UO-Dev Arama


Tailor yeteneği için menü

Yazar: Cloud_Br
Tarih: 19-09-2009 19:07


Paylaş : Paylaş

Kod:
[DIALOG D_TAILOR_ITEM_PROPS]
40, 20
src.closealldialogs
PAGE 0
resizepic 0 0 5054 550 465
checkertrans 10 10 530 445
gumppictiled 10 205 170 45 2624
checkertrans 10 205 170 45
gumppictiled 10 390 365 30 2624
checkertrans 10 390 365 30
gumppictiled 10 285 170 70 2624
checkertrans 10 285 170 70
gumppictiled 10 10 530 30 2624
checkertrans 10 10 530 30
gumppictiled 10 45 160 155 2624
checkertrans 10 45 160 155
gumppictiled 175 45 365 100 2624
checkertrans 175 45 365 100
gumppictiled 175 150 365 100 2624
checkertrans 175 150 365 100
gumppictiled 175 255 365 100 2624
checkertrans 175 255 365 100
gumppictiled 175 360 365 60 2624
checkertrans 175 360 365 60

tilepic 40 60 <SERV.ITEMDEF.<SRC.CTAG.TAILOR.ITEM>.ID>

xmfhtmlgumpcolor 190 15 200 35 1044005 0 0 32767 //tailoring menu

xmfhtmlgumpcolor 180 55 100 30 1011152 0 0 32767 //item
dhtmlgump 330 55 250 30 0 0 <DEF.BFONT_WHITE><SERV.ITEMDEF.<SRC.CTAG.TAILOR.ITEM>.NAME><DEF.BFONTE>
IF (0<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>)
LOCAL.CRAFTCHANCE=<eval <floatval ((<src.TAILORING>/(<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>/10))*0.75)-0.05>/10000>
LOCAL.EXCEPTIONALCHANCE=<eval <floatval ((<src.armslore>/(<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>/10))*0.75)-0.30>/10000>
ELSE
LOCAL.CRAFTCHANCE=100
LOCAL.EXCEPTIONALCHANCE=100
ENDIF
IF (<LOCAL.CRAFTCHANCE> > 100)
LOCAL.CRAFTCHANCE=100
ENDIF
IF (<LOCAL.EXCEPTIONALCHANCE> > 100)
LOCAL.EXCEPTIONALCHANCE=100
ENDIF

xmfhtmlgumpcolor 180 100 120 30 1044057 0 0 32767 //success chance
dtext 420 100 1153 <FVAL <LOCAL.CRAFTCHANCE>*10>%
xmfhtmlgumpcolor 180 120 120 30 1044058 0 0 32767 //exceptional chance
dtext 420 120 1153 <FVAL <LOCAL.EXCEPTIONALCHANCE>*10>%

dhtmlgump 180 160 250 30 0 0 <DEF.BFONT_WHITE>Tailoring<DEF.BFONTE>
dtext 420 160 1153 <FVAL <serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>>

xmfhtmlgumpcolor 30 260 100 30 1044055 0 0 32767
dhtmlgump 200 260 300 200 0 0 <DEF.BFONT_WHITE><serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.RESMAKE><DEF.BFONTE>

xmfhtmlgumpcolor 30 360 100 30 1044056 0 0 32767
xmfhtmlgumpcolor 200 360 300 30 1044059 0 0 32767
xmfhtmlgumpcolor 200 380 300 30 1044152 0 0 32767

resizepic 10 430 5120 530 23
checkertrans 10 430 530 23

button 20 431 0fae 0fb0 1 0 1
xmfhtmlgumpcolor 55 433 100 30 1044150 0 0 32767 //back

button 320 431 4005 4006 1 0 2
xmfhtmlgumpcolor 355 433 100 30 1044151 0 0 32767 //make now

[DIALOG D_TAILOR_ITEM_PROPS BUTTON]
ON=1
DIALOG d_newcraft_dialog_tailor

ON=2
SRC.F_CRAFTITEM_TAILOR

[DIALOG d_newcraft_dialog_tailor]
40, 20
src.closealldialogs
PAGE 0
resizepic 0 0 5054 550 465
gumppictiled 10 10 530 30 2624
checkertrans 10 10 530 30
gumppictiled 10 45 160 280 2624
checkertrans 10 45 160 280
gumppictiled 175 45 365 280 2624
checkertrans 175 45 365 280

gumppictiled 10 330 160 40 2624
checkertrans 10 330 160 40
gumppictiled 175 330 365 40 2624
checkertrans 175 330 365 40
gumppictiled 10 375 530 85 2624
checkertrans 10 375 530 85
xmfhtmlgumpcolor 190 15 200 35 1044005 0 0 32767 //tailoring menu
xmfhtmlgumpcolor 10 45 150 35 1044010 0 0 32767 //categories

xmfhtmlgumpcolor 40 <EVAL 65+(22*0)> 100 35 1011375 0 0 32767 //hats
button 10 <EVAL 65+(22*0)> 4005 4006 0 2 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*1)> 100 35 1015269 0 0 32767 //shirts
button 10 <EVAL 65+(22*1)> 4005 4006 0 3 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*2)> 100 35 1015279 0 0 32767 //pants
button 10 <EVAL 65+(22*2)> 4005 4006 0 4 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*3)> 100 35 1015283 0 0 32767 //miscellaneous
button 10 <EVAL 65+(22*3)> 4005 4006 0 5 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*4)> 100 35 1015288 0 0 32767 //footwear
button 10 <EVAL 65+(22*4)> 4005 4006 0 6 1
xmfhtmlgumpcolor 40 <EVAL 65+(22*5)> 100 35 1015293 0 0 32767 //leather armor
button 10 <EVAL 65+(22*5)> 4005 4006 0 7 1
dhtmlgump 40 <EVAL 65+(22*6)> 100 35 0 0 <DEF.BFONT_WHITE>Dragon<DEF.BFONTE>
button 10 <EVAL 65+(22*6)> 4005 4006 0 8 1
dhtmlgump 40 <EVAL 65+(22*7)> 100 35 0 0 <DEF.BFONT_WHITE>Terathan<DEF.BFONTE>
button 10 <EVAL 65+(22*7)> 4005 4006 0 9 1
dhtmlgump 40 <EVAL 65+(22*8)> 100 35 0 0 <DEF.BFONT_WHITE>Ophidian<DEF.BFONTE>
button 10 <EVAL 65+(22*8)> 4005 4006 0 10 1
dhtmlgump 40 <EVAL 65+(22*9)> 100 35 0 0 <DEF.BFONT_WHITE>Daemon<DEF.BFONTE>
button 10 <EVAL 65+(22*9)> 4005 4006 0 11 1

xmfhtmlgumpcolor 280 45 150 35 1044011 0 0 32767 //selections
xmfhtmlgumpcolor 20 340 100 35 1044012 0 0 32767 //notices
dhtmlgump 200 330 320 35 0 0 <DEF.BFONT_WHITE><SRC.CTAG.TAILOR.MESSAGE><DEF.BFONTE>

button 290 425 4005 4006 1 0 105
xmfhtmlgumpcolor 325 427 100 35 1044013 0 0 32767 //make last
button 290 400 4005 4006 1 0 10000
IF (!(<SRC.TAG0.MARKITEM>))
xmfhtmlgumpcolor 325 402 100 35 1044017 0 0 32767 //mark item
ELSE
xmfhtmlgumpcolor 325 402 100 35 1044018 0 0 32767 //do not mark
ENDIF
button 290 375 4005 4006 1 0 10001
xmfhtmlgumpcolor 325 377 100 35 1044015 0 0 32767 //repair

button 20 425 0fb1 0fb3 1 0 0
xmfhtmlgumpcolor 55 427 100 35 1011441 0 0 32767 //exit

PAGE 2 //hats
xmfhtmlgumpcolor 215 65 150 35 1025444 0 0 32767 //skullcap
button 180 65 4005 4006 1 0 2
button 500 65 0FAB 0FAD 1 0 1002
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1025440 0 0 32767 //bandana
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 3
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1003
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1025907 0 0 32767 //floppy hat
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 4
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1004
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1015261 0 0 32767 //cap
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 5
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1005
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1015260 0 0 32767 //wide-brim hat
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 6
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1006
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1015263 0 0 32767 //straw hat
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 7
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1007
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1015262 0 0 32767 //tall straw hat
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 8
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1008
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1015264 0 0 32767 //wizard's hat
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 9
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1009
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1015265 0 0 32767 //bonnet
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 10
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1010
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1015266 0 0 32767 //feathered hat
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 11
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1011
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1015267 0 0 32767 //tricorne hat
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 12
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1012
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 13 1

PAGE 13 //hats continuation
xmfhtmlgumpcolor 215 65 150 35 1015268 0 0 32767 //jester hat
button 180 65 4005 4006 1 0 13
button 500 65 0FAB 0FAD 1 0 1013
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1028965 0 0 32767 //flower garland
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 14
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1014
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1030136 0 0 32767 //kasa
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 15
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1015
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 2 1

PAGE 3 //shirts
xmfhtmlgumpcolor 215 65 150 35 1028060 0 0 32767 //doublet
button 180 65 4005 4006 1 0 16
button 500 65 0FAB 0FAD 1 0 1016
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1029823 0 0 32767 //shirt
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 17
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1017
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1027934 0 0 32767 //fancy shirt
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 18
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1018
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1028097 0 0 32767 //tunic
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 19
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1019
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1028189 0 0 32767 //surcoat
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 20
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1020
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1027938 0 0 32767 //plain dress
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 21
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1021
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1027936 0 0 32767 //fancy dress
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 22
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1022
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1025424 0 0 32767 //cloak
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 23
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1023
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1015277 0 0 32767 //robe
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 24
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1024
dhtmlgump 215 <EVAL 65+(22*9)> 150 30 0 0 <DEF.BFONT_WHITE>robe of bless<DEF.BFONTE>
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 25
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1025
dhtmlgump 215 <EVAL 65+(22*10)> 150 30 0 0 <DEF.BFONT_WHITE>cloak of magery<DEF.BFONTE>
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 26
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1026
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 14 1

PAGE 14
dhtmlgump 215 65 150 30 0 0 <DEF.BFONT_WHITE>robe of healing<DEF.BFONTE>
button 180 65 4005 4006 1 0 27
button 500 65 0FAB 0FAD 1 0 1027
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1015278 0 0 32767 //jester suit
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 28
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1028
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1030137 0 0 32767 //kamishimo
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 29
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1029
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1030140 0 0 32767 //hakama-shita
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 30
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1030
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1030114 0 0 32767 //male-kimono
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 31
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1031
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1030115 0 0 32767 //female-kimono
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 32
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1032
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1030145 0 0 32767 //jin-baori
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 33
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1033
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1032219 0 0 32767 //elven shirt
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 34
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1034
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1032217 0 0 32767 //elven robe
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 35
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1035
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1032218 0 0 32767 //female elven robe
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 36
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1036
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1076584 0 0 32767 //a monk's robe
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 104
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1104
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 3 1

PAGE 4 //pants
xmfhtmlgumpcolor 215 65 150 35 1025423 0 0 32767 //short pants
button 180 65 4005 4006 1 0 37
button 500 65 0FAB 0FAD 1 0 1037
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1015280 0 0 32767 //long pants
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 38
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1038
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1015281 0 0 32767 //kilt
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 39
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1039
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1015282 0 0 32767 //skirt
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 40
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1040
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1030138 0 0 32767 //hakama
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 41
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1041
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1032227 0 0 32767 //elven pants
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 42
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1042

PAGE 5 //miscellaneous
xmfhtmlgumpcolor 215 65 150 35 1025442 0 0 32767 //body sash
button 180 65 4005 4006 1 0 43
button 500 65 0FAB 0FAD 1 0 1043
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1025436 0 0 32767 //half apron
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 44
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1044
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1025437 0 0 32767 //full apron
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 45
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1045
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1032215 0 0 32767 //elven quiver
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 46
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1046

PAGE 6 //footwear
xmfhtmlgumpcolor 215 65 150 35 1032228 0 0 32767 //elven boots
button 180 65 4005 4006 1 0 47
button 500 65 0FAB 0FAD 1 0 1047
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1030210 0 0 32767 //ninja tabi
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 48
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1048
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1029812 0 0 32767 //waraji
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 49
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1049
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1025902 0 0 32767 //sandals
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 50
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1050
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1025903 0 0 32767 //shoes
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 51
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1051
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1025899 0 0 32767 //boots
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 52
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1052
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1025905 0 0 32767 //thigh boots
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 53
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1053

PAGE 7 //leather armor
xmfhtmlgumpcolor 215 65 150 35 1072929 0 0 32767 //spell woven britches
button 180 65 4005 4006 1 0 54
button 500 65 0FAB 0FAD 1 0 1054
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1072931 0 0 32767 //song woven mantle
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 55
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1055
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1072932 0 0 32767 //stitcher's mittens
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 56
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1056
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1025063 0 0 32767 //leather gorget
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 57
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1057
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1015295 0 0 32767 //leather cap
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 58
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1058
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1015296 0 0 32767 //leather gloves
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 59
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1059
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1015297 0 0 32767 //leather sleeves
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 60
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1060
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1015298 0 0 32767 //leather leggings
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 61
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1061
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1015299 0 0 32767 //leather tunic
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 62
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1062
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1030102 0 0 32767 //leather jingasa
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 63
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1063
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1030106 0 0 32767 //leather mempo
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 64
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1064
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 15 1

PAGE 15
xmfhtmlgumpcolor 215 65 150 35 1030107 0 0 32767 //leather do
button 180 65 4005 4006 1 0 65
button 500 65 0FAB 0FAD 1 0 1065
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1030110 0 0 32767 //leather hiro sode
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 66
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1066
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1030118 0 0 32767 //leather suneate
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 67
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1067
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1030122 0 0 32767 //leather haidate
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 68
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1068
xmfhtmlgumpcolor 215 <EVAL 65+(22*4)> 150 35 1030129 0 0 32767 //leather ninja pants
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 69
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1069
xmfhtmlgumpcolor 215 <EVAL 65+(22*5)> 150 35 1030131 0 0 32767 //leather ninja jacket
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 70
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1070
xmfhtmlgumpcolor 215 <EVAL 65+(22*6)> 150 35 1030128 0 0 32767 //leather ninja belt
button 180 <EVAL 65+(22*6)> 4005 4006 1 0 71
button 500 <EVAL 65+(22*6)> 0FAB 0FAD 1 0 1071
xmfhtmlgumpcolor 215 <EVAL 65+(22*7)> 150 35 1030130 0 0 32767 //leather ninja mitts
button 180 <EVAL 65+(22*7)> 4005 4006 1 0 72
button 500 <EVAL 65+(22*7)> 0FAB 0FAD 1 0 1072
xmfhtmlgumpcolor 215 <EVAL 65+(22*8)> 150 35 1030126 0 0 32767 //leather ninja hood
button 180 <EVAL 65+(22*8)> 4005 4006 1 0 73
button 500 <EVAL 65+(22*8)> 0FAB 0FAD 1 0 1073
xmfhtmlgumpcolor 215 <EVAL 65+(22*9)> 150 35 1032229 0 0 32767 //leaf tunic
button 180 <EVAL 65+(22*9)> 4005 4006 1 0 74
button 500 <EVAL 65+(22*9)> 0FAB 0FAD 1 0 1074
xmfhtmlgumpcolor 215 <EVAL 65+(22*10)> 150 35 1032232 0 0 32767 //leaf arms
button 180 <EVAL 65+(22*10)> 4005 4006 1 0 75
button 500 <EVAL 65+(22*10)> 0FAB 0FAD 1 0 1075
xmfhtmlgumpcolor 400 <EVAL 83+(22*10)> 150 35 1044045 0 0 32767 //next page
button 360 <EVAL 82+(22*10)> 4005 4006 0 16 1
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 7 1

PAGE 16
xmfhtmlgumpcolor 215 65 150 35 1032230 0 0 32767 //leaf gloves
button 180 65 4005 4006 1 0 76
button 500 65 0FAB 0FAD 1 0 1076
xmfhtmlgumpcolor 215 <EVAL 65+(22*1)> 150 35 1032233 0 0 32767 //leaf leggings
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 77
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1077
xmfhtmlgumpcolor 215 <EVAL 65+(22*2)> 150 35 1032231 0 0 32767 //leaf gorget
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 78
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1078
xmfhtmlgumpcolor 215 <EVAL 65+(22*3)> 150 35 1032234 0 0 32767 //leaf tonlet
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 79
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1079
xmfhtmlgumpcolor 230 <EVAL 83+(22*10)> 150 35 1044044 0 0 32767 //prev page
button 310 <EVAL 82+(22*10)> 0fae 0fb0 0 15 1

PAGE 8 //dragon
dhtmlgump 215 65 150 30 0 0 <DEF.BFONT_WHITE>dragon cap
button 180 65 4005 4006 1 0 80
button 500 65 0FAB 0FAD 1 0 1080
dhtmlgump 215 <EVAL 65+(22*1)> 150 30 0 0 <DEF.BFONT_WHITE>dragon tunic
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 81
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1081
dhtmlgump 215 <EVAL 65+(22*2)> 150 30 0 0 <DEF.BFONT_WHITE>dragon sleeves
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 82
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1082
dhtmlgump 215 <EVAL 65+(22*3)> 150 30 0 0 <DEF.BFONT_WHITE>dragon leggings
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 83
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1083
dhtmlgump 215 <EVAL 65+(22*4)> 150 30 0 0 <DEF.BFONT_WHITE>dragon gorget
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 84
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1084
dhtmlgump 215 <EVAL 65+(22*5)> 150 30 0 0 <DEF.BFONT_WHITE>dragon gloves
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 85
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1085

PAGE 9 //terathan
dhtmlgump 215 65 150 30 0 0 <DEF.BFONT_WHITE>terathan cap
button 180 65 4005 4006 1 0 86
button 500 65 0FAB 0FAD 1 0 1086
dhtmlgump 215 <EVAL 65+(22*1)> 150 30 0 0 <DEF.BFONT_WHITE>terathan tunic
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 87
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1087
dhtmlgump 215 <EVAL 65+(22*2)> 150 30 0 0 <DEF.BFONT_WHITE>terathan sleeves
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 88
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1088
dhtmlgump 215 <EVAL 65+(22*3)> 150 30 0 0 <DEF.BFONT_WHITE>terathan leggings
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 89
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1089
dhtmlgump 215 <EVAL 65+(22*4)> 150 30 0 0 <DEF.BFONT_WHITE>terathan gorget
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 90
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1090
dhtmlgump 215 <EVAL 65+(22*5)> 150 30 0 0 <DEF.BFONT_WHITE>terathan gloves
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 91
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1091

PAGE 10 //ophidian
dhtmlgump 215 65 150 30 0 0 <DEF.BFONT_WHITE>ophidian cap<DEF.BFONTE>
button 180 65 4005 4006 1 0 92
button 500 65 0FAB 0FAD 1 0 1092
dhtmlgump 215 <EVAL 65+(22*1)> 150 30 0 0 <DEF.BFONT_WHITE>ophidian tunic
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 93
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1093
dhtmlgump 215 <EVAL 65+(22*2)> 150 30 0 0 <DEF.BFONT_WHITE>ophidian sleeves
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 94
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1094
dhtmlgump 215 <EVAL 65+(22*3)> 150 30 0 0 <DEF.BFONT_WHITE>ophidian leggings
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 95
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1095
dhtmlgump 215 <EVAL 65+(22*4)> 150 30 0 0 <DEF.BFONT_WHITE>ophidian gorget
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 96
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1096
dhtmlgump 215 <EVAL 65+(22*5)> 150 30 0 0 <DEF.BFONT_WHITE>ophidian gloves
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 97
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1097

PAGE 11 //daemon
dhtmlgump 215 65 150 30 0 0 <DEF.BFONT_WHITE>daemon cap
button 180 65 4005 4006 1 0 98
button 500 65 0FAB 0FAD 1 0 1098
dhtmlgump 215 <EVAL 65+(22*1)> 150 30 0 0 <DEF.BFONT_WHITE>daemon tunic
button 180 <EVAL 65+(22*1)> 4005 4006 1 0 99
button 500 <EVAL 65+(22*1)> 0FAB 0FAD 1 0 1099
dhtmlgump 215 <EVAL 65+(22*2)> 150 30 0 0 <DEF.BFONT_WHITE>daemon sleeves
button 180 <EVAL 65+(22*2)> 4005 4006 1 0 100
button 500 <EVAL 65+(22*2)> 0FAB 0FAD 1 0 1100
dhtmlgump 215 <EVAL 65+(22*3)> 150 30 0 0 <DEF.BFONT_WHITE>daemon leggings
button 180 <EVAL 65+(22*3)> 4005 4006 1 0 101
button 500 <EVAL 65+(22*3)> 0FAB 0FAD 1 0 1101
dhtmlgump 215 <EVAL 65+(22*4)> 150 30 0 0 <DEF.BFONT_WHITE>daemon gorget
button 180 <EVAL 65+(22*4)> 4005 4006 1 0 102
button 500 <EVAL 65+(22*4)> 0FAB 0FAD 1 0 1102
dhtmlgump 215 <EVAL 65+(22*5)> 150 30 0 0 <DEF.BFONT_WHITE>daemon gloves
button 180 <EVAL 65+(22*5)> 4005 4006 1 0 103
button 500 <EVAL 65+(22*5)> 0FAB 0FAD 1 0 1103

[DIALOG d_newcraft_dialog_tailor BUTTON]
ON=0
SRC.CTAG.TAILOR.MESSAGE=

ON=2 105
IF (<ARGN1> != 105)
F_SELECT_TAILORITEM <EVAL <ARGN1>-2>
ENDIF
SRC.F_CRAFTITEM_TAILOR

ON=1002 1104
F_SELECT_TAILORITEM <EVAL <ARGN1>-1002>
DIALOG D_TAILOR_ITEM_PROPS

ON=10000
IF (<SRC.TAG0.MARKITEM>)
SRC.TAG.MARKITEM=
ELSE
SRC.TAG.MARKITEM=1
ENDIF
DIALOG d_newcraft_dialog_tailor

ON=10001
SRC.TARGETF F_REPAIR_ITEM_TAILOR

[FUNCTION F_CRAFTITEM_TAILOR]
LOCAL.ARMSLOREPROPCHANCE=<FEVAL <FLOATVAL ((<SRC.ARMSLORE>/3.25)+(<SRC.TAILORING>/3.25)+(<SRC.LUCK>/45))+5>>
IF (<LOCAL.ARMSLOREPROPCHANCE> > 98)
LOCAL.ARMSLOREPROPCHANCE=98
ENDIF
LOCAL.ITEMIDPROPCHANCE=<FEVAL <FLOATVAL ((<SRC.ITEMID>/3.25)+(<SRC.TAILORING>/3.25)+(<SRC.LUCK>/45))+5>>
IF (<LOCAL.ITEMIDPROPCHANCE> > 98)
LOCAL.ITEMIDPROPCHANCE=98
ENDIF
IF (0<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>)
LOCAL.CRAFTCHANCE=<eval <floatval ((<src.TAILORING>/(<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>/10))*0.75)-0.05>/10000>
LOCAL.EXCEPTIONALCHANCE=<eval <floatval ((<src.armslore>/(<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>/10))*0.75)-0.30>/10000>
ELSE
LOCAL.CRAFTCHANCE=100
LOCAL.EXCEPTIONALCHANCE=100
ENDIF
REF1=<SRC.FINDTYPE.t_sewing_kit>
IF (!(<SRC.CTAG0.TAILOR.ITEM>))
SRC.CTAG.TAILOR.MESSAGE=You must select an item to make.
ELIF (!(<SRC.FINDTYPE.t_sewing_kit>))
SRC.CTAG.TAILOR.MESSAGE=The tool must be on your person to use.
ELIF (!(<SRC.CANMAKESKILL <SRC.CTAG.TAILOR.ITEM>>))
SRC.CTAG.TAILOR.MESSAGE=You don't have the required skills to attempt this item.
ELIF (!(<SRC.CANMAKE <SRC.CTAG.TAILOR.ITEM>>))
SRC.CTAG.TAILOR.MESSAGE=You don't have the components needed to make that.
ELIF (<SRC.CTAG0.IJUSTCRAFTED>)
SRC.CTAG.TAILOR.MESSAGE=You must wait a few moments before crafting another item.
ELIF (<LOCAL.CRAFTCHANCE> >= <R1,100>)
IF (<LOCAL.CRAFTCHANCE> < 100)
SRC.SKILLGAIN Tailoring <EVAL (<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>/10)>
SRC.SKILLGAIN Armslore <EVAL (<serv.itemdef.<SRC.CTAG.TAILOR.ITEM>.skillmake.1.val>/10)>
ENDIF
SRC.CTAG.IJUSTCRAFTED=1
SRC.TIMERF 2,CTAG.IJUSTCRAFTED=
SRC.CTAG.TAILOR.MESSAGE=You craft the item.
SERV.NEWITEM=<SRC.CTAG.TAILOR.ITEM>
SERV.LOG <NAME> (<UID>) crafts <NEW.NAME> (<NEW.BASEID>)
IF (!(<NEW.TAG0.ISARTIFACT>))
NEW.GIVEITEMEVENT T_PROPRIEDADES
IF (<LOCAL.EXCEPTIONALCHANCE> >= <R1,100>)
IF (<NEW.VALUE>)
NEW.QUALITY=200
ENDIF
SRC.CTAG.TAILOR.MESSAGE=You create an exceptional quality item.
IF (<SRC.TAG0.MARKITEM>)
NEW.TAG.CRAFTEDBY=<SRC.NAME>
ENDIF
ENDIF
IF (<NEW.ISARMOR>) && (<NEW.TYPE> != t_clothing)
FOR <R3,4>
LOCAL.GAVEPROP=0
IF (<LOCAL.ARMSLOREPROPCHANCE> >= <R1,100>)
WHILE (!(<LOCAL.GAVEPROP>))
DORAND 7
BEGIN
IF (!(<LOCAL.GAVELOWERMANACOST>))
NEW.TAG0.LOWERMANACOST += <R3,8>
LOCAL.GAVELOWERMANACOST=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVELOWERREAGENTCOST>))
NEW.TAG0.LOWERREAGENTCOST += <R10,20>
LOCAL.GAVELOWERREAGENTCOST=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEREGENERATION>))
NEW.GIVEITEMEVENT T_STATUS_BONUS
DORAND 3
NEW.TAG0.MANAREGENERATION += <R1,2>
NEW.TAG0.HITSREGENERATION += <R1,2>
NEW.TAG0.STAMREGENERATION += <R1,2>
ENDDO
LOCAL.GAVEREGENERATION=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEINCREASE>))
NEW.GIVEITEMEVENT T_STATUS_BONUS
DORAND 3
NEW.TAG0.MANAINCREASE += <R3,6>
NEW.TAG0.STAMINCREASE += <R3,6>
NEW.TAG0.HITSINCREASE += <R3,6>
ENDDO
LOCAL.GAVEINCREASE=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVESELFREPAIR>))
NEW.TAG.SELFREPAIR=<R1,4>
LOCAL.GAVESELFREPAIR=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVEDAMAGERETURN>))
NEW.GIVEITEMEVENT T_DAMAGERETURN
NEW.TAG.DAMAGERETURN=<R4,10>
LOCAL.GAVEDAMAGERETURN=1
LOCAL.GAVEPROP=1
ENDIF
END
BEGIN
IF (!(<LOCAL.GAVELUCK>))
NEW.GIVEITEMEVENT T_LUCK_ITEM
NEW.TAG0.LUCK += <R50,100>
LOCAL.GAVELUCK=1
LOCAL.GAVEPROP=1
ENDIF
END
ENDDO
ENDWHILE
ENDIF
ENDFOR
ENDIF
ENDIF
NEW.BOUNCE
SRC.CONSUME <SERV.ITEMDEF.<SRC.CTAG.TAILOR.ITEM>.RESOURCES>
SRC.SOUND=584
IF (<REF1.TAG0.CHARGES> == 1)
SRC.MESSAGE @,,2 1044262
REF1.TIMERF 1,REMOVE
ELSE
REF1.TAG0.CHARGES --
REF1.RESENDTOOLTIP 1
ENDIF
ELSE
SRC.CTAG.TAILOR.MESSAGE=You failed to create the item, and some of your materials are lost.
FOR <SERV.ITEMDEF.<SRC.CTAG.TAILOR.ITEM>.RESOURCES.COUNT>
SRC.CONSUME <EVAL (30*<SERV.ITEMDEF.<SRC.CTAG.TAILOR.ITEM>.RESOURCES.<dLOCAL._FOR>.VAL>)/100> <SERV.ITEMDEF.<SRC.CTAG.TAILOR.ITEM>.RESOURCES.<dLOCAL._FOR>.KEY>
ENDFOR
IF (<REF1.TAG0.CHARGES> == 1)
SRC.MESSAGE @,,2 1044262
REF1.TIMERF 1,REMOVE
ELSE
REF1.TAG0.CHARGES --
REF1.RESENDTOOLTIP 1
ENDIF
ENDIF
DIALOG d_newcraft_dialog_tailor

[FUNCTION F_REPAIR_ITEM_TAILOR]
IF (<ARGO.BASEID> == i_scroll_blank) && (<ARGO.TOPOBJ.UID> == <SRC.UID>)
ARGO.f_create_repair_contract 34
ELSE
LOCAL.SKILL=<DEF.<SERV.ITEMDEF.<ARGO.ID>.SKILLMAKE.1.KEY>>
LOCAL.SKILL &= ~0c0000000
IF (!(<ARGO.MAXHITS>)) || (<ARGO.HITS> == <ARGO.MAXHITS>) || (<ARGO.TOPOBJ.UID> != <SRC.UID>)
SRC.SYSMESSAGELOC -1,1047014
ELIF (<LOCAL.SKILL> != 34)
SRC.SYSMESSAGELOC -1,1061136
ELSE
IF (<R<EVAL <SRC.TAILORING>/10>> < <R<EVAL (<ARGO.MAXHITS>*10)/<ARGO.HITS>)>>)
ARGO.MAXHITS --
IF (<ARGO.MAXHITS> <= 0)
ARGO.REMOVE
SRC.SYSMESSAGELOC -1,500424
ELSE
ARGO.HITS=<ARGO.MAXHITS>
SRC.SYSMESSAGELOC -1,1062782
ENDIF
ELSE
ARGO.HITS=<ARGO.MAXHITS>
SRC.SYSMESSAGELOC -1,500425
ENDIF
ARGO.RESENDTOOLTIP 1
ENDIF
ENDIF
DIALOG d_newcraft_dialog_tailor

[FUNCTION F_SELECT_TAILORITEM]
DOSWITCH <ARGN1>
SRC.CTAG.TAILOR.ITEM=i_skull_cap
SRC.CTAG.TAILOR.ITEM=i_bandana
SRC.CTAG.TAILOR.ITEM=i_hat_floppy
SRC.CTAG.TAILOR.ITEM=i_cap
SRC.CTAG.TAILOR.ITEM=i_hat_wide_brim
SRC.CTAG.TAILOR.ITEM=i_hat_straw
SRC.CTAG.TAILOR.ITEM=i_hat_straw_tall
SRC.CTAG.TAILOR.ITEM=i_hat_wizards
SRC.CTAG.TAILOR.ITEM=i_bonnet
SRC.CTAG.TAILOR.ITEM=i_hat_feather
SRC.CTAG.TAILOR.ITEM=I_HAT_TRICORNE
SRC.CTAG.TAILOR.ITEM=I_HAT_JESTER
SRC.CTAG.TAILOR.ITEM=I_FLOWER_GARLAND
SRC.CTAG.TAILOR.ITEM=I_KASA
SRC.CTAG.TAILOR.ITEM=I_DOUBLET
SRC.CTAG.TAILOR.ITEM=I_SHIRT_PLAIN
SRC.CTAG.TAILOR.ITEM=I_SHIRT_FANCY
SRC.CTAG.TAILOR.ITEM=I_TUNIC
SRC.CTAG.TAILOR.ITEM=I_SURCOAT
SRC.CTAG.TAILOR.ITEM=I_DRESS_PLAIN
SRC.CTAG.TAILOR.ITEM=I_DRESS_FANCY
SRC.CTAG.TAILOR.ITEM=I_CAPE
SRC.CTAG.TAILOR.ITEM=I_ROBE
SRC.CTAG.TAILOR.ITEM=i_robe_of_bless
SRC.CTAG.TAILOR.ITEM=I_CLOAK_MAGERY
SRC.CTAG.TAILOR.ITEM=I_ROBE_HEALING
SRC.CTAG.TAILOR.ITEM=I_JESTER_SUIT
SRC.CTAG.TAILOR.ITEM=I_KAMISHIMO
SRC.CTAG.TAILOR.ITEM=I_HAKAMA_SHITA
SRC.CTAG.TAILOR.ITEM=I_MALE_KIMONO
SRC.CTAG.TAILOR.ITEM=I_FEMALE_KIMONO
SRC.CTAG.TAILOR.ITEM=I_JIN_BAORI
SRC.CTAG.TAILOR.ITEM=I_ELVEN_MALE_SHIRT2
SRC.CTAG.TAILOR.ITEM=I_ELVEN_MALE_ROBE1
SRC.CTAG.TAILOR.ITEM=I_ELVEN_MALE_ROBE2
SRC.CTAG.TAILOR.ITEM=I_PANTS_SHORT
SRC.CTAG.TAILOR.ITEM=I_PANTS_LONG
SRC.CTAG.TAILOR.ITEM=I_KILT
SRC.CTAG.TAILOR.ITEM=I_SKIRT
SRC.CTAG.TAILOR.ITEM=I_HAKAMA
SRC.CTAG.TAILOR.ITEM=I_ELVEN_PANTS1
SRC.CTAG.TAILOR.ITEM=I_SASH
SRC.CTAG.TAILOR.ITEM=I_APRON_HALF
SRC.CTAG.TAILOR.ITEM=I_APRON_FULL
SRC.CTAG.TAILOR.ITEM=I_ELVEN_QUIVER
SRC.CTAG.TAILOR.ITEM=I_ELVEN_BOOTS
SRC.CTAG.TAILOR.ITEM=I_NINJA_TABI
SRC.CTAG.TAILOR.ITEM=I_WARAJI
SRC.CTAG.TAILOR.ITEM=I_SANDALS
SRC.CTAG.TAILOR.ITEM=I_SHOES_PLAIN
SRC.CTAG.TAILOR.ITEM=I_BOOTS_CALF
SRC.CTAG.TAILOR.ITEM=I_BOOTS_THIGH
SRC.CTAG.TAILOR.ITEM=I_SPELL_WOVEN_BRITCHES
SRC.CTAG.TAILOR.ITEM=I_SONG_WOVEN_MANTLE
SRC.CTAG.TAILOR.ITEM=I_STITCHERS_MITTENS
SRC.CTAG.TAILOR.ITEM=I_LEATHER_GORGET
SRC.CTAG.TAILOR.ITEM=I_LEATHER_CAP
SRC.CTAG.TAILOR.ITEM=I_LEATHER_GLOVES
SRC.CTAG.TAILOR.ITEM=I_LEATHER_SLEEVES
SRC.CTAG.TAILOR.ITEM=I_LEATHER_LEGGINGS
SRC.CTAG.TAILOR.ITEM=I_LEATHER_TUNIC
SRC.CTAG.TAILOR.ITEM=I_LEATHER_JINGASA
SRC.CTAG.TAILOR.ITEM=I_LEATHER_MEMPO
SRC.CTAG.TAILOR.ITEM=I_LEATHER_DO
SRC.CTAG.TAILOR.ITEM=I_LEATHER_HIRO_SODE
SRC.CTAG.TAILOR.ITEM=I_LEATHER_SUNEATE
SRC.CTAG.TAILOR.ITEM=I_LEATHER_HAIDATE
SRC.CTAG.TAILOR.ITEM=I_LEATHER_NINJA_PANTS
SRC.CTAG.TAILOR.ITEM=I_LEATHER_NINJA_JACKET
SRC.CTAG.TAILOR.ITEM=I_LEATHER_NINJA_BELT
SRC.CTAG.TAILOR.ITEM=I_LEATHER_NINJA_MITTS
SRC.CTAG.TAILOR.ITEM=I_LEATHER_NINJA_HOOD
SRC.CTAG.TAILOR.ITEM=I_ELVEN_LEAFARMOR_CHEST
SRC.CTAG.TAILOR.ITEM=I_ELVEN_LEAFARMOR_PALDRONS
SRC.CTAG.TAILOR.ITEM=I_ELVEN_LEAFARMOR_GLOVES
SRC.CTAG.TAILOR.ITEM=I_ELVEN_LEAFARMOR_PANTS
SRC.CTAG.TAILOR.ITEM=I_ELVEN_LEAFARMOR_GORGET
SRC.CTAG.TAILOR.ITEM=I_ELVEN_LEAFARMOR_TONLET
SRC.CTAG.TAILOR.ITEM=I_DRAGON_CAP
SRC.CTAG.TAILOR.ITEM=I_DRAGON_TUNIC
SRC.CTAG.TAILOR.ITEM=I_DRAGON_SLEEVES
SRC.CTAG.TAILOR.ITEM=I_DRAGON_LEGGINGS
SRC.CTAG.TAILOR.ITEM=I_DRAGON_GORGET
SRC.CTAG.TAILOR.ITEM=I_DRAGON_GLOVES
SRC.CTAG.TAILOR.ITEM=I_TERATHAN_CAP
SRC.CTAG.TAILOR.ITEM=I_TERATHAN_TUNIC
SRC.CTAG.TAILOR.ITEM=I_TERATHAN_SLEEVES
SRC.CTAG.TAILOR.ITEM=I_TERATHAN_LEGGINGS
SRC.CTAG.TAILOR.ITEM=I_TERATHAN_GORGET
SRC.CTAG.TAILOR.ITEM=I_TERATHAN_GLOVES
SRC.CTAG.TAILOR.ITEM=I_OPHIDIAN_CAP
SRC.CTAG.TAILOR.ITEM=I_OPHIDIAN_TUNIC
SRC.CTAG.TAILOR.ITEM=I_OPHIDIAN_SLEEVES
SRC.CTAG.TAILOR.ITEM=I_OPHIDIAN_LEGGINGS
SRC.CTAG.TAILOR.ITEM=I_OPHIDIAN_GORGET
SRC.CTAG.TAILOR.ITEM=I_OPHIDIAN_GLOVES
SRC.CTAG.TAILOR.ITEM=I_DAEMON_CAP
SRC.CTAG.TAILOR.ITEM=I_DAEMON_TUNIC
SRC.CTAG.TAILOR.ITEM=I_DAEMON_SLEEVES
SRC.CTAG.TAILOR.ITEM=I_DAEMON_LEGGINGS
SRC.CTAG.TAILOR.ITEM=I_DAEMON_GORGET
SRC.CTAG.TAILOR.ITEM=I_DAEMON_GLOVES
SRC.CTAG.TAILOR.ITEM=I_HOODED_SHROUD
ENDDO

[EOF]



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