UO-Dev Arama


Yazar: Lord Streamline
Tarih: 23-08-2009 15:51


Paylaş : Paylaş

Kod:
using System;
using Server.Mobiles;

namespace Server.Mobiles
{
[CorpseName( "an Dark ostard corpse" )]
public class DarkOstard : BaseMount
{
[Constructable]
public DarkOstard() : this( "a dark ostard" )
{
}

[Constructable]
public DarkOstard( string name ) : base( name, 0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )

{
Hue = 1175;

BaseSoundID = 0x275;

SetStr( 94, 170 );
SetDex( 96, 115 );
SetInt( 6, 10 );

SetHits( 71, 110 );
SetMana( 0 );

SetDamage( 11, 17 );

SetDamageType( ResistanceType.Physical, 100 );

SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );

SetSkill( SkillName.MagicResist, 75.1, 80.0 );
SetSkill( SkillName.Tactics, 79.3, 94.0 );
SetSkill( SkillName.Wrestling, 79.3, 94.0 );

Fame = 1500;
Karma = -1500;

Tamable = true;
ControlSlots = 1;
MinTameSkill = 85.0;
}

public override int Meat{ get{ return 3; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } }

public DarkOstard( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}



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