Kod:
//Written By WeedGod of WeedGods Workshop
using System;
using System.Net;
using Server;
using Server.Accounting;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class MinorArtifactGump : Gump
{
private Mobile m_Mobile;
private Item m_Deed;
public MinorArtifactGump( Mobile from, Item deed ) : base( 30, 20 )
{
m_Mobile = from;
m_Deed = deed;
AddPage( 1 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Minor Artifact Listesi" );
Account a = from.Account as Account;
AddLabel( 52, 40, 0, "Weapons" );
AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddLabel( 52, 60, 0, "Armor" );
AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
AddLabel( 52, 80, 0, "Misc" );
AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
AddLabel( 52, 100, 0, "Shields" );
AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
AddLabel( 52, 320, 0, "Çıkış" );
AddButton( 12, 320, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddPage( 2 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Weapons" );
AddLabel( 52, 40, 37, "Weapons Menü" );
AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddLabel( 52, 60, 37, "Misc Menü" );
AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
AddLabel( 52, 80, 37, "Jewelery Menü" );
AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
AddLabel( 52, 100, 37, "Shields Menü" );
AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
AddLabel( 52, 360, 37, "Çıkış" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddPage( 2 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Weapons Listesi" );
AddLabel( 52, 40, 37, "Arctic Death Dealer" );
AddButton( 12, 40, 4005, 4007, 1, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 37, "Blaze of Death" );
AddButton( 12, 60, 4005, 4007, 2, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 37, "Bow of the Juka King" );
AddButton( 12, 80, 4005, 4007, 3, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 37, "Captain Quackle bushs Cutlass" );
AddButton( 12, 100, 4005, 4007, 4, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 37, "Cavorting Club" );
AddButton( 12, 120, 4005, 4007, 5, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 37, "Cold Blood" );
AddButton( 12, 140, 4005, 4007, 6, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 37, "Enchanted Titan Leg Bone" );
AddButton( 12, 160, 4005, 4007, 7, GumpButtonType.Reply, 7 );
AddLabel( 52, 180, 37, "Luna Lance" );
AddButton( 12, 180, 4005, 4007, 8, GumpButtonType.Reply, 8 );
AddLabel( 52, 200, 37, "Nights Kiss" );
AddButton( 12, 200, 4005, 4007, 9, GumpButtonType.Reply, 9 );
AddLabel( 52, 220, 37, "Nox Rangers Heavy Crossbow" );
AddButton( 12, 220, 4005, 4007, 10, GumpButtonType.Reply, 10 );
AddLabel( 52, 240, 37, "Pixie Swatter" );
AddButton( 12, 240, 4005, 4007, 11, GumpButtonType.Reply, 11 );
AddLabel( 52, 260, 37, "Wrath Of The Dryad" );
AddButton( 12, 260, 4005, 4007, 12, GumpButtonType.Reply, 12 );
AddLabel( 52, 280, 37, "Staff of Power" );
AddButton( 12, 280, 4005, 4007, 13, GumpButtonType.Reply, 13 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 3 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Armor Listesi" );
AddLabel( 52, 40, 37, "Burglars Bandana" );
AddButton( 12, 40, 4005, 4007, 14, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 37, "Dread Pirate Hat" );
AddButton( 12, 60, 4005, 4007, 15, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 37, "Gloves Of The Pugilist" );
AddButton( 12, 80, 4005, 4007, 24, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 37, "Heart Of The Lion" );
AddButton( 12, 100, 4005, 4007, 16, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 37, "Orcish Visage" );
AddButton( 12, 120, 4005, 4007, 17, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 37, "Polar Bear Mask" );
AddButton( 12, 140, 4005, 4007, 18, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 37, "Violet Courage" );
AddButton( 12, 160, 4005, 4007, 19, GumpButtonType.Reply, 7 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 4 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Misc Listesi" );
AddLabel( 52, 40, 37, "Alchemists Bauble" );
AddButton( 12, 40, 4005, 4007, 20, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 37, "Iolos Lute" );
AddButton( 12, 60, 4005, 4007, 21, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 37, "Gwennos Harp" );
AddButton( 12, 80, 4005, 4007, 22, GumpButtonType.Reply, 3 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 5 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Shields Listesi" );
AddLabel( 52, 40, 37, "Shield Of Invulnerability" );
AddButton( 12, 40, 4005, 4007, 23, GumpButtonType.Reply, 1 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
}
public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Close Gump
{
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 1: // Artic Death Dealer
{
Item item = new ArcticDeathDealer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 2: // Blaze of Death
{
Item item = new BlazeOfDeath();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 3: //Bow Of The Juka King
{
Item item = new BowOfTheJukaKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 4: //Captain Quackle bushs Cutlass
{
Item item = new CaptainQuacklebushsCutlass();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 5: //Cavorting Club
{
Item item = new CavortingClub();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 6: //Cold Blood
{
Item item = new ColdBlood();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 7: //Enchanted Titan Leg Bone
{
Item item = new EnchantedTitanLegBone();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 8: //Luna Lance
{
Item item = new LunaLance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 9: //Nights Kiss
{
Item item = new NightsKiss();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 10: //Nox Rangers Heavy Crossbow
{
Item item = new NoxRangersHeavyCrossbow();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 11: //Pixie Swatter
{
Item item = new PixieSwatter();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 12: //Wrath Of The Dryad
{
Item item = new WrathOfTheDryad();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 13: //Staff Of Power
{
Item item = new StaffOfPower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 14: //Burglars Bandana
{
Item item = new BurglarsBandana();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 15: //Dread Pirate Hat
{
Item item = new DreadPirateHat();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 16: //Heart Of The Lion
{
Item item = new HeartOfTheLion();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 17: //Orcish Visage
{
Item item = new OrcishVisage();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 18: //Polar Bear Mask
{
Item item = new PolarBearMask();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 19: //Violet Courage
{
Item item = new VioletCourage();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 20: //Alchemists Bauble
{
Item item = new AlchemistsBauble();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 21: //Iolos Lute
{
Item item = new IolosLute();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 22: //Gwennos Harp
{
Item item = new GwennosHarp();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 23: //Shield Of Invulnerability
{
Item item = new ShieldOfInvulnerability();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 24: //GlovesOfThePugilist
{
Item item = new GlovesOfThePugilist();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
}
}
}
}
using System;
using System.Net;
using Server;
using Server.Accounting;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class MinorArtifactGump : Gump
{
private Mobile m_Mobile;
private Item m_Deed;
public MinorArtifactGump( Mobile from, Item deed ) : base( 30, 20 )
{
m_Mobile = from;
m_Deed = deed;
AddPage( 1 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Minor Artifact Listesi" );
Account a = from.Account as Account;
AddLabel( 52, 40, 0, "Weapons" );
AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddLabel( 52, 60, 0, "Armor" );
AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
AddLabel( 52, 80, 0, "Misc" );
AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
AddLabel( 52, 100, 0, "Shields" );
AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
AddLabel( 52, 320, 0, "Çıkış" );
AddButton( 12, 320, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddPage( 2 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Weapons" );
AddLabel( 52, 40, 37, "Weapons Menü" );
AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddLabel( 52, 60, 37, "Misc Menü" );
AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
AddLabel( 52, 80, 37, "Jewelery Menü" );
AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
AddLabel( 52, 100, 37, "Shields Menü" );
AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
AddLabel( 52, 360, 37, "Çıkış" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddPage( 2 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Weapons Listesi" );
AddLabel( 52, 40, 37, "Arctic Death Dealer" );
AddButton( 12, 40, 4005, 4007, 1, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 37, "Blaze of Death" );
AddButton( 12, 60, 4005, 4007, 2, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 37, "Bow of the Juka King" );
AddButton( 12, 80, 4005, 4007, 3, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 37, "Captain Quackle bushs Cutlass" );
AddButton( 12, 100, 4005, 4007, 4, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 37, "Cavorting Club" );
AddButton( 12, 120, 4005, 4007, 5, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 37, "Cold Blood" );
AddButton( 12, 140, 4005, 4007, 6, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 37, "Enchanted Titan Leg Bone" );
AddButton( 12, 160, 4005, 4007, 7, GumpButtonType.Reply, 7 );
AddLabel( 52, 180, 37, "Luna Lance" );
AddButton( 12, 180, 4005, 4007, 8, GumpButtonType.Reply, 8 );
AddLabel( 52, 200, 37, "Nights Kiss" );
AddButton( 12, 200, 4005, 4007, 9, GumpButtonType.Reply, 9 );
AddLabel( 52, 220, 37, "Nox Rangers Heavy Crossbow" );
AddButton( 12, 220, 4005, 4007, 10, GumpButtonType.Reply, 10 );
AddLabel( 52, 240, 37, "Pixie Swatter" );
AddButton( 12, 240, 4005, 4007, 11, GumpButtonType.Reply, 11 );
AddLabel( 52, 260, 37, "Wrath Of The Dryad" );
AddButton( 12, 260, 4005, 4007, 12, GumpButtonType.Reply, 12 );
AddLabel( 52, 280, 37, "Staff of Power" );
AddButton( 12, 280, 4005, 4007, 13, GumpButtonType.Reply, 13 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 3 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Armor Listesi" );
AddLabel( 52, 40, 37, "Burglars Bandana" );
AddButton( 12, 40, 4005, 4007, 14, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 37, "Dread Pirate Hat" );
AddButton( 12, 60, 4005, 4007, 15, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 37, "Gloves Of The Pugilist" );
AddButton( 12, 80, 4005, 4007, 24, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 37, "Heart Of The Lion" );
AddButton( 12, 100, 4005, 4007, 16, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 37, "Orcish Visage" );
AddButton( 12, 120, 4005, 4007, 17, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 37, "Polar Bear Mask" );
AddButton( 12, 140, 4005, 4007, 18, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 37, "Violet Courage" );
AddButton( 12, 160, 4005, 4007, 19, GumpButtonType.Reply, 7 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 4 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Misc Listesi" );
AddLabel( 52, 40, 37, "Alchemists Bauble" );
AddButton( 12, 40, 4005, 4007, 20, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 37, "Iolos Lute" );
AddButton( 12, 60, 4005, 4007, 21, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 37, "Gwennos Harp" );
AddButton( 12, 80, 4005, 4007, 22, GumpButtonType.Reply, 3 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 5 );
AddBackground( 0, 0, 300, 400, 3000 );
AddBackground( 8, 8, 284, 384, 5054 );
AddLabel( 40, 12, 37, "Shields Listesi" );
AddLabel( 52, 40, 37, "Shield Of Invulnerability" );
AddButton( 12, 40, 4005, 4007, 23, GumpButtonType.Reply, 1 );
AddLabel( 52, 360, 37, "Ana Menü" );
AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
}
public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Close Gump
{
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 1: // Artic Death Dealer
{
Item item = new ArcticDeathDealer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 2: // Blaze of Death
{
Item item = new BlazeOfDeath();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 3: //Bow Of The Juka King
{
Item item = new BowOfTheJukaKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 4: //Captain Quackle bushs Cutlass
{
Item item = new CaptainQuacklebushsCutlass();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 5: //Cavorting Club
{
Item item = new CavortingClub();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 6: //Cold Blood
{
Item item = new ColdBlood();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 7: //Enchanted Titan Leg Bone
{
Item item = new EnchantedTitanLegBone();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 8: //Luna Lance
{
Item item = new LunaLance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 9: //Nights Kiss
{
Item item = new NightsKiss();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 10: //Nox Rangers Heavy Crossbow
{
Item item = new NoxRangersHeavyCrossbow();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 11: //Pixie Swatter
{
Item item = new PixieSwatter();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 12: //Wrath Of The Dryad
{
Item item = new WrathOfTheDryad();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 13: //Staff Of Power
{
Item item = new StaffOfPower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 14: //Burglars Bandana
{
Item item = new BurglarsBandana();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 15: //Dread Pirate Hat
{
Item item = new DreadPirateHat();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 16: //Heart Of The Lion
{
Item item = new HeartOfTheLion();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 17: //Orcish Visage
{
Item item = new OrcishVisage();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 18: //Polar Bear Mask
{
Item item = new PolarBearMask();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 19: //Violet Courage
{
Item item = new VioletCourage();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 20: //Alchemists Bauble
{
Item item = new AlchemistsBauble();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 21: //Iolos Lute
{
Item item = new IolosLute();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 22: //Gwennos Harp
{
Item item = new GwennosHarp();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 23: //Shield Of Invulnerability
{
Item item = new ShieldOfInvulnerability();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
case 24: //GlovesOfThePugilist
{
Item item = new GlovesOfThePugilist();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
m_Deed.Delete();
break;
}
}
}
}
}
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