Kod:
using System;
using Server;
using Server.Spells;
using Server.Network;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Bushido
{
public abstract class SamuraiSpell : Spell
{
public abstract double RequiredSkill{ get; }
public abstract int RequiredMana{ get; }
public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
public override bool ClearHandsOnCast{ get{ return false; } }
public override bool BlocksMovement{ get{ return false; } }
public override bool ShowHandMovement{ get{ return false; } }
//public override int CastDelayBase{ get{ return 1; } }
public override double CastDelayFastScalar{ get{ return 0; } }
public override int CastRecoveryBase{ get{ return 7; } }
public SamuraiSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
{
}
public static bool CheckExpansion( Mobile from )
{
if ( !( from is PlayerMobile ) )
return true;
if ( from.NetState == null )
return false;
//return ( (from.NetState.Flags & 0x10) != 0 );
return from.NetState.SupportsExpansion( Expansion.SE );
}
public override bool CheckCast()
{
int mana = ScaleMana ( RequiredMana );
if ( !base.CheckCast() )
return false;
if ( !CheckExpansion( Caster ) )
{
Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
return false;
}
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() );
Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
return true;
}
public override bool CheckFizzle()
{
int mana = ScaleMana( RequiredMana );
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1070768, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if ( !base.CheckFizzle() )
return false;
Caster.Mana -= mana;
return true;
}
public override void GetCastSkills( out double min, out double max )
{
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return 0;
}
public virtual void OnCastSuccessful( Mobile caster )
{
if ( Evasion.IsEvading( caster ) )
Evasion.EndEvasion( caster );
if ( Confidence.IsConfident( caster ) )
Confidence.EndConfidence( caster );
if ( CounterAttack.IsCountering( caster ) )
CounterAttack.StopCountering( caster );
int spellID = SpellRegistry.GetRegistryNumber( this );
if ( spellID > 0 )
caster.Send( new ToggleSpecialAbility( spellID + 1, true ) );
}
public static void OnEffectEnd( Mobile caster, Type type )
{
int spellID = SpellRegistry.GetRegistryNumber( type );
if ( spellID > 0 )
caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
}
}
}
using Server;
using Server.Spells;
using Server.Network;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Bushido
{
public abstract class SamuraiSpell : Spell
{
public abstract double RequiredSkill{ get; }
public abstract int RequiredMana{ get; }
public override SkillName CastSkill{ get{ return SkillName.Bushido; } }
public override bool ClearHandsOnCast{ get{ return false; } }
public override bool BlocksMovement{ get{ return false; } }
public override bool ShowHandMovement{ get{ return false; } }
//public override int CastDelayBase{ get{ return 1; } }
public override double CastDelayFastScalar{ get{ return 0; } }
public override int CastRecoveryBase{ get{ return 7; } }
public SamuraiSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
{
}
public static bool CheckExpansion( Mobile from )
{
if ( !( from is PlayerMobile ) )
return true;
if ( from.NetState == null )
return false;
//return ( (from.NetState.Flags & 0x10) != 0 );
return from.NetState.SupportsExpansion( Expansion.SE );
}
public override bool CheckCast()
{
int mana = ScaleMana ( RequiredMana );
if ( !base.CheckCast() )
return false;
if ( !CheckExpansion( Caster ) )
{
Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
return false;
}
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
string args = String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() );
Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
return true;
}
public override bool CheckFizzle()
{
int mana = ScaleMana( RequiredMana );
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1070768, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if ( !base.CheckFizzle() )
return false;
Caster.Mana -= mana;
return true;
}
public override void GetCastSkills( out double min, out double max )
{
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return 0;
}
public virtual void OnCastSuccessful( Mobile caster )
{
if ( Evasion.IsEvading( caster ) )
Evasion.EndEvasion( caster );
if ( Confidence.IsConfident( caster ) )
Confidence.EndConfidence( caster );
if ( CounterAttack.IsCountering( caster ) )
CounterAttack.StopCountering( caster );
int spellID = SpellRegistry.GetRegistryNumber( this );
if ( spellID > 0 )
caster.Send( new ToggleSpecialAbility( spellID + 1, true ) );
}
public static void OnEffectEnd( Mobile caster, Type type )
{
int spellID = SpellRegistry.GetRegistryNumber( type );
if ( spellID > 0 )
caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
}
}
}
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