UO-Dev Arama


Yazar: runuo.com
Tarih: 27-09-2009 20:10


Paylaş : Paylaş

Kod:
using System;
using System.Collections.Generic;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server.Engines.Quests;
using Server.Engines.Quests.Necro;

namespace Server.Spells.Necromancy
{
public class AnimateDeadSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Animate Dead", "Uus Corp",
203,
9031,
Reagent.GraveDust,
Reagent.DaemonBlood
);

public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }

public override double RequiredSkill{ get{ return 40.0; } }
public override int RequiredMana{ get{ return 23; } }

public AnimateDeadSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
Caster.SendLocalizedMessage( 1061083 ); // Animate what corpse?
}

private class CreatureGroup
{
public Type[] m_Types;
public SummonEntry[] m_Entries;

public CreatureGroup( Type[] types, SummonEntry[] entries )
{
m_Types = types;
m_Entries = entries;
}
}

private class SummonEntry
{
public Type[] m_ToSummon;
public int m_Requirement;

public SummonEntry( int requirement, params Type[] toSummon )
{
m_ToSummon = toSummon;
m_Requirement = requirement;
}
}

private static CreatureGroup FindGroup( Type type )
{
for ( int i = 0; i < m_Groups.Length; ++i )
{
CreatureGroup group = m_Groups[i];
Type[] types = group.m_Types;

bool contains = ( types.Length == 0 );

for ( int j = 0; !contains && j < types.Length; ++j )
contains = ( types[j] == type );

if ( contains )
return group;
}

return null;
}

private static CreatureGroup[] m_Groups = new CreatureGroup[]
{
// Undead group--empty
new CreatureGroup( SlayerGroup.GetEntryByName( SlayerName.Silver ).Types, new SummonEntry[0] ),
// Insects
new CreatureGroup( new Type[]
{
typeof( DreadSpider ), typeof( FrostSpider ), typeof( GiantSpider ), typeof( GiantBlackWidow ),
typeof( BlackSolenInfiltratorQueen ), typeof( BlackSolenInfiltratorWarrior ),
typeof( BlackSolenQueen ), typeof( BlackSolenWarrior ), typeof( BlackSolenWorker ),
typeof( RedSolenInfiltratorQueen ), typeof( RedSolenInfiltratorWarrior ),
typeof( RedSolenQueen ), typeof( RedSolenWarrior ), typeof( RedSolenWorker ),
typeof( TerathanAvenger ), typeof( TerathanDrone ), typeof( TerathanMatriarch ),
typeof( TerathanWarrior )
// TODO: Giant beetle? Ant lion? Ophidians?
},
new SummonEntry[]
{
new SummonEntry( 0, typeof( MoundOfMaggots ) )
} ),
// Mounts
new CreatureGroup( new Type[]
{
typeof( Horse ), typeof( Nightmare ), typeof( FireSteed ),
typeof( Kirin ), typeof( Unicorn )
}, new SummonEntry[]
{
new SummonEntry( 10000, typeof( HellSteed ) ),
new SummonEntry(     0, typeof( SkeletalMount ) )
} ),
// Elementals
new CreatureGroup( new Type[]
{
typeof( BloodElemental ), typeof( EarthElemental ), typeof( SummonedEarthElemental ),
typeof( AgapiteElemental ), typeof( BronzeElemental ), typeof( CopperElemental ),
typeof( DullCopperElemental ), typeof( GoldenElemental ), typeof( ShadowIronElemental ),
typeof( ValoriteElemental ), typeof( VeriteElemental ), typeof( PoisonElemental ),
typeof( FireElemental ), typeof( SummonedFireElemental ), typeof( SnowElemental ),
typeof( AirElemental ), typeof( SummonedAirElemental ), typeof( WaterElemental ),
typeof( SummonedAirElemental )
}, new SummonEntry[]
{
new SummonEntry( 5000, typeof( WailingBanshee ) ),
new SummonEntry(    0, typeof( Wraith ) )
} ),
// Dragons
new CreatureGroup( new Type[]
{
typeof( AncientWyrm ), typeof( Dragon ), typeof( GreaterDragon ), typeof( SerpentineDragon ),
typeof( ShadowWyrm ), typeof( SkeletalDragon ), typeof( WhiteWyrm ),
typeof( Drake ), typeof( Wyvern ), typeof( LesserHiryu ), typeof( Hiryu )
}, new SummonEntry[]
{
new SummonEntry( 18000, typeof( SkeletalDragon ) ),
new SummonEntry( 10000, typeof( FleshGolem ) ),
new SummonEntry(  5000, typeof( Lich ) ),
new SummonEntry(  3000, typeof( SkeletalKnight ), typeof( BoneKnight ) ),
new SummonEntry(  2000, typeof( Mummy ) ),
new SummonEntry(  1000, typeof( SkeletalMage ), typeof( BoneMagi ) ),
new SummonEntry(     0, typeof( PatchworkSkeleton ) )
} ),
// Default group
new CreatureGroup( new Type[0], new SummonEntry[]
{
new SummonEntry( 18000, typeof( LichLord ) ),
new SummonEntry( 10000, typeof( FleshGolem ) ),
new SummonEntry(  5000, typeof( Lich ) ),
new SummonEntry(  3000, typeof( SkeletalKnight ), typeof( BoneKnight ) ),
new SummonEntry(  2000, typeof( Mummy ) ),
new SummonEntry(  1000, typeof( SkeletalMage ), typeof( BoneMagi ) ),
new SummonEntry(     0, typeof( PatchworkSkeleton ) )
} ),
};

public void Target( object obj )
{
MaabusCoffinComponent comp = obj as MaabusCoffinComponent;

if ( comp != null )
{
MaabusCoffin addon = comp.Addon as MaabusCoffin;

if ( addon != null )
{
PlayerMobile pm = Caster as PlayerMobile;

if ( pm != null )
{
QuestSystem qs = pm.Quest;

if ( qs is DarkTidesQuest )
{
QuestObjective objective = qs.FindObjective( typeof( AnimateMaabusCorpseObjective ) );

if ( objective != null && !objective.Completed )
{
addon.Awake( Caster );
objective.Complete();
}
}
}

return;
}
}

Corpse c = obj as Corpse;

if ( c == null )
{
Caster.SendLocalizedMessage( 1061084 ); // You cannot animate that.
}
else
{
Type type = null;

if ( c.Owner != null )
type = c.Owner.GetType();

if ( c.ItemID != 0x2006 || c.Channeled || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( ( c.Owner != null ) && ( c.Owner is BaseCreature ) && ( ((BaseCreature)c.Owner).Summoned || ((BaseCreature)c.Owner).IsBonded)) )
{
Caster.SendLocalizedMessage( 1061085 ); // There's not enough life force there to animate.
}
else
{
CreatureGroup group = FindGroup( type );

if ( group != null )
{
if ( group.m_Entries.Length == 0 || type == typeof( DemonKnight ) )
{
Caster.SendLocalizedMessage( 1061086 ); // You cannot animate undead remains.
}
else if ( CheckSequence() )
{
Point3D p = c.GetWorldLocation();
Map map = c.Map;

if ( map != null )
{
Effects.PlaySound( p, map, 0x1FB );
Effects.SendLocationParticles( EffectItem.Create( p, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );

Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( SummonDelay_Callback ), new object[]{ Caster, c, p, map, group } );
}
}
}
}
}

FinishSequence();
}

private static Dictionary<Mobile, List<Mobile>> m_Table = new Dictionary<Mobile, List<Mobile>>();

public static void Unregister( Mobile master, Mobile summoned )
{
if ( master == null )
return;

List<Mobile> list = null;
m_Table.TryGetValue( master, out list );

if ( list == null )
return;

list.Remove( summoned );

if ( list.Count == 0 )
m_Table.Remove( master );
}

public static void Register( Mobile master, Mobile summoned )
{
if ( master == null )
return;

List<Mobile> list = null;
m_Table.TryGetValue( master, out list );

if ( list == null )
m_Table[master] = list = new List<Mobile>();

for ( int i = list.Count - 1; i >= 0; --i )
{
if ( i >= list.Count )
continue;

Mobile mob = list[i];

if ( mob.Deleted )
list.RemoveAt( i-- );
}

list.Add( summoned );

if ( list.Count > 3 )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( list[0].Kill ) );

Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( Summoned_Damage ), summoned );
}

private static void Summoned_Damage( object state )
{
Mobile mob = (Mobile)state;

if ( mob.Hits > 0 )
--mob.Hits;
else
mob.Kill();
}

private static void SummonDelay_Callback( object state )
{
object[] states = (object[])state;

Mobile caster = (Mobile)states[0];
Corpse corpse = (Corpse)states[1];
Point3D loc = (Point3D)states[2];
Map map = (Map)states[3];
CreatureGroup group = (CreatureGroup)states[4];

if ( corpse.ItemID != 0x2006 )
return;

Mobile owner = corpse.Owner;

if ( owner == null )
return;

double necromancy = caster.Skills[SkillName.Necromancy].Value;
double spiritSpeak = caster.Skills[SkillName.SpiritSpeak].Value;

int casterAbility = 0;

casterAbility += (int)(necromancy * 30);
casterAbility += (int)(spiritSpeak * 70);
casterAbility /= 10;
casterAbility *= 18;

if ( casterAbility > owner.Fame )
casterAbility = owner.Fame;

if ( casterAbility < 0 )
casterAbility = 0;

Type toSummon = null;
SummonEntry[] entries = group.m_Entries;

for ( int i = 0; toSummon == null && i < entries.Length; ++i )
{
SummonEntry entry = entries[i];

if ( casterAbility < entry.m_Requirement )
continue;

Type[] animates = entry.m_ToSummon;

if ( animates.Length >= 0 )
toSummon = animates[Utility.Random( animates.Length )];
}

if ( toSummon == null )
return;

Mobile summoned = null;

try{ summoned = Activator.CreateInstance( toSummon ) as Mobile; }
catch{}

if ( summoned == null )
return;

if ( summoned is BaseCreature )
{
BaseCreature bc = (BaseCreature)summoned;

// to be sure
bc.Tamable = false;

if ( bc is BaseMount )
bc.ControlSlots = 1;
else
bc.ControlSlots = 0;

Effects.PlaySound( loc, map, bc.GetAngerSound() );

BaseCreature.Summon( (BaseCreature)summoned, false, caster, loc, 0x28, TimeSpan.FromDays( 1.0 ) );
}

if ( summoned is SkeletalDragon )
Scale( (SkeletalDragon)summoned, 50 ); // lose 50% hp and strength

summoned.Fame = 0;
summoned.Karma = -1500;

summoned.MoveToWorld( loc, map );

corpse.ProcessDelta();
corpse.SendRemovePacket();
corpse.ItemID = Utility.Random( 0xECA, 9 ); // bone graphic
corpse.Hue = 0;
corpse.ProcessDelta();

Register( caster, summoned );
}

private static void Scale( BaseCreature bc, int scalar )
{
int toScale;

toScale = bc.RawStr;
bc.RawStr = AOS.Scale( toScale, scalar );

toScale = bc.HitsMaxSeed;

if ( toScale > 0 )
bc.HitsMaxSeed = AOS.Scale( toScale, scalar );

bc.Hits = bc.Hits; // refresh hits
}

private class InternalTarget : Target
{
private AnimateDeadSpell m_Owner;

public InternalTarget( AnimateDeadSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.None )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
m_Owner.Target( o );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}



Yorumlar

Henüz yorum yapılmamıştır.

Oylamalar

Oylama :
Üyelerin oylama ortalaması (10 dışında) : Henüz Oylanmamış   
Oylar: 0

Benzer Sayfalar

SayfalarYorumlarGönderenTarih
You Are Dead Efekti0Culum07-06-2010
Transformation Spell0The And27-09-2009
Necromancer Spell0The And27-09-2009
Blood Oath Spell0The And27-09-2009
Paladin Spell0The And23-09-2009


Keywords:

ultima online, RunUO, ultima online download, sphere scripting, role play, uo grafik, second age ultima, uo loop, macroman, pvp server, server kurulumu, sphere, multool, ml mulls, 56b 55r 55i, htmlgumps, client 4x, client edit, sphere release, osi, rp server, sunucular, ghost mouse, inside uo, kingdom reborn, stygian abyss, uo nasıl oynanır, mondain's legacy, age of shadows, world build, grandmaster, ultima online pvp, player dosyaları, ultima online indir, frp game, RunUO 1.0.0, razor, uo rice, hue editör, skill tools, ultima online patch, axis, world build, verdata, verdata patcher, map editör, gump editör, mul patcher, aos mulls, scriptler, anim edit, anim publish, hues mul, hosting vps, event dialog, account sistemi, skill gain, static yapımı,