UO-Dev Arama


Yazar: runuo.com
Tarih: 23-09-2009 17:40


Paylaş : Paylaş

Kod:
using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Spells.Chivalry
{
public class CloseWoundsSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Close Wounds", "Obsu Vulni",
-1,
9002
);

public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }

public override double RequiredSkill{ get{ return 0.0; } }
public override int RequiredMana{ get{ return 10; } }
public override int RequiredTithing{ get{ return 10; } }
public override int MantraNumber{ get{ return 1060719; } } // Obsu Vulni

public CloseWoundsSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public void Target( Mobile m )
{
if ( !Caster.InRange( m, 2 ) )
{
Caster.SendLocalizedMessage( 1060178 ); // You are too far away to perform that action!
}
else if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
{
Caster.SendLocalizedMessage( 1061654 ); // You cannot heal that which is not alive.
}
else if ( m.IsDeadBondedPet )
{
Caster.SendLocalizedMessage( 1060177 ); // You cannot heal a creature that is already dead!
}
else if ( m.Hits >= m.HitsMax )
{
Caster.SendLocalizedMessage( 500955 ); // That being is not damaged!
}
else if ( m.Poisoned || Server.Items.MortalStrike.IsWounded( m ) )
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, (Caster == m) ? 1005000 : 1010398 );
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );

/* Heals the target for 7 to 39 points of damage.
* The caster's Karma affects the amount of damage healed.
*/

int toHeal = ComputePowerValue( 6 ) + Utility.RandomMinMax( 0, 2 );

// TODO: Should caps be applied?
if ( toHeal < 7 )
toHeal = 7;
else if ( toHeal > 39 )
toHeal = 39;

if ( (m.Hits + toHeal) > m.HitsMax )
toHeal = m.HitsMax - m.Hits;

//m.Hits += toHeal; //Was previosuly due to the message
//m.Heal( toHeal, Caster, false );
SpellHelper.Heal( toHeal, m, Caster, false );

m.SendLocalizedMessage( 1060203, toHeal.ToString() ); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.

m.PlaySound( 0x202 );
m.FixedParticles( 0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist );
m.FixedParticles( 0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist );
}

FinishSequence();
}

private class InternalTarget : Target
{
private CloseWoundsSpell m_Owner;

public InternalTarget( CloseWoundsSpell owner ) : base( 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}



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