UO-Dev Arama


İyi bir kodlama ile carpentry craft menüsü

Yazar: Cloud_Br
Tarih: 19-09-2009 19:06


Paylaş : Paylaş

Kod:
[DIALOG D_CARPENTRY_ITEM_PROPS]
40, 20
src.closealldialogs
PAGE 0
resizepic 0 0 5054 550 465
checkertrans 10 10 530 445
gumppictiled 10 205 170 45 2624
checkertrans 10 205 170 45
gumppictiled 10 390 365 30 2624
checkertrans 10 390 365 30
gumppictiled 10 285 170 70 2624
checkertrans 10 285 170 70
gumppictiled 10 10 530 30 2624
checkertrans 10 10 530 30
gumppictiled 10 45 160 155 2624
checkertrans 10 45 160 155
gumppictiled 175 45 365 100 2624
checkertrans 175 45 365 100
gumppictiled 175 150 365 100 2624
checkertrans 175 150 365 100
gumppictiled 175 255 365 100 2624
checkertrans 175 255 365 100
gumppictiled 175 360 365 60 2624
checkertrans 175 360 365 60

tilepic 40 60 <SERV.ITEMDEF.<SRC.CTAG.CARPENTRY.ITEM>.ID>

xmfhtmlgumpcolor 190 15 200 35 1044004 0 0 32767 //carpentry menu

xmfhtmlgumpcolor 180 55 100 30 1011152 0 0 32767 //item
dhtmlgump 330 55 250 30 0 0 <DEF.BFONT_WHITE><SERV.ITEMDEF.<SRC.CTAG.CARPENTRY.ITEM>.NAME><DEF.BFONTE>
IF (0<serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>)
LOCAL.CRAFTCHANCE=<eval <floatval ((<src.carpentry>/(<serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>/10))*0.75)-0.05>/10000>
LOCAL.EXCEPTIONALCHANCE=<eval <floatval ((<src.carpentry>/(<serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>/10))*0.75)-0.30>/10000>
ELSE
LOCAL.CRAFTCHANCE=100
LOCAL.EXCEPTIONALCHANCE=100
ENDIF
IF (<LOCAL.CRAFTCHANCE> > 100)
LOCAL.CRAFTCHANCE=100
ENDIF
IF (<LOCAL.EXCEPTIONALCHANCE> > 100)
LOCAL.EXCEPTIONALCHANCE=100
ENDIF

xmfhtmlgumpcolor 180 100 120 30 1044057 0 0 32767 //success chance
dtext 420 100 1153 <FVAL <LOCAL.CRAFTCHANCE>*10>%
xmfhtmlgumpcolor 180 120 120 30 1044058 0 0 32767 //exceptional chance
dtext 420 120 1153 <FVAL <LOCAL.EXCEPTIONALCHANCE>*10>%

dhtmlgump 180 160 250 30 0 0 <DEF.BFONT_WHITE>carpentry<DEF.BFONTE>
dtext 420 160 1153 <FVAL <serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>>

xmfhtmlgumpcolor 30 260 100 30 1044055 0 0 32767
dhtmlgump 200 260 300 200 0 0 <DEF.BFONT_WHITE><serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.RESMAKE><DEF.BFONTE>

xmfhtmlgumpcolor 30 360 100 30 1044056 0 0 32767
//xmfhtmlgumpcolor 200 360 300 30 1044059 0 0 32767
//xmfhtmlgumpcolor 200 380 300 30 1044152 0 0 32767

resizepic 10 430 5120 530 23
checkertrans 10 430 530 23

button 20 431 0fae 0fb0 1 0 1
xmfhtmlgumpcolor 55 433 100 30 1044150 0 0 32767 //back

button 320 431 4005 4006 1 0 2
xmfhtmlgumpcolor 355 433 100 30 1044151 0 0 32767 //make now

[DIALOG D_CARPENTRY_ITEM_PROPS BUTTON]
ON=1
DIALOG d_newcraft_dialog_CARPENTRY

ON=2
SRC.F_CRAFTITEM_CARPENTRY

[DIALOG d_newcraft_dialog_CARPENTRY]
40, 20
src.closealldialogs
PAGE 0
resizepic 0 0 5054 550 465
gumppictiled 10 10 530 30 2624
checkertrans 10 10 530 30
gumppictiled 10 45 160 280 2624
checkertrans 10 45 160 280
gumppictiled 175 45 365 280 2624
checkertrans 175 45 365 280
//////
gumppictiled 10 330 160 40 2624
checkertrans 10 330 160 40
gumppictiled 175 330 365 40 2624
checkertrans 175 330 365 40
gumppictiled 10 375 530 85 2624
checkertrans 10 375 530 85
xmfhtmlgumpcolor 190 15 200 35 1044004 0 0 32767 //carpentry menu
xmfhtmlgumpcolor 10 45 150 35 1044010 0 0 32767 //categories

xmfhtmlgumpcolor 40 <EVAL 65+(22*0)> 100 35 1062760 0 0 32767 //armor
button 10 <EVAL 65+(22*0)> 4005 4006 0 2 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*1)> 100 35 1044067 0 0 32767 //blacksmithy
button 10 <EVAL 65+(22*1)> 4005 4006 0 3 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*2)> 100 35 1044292 0 0 32767 //containers
button 10 <EVAL 65+(22*2)> 4005 4006 0 4 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*3)> 100 35 1044291 0 0 32767 //furniture
button 10 <EVAL 65+(22*3)> 4005 4006 0 5 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*4)> 100 35 1044293 0 0 32767 //instruments
button 10 <EVAL 65+(22*4)> 4005 4006 0 6 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*5)> 100 35 1044290 0 0 32767 //Misc. Add-Ons
button 10 <EVAL 65+(22*5)> 4005 4006 0 7 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*6)> 100 35 1044294 0 0 32767 //Other
button 10 <EVAL 65+(22*6)> 4005 4006 0 8 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*7)> 100 35 1044566 0 0 32767 //Weapons
button 10 <EVAL 65+(22*7)> 4005 4006 0 9 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*8)> 100 35 1015101 0 0 32767 //Boards
button 10 <EVAL 65+(22*8)> 4005 4006 0 13 1

xmfhtmlgumpcolor 280 45 150 35 1044011 0 0 32767 //selections
xmfhtmlgumpcolor 20 340 100 35 1044012 0 0 32767 //notices
dhtmlgump 200 330 320 35 0 0 <DEF.BFONT_WHITE><SRC.CTAG.CARPENTRY.MESSAGE><DEF.BFONTE>

button 290 425 4005 4006 1 0 82
xmfhtmlgumpcolor 325 427 100 35 1044013 0 0 32767 //make last
button 290 400 4005 4006 1 0 10000
IF (!(<SRC.TAG0.MARKITEM>))
xmfhtmlgumpcolor 325 402 100 35 1044017 0 0 32767 //mark item
ELSE
xmfhtmlgumpcolor 325 402 100 35 1044018 0 0 32767 //do not mark
ENDIF

button 290 375 4005 4006 1 0 10001
xmfhtmlgumpcolor 325 377 100 35 1044015 0 0 32767 //repair

button 20 425 0fb1 0fb3 1 0 0
xmfhtmlgumpcolor 55 427 100 35 1011441 0 0 32767 //exit

PAGE 2 //armor
xmfhtmlgumpcolor 215 65 150 35 1072925 0 0 32767 //bramble coat
button 180 65 4005 4006 1 0 2
button 500 65 0FAB 0FAD 1 0 1002
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1073481 0 0 32767 //darkwood crown
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 3
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1003
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1073482 0 0 32767 //darkwood chest
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 4
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1004
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1073483 0 0 32767 //darkwood gorget
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 5
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1005
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1073484 0 0 32767 //darkwood leggings
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 6
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1006
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1073485 0 0 32767 //darkwood pauldrons
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 7
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1007
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1073486 0 0 32767 //darkwood gauntlets
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 8
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1008
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1072924 0 0 32767 //ironwood crown
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 9
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1009
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1032648 0 0 32767 //raven helm
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 10
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1010
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1032649 0 0 32767 //vulture helm
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 11
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1011
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1032650 0 0 32767 //winged helm
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 12
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1012
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 10 1

PAGE 10
xmfhtmlgumpcolor 215 65 150 35 1027034 0 0 32767 //wooden shield
button 180 65 4005 4006 1 0 13
button 500 65 0FAB 0FAD 1 0 1013
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1031111 0 0 32767 //woodland chest
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 14
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1014
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1031116 0 0 32767 //woodland arms
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 15
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1015
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1031114 0 0 32767 //woodland gauntlets
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 16
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1016
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1031113 0 0 32767 //woodland gorget
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 17
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1017
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1031115 0 0 32767 //woodland leggings
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 18
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1018
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 2 1

PAGE 3 //blacksmithing
xmfhtmlgumpcolor 215 65 150 35 1024015 0 0 32767 //anvil
button 180 65 4005 4006 1 0 19
button 500 65 0FAB 0FAD 1 0 1019
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1031736 0 0 32767 //elven forge
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 20
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1020
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1015133 0 0 32767 //small forge
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 21
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1021

PAGE 4 //containers
xmfhtmlgumpcolor 215 65 150 35 1032420 0 0 32767 //arcane bookshelf
button 180 65 4005 4006 1 0 22
button 500 65 0FAB 0FAD 1 0 1022
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1022643 0 0 32767 //armoire
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 23
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1023
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1031763 0 0 32767 //decorative box
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 24
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1024
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1072866 0 0 32767 //elven armoire (fancy)
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 25
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1025
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1073401 0 0 32767 //elven armoire (simple)
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 26
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1026
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1032518 0 0 32767 //elven dresser
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 27
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1027
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1032514 0 0 32767 //elven wash basin
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 28
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1028
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1023650 0 0 32767 //wooden chest
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 29
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1029
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1023711 0 0 32767 //keg
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 30
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1030
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1044311 0 0 32767 //large crate
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 31
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1031
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1044310 0 0 32767 //medium crate
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 32
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1032
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 11 1

PAGE 11
xmfhtmlgumpcolor 215 65 150 35 1031754 0 0 32767 //ornate elven chest
button 180 65 4005 4006 1 0 33
button 500 65 0FAB 0FAD 1 0 1033
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1030264 0 0 32767 //short cabinet
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 34
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1034
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1022473 0 0 32767 //small crate
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 35
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1035
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1022474 0 0 32767 //wooden box
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 36
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1036
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1022717 0 0 32767 //wooden shelf
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 37
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1037
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 4 1

PAGE 5 //furniture
xmfhtmlgumpcolor 215 65 150 35 1031758 0 0 32767 //cozy elven chair
button 180 65 4005 4006 1 0 38
button 500 65 0FAB 0FAD 1 0 1038
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1030265 0 0 32767 //elegant low table
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 39
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1039
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1022910 0 0 32767 //foot stool
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 40
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1040
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1044307 0 0 32767 //large table
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 41
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1041
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1072870 0 0 32767 //ornate elven chair
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 42
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1042
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1032433 0 0 32767 //ornate elven table
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 43
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1043
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1030266 0 0 32767 //plain low table
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 44
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1044
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1072160 0 0 32767 //reading chair
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 45
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1045
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1044306 0 0 32767 //small table
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 46
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1046
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1027807 0 0 32767 //stool
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 47
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1047
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1022861 0 0 32767 //wooden bench
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 48
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1048
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 12 1

PAGE 12
xmfhtmlgumpcolor 215 65 150 35 1015080 0 0 32767 //wooden chair
button 180 65 4005 4006 1 0 49
button 500 65 0FAB 0FAD 1 0 1049
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1044304 0 0 32767 //wooden throne
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 50
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1050
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1022892 0 0 32767 //writing table
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 51
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1051
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 5 1

PAGE 6 //instruments
xmfhtmlgumpcolor 215 65 150 35 1023740 0 0 32767 //drum
button 180 65 4005 4006 1 0 52
button 500 65 0FAB 0FAD 1 0 1052
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1023762 0 0 32767 //lap harp
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 53
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1053
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1023763 0 0 32767 //lute
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 54
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1054
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1023761 0 0 32767 //standing harp
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 55
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1055
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1023741 0 0 32767 //tambourine
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 56
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1056

PAGE 7 //misc add-ons
xmfhtmlgumpcolor 215 65 150 35 1027774 0 0 32767 //bulletin board
button 180 65 4005 4006 1 0 57
button 500 65 0FAB 0FAD 1 0 1057
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1027727 0 0 32767 //dartboard
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 58
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1058
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1032411 0 0 32767 //arcane circle
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 73
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1073
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1044328 0 0 32767 //pentagram
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 74
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1074
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1072861 0 0 32767 //elven bed (east)
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 75
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1075
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1072860 0 0 32767 //elven bed (south)
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 76
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1076
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1073372 0 0 32767 //elven loveseat (east)
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 77
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1077
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1072867 0 0 32767 //elven loveseat (south)
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 78
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1078
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1044329 0 0 32767 //abbatoir
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 79
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1079
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1024117 0 0 32767 //spinning wheel
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 80
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1080

PAGE 8 //other
xmfhtmlgumpcolor 215 65 150 35 1020525 0 0 32767 //acid proof rope
button 180 65 4005 4006 1 0 59
button 500 65 0FAB 0FAD 1 0 1059
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1031534 0 0 32767 //arcanist statue
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 60
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1060
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1031536 0 0 32767 //squirrel statue
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 61
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1061
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1031538 0 0 32767 //warrior statue
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 62
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1062
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1023520 0 0 32767 //fishing pole
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 63
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1063
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 230 30 1072153 0 0 32767 //wooden container engraving tool
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 64
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1064

PAGE 9 //weapons
xmfhtmlgumpcolor 215 65 220 30 1030227 0 0 32767 //bokuto
button 180 65 4005 4006 1 0 65
button 500 65 0FAB 0FAD 1 0 1065
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 220 30 1025044 0 0 32767 //club
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 66
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1066
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 220 30 1025112 0 0 32767 //gnarled staff
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 67
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1067
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 220 30 1072919 0 0 32767 //phantom staff
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 68
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1068
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 220 30 1023722 0 0 32767 //quarter staff
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 69
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1069
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 220 30 1023714 0 0 32767 //shepherd's crook
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 70
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1070
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 220 30 1030150 0 0 32767 //tetsubo
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 71
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1071
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 220 30 1031557 0 0 32767 //wild staff
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 72
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1072

PAGE 13 //boards
xmfhtmlgumpcolor 215 65 220 30 1027127 0 0 32767 //board
button 180 65 4005 4006 1 0 81
button 500 65 0FAB 0FAD 1 0 1081

[DIALOG d_newcraft_dialog_CARPENTRY BUTTON]
ON=0
SRC.CTAG.CARPENTRY.MESSAGE=

ON=2 82
IF (<ARGN1> != 82)
F_SELECT_CARPENTRYITEM <EVAL <ARGN1>-2>
ENDIF
SRC.F_CRAFTITEM_CARPENTRY

ON=1002 1081
F_SELECT_CARPENTRYITEM <EVAL <ARGN1>-1002>
DIALOG D_CARPENTRY_ITEM_PROPS

ON=10000
IF (<SRC.TAG0.MARKITEM>)
SRC.TAG.MARKITEM=
ELSE
SRC.TAG.MARKITEM=1
ENDIF
DIALOG d_newcraft_dialog_CARPENTRY

ON=10001
SRC.TARGETF F_REPAIR_ITEM_CARPENTRY

///////////////////////////////////////////////////
[FUNCTION F_REPAIR_ITEM_CARPENTRY]
IF (<ARGO.BASEID> == i_scroll_blank) && (<ARGO.TOPOBJ.UID> == <SRC.UID>)
ARGO.f_create_repair_contract 11
ELSE
LOCAL.SKILL=<DEF.<SERV.ITEMDEF.<ARGO.ID>.SKILLMAKE.1.KEY>>
LOCAL.SKILL &= ~0c0000000
IF (!(<ARGO.MAXHITS>)) || (<ARGO.HITS> == <ARGO.MAXHITS>) || (<ARGO.TOPOBJ.UID> != <SRC.UID>)
SRC.SYSMESSAGELOC -1,1047014
ELIF (<LOCAL.SKILL> != 8)
SRC.SYSMESSAGELOC -1,1061136
ELSE
IF (<R<EVAL <SRC.bowcraft>/10>> < <R<EVAL (<ARGO.MAXHITS>*10)/<ARGO.HITS>)>>)
ARGO.MAXHITS --
IF (<ARGO.MAXHITS> <= 0)
ARGO.REMOVE
SRC.SYSMESSAGELOC -1,500424
ELSE
ARGO.HITS=<ARGO.MAXHITS>
SRC.SYSMESSAGELOC -1,1062782
ENDIF
ELSE
ARGO.HITS=<ARGO.MAXHITS>
SRC.SYSMESSAGELOC -1,500425
ENDIF
ARGO.RESENDTOOLTIP 1
ENDIF
ENDIF
DIALOG d_newcraft_dialog_CARPENTRY

[FUNCTION F_CRAFTITEM_CARPENTRY]
LOCAL.ARMSLOREPROPCHANCE=<FEVAL <FLOATVAL ((<SRC.ARMSLORE>/3.25)+(<SRC.CARPENTRY>/3.25)+(<SRC.LUCK>/45))+5>>
IF (<LOCAL.ARMSLOREPROPCHANCE> > 98)
LOCAL.ARMSLOREPROPCHANCE=98
ENDIF
LOCAL.ITEMIDPROPCHANCE=<FEVAL <FLOATVAL ((<SRC.ITEMID>/3.25)+(<SRC.CARPENTRY>/3.25)+(<SRC.LUCK>/45))+5>>
IF (<LOCAL.ITEMIDPROPCHANCE> > 98)
LOCAL.ITEMIDPROPCHANCE=98
ENDIF
IF (0<serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>)
LOCAL.CRAFTCHANCE=<eval <floatval ((<src.carpentry>/(<serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>/10))*0.75)-0.05>/10000>
LOCAL.EXCEPTIONALCHANCE=<eval <floatval ((<src.carpentry>/(<serv.itemdef.<SRC.CTAG.CARPENTRY.ITEM>.skillmake.1.val>/10))*0.75)-0.30>/10000>
ELSE
LOCAL.CRAFTCHANCE=100
LOCAL.EXCEPTIONALCHANCE=100
ENDIF
REF1=<SRC.FINDTYPE.t_carpentry>
IF (!(<SRC.CTAG0.CARPENTRY.ITEM>))
SRC.CTAG.CARPENTRY.MESSAGE=You must select an item to make.
ELIF (!(<SRC.FINDTYPE.t_carpentry>))
SRC.CTAG.CARPENTRY.MESSAGE=The tool must be on your person to use.
ELIF (!(<SRC.CANMAKESKILL <SRC.CTAG.CARPENTRY.ITEM>>))
SRC.CTAG.CARPENTRY.MESSAGE=You don't have the required skills to attempt this item.
ELIF (!(<SRC.CANMAKE <SRC.CTAG.CARPENTRY.ITEM>>))
SRC.CTAG.CARPENTRY.MESSAGE=You don't have the components needed to make that.
ELIF (<SRC.CTAG0.IJUSTCRAFTED>)
SRC.CTAG.CARPENTRY.MESSAGE=You must wait a few moments before crafting another item.
ELIF (<LOCAL.CRAFTCHANCE> >= <R1,100>)
SRC.SKILLGAIN carpentry <EVAL (<SRC.CARPENTRY>/10)+1>
SRC.CTAG.IJUSTCRAFTED=1
SRC.TIMERF 2,CTAG.IJUSTCRAFTED=
SRC.CTAG.CARPENTRY.MESSAGE=You craft the item.
SERV.NEWITEM=<SRC.CTAG.CARPENTRY.ITEM>
SERV.LOG <NAME> (<UID>) crafts <NEW.NAME> (<NEW.BASEID>)
IF (!(<NEW.TAG0.ISARTIFACT>))
NEW.GIVEITEMEVENT T_PROPRIEDADES
IF (<LOCAL.EXCEPTIONALCHANCE> >= <R1,100>)
NEW.QUALITY=200
SRC.CTAG.BS.MESSAGE=You create an exceptional quality item.
IF (<SRC.TAG0.MARKITEM>)
NEW.TAG.CRAFTEDBY=<SRC.NAME>
ENDIF
IF (<NEW.ISWEAPON>)
LOCAL.BONUSFORDAMAGEINCREASE=<EVAL (35+(<SRC.ARMSLORE>/200))>
NEW.TAG0.DAMINCREASE += <LOCAL.BONUSFORDAMAGEINCREASE>
SRC.SYSMESSAGE @04ec,3,1 Your item receives a <dLOCAL.BONUSFORDAMAGEINCREASE>% damage increase bonus for being exceptional.
ENDIF
ENDIF
IF (<NEW.ISWEAPON>)
NEW.F_GIVE_PROPS <LOCAL.ARMSLOREPROPCHANCE>
ELIF (<NEW.ISARMOR>) && (<NEW.TYPE> != t_clothing) && (<NEW.TYPE> != T_SHIELD)
FOR <R3,4>
LOCAL.GAVEPROP=0
IF (<LOCAL.ARMSLOREPROPCHANCE> >= <R1,100>)
WHILE (!(<LOCAL.GAVEPROP>))
DORAND 6
BEGIN
IF (!(<LOCAL.GAVELOWERMANACOST>))
NEW.TAG0.LOWERMANACOST += <R3,8>
LOCAL.GAVELOWERMANACOST=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEREGENERATION>))
NEW.GIVEITEMEVENT T_STATUS_BONUS
DORAND 3
NEW.TAG0.MANAREGENERATION += <R1,2>
NEW.TAG0.HITSREGENERATION += <R1,2>
NEW.TAG0.STAMREGENERATION += <R1,2>
ENDDO
LOCAL.GAVEREGENERATION=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEINCREASE>))
NEW.GIVEITEMEVENT T_STATUS_BONUS
DORAND 3
NEW.TAG0.MANAINCREASE += <R3,6>
NEW.TAG0.STAMINCREASE += <R3,6>
NEW.TAG0.HITSINCREASE += <R3,6>
ENDDO
LOCAL.GAVEINCREASE=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVESELFREPAIR>))
NEW.TAG.SELFREPAIR=<R1,4>
LOCAL.GAVESELFREPAIR=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEDAMAGERETURN>))
NEW.GIVEITEMEVENT T_DAMAGERETURN
NEW.TAG.DAMAGERETURN=<R4,10>
LOCAL.GAVEDAMAGERETURN=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVELUCK>))
NEW.GIVEITEMEVENT T_LUCK_ITEM
NEW.TAG0.LUCK += <R50,100>
LOCAL.GAVELUCK=1
LOCAL.GAVEPROP=1
ENDIF
END
ENDDO
ENDWHILE
ENDIF
ENDFOR
ELIF (<NEW.TYPE> == T_SHIELD)
FOR 5
LOCAL.GAVEPROP=0
IF (<LOCAL.ARMSLOREPROPCHANCE> >= <R1,100>)
WHILE (!(<LOCAL.GAVEPROP>))
DORAND 7
BEGIN
IF (!(<LOCAL.GAVELOWERMANACOST>))
NEW.TAG0.LOWERMANACOST += <R3,8>
LOCAL.GAVELOWERMANACOST=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVESELFREPAIR>))
NEW.TAG.SELFREPAIR=<R1,4>
LOCAL.GAVESELFREPAIR=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEHITCHANCEDECREASE>))
NEW.TAG.HITCHANCEDECREASE=<R6,15>
LOCAL.GAVEHITCHANCEDECREASE=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEDAMAGERETURN>))
NEW.GIVEITEMEVENT T_DAMAGERETURN
NEW.TAG.DAMAGERETURN=<R5,10>
LOCAL.GAVEDAMAGERETURN=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVESPELLCHANNELING>))
NEW.TAG.SPELLCHANNELING=1
NEW.TAG.FASTERCASTING=-1
LOCAL.GAVESPELLCHANNELING=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEFASTERCASTING>))
NEW.TAG0.FASTERCASTING ++
IF (!(<NEW.TAG0.FASTERCASTING>))
NEW.TAG.FASTERCASTING=
ENDIF
LOCAL.GAVEFASTERCASTING=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVELUCK>))
NEW.GIVEITEMEVENT T_LUCK_ITEM
NEW.TAG0.LUCK += <R20,40>
LOCAL.GAVELUCK=1
LOCAL.GAVEPROP=1
ENDIF
END
ENDDO
ENDWHILE
ENDIF
ENDFOR
ENDIF
ENDIF
NEW.BOUNCE
SRC.CONSUME <SERV.ITEMDEF.<SRC.CTAG.CARPENTRY.ITEM>.RESOURCES>
ELSE
SRC.CTAG.CARPENTRY.MESSAGE=You failed to create the item, and some of your materials are lost.
FOR <SERV.ITEMDEF.<SRC.CTAG.CARPENTRY.ITEM>.RESOURCES.COUNT>
SRC.CONSUME <EVAL (30*<SERV.ITEMDEF.<SRC.CTAG.CARPENTRY.ITEM>.RESOURCES.<dLOCAL._FOR>.VAL>)/100> <SERV.ITEMDEF.<SRC.CTAG.CARPENTRY.ITEM>.RESOURCES.<dLOCAL._FOR>.KEY>
ENDFOR
ENDIF
DIALOG d_newcraft_dialog_CARPENTRY

[FUNCTION F_SELECT_CARPENTRYITEM]
DOSWITCH <ARGN1>
SRC.CTAG.CARPENTRY.ITEM=i_bramble_coat
SRC.CTAG.CARPENTRY.ITEM=i_darkwood_helm
SRC.CTAG.CARPENTRY.ITEM=i_darkwood_chest
SRC.CTAG.CARPENTRY.ITEM=i_darkwood_gloves
SRC.CTAG.CARPENTRY.ITEM=i_darkwood_gorget
SRC.CTAG.CARPENTRY.ITEM=i_darkwood_legs
SRC.CTAG.CARPENTRY.ITEM=i_darkwood_arms
SRC.CTAG.CARPENTRY.ITEM=i_ironwood_crown
SRC.CTAG.CARPENTRY.ITEM=i_raven_helm
SRC.CTAG.CARPENTRY.ITEM=i_vulture_helm
SRC.CTAG.CARPENTRY.ITEM=i_winged_helm
SRC.CTAG.CARPENTRY.ITEM=i_shield_wood
SRC.CTAG.CARPENTRY.ITEM=i_Elven_armor_plate_chest
SRC.CTAG.CARPENTRY.ITEM=i_Elven_armor_plate_arms
SRC.CTAG.CARPENTRY.ITEM=i_Elven_armor_plate_gloves
SRC.CTAG.CARPENTRY.ITEM=i_Elven_armor_plate_gorget
SRC.CTAG.CARPENTRY.ITEM=i_Elven_armor_plate_legs
SRC.CTAG.CARPENTRY.ITEM=i_anvil
SRC.CTAG.CARPENTRY.ITEM=i_elven_forge
SRC.CTAG.CARPENTRY.ITEM=i_forge
SRC.CTAG.CARPENTRY.ITEM=i_elven_bookshelf
SRC.CTAG.CARPENTRY.ITEM=i_armoir_lt
SRC.CTAG.CARPENTRY.ITEM=i_box_wood
SRC.CTAG.CARPENTRY.ITEM=i_Elven_Armorie_we
SRC.CTAG.CARPENTRY.ITEM=i_Elven_sArmorie_we
SRC.CTAG.CARPENTRY.ITEM=i_elven_dresser_we
SRC.CTAG.CARPENTRY.ITEM=i_Elven_washbasin_WE
SRC.CTAG.CARPENTRY.ITEM=i_chest_wooden_brass
SRC.CTAG.CARPENTRY.ITEM=i_keg_small
SRC.CTAG.CARPENTRY.ITEM=i_crate_lg
SRC.CTAG.CARPENTRY.ITEM=i_crate_md
SRC.CTAG.CARPENTRY.ITEM=i_ornate_elven_chest_w
SRC.CTAG.CARPENTRY.ITEM=i_deed_cabinet
SRC.CTAG.CARPENTRY.ITEM=i_crate_small
SRC.CTAG.CARPENTRY.ITEM=i_box_wood
SRC.CTAG.CARPENTRY.ITEM=i_bookcase
SRC.CTAG.CARPENTRY.ITEM=i_big_elven_chair_s
SRC.CTAG.CARPENTRY.ITEM=02819
SRC.CTAG.CARPENTRY.ITEM=i_chair_stool
SRC.CTAG.CARPENTRY.ITEM=i_table_wood_rough_board
SRC.CTAG.CARPENTRY.ITEM=i_ornate_elven_chairw
SRC.CTAG.CARPENTRY.ITEM=i_ornate_elven_table_we
SRC.CTAG.CARPENTRY.ITEM=10266
SRC.CTAG.CARPENTRY.ITEM=i_elven_reading_chair_w
SRC.CTAG.CARPENTRY.ITEM=i_table_nightstand
SRC.CTAG.CARPENTRY.ITEM=i_chair_stool_bar
SRC.CTAG.CARPENTRY.ITEM=i_bench_wood_dark
SRC.CTAG.CARPENTRY.ITEM=i_chair_wood
SRC.CTAG.CARPENTRY.ITEM=i_chair_throne
SRC.CTAG.CARPENTRY.ITEM=i_table_writing
SRC.CTAG.CARPENTRY.ITEM=i_drum
SRC.CTAG.CARPENTRY.ITEM=i_lyre
SRC.CTAG.CARPENTRY.ITEM=i_lute
SRC.CTAG.CARPENTRY.ITEM=i_harp_large
SRC.CTAG.CARPENTRY.ITEM=i_tambourine
SRC.CTAG.CARPENTRY.ITEM=i_bulletin_board
SRC.CTAG.CARPENTRY.ITEM=i_dartboard
SRC.CTAG.CARPENTRY.ITEM=i_acid_proof_rope
SRC.CTAG.CARPENTRY.ITEM=i_deed_arcanist_statue
SRC.CTAG.CARPENTRY.ITEM=i_deed_squirrel_statue
SRC.CTAG.CARPENTRY.ITEM=i_deed_warrior_statue
SRC.CTAG.CARPENTRY.ITEM=i_fishing_pole
SRC.CTAG.CARPENTRY.ITEM=i_graving_tool
SRC.CTAG.CARPENTRY.ITEM=i_bokuto
SRC.CTAG.CARPENTRY.ITEM=i_club
SRC.CTAG.CARPENTRY.ITEM=i_staff_gnarled
SRC.CTAG.CARPENTRY.ITEM=i_phantom_staff
SRC.CTAG.CARPENTRY.ITEM=i_staff_quarter
SRC.CTAG.CARPENTRY.ITEM=i_shepherds_crook
SRC.CTAG.CARPENTRY.ITEM=i_tetsubo
SRC.CTAG.CARPENTRY.ITEM=i_mace_wildstaff
SRC.CTAG.CARPENTRY.ITEM=i_deed_arcane_circle
SRC.CTAG.CARPENTRY.ITEM=i_deed_pentagram
SRC.CTAG.CARPENTRY.ITEM=i_deed_elven_bed
SRC.CTAG.CARPENTRY.ITEM=i_deed_elven_bed_south
SRC.CTAG.CARPENTRY.ITEM=i_deed_elven_loveseat_east
SRC.CTAG.CARPENTRY.ITEM=i_deed_elven_loveseat_south
SRC.CTAG.CARPENTRY.ITEM=i_deed_abbatoir
SRC.CTAG.CARPENTRY.ITEM=i_deed_spinning_wheel
SRC.CTAG.CARPENTRY.ITEM=i_board
ENDDO

[EOF]



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