Kod:
[FUNCTION F_HASSKILLGREATER]
FOR 0 54
IF (<I.<SERV.SKILL.<dLOCAL._FOR>.KEY>> >= 80.0)
RETURN 1
ENDIF
ENDFOR
RETURN 0
[SPEECH spk_young]
ON=I renounce my young player status
IF (<ISEVENT.e_tutorial>)
sysmessageloc -1,500168
RETURN 1
ENDIF
IF (<ISEVENT.e_young>)
MESSAGE @946,3,1 You lose your young status.
NAME=<TAG0.BEFOREYOUNGNAME>
TAG.BEFOREYOUNGNAME
EVENTS -e_young
DSPEECH -spk_young
RESENDTOOLTIP 1
ENDIF
[EVENTS e_young]
ON=@HitTry
IF !(<TAG0.EVENT.ID>)
IF (<SRC.ISPLAYER>)
RETURN 1
ENDIF
ENDIF
ON=@PersonalSpace
ARGN1=0
ON=@SkillGain
IF (<eval (<account.TOTALCONNECTTIME>/60)> >= 40) || (<SKILLTOTAL> >= 300.0) || (<F_HASSKILLGREATER>)
MESSAGE @,,2 1019038
NAME=<TAG0.BEFOREYOUNGNAME>
TAG.BEFOREYOUNGNAME
EVENTS -e_young
DSPEECH -spk_young
UPDATE
ENDIF
ON=@Hit
IF !(<SRC.ISPLAYER>)
IF (<SRC.ACTION> == -1) || (<SRC.ACTION> == 069)
SRC.ATTACK <UID>
ENDIF
ENDIF
ON=@GetHit
IF !(<TAG0.EVENT.ID>)
IF (<SRC.ISPLAYER>)
RETURN 1
ENDIF
ENDIF
ON=@Login
DSPEECH +spk_young
IF (<eval (<account.TOTALCONNECTTIME>/60)> >= 40) || (<SKILLTOTAL> >= 300.0)
MESSAGE @,,2 1019038
NAME=<TAG0.BEFOREYOUNGNAME>
TAG.BEFOREYOUNGNAME
EVENTS -e_young
DSPEECH -spk_young
UPDATE
ENDIF
ON=@ClientToolTip
IF !(<TAG0.EVENT.ID>)
SRC.ADDCLILOC 1049644,Young Player
ENDIF
ON=@DeathCorpse
IF !(<TAG0.EVENT.ID>)
GO 1470,1613,20
ARGO.REMOVEFROMVIEW
ARGO.P=1470,1613,20
ARGO.UPDATE 1
ENDIF
ON=@SpellCast
IF !(<TAG0.EVENT.ID>)
IF (<ACT.ISPLAYER>)
IF (!<ACT.ISEVENT.e_young>)
sysmessageloc -1,502650
ENDIF
ENDIF
ENDIF
ON=@LogOut
IF !(<TAG0.EVENT.ID>)
ARGN1=1
ENDIF
ON=@Attack
IF !(<TAG0.EVENT.ID>)
IF (!<SRC.ISPLAYER>)
SRC.ATTACK <UID>
ENDIF
ENDIF
[FUNCTION HARMEDME]
IF (!(<ISITEM>))
FORCHARMEMORYTYPE MEMORY_HARMEDBY
IF (<LINK.ISITEM>)
RETURN 0
ENDIF
IF (<LINK> == <ARGS>)
RETURN 1
ELIF (<LINK.FLAGS>&STATF_PET)
IF (<LINK.OWNER> == <ARGS>)
RETURN 1
ENDIF
ENDIF
ENDFOR
ENDIF
RETURN 0
[FUNCTION ISFIGHTINGME]
REF1=<ARGS>
IF (<REF1.HARMEDME <UID>>)
RETURN 1
ENDIF
FORCHARMEMORYTYPE MEMORY_FIGHT
IF (<LINK> == <ARGN1>)
RETURN 1
ENDIF
ENDFOR
RETURN 0
[FUNCTION IAMFIGHTINGIT]
FORCHARMEMORYTYPE MEMORY_WAR_TARG
IF (<LINK> == <ARGS>)
RETURN 1
ENDIF
ENDFOR
RETURN 0
[DIALOG d_NEWPLAYER_TEXT]
250,100
noclose
PAGE 0
resizepic 30 15 5120 430 410
FOR 29
gumppic <EVAL (<LOCAL._FOR>*15)+15> 15 0280a
IF (<LOCAL._FOR> < 29)
gumppic <EVAL (<LOCAL._FOR>*15)+13> 420 0280a
ENDIF
ENDFOR
gumppic 445 420 0280a
gumppic 415 30 203
gumppic 415 75 203
gumppic 415 105 203
FOR 13
gumppic 415 <EVAL (<LOCAL._FOR>*30)+2> 10460
ENDFOR
gumppic 30 30 202
gumppic 30 75 202
gumppic 30 105 202
gumppic 29 105 0242f
FOR 13
gumppic 45 <EVAL (<LOCAL._FOR>*30)+2> 10460
ENDFOR
gumppic 425 300 028ac
gumppic 425 150 028ab
gumppic 425 0 028aa
gumppic -5 10 028b5
gumppic 25 0 028b4
gumppic 45 130 028ab
gumppic -22 280 028a2
gumppic 368 50 0589
gumppic 377 60 01580
gumppic 85 35 0232d
dhtmlgump 125 45 100 35 0 0 <DEF.BFONT_WHITE>Exodus
gumppictiled 125 65 150 1 9101
PAGE 1
dhtmlgump 110 130 270 250 1 1 <DEF.BFONT_SIZE7>Welcome to <SERV.SERVNAME> <SRC.NAME>!<DEF.BFONT_SIZE3><DEF.BR>Do you wish to go our UO Newbie tutorial? This guide is for new UO players to get familirized with the mechanics of the game and systems involved.<DEF.BRE><DEF.BFONTE>
button 95 400 02ee0 02ee2 1 0 1
button 310 400 02ef2 02ef4 1 0 0
PAGE 2
dhtmlgump 110 130 270 250 1 1 Very well then <NAME>, if you wish to leave just click the Refuse button!<DEF.BR>We start from the basics: Walking. To walk hold down your right mouse button and click a place on your game screen. Your character will now walk toward that direction. To RUN just hold the cursor further away from your character, or go to OPTIONS -> Interface (the mouse icon) and toggle the box for Always Run.<DEF.BR>Now, walk or run to the other end of this cave and step on the green tile.
button 95 400 02ee0 02ee2 1 0 0
button 310 400 02ef2 02ef4 1 0 100
PAGE 3
dhtmlgump 110 130 270 250 1 1 Now we cover the basics of Attacking, Resurrecting and Skill/Status locks:<DEF.BR>On your character status bar and on the skill menu you can find several Arrows on the side of the status or skill. These arrows can either be UP, Locked or Down. An arrow that is up means this status will increase, if it is locked it means that it won't be trained and down means it will lower. A status will only increase to it's limit of 125 points, or until the 230 total sum of str,dex and int is reached.<DEF.BR>Now, to attack just enter warmode and d-click a target: you can enter warmode by holding down TAB or just striking it (go to Options -> Interface to set that), or by clicking the button Peace on your paperdoll. If you die, just go near a Healer IN WARMODE or d-click an Ankh. To equip your weapon or any other kind of equipable item, just double-click it or drag it to your paperdoll.<DEF.BR>Now, take the quest from Tutorial Quester by d-clicking him and complete it to go to the next step.
button 95 400 02ee0 02ee2 1 0 0
button 310 400 02ef2 02ef4 1 0 100
PAGE 4
dhtmlgump 110 130 270 250 1 1 Now we cover the basics of trading:<DEF.BR>To buy from an NPC or sell, just say BUY or SELL, or 'Name of vendor' BUY/SELL, or you can also single-click him and choose from the Context Menu. Ah! Which reminds me: YOU also have a context menu, wich you can acess by single-clicking yourself too.<DEF.BR>Once you say BUY or SELL a trade menu will open, there you can choose the items to buy or sell and see how much this is going to take. If you don't have the money in your backpack it will be withdrawn from your bank.<DEF.BR>You can also trade with players by dragging an item and dropping on the player you wish to trade, or you can buy a Player Vendor and put it inside your house.<DEF.BR>Now take the quest from Tutorial Quester to go to the next phase.
button 95 400 02ee0 02ee2 1 0 0
button 310 400 02ef2 02ef4 1 0 100
[DIALOG D_NEWPLAYER_TEXT BUTTON]
ON=1
TAG.EVENT.ID=200
GO 5185,1936,0,1
SDIALOG D_NEWPLAYER_TEXT 2
ON=100
TAG.EVENT.ID
GO BRITAIN
SYSMESSAGE @,3,1 Tutorial canceled!
[TYPEDEF T_TUTORIAL_FLOOR_1]
ON=@Step
SRC.GO 5138,1914,0,1
SRC.SDIALOG d_NEWPLAYER_TEXT 3
/////////////////
[CHARDEF C_TUTORIAL_ZOMBIE]
ID=c_zombie
NAME=Tutorial Zombie
DAM=1,1
CAN=MT_WALK
ARMOR=3
ON=@Create
STR=25
MAXHITS=5
DEX=25
INT=25
NPC=BRAIN_MONSTER
KARMA=0
FAME=1000
ON=@Death
SERV.NEWNPC=C_TUTORIAL_ZOMBIE
DORAND 3
NEW.P=5144,1877,0,1
NEW.P=5149,1882,0,1
NEW.P=5141,1882,0,1
ENDDO
NEW.HOME=<NEW.P>
NEW.HOMEDIST=2
NEW.UPDATE
REF1=<ATTACKER.MAX>
IF (!(<REF1.HASQUEST 180>))
REF1.SYSMESSAGE @,3,1 You must get the quest from Tutorial Quester before earning this kill.
ENDIF
ON=@DeathCorpse
ARGO.REMOVE
[FUNCTION F_TUTORIAL_QUEST_REWARD]
GO 5237,2038,0,1
NEWGOLD=200
SDIALOG d_NEWPLAYER_TEXT 4
[FUNCTION F_TUTORIAL_QUEST2_REWARD]
TAG.EVENT.ID=
GO BRITAIN
[FUNCTION OPENDNEWPLAYERDIALOG]
DIALOG_UP D_NEWPLAYER_TEXT
[EOF]
FOR 0 54
IF (<I.<SERV.SKILL.<dLOCAL._FOR>.KEY>> >= 80.0)
RETURN 1
ENDIF
ENDFOR
RETURN 0
[SPEECH spk_young]
ON=I renounce my young player status
IF (<ISEVENT.e_tutorial>)
sysmessageloc -1,500168
RETURN 1
ENDIF
IF (<ISEVENT.e_young>)
MESSAGE @946,3,1 You lose your young status.
NAME=<TAG0.BEFOREYOUNGNAME>
TAG.BEFOREYOUNGNAME
EVENTS -e_young
DSPEECH -spk_young
RESENDTOOLTIP 1
ENDIF
[EVENTS e_young]
ON=@HitTry
IF !(<TAG0.EVENT.ID>)
IF (<SRC.ISPLAYER>)
RETURN 1
ENDIF
ENDIF
ON=@PersonalSpace
ARGN1=0
ON=@SkillGain
IF (<eval (<account.TOTALCONNECTTIME>/60)> >= 40) || (<SKILLTOTAL> >= 300.0) || (<F_HASSKILLGREATER>)
MESSAGE @,,2 1019038
NAME=<TAG0.BEFOREYOUNGNAME>
TAG.BEFOREYOUNGNAME
EVENTS -e_young
DSPEECH -spk_young
UPDATE
ENDIF
ON=@Hit
IF !(<SRC.ISPLAYER>)
IF (<SRC.ACTION> == -1) || (<SRC.ACTION> == 069)
SRC.ATTACK <UID>
ENDIF
ENDIF
ON=@GetHit
IF !(<TAG0.EVENT.ID>)
IF (<SRC.ISPLAYER>)
RETURN 1
ENDIF
ENDIF
ON=@Login
DSPEECH +spk_young
IF (<eval (<account.TOTALCONNECTTIME>/60)> >= 40) || (<SKILLTOTAL> >= 300.0)
MESSAGE @,,2 1019038
NAME=<TAG0.BEFOREYOUNGNAME>
TAG.BEFOREYOUNGNAME
EVENTS -e_young
DSPEECH -spk_young
UPDATE
ENDIF
ON=@ClientToolTip
IF !(<TAG0.EVENT.ID>)
SRC.ADDCLILOC 1049644,Young Player
ENDIF
ON=@DeathCorpse
IF !(<TAG0.EVENT.ID>)
GO 1470,1613,20
ARGO.REMOVEFROMVIEW
ARGO.P=1470,1613,20
ARGO.UPDATE 1
ENDIF
ON=@SpellCast
IF !(<TAG0.EVENT.ID>)
IF (<ACT.ISPLAYER>)
IF (!<ACT.ISEVENT.e_young>)
sysmessageloc -1,502650
ENDIF
ENDIF
ENDIF
ON=@LogOut
IF !(<TAG0.EVENT.ID>)
ARGN1=1
ENDIF
ON=@Attack
IF !(<TAG0.EVENT.ID>)
IF (!<SRC.ISPLAYER>)
SRC.ATTACK <UID>
ENDIF
ENDIF
[FUNCTION HARMEDME]
IF (!(<ISITEM>))
FORCHARMEMORYTYPE MEMORY_HARMEDBY
IF (<LINK.ISITEM>)
RETURN 0
ENDIF
IF (<LINK> == <ARGS>)
RETURN 1
ELIF (<LINK.FLAGS>&STATF_PET)
IF (<LINK.OWNER> == <ARGS>)
RETURN 1
ENDIF
ENDIF
ENDFOR
ENDIF
RETURN 0
[FUNCTION ISFIGHTINGME]
REF1=<ARGS>
IF (<REF1.HARMEDME <UID>>)
RETURN 1
ENDIF
FORCHARMEMORYTYPE MEMORY_FIGHT
IF (<LINK> == <ARGN1>)
RETURN 1
ENDIF
ENDFOR
RETURN 0
[FUNCTION IAMFIGHTINGIT]
FORCHARMEMORYTYPE MEMORY_WAR_TARG
IF (<LINK> == <ARGS>)
RETURN 1
ENDIF
ENDFOR
RETURN 0
[DIALOG d_NEWPLAYER_TEXT]
250,100
noclose
PAGE 0
resizepic 30 15 5120 430 410
FOR 29
gumppic <EVAL (<LOCAL._FOR>*15)+15> 15 0280a
IF (<LOCAL._FOR> < 29)
gumppic <EVAL (<LOCAL._FOR>*15)+13> 420 0280a
ENDIF
ENDFOR
gumppic 445 420 0280a
gumppic 415 30 203
gumppic 415 75 203
gumppic 415 105 203
FOR 13
gumppic 415 <EVAL (<LOCAL._FOR>*30)+2> 10460
ENDFOR
gumppic 30 30 202
gumppic 30 75 202
gumppic 30 105 202
gumppic 29 105 0242f
FOR 13
gumppic 45 <EVAL (<LOCAL._FOR>*30)+2> 10460
ENDFOR
gumppic 425 300 028ac
gumppic 425 150 028ab
gumppic 425 0 028aa
gumppic -5 10 028b5
gumppic 25 0 028b4
gumppic 45 130 028ab
gumppic -22 280 028a2
gumppic 368 50 0589
gumppic 377 60 01580
gumppic 85 35 0232d
dhtmlgump 125 45 100 35 0 0 <DEF.BFONT_WHITE>Exodus
gumppictiled 125 65 150 1 9101
PAGE 1
dhtmlgump 110 130 270 250 1 1 <DEF.BFONT_SIZE7>Welcome to <SERV.SERVNAME> <SRC.NAME>!<DEF.BFONT_SIZE3><DEF.BR>Do you wish to go our UO Newbie tutorial? This guide is for new UO players to get familirized with the mechanics of the game and systems involved.<DEF.BRE><DEF.BFONTE>
button 95 400 02ee0 02ee2 1 0 1
button 310 400 02ef2 02ef4 1 0 0
PAGE 2
dhtmlgump 110 130 270 250 1 1 Very well then <NAME>, if you wish to leave just click the Refuse button!<DEF.BR>We start from the basics: Walking. To walk hold down your right mouse button and click a place on your game screen. Your character will now walk toward that direction. To RUN just hold the cursor further away from your character, or go to OPTIONS -> Interface (the mouse icon) and toggle the box for Always Run.<DEF.BR>Now, walk or run to the other end of this cave and step on the green tile.
button 95 400 02ee0 02ee2 1 0 0
button 310 400 02ef2 02ef4 1 0 100
PAGE 3
dhtmlgump 110 130 270 250 1 1 Now we cover the basics of Attacking, Resurrecting and Skill/Status locks:<DEF.BR>On your character status bar and on the skill menu you can find several Arrows on the side of the status or skill. These arrows can either be UP, Locked or Down. An arrow that is up means this status will increase, if it is locked it means that it won't be trained and down means it will lower. A status will only increase to it's limit of 125 points, or until the 230 total sum of str,dex and int is reached.<DEF.BR>Now, to attack just enter warmode and d-click a target: you can enter warmode by holding down TAB or just striking it (go to Options -> Interface to set that), or by clicking the button Peace on your paperdoll. If you die, just go near a Healer IN WARMODE or d-click an Ankh. To equip your weapon or any other kind of equipable item, just double-click it or drag it to your paperdoll.<DEF.BR>Now, take the quest from Tutorial Quester by d-clicking him and complete it to go to the next step.
button 95 400 02ee0 02ee2 1 0 0
button 310 400 02ef2 02ef4 1 0 100
PAGE 4
dhtmlgump 110 130 270 250 1 1 Now we cover the basics of trading:<DEF.BR>To buy from an NPC or sell, just say BUY or SELL, or 'Name of vendor' BUY/SELL, or you can also single-click him and choose from the Context Menu. Ah! Which reminds me: YOU also have a context menu, wich you can acess by single-clicking yourself too.<DEF.BR>Once you say BUY or SELL a trade menu will open, there you can choose the items to buy or sell and see how much this is going to take. If you don't have the money in your backpack it will be withdrawn from your bank.<DEF.BR>You can also trade with players by dragging an item and dropping on the player you wish to trade, or you can buy a Player Vendor and put it inside your house.<DEF.BR>Now take the quest from Tutorial Quester to go to the next phase.
button 95 400 02ee0 02ee2 1 0 0
button 310 400 02ef2 02ef4 1 0 100
[DIALOG D_NEWPLAYER_TEXT BUTTON]
ON=1
TAG.EVENT.ID=200
GO 5185,1936,0,1
SDIALOG D_NEWPLAYER_TEXT 2
ON=100
TAG.EVENT.ID
GO BRITAIN
SYSMESSAGE @,3,1 Tutorial canceled!
[TYPEDEF T_TUTORIAL_FLOOR_1]
ON=@Step
SRC.GO 5138,1914,0,1
SRC.SDIALOG d_NEWPLAYER_TEXT 3
/////////////////
[CHARDEF C_TUTORIAL_ZOMBIE]
ID=c_zombie
NAME=Tutorial Zombie
DAM=1,1
CAN=MT_WALK
ARMOR=3
ON=@Create
STR=25
MAXHITS=5
DEX=25
INT=25
NPC=BRAIN_MONSTER
KARMA=0
FAME=1000
ON=@Death
SERV.NEWNPC=C_TUTORIAL_ZOMBIE
DORAND 3
NEW.P=5144,1877,0,1
NEW.P=5149,1882,0,1
NEW.P=5141,1882,0,1
ENDDO
NEW.HOME=<NEW.P>
NEW.HOMEDIST=2
NEW.UPDATE
REF1=<ATTACKER.MAX>
IF (!(<REF1.HASQUEST 180>))
REF1.SYSMESSAGE @,3,1 You must get the quest from Tutorial Quester before earning this kill.
ENDIF
ON=@DeathCorpse
ARGO.REMOVE
[FUNCTION F_TUTORIAL_QUEST_REWARD]
GO 5237,2038,0,1
NEWGOLD=200
SDIALOG d_NEWPLAYER_TEXT 4
[FUNCTION F_TUTORIAL_QUEST2_REWARD]
TAG.EVENT.ID=
GO BRITAIN
[FUNCTION OPENDNEWPLAYERDIALOG]
DIALOG_UP D_NEWPLAYER_TEXT
[EOF]
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