Kod:
using System;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Eighth
{
public class EnergyVortexSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Energy Vortex", "Vas Corp Por",
260,
9032,
false,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
public EnergyVortexSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;
if ( (Caster.Followers + (Core.SE ? 2 : 1)) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return false;
}
return true;
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
Map map = Caster.Map;
SpellHelper.GetSurfaceTop( ref p );
if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
TimeSpan duration;
if ( Core.AOS )
duration = TimeSpan.FromSeconds( 90.0 );
else
duration = TimeSpan.FromSeconds( Utility.Random( 80, 40 ) );
BaseCreature.Summon( new EnergyVortex(), false, Caster, new Point3D( p ), 0x212, duration );
}
FinishSequence();
}
private class InternalTarget : Target
{
private EnergyVortexSpell m_Owner;
public InternalTarget( EnergyVortexSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetOutOfLOS( Mobile from, object o )
{
from.SendLocalizedMessage( 501943 ); // Target cannot be seen. Try again.
from.Target = new InternalTarget( m_Owner );
from.Target.BeginTimeout( from, TimeoutTime - DateTime.Now );
m_Owner = null;
}
protected override void OnTargetFinish( Mobile from )
{
if ( m_Owner != null )
m_Owner.FinishSequence();
}
}
}
}
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Eighth
{
public class EnergyVortexSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Energy Vortex", "Vas Corp Por",
260,
9032,
false,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Eighth; } }
public EnergyVortexSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;
if ( (Caster.Followers + (Core.SE ? 2 : 1)) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return false;
}
return true;
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
Map map = Caster.Map;
SpellHelper.GetSurfaceTop( ref p );
if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
TimeSpan duration;
if ( Core.AOS )
duration = TimeSpan.FromSeconds( 90.0 );
else
duration = TimeSpan.FromSeconds( Utility.Random( 80, 40 ) );
BaseCreature.Summon( new EnergyVortex(), false, Caster, new Point3D( p ), 0x212, duration );
}
FinishSequence();
}
private class InternalTarget : Target
{
private EnergyVortexSpell m_Owner;
public InternalTarget( EnergyVortexSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetOutOfLOS( Mobile from, object o )
{
from.SendLocalizedMessage( 501943 ); // Target cannot be seen. Try again.
from.Target = new InternalTarget( m_Owner );
from.Target.BeginTimeout( from, TimeoutTime - DateTime.Now );
m_Owner = null;
}
protected override void OnTargetFinish( Mobile from )
{
if ( m_Owner != null )
m_Owner.FinishSequence();
}
}
}
}
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