Kod:
using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Eighth
{
public class EarthquakeSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Earthquake", "In Vas Por",
233,
9012,
false,
Reagent.Bloodmoss,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
public EarthquakeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool DelayedDamage{ get{ return !Core.AOS; } }
public override void OnCast()
{
if ( SpellHelper.CheckTown( Caster, Caster ) && CheckSequence() )
{
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if ( map != null )
foreach ( Mobile m in Caster.GetMobilesInRange( 1 + (int)(Caster.Skills[SkillName.Magery].Value / 15.0) ) )
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && (!Core.AOS || Caster.InLOS( m )) )
targets.Add( m );
Caster.PlaySound( 0x2F3 );
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
int damage;
if ( Core.AOS )
{
damage = m.Hits / 2;
if ( !m.Player )
damage = Math.Max( Math.Min( damage, 100 ), 15 );
damage += Utility.RandomMinMax( 0, 15 );
}
else
{
damage = (m.Hits * 6) / 10;
if ( !m.Player && damage < 10 )
damage = 10;
else if ( damage > 75 )
damage = 75;
}
Caster.DoHarmful( m );
SpellHelper.Damage( TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0 );
}
}
FinishSequence();
}
}
}
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Eighth
{
public class EarthquakeSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Earthquake", "In Vas Por",
233,
9012,
false,
Reagent.Bloodmoss,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
public EarthquakeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool DelayedDamage{ get{ return !Core.AOS; } }
public override void OnCast()
{
if ( SpellHelper.CheckTown( Caster, Caster ) && CheckSequence() )
{
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if ( map != null )
foreach ( Mobile m in Caster.GetMobilesInRange( 1 + (int)(Caster.Skills[SkillName.Magery].Value / 15.0) ) )
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && (!Core.AOS || Caster.InLOS( m )) )
targets.Add( m );
Caster.PlaySound( 0x2F3 );
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
int damage;
if ( Core.AOS )
{
damage = m.Hits / 2;
if ( !m.Player )
damage = Math.Max( Math.Min( damage, 100 ), 15 );
damage += Utility.RandomMinMax( 0, 15 );
}
else
{
damage = (m.Hits * 6) / 10;
if ( !m.Player && damage < 10 )
damage = 10;
else if ( damage > 75 )
damage = 75;
}
Caster.DoHarmful( m );
SpellHelper.Damage( TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0 );
}
}
FinishSequence();
}
}
}
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