Kod:
using System;
namespace Server.Spells
{
public enum SpellState
{
None = 0,
Casting = 1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing = 2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}
namespace Server.Spells
{
public enum SpellState
{
None = 0,
Casting = 1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing = 2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}
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