Kod:
using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class HolyLightSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Holy Light", "Augus Luminos",
-1,
9002
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.75 ); } }
public override double RequiredSkill{ get{ return 55.0; } }
public override int RequiredMana{ get{ return 10; } }
public override int RequiredTithing{ get{ return 10; } }
public override int MantraNumber{ get{ return 1060724; } } // Augus Luminos
public override bool BlocksMovement{ get{ return false; } }
public HolyLightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool DelayedDamage{ get{ return false; } }
public override void OnCast()
{
if ( CheckSequence() )
{
List<Mobile> targets = new List<Mobile>();
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
targets.Add( m );
Caster.PlaySound( 0x212 );
Caster.PlaySound( 0x206 );
Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 1, 29, 0x47D, 2, 9962, 0 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( Caster.X, Caster.Y, Caster.Z - 7 ), Caster.Map, EffectItem.DefaultDuration ), 0x37C4, 1, 29, 0x47D, 2, 9502, 0 );
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
int damage = ComputePowerValue( 10 ) + Utility.RandomMinMax( 0, 2 );
// TODO: Should caps be applied?
if ( damage < 8 )
damage = 8;
else if ( damage > 24 )
damage = 24;
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 );
}
}
FinishSequence();
}
}
}
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class HolyLightSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Holy Light", "Augus Luminos",
-1,
9002
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.75 ); } }
public override double RequiredSkill{ get{ return 55.0; } }
public override int RequiredMana{ get{ return 10; } }
public override int RequiredTithing{ get{ return 10; } }
public override int MantraNumber{ get{ return 1060724; } } // Augus Luminos
public override bool BlocksMovement{ get{ return false; } }
public HolyLightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool DelayedDamage{ get{ return false; } }
public override void OnCast()
{
if ( CheckSequence() )
{
List<Mobile> targets = new List<Mobile>();
foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
targets.Add( m );
Caster.PlaySound( 0x212 );
Caster.PlaySound( 0x206 );
Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 1, 29, 0x47D, 2, 9962, 0 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( Caster.X, Caster.Y, Caster.Z - 7 ), Caster.Map, EffectItem.DefaultDuration ), 0x37C4, 1, 29, 0x47D, 2, 9502, 0 );
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
int damage = ComputePowerValue( 10 ) + Utility.RandomMinMax( 0, 2 );
// TODO: Should caps be applied?
if ( damage < 8 )
damage = 8;
else if ( damage > 24 )
damage = 24;
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 );
}
}
FinishSequence();
}
}
}
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