UO-Dev Arama


Yazar: Lord Streamline
Tarih: 23-08-2009 17:44


Paylaş : Paylaş

Kod:
/////////////////////
//Crafted By Sephiroth///
/////////////////////
using System;
using Server;
using Server.Gumps;
using Server.Network;

namespace Server.Items
{

public class ArtifactDeed : Item
{

[Constructable]
public ArtifactDeed() : this( null )
{
}

[Constructable]
public ArtifactDeed ( string name ) : base ( 0x14F0 )
{
Name = "Artifact Deed";
LootType = LootType.Blessed;
Hue = 1161;
}

public ArtifactDeed ( Serial serial ) : base ( serial )
{
}

      public override void OnDoubleClick( Mobile from )
      {
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
}
else
{
from.SendGump( new ArtifactGump( from, this ) );
}
}

public override void Serialize ( GenericWriter writer)
{
base.Serialize ( writer );

writer.Write ( (int) 0);
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize ( reader );

int version = reader.ReadInt();
}
}
}



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