Kod:
/////////////////////
//Crafted By Sephiroth///
/////////////////////
using System;
using System.Net;
using Server;
using Server.Accounting;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class ArtifactGump : Gump
{
private Mobile m_Mobile;
private Item m_Deed;
public ArtifactGump( Mobile from, Item deed ) : base( 30, 20 )
{
m_Mobile = from;
m_Deed = deed;
AddPage( 1 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Artifact Listesi" );
Account a = from.Account as Account;
AddLabel( 52, 40, 0, "Weapons Menü" );
AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddLabel( 52, 60, 0, "Armor Menü" );
AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
AddLabel( 52, 80, 0, "Jewelery Menü" );
AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
AddLabel( 52, 100, 0, "Shields Menü" );
AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
AddLabel( 52, 120, 0, "Hats & Masks Menü" );
AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 6 );
AddLabel( 52, 340, 0, "Çıkış" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddPage( 2 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Weapons Listesi" );
AddLabel( 52, 40, 0, "Axe of the Heavens" );
AddButton( 12, 40, 4005, 4007, 1, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Blade of Insanity" );
AddButton( 12, 60, 4005, 4007, 2, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Blade of the Righteous" );
AddButton( 12, 80, 4005, 4007, 3, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Bone Crusher" );
AddButton( 12, 100, 4005, 4007, 4, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 0, "Breath of the Dead" );
AddButton( 12, 120, 4005, 4007, 5, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 0, "Frostbringer" );
AddButton( 12, 140, 4005, 4007, 6, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 0, "Legacy of the Dread Lord" );
AddButton( 12, 160, 4005, 4007, 7, GumpButtonType.Reply, 7 );
AddLabel( 52, 180, 0, "Serpent's Fang" );
AddButton( 12, 180, 4005, 4007, 8, GumpButtonType.Reply, 8 );
AddLabel( 52, 200, 0, "Staff of the Magi" );
AddButton( 12, 200, 4005, 4007, 9, GumpButtonType.Reply, 9 );
AddLabel( 52, 220, 0, "The Beserker's Maul" );
AddButton( 12, 220, 4005, 4007, 10, GumpButtonType.Reply, 10 );
AddLabel( 52, 240, 0, "The Dragon Slayer" );
AddButton( 12, 240, 4005, 4007, 11, GumpButtonType.Reply, 11 );
AddLabel( 52, 260, 0, "Titans Hammer" );
AddButton( 12, 260, 4005, 4007, 12, GumpButtonType.Reply, 12 );
AddLabel( 52, 280, 0, "The Taskmaster" );
AddButton( 12, 280, 4005, 4007, 13, GumpButtonType.Reply, 13 );
AddLabel( 52, 300, 0, "Zyronic Claw" );
AddButton( 12, 300, 4005, 4007, 14, GumpButtonType.Reply, 14 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 3 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Armor Listesi" );
AddLabel( 52, 40, 0, "Armor of Fortune" );
AddButton( 12, 40, 4005, 4007, 16, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Gauntlets of Nobility" );
AddButton( 12, 60, 4005, 4007, 17, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Helm of Insight" );
AddButton( 12, 80, 4005, 4007, 18, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Holy Knight's Breastplate" );
AddButton( 12, 100, 4005, 4007, 19, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 0, "Jackal's Collar" );
AddButton( 12, 120, 4005, 4007, 20, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 0, "Leggings of Bane" );
AddButton( 12, 140, 4005, 4007, 21, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 0, "Midnight Bracers" );
AddButton( 12, 160, 4005, 4007, 22, GumpButtonType.Reply, 7 );
AddLabel( 52, 180, 0, "Ornate Crown of the Harrower" );
AddButton( 12, 180, 4005, 4007, 23, GumpButtonType.Reply, 8 );
AddLabel( 52, 200, 0, "Shadow Dancer Leggings" );
AddButton( 12, 200, 4005, 4007, 24, GumpButtonType.Reply, 9 );
AddLabel( 52, 220, 0, "The Inquisitor's Resolution" );
AddButton( 12, 220, 4005, 4007, 25, GumpButtonType.Reply, 10 );
AddLabel( 52, 240, 0, "Tunic of Fire" );
AddButton( 12, 240, 4005, 4007, 26, GumpButtonType.Reply, 11 );
AddLabel( 52, 260, 0, "Voice of the Fallen King" );
AddButton( 12, 260, 4005, 4007, 27, GumpButtonType.Reply, 12 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 4 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Jewelery Listesi" );
AddLabel( 52, 40, 0, "Bracelet of Health" );
AddButton( 12, 40, 4005, 4007, 29, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Ornament of the Magician" );
AddButton( 12, 60, 4005, 4007, 30, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Ring of the Elements" );
AddButton( 12, 80, 4005, 4007, 31, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Ring of the Vile" );
AddButton( 12, 100, 4005, 4007, 32, GumpButtonType.Reply, 4 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 5 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Shields Listesi" );
AddLabel( 52, 40, 0, "Ægis" );
AddButton( 12, 40, 4005, 4007, 34, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Arcane Shield" );
AddButton( 12, 60, 4005, 4007, 35, GumpButtonType.Reply, 2 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 6 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Hats & Masks Listesi" );
AddLabel( 52, 40, 0, "Divine Countenance" );
AddButton( 12, 40, 4005, 4007, 36, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Hat of the Magi" );
AddButton( 12, 60, 4005, 4007, 37, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Hunters Headdress" );
AddButton( 12, 80, 4005, 4007, 38, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Spirit of the Totem" );
AddButton( 12, 100, 4005, 4007, 39, GumpButtonType.Reply, 4 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
}
public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Close Gump
{
from.CloseGump( typeof( ArtifactGump ) );
break;
}
case 1: // Axe of the Heavens
{
Item item = new AxeOfTheHeavens();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 2: // Blade of insanity
{
Item item = new BladeOfInsanity();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 3: //Blade of the Righteous
{
Item item = new BladeOfTheRighteous();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 4: //Bone Crusher
{
Item item = new BoneCrusher();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 5: //Breath of the Dead
{
Item item = new BreathOfTheDead();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 6: //Frostbringer
{
Item item = new Frostbringer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 7: //Legacy of the Dread Lord
{
Item item = new LegacyOfTheDreadLord();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 8: //Serpent's Fang
{
Item item = new SerpentsFang();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 9: //Staff of the Magi
{
Item item = new StaffOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 10: //The Beserker's Maul
{
Item item = new TheBeserkersMaul();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 11: //The Dragon Slayer
{
Item item = new TheDragonSlayer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 12: //Titans Hammer
{
Item item = new TitansHammer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 13: //The Taskmaster
{
Item item = new TheTaskmaster();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 14: //Zyronic Claw
{
Item item = new ZyronicClaw();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 16: //Armor of Fortune
{
Item item = new ArmorOfFortune();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 17: //Gauntlets of Nobility
{
Item item = new GauntletsOfNobility();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 18: //Helm of Insight
{
Item item = new HelmOfInsight();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 19: //Holy Knights Breastplate
{
Item item = new HolyKnightsBreastplate();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 20: //Jackal's Collar
{
Item item = new JackalsCollar();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 21: //Leggings of Bane
{
Item item = new LeggingsOfBane();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 22: //Midnight Bracers
{
Item item = new MidnightBracers();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 23: //Ornate Crown of the Harrower
{
Item item = new OrnateCrownOfTheHarrower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 24: //Shadow Dancer Leggings
{
Item item = new ShadowDancerLeggings();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 25: //Inquisitor's Resolution
{
Item item = new InquisitorsResolution();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 26: //Tunic of Fire
{
Item item = new TunicOfFire();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 27: //Voice of the Fallen King
{
Item item = new VoiceOfTheFallenKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 29: //Bracelet of Health
{
Item item = new BraceletOfHealth();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 30: //Ornament of the Magician
{
Item item = new OrnamentOfTheMagician();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 31: //Ring of the Elements
{
Item item = new RingOfTheElements();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 32: //Ring of the Vile
{
Item item = new RingOfTheVile();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 34: //Aegis
{
Item item = new Aegis();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 35: //Arcane Shield
{
Item item = new ArcaneShield();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 36: //Divine Countenance
{
Item item = new DivineCountenance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 37: //Hat of the Magi
{
Item item = new HatOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 38: //Hunters Headdress
{
Item item = new HuntersHeaddress();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 39: //Spirit of the Totem
{
Item item = new SpiritOfTheTotem();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
}
}
}
}
//Crafted By Sephiroth///
/////////////////////
using System;
using System.Net;
using Server;
using Server.Accounting;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class ArtifactGump : Gump
{
private Mobile m_Mobile;
private Item m_Deed;
public ArtifactGump( Mobile from, Item deed ) : base( 30, 20 )
{
m_Mobile = from;
m_Deed = deed;
AddPage( 1 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Artifact Listesi" );
Account a = from.Account as Account;
AddLabel( 52, 40, 0, "Weapons Menü" );
AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 );
AddLabel( 52, 60, 0, "Armor Menü" );
AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 );
AddLabel( 52, 80, 0, "Jewelery Menü" );
AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 );
AddLabel( 52, 100, 0, "Shields Menü" );
AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
AddLabel( 52, 120, 0, "Hats & Masks Menü" );
AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 6 );
AddLabel( 52, 340, 0, "Çıkış" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddPage( 2 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Weapons Listesi" );
AddLabel( 52, 40, 0, "Axe of the Heavens" );
AddButton( 12, 40, 4005, 4007, 1, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Blade of Insanity" );
AddButton( 12, 60, 4005, 4007, 2, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Blade of the Righteous" );
AddButton( 12, 80, 4005, 4007, 3, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Bone Crusher" );
AddButton( 12, 100, 4005, 4007, 4, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 0, "Breath of the Dead" );
AddButton( 12, 120, 4005, 4007, 5, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 0, "Frostbringer" );
AddButton( 12, 140, 4005, 4007, 6, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 0, "Legacy of the Dread Lord" );
AddButton( 12, 160, 4005, 4007, 7, GumpButtonType.Reply, 7 );
AddLabel( 52, 180, 0, "Serpent's Fang" );
AddButton( 12, 180, 4005, 4007, 8, GumpButtonType.Reply, 8 );
AddLabel( 52, 200, 0, "Staff of the Magi" );
AddButton( 12, 200, 4005, 4007, 9, GumpButtonType.Reply, 9 );
AddLabel( 52, 220, 0, "The Beserker's Maul" );
AddButton( 12, 220, 4005, 4007, 10, GumpButtonType.Reply, 10 );
AddLabel( 52, 240, 0, "The Dragon Slayer" );
AddButton( 12, 240, 4005, 4007, 11, GumpButtonType.Reply, 11 );
AddLabel( 52, 260, 0, "Titans Hammer" );
AddButton( 12, 260, 4005, 4007, 12, GumpButtonType.Reply, 12 );
AddLabel( 52, 280, 0, "The Taskmaster" );
AddButton( 12, 280, 4005, 4007, 13, GumpButtonType.Reply, 13 );
AddLabel( 52, 300, 0, "Zyronic Claw" );
AddButton( 12, 300, 4005, 4007, 14, GumpButtonType.Reply, 14 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 3 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Armor Listesi" );
AddLabel( 52, 40, 0, "Armor of Fortune" );
AddButton( 12, 40, 4005, 4007, 16, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Gauntlets of Nobility" );
AddButton( 12, 60, 4005, 4007, 17, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Helm of Insight" );
AddButton( 12, 80, 4005, 4007, 18, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Holy Knight's Breastplate" );
AddButton( 12, 100, 4005, 4007, 19, GumpButtonType.Reply, 4 );
AddLabel( 52, 120, 0, "Jackal's Collar" );
AddButton( 12, 120, 4005, 4007, 20, GumpButtonType.Reply, 5 );
AddLabel( 52, 140, 0, "Leggings of Bane" );
AddButton( 12, 140, 4005, 4007, 21, GumpButtonType.Reply, 6 );
AddLabel( 52, 160, 0, "Midnight Bracers" );
AddButton( 12, 160, 4005, 4007, 22, GumpButtonType.Reply, 7 );
AddLabel( 52, 180, 0, "Ornate Crown of the Harrower" );
AddButton( 12, 180, 4005, 4007, 23, GumpButtonType.Reply, 8 );
AddLabel( 52, 200, 0, "Shadow Dancer Leggings" );
AddButton( 12, 200, 4005, 4007, 24, GumpButtonType.Reply, 9 );
AddLabel( 52, 220, 0, "The Inquisitor's Resolution" );
AddButton( 12, 220, 4005, 4007, 25, GumpButtonType.Reply, 10 );
AddLabel( 52, 240, 0, "Tunic of Fire" );
AddButton( 12, 240, 4005, 4007, 26, GumpButtonType.Reply, 11 );
AddLabel( 52, 260, 0, "Voice of the Fallen King" );
AddButton( 12, 260, 4005, 4007, 27, GumpButtonType.Reply, 12 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 4 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Jewelery Listesi" );
AddLabel( 52, 40, 0, "Bracelet of Health" );
AddButton( 12, 40, 4005, 4007, 29, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Ornament of the Magician" );
AddButton( 12, 60, 4005, 4007, 30, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Ring of the Elements" );
AddButton( 12, 80, 4005, 4007, 31, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Ring of the Vile" );
AddButton( 12, 100, 4005, 4007, 32, GumpButtonType.Reply, 4 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 5 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Shields Listesi" );
AddLabel( 52, 40, 0, "Ægis" );
AddButton( 12, 40, 4005, 4007, 34, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Arcane Shield" );
AddButton( 12, 60, 4005, 4007, 35, GumpButtonType.Reply, 2 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
AddPage( 6 );
AddBackground( 0, 0, 300, 400, 5054 );
AddBackground( 8, 8, 284, 384, 3000 );
AddLabel( 40, 12, 0, "Hats & Masks Listesi" );
AddLabel( 52, 40, 0, "Divine Countenance" );
AddButton( 12, 40, 4005, 4007, 36, GumpButtonType.Reply, 1 );
AddLabel( 52, 60, 0, "Hat of the Magi" );
AddButton( 12, 60, 4005, 4007, 37, GumpButtonType.Reply, 2 );
AddLabel( 52, 80, 0, "Hunters Headdress" );
AddButton( 12, 80, 4005, 4007, 38, GumpButtonType.Reply, 3 );
AddLabel( 52, 100, 0, "Spirit of the Totem" );
AddButton( 12, 100, 4005, 4007, 39, GumpButtonType.Reply, 4 );
AddLabel( 52, 340, 0, "Ana Menü" );
AddButton( 12, 340, 4005, 4007, 0, GumpButtonType.Page, 1 );
}
public override void OnResponse( NetState state, RelayInfo info )
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Close Gump
{
from.CloseGump( typeof( ArtifactGump ) );
break;
}
case 1: // Axe of the Heavens
{
Item item = new AxeOfTheHeavens();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 2: // Blade of insanity
{
Item item = new BladeOfInsanity();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 3: //Blade of the Righteous
{
Item item = new BladeOfTheRighteous();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 4: //Bone Crusher
{
Item item = new BoneCrusher();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 5: //Breath of the Dead
{
Item item = new BreathOfTheDead();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 6: //Frostbringer
{
Item item = new Frostbringer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 7: //Legacy of the Dread Lord
{
Item item = new LegacyOfTheDreadLord();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 8: //Serpent's Fang
{
Item item = new SerpentsFang();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 9: //Staff of the Magi
{
Item item = new StaffOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 10: //The Beserker's Maul
{
Item item = new TheBeserkersMaul();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 11: //The Dragon Slayer
{
Item item = new TheDragonSlayer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 12: //Titans Hammer
{
Item item = new TitansHammer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 13: //The Taskmaster
{
Item item = new TheTaskmaster();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 14: //Zyronic Claw
{
Item item = new ZyronicClaw();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 16: //Armor of Fortune
{
Item item = new ArmorOfFortune();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 17: //Gauntlets of Nobility
{
Item item = new GauntletsOfNobility();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 18: //Helm of Insight
{
Item item = new HelmOfInsight();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 19: //Holy Knights Breastplate
{
Item item = new HolyKnightsBreastplate();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 20: //Jackal's Collar
{
Item item = new JackalsCollar();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 21: //Leggings of Bane
{
Item item = new LeggingsOfBane();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 22: //Midnight Bracers
{
Item item = new MidnightBracers();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 23: //Ornate Crown of the Harrower
{
Item item = new OrnateCrownOfTheHarrower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 24: //Shadow Dancer Leggings
{
Item item = new ShadowDancerLeggings();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 25: //Inquisitor's Resolution
{
Item item = new InquisitorsResolution();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 26: //Tunic of Fire
{
Item item = new TunicOfFire();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 27: //Voice of the Fallen King
{
Item item = new VoiceOfTheFallenKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 29: //Bracelet of Health
{
Item item = new BraceletOfHealth();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 30: //Ornament of the Magician
{
Item item = new OrnamentOfTheMagician();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 31: //Ring of the Elements
{
Item item = new RingOfTheElements();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 32: //Ring of the Vile
{
Item item = new RingOfTheVile();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 34: //Aegis
{
Item item = new Aegis();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 35: //Arcane Shield
{
Item item = new ArcaneShield();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 36: //Divine Countenance
{
Item item = new DivineCountenance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 37: //Hat of the Magi
{
Item item = new HatOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 38: //Hunters Headdress
{
Item item = new HuntersHeaddress();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
case 39: //Spirit of the Totem
{
Item item = new SpiritOfTheTotem();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( ArtifactGump ) );
m_Deed.Delete();
break;
}
}
}
}
}
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