UO-Dev Arama


Yazar: runuo.com
Tarih: 27-09-2009 20:12


Paylaş : Paylaş

Kod:
using System;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Spells.Necromancy
{
public class CorpseSkinSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Corpse Skin", "In Agle Corp Ylem",
203,
9051,
Reagent.BatWing,
Reagent.GraveDust
);

public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }

public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 11; } }

public CorpseSkinSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );

/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
* making them more vulnerable to Fire and Poison damage,
* but increasing their resistance to Physical and Cold damage.
*
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
*
* NOTE: Algorithm above is fixed point, should be:
* ((ss-mr)/2.5) + 40
*
* NOTE: Resistance is not checked if targeting yourself
*/

ExpireTimer timer = (ExpireTimer)m_Table[m];

if ( timer != null )
timer.DoExpire();
else
m.SendLocalizedMessage( 1061689 ); // Your skin turns dry and corpselike.

m.FixedParticles( 0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head );
m.PlaySound( 0x1BB );

double ss = GetDamageSkill( Caster );
double mr = ( Caster == m ? 0.0 : GetResistSkill( m ) );
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain

TimeSpan duration = TimeSpan.FromSeconds( ((ss - mr) / 2.5) + 40.0 );

ResistanceMod[] mods = new ResistanceMod[4]
{
new ResistanceMod( ResistanceType.Fire, -15 ),
new ResistanceMod( ResistanceType.Poison, -15 ),
new ResistanceMod( ResistanceType.Cold, +10 ),
new ResistanceMod( ResistanceType.Physical, +10 )
};

timer = new ExpireTimer( m, mods, duration );
timer.Start();

BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.CorpseSkin, 1075663, duration, m ) );

m_Table[m] = timer;

for ( int i = 0; i < mods.Length; ++i )
m.AddResistanceMod( mods[i] );
}

FinishSequence();
}

private static Hashtable m_Table = new Hashtable();

public static bool RemoveCurse( Mobile m )
{
ExpireTimer t = (ExpireTimer)m_Table[m];

if ( t == null )
return false;

m.SendLocalizedMessage( 1061688 ); // Your skin returns to normal.
t.DoExpire();
return true;
}

private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod[] m_Mods;

public ExpireTimer( Mobile m, ResistanceMod[] mods, TimeSpan delay ) : base( delay )
{
m_Mobile = m;
m_Mods = mods;
}

public void DoExpire()
{
for ( int i = 0; i < m_Mods.Length; ++i )
m_Mobile.RemoveResistanceMod( m_Mods[i] );

Stop();
BuffInfo.RemoveBuff( m_Mobile, BuffIcon.CorpseSkin );
m_Table.Remove( m_Mobile );
}

protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( 1061688 ); // Your skin returns to normal.
DoExpire();
}
}

private class InternalTarget : Target
{
private CorpseSkinSpell m_Owner;

public InternalTarget( CorpseSkinSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}



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