UO-Dev Arama


Yazar: Bilinmiyor
Tarih: 01-09-2009 00:03


Paylaş : Paylaş

Kod:
using System;
using Server;
using Server.Items;
using Server.Multis;
using Server.Multis.Deeds;
using Server.Network;
using Server.Mobiles;

namespace Server.Gumps
{
public class HouseDemolishGump : Gump
{
private Mobile m_Mobile;
private BaseHouse m_House;

public HouseDemolishGump( Mobile mobile, BaseHouse house ) : base( 110, 100 )
{
m_Mobile = mobile;
m_House = house;

mobile.CloseGump( typeof( HouseDemolishGump ) );

Closable = false;

AddPage( 0 );

AddBackground( 0, 0, 420, 280, 5054 );

AddImageTiled( 10, 10, 400, 20, 2624 );
AddAlphaRegion( 10, 10, 400, 20 );

AddHtmlLocalized( 10, 10, 400, 20, 1060635, 30720, false, false ); // <CENTER>WARNING</CENTER>

AddImageTiled( 10, 40, 400, 200, 2624 );
AddAlphaRegion( 10, 40, 400, 200 );

AddHtmlLocalized( 10, 40, 400, 200, 1061795, 32512, false, true ); /* You are about to demolish your house.
* You will be refunded the house's value directly to your bank box.
* All items in the house will remain behind and can be freely picked up by anyone.
* Once the house is demolished, anyone can attempt to place a new house on the vacant land.
* This action will not un-condemn any other houses on your account, nor will it end your 7-day waiting period (if it applies to you).
* Are you sure you wish to continue?
*/

AddImageTiled( 10, 250, 400, 20, 2624 );
AddAlphaRegion( 10, 250, 400, 20 );

AddButton( 10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 40, 250, 170, 20, 1011036, 32767, false, false ); // OKAY

AddButton( 210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 240, 250, 170, 20, 1011012, 32767, false, false ); // CANCEL
}

public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 && !m_House.Deleted )
{
if ( m_House.IsOwner( m_Mobile ) )
{
if ( m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0 )
{
return;
}
else if( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null )
{
m_Mobile.SendLocalizedMessage( 501389 ); // You cannot redeed a house with a guildstone inside.
return;
}
/*else if ( m_House.PlayerVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
return;
}*/
else if ( m_House.HasRentedVendors && m_House.VendorInventories.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1062679 ); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
return;
}
else if ( m_House.HasRentedVendors )
{
m_Mobile.SendLocalizedMessage( 1062680 ); // You cannot do that that while you still have contract vendors in your house.
return;
}
else if ( m_House.VendorInventories.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1062681 ); // You cannot do that that while you still have unclaimed contract vendor inventory in your house.
return;
}


if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster )
{
m_Mobile.SendMessage( "You do not get a refund for your house as you are not a player" );
m_House.RemoveKeys(m_Mobile);
m_House.Delete();
}
else
{
Item toGive = null;

if ( m_House.IsAosRules )
{
if ( m_House.Price > 0 )
toGive = new BankCheck( m_House.Price );
else
toGive = m_House.GetDeed();
}
else
{
toGive = m_House.GetDeed();

if ( toGive == null && m_House.Price > 0 )
toGive = new BankCheck( m_House.Price );
}

if ( toGive != null )
{
BankBox box = m_Mobile.BankBox;

if ( box.TryDropItem( m_Mobile, toGive, false ) )
{
if ( toGive is BankCheck )
m_Mobile.SendLocalizedMessage( 1060397, ( (BankCheck)toGive ).Worth.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.

m_House.RemoveKeys( m_Mobile );
m_House.Delete();
}
else
{
toGive.Delete();
m_Mobile.SendLocalizedMessage( 500390 ); // Your bank box is full.
}
}
else
{
m_Mobile.SendMessage( "Unable to refund house." );
}
}
}
else
{
m_Mobile.SendLocalizedMessage( 501320 ); // Only the house owner may do this.
}
}
}
}
}



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