| Ostard Egg | 0 | Strike | 31-03-2010 |
| Silah Poison Kontrolü | 0 | Xearth | 17-12-2009 |
| Poison Strike | 0 | The And | 27-09-2009 |
| Poison Field | 0 | The And | 23-09-2009 |
| Dark Ostard | 0 | ubeyid | 23-08-2009 |







