Kod:
// Yarışma :: UO-Dev 1. Scripting Yarışması
// Adres :: http://www.uo-developer.com
// Yazar :: xwerswoodx
// Script Adı :: Alchemy Craft Dialog
[Defname alchemy_hamit]
hd_alc_1 i_potion_agility
hd_alc_2 i_potion_agilitygreat
hd_alc_3 i_potion_refresh
hd_alc_4 i_potion_refreshtotal
hd_alc_5 i_potion_explosionless
hd_alc_6 i_potion_explosion
hd_alc_7 i_potion_explosiongreat
hd_alc_8 i_potion_explosionsuper
hd_alc_9 i_potion_poisonless
hd_alc_10 i_potion_poison
hd_alc_11 i_potion_poisongreat
hd_alc_12 i_potion_poisondeadly
hd_alc_13 i_potion_healless
hd_alc_14 i_potion_heal
hd_alc_15 i_potion_healgreat
hd_alc_16 i_potion_cureless
hd_alc_17 i_potion_cure
hd_alc_18 i_potion_curegreat
hd_alc_19 i_potion_strenght
hd_alc_20 i_potion_strenghtgreat
hd_alc_21 i_potion_nightsight
hd_alc_22 i_potion_bleedless
hd_alc_23 i_potion_bleed
hd_alc_24 i_potion_bleedgreat
hd_alc_25 i_potion_invis
hd_alc_menu_1 Agility
hd_alc_menu_1a 0.0
hd_alc_menu_2 Refresh
hd_alc_menu_2a 20.0
hd_alc_menu_3 Explosion
hd_alc_menu_3a 40.0
hd_alc_menu_4 Poison
hd_alc_menu_4a 60.0
hd_alc_menu_5 Heal
hd_alc_menu_5a 80.0
hd_alc_menu_6 Cure
hd_alc_menu_6a 100.0
hd_alc_menu_7 Strenght
hd_alc_menu_7a 140.0
hd_alc_menu_8 Nightsight
hd_alc_menu_8a 170.0
hd_alc_menu_9 Bleed
hd_alc_menu_9a 190.0
hd_alc_menu_10 Invisibility
hd_alc_menu_10a 200.0
[DIALOG d_menu_alchemy]
0,0
NOMOVE
resizepic 0 0 5054 650 500
dtext 20 15 250 <serv.name> Alchemy Menu
resizepic 10 40 3000 150 450
resizepic 165 40 3000 475 450
dtext 50 48 00 Potions
local.t 72
local.b 70
for 1 10
if (<src.alchemy> >= <ddef.hd_alc_menu_<dlocal._for>a>)
dtext 55 <dlocal.t> 00 <def.hd_alc_menu_<dlocal._for>>
button 20 <dlocal.b> 4005 4006 0 <dlocal._for>
local.t +=30
local.b +=30
endif
endfor
PAGE 1 // Agility
tilepic 220 62 3848
dtext 200 82 00 Agility
button 180 84 2511 2510 1 0 1
if (<src.alchemy> > 25.3)
tilepic 360 62 3848
dtext 340 82 00 Greater Agility
button 320 84 2511 2510 1 0 2
endif
PAGE 2 // Refresh
tilepic 205 62 3851
dtext 200 82 00 Refresh
button 180 84 2511 2510 1 0 3
if (<src.alchemy> > 12.4)
tilepic 345 62 3851
dtext 340 82 00 Greater Refresh
button 320 84 2511 2510 1 0 4
endif
PAGE 3 // Explosion
tilepic 223 62 3853
dtext 200 82 00 Lesser Explosion
button 180 84 2511 2510 1 0 5
if (<src.alchemy> > 45.0)
tilepic 363 62 3853
dtext 340 82 00 Explosion
button 320 84 2511 2510 1 0 6
endif
if (<src.alchemy> > 55.0)
tilepic 503 62 3853
dtext 480 82 00 Greater Explosion
button 460 84 2511 2510 1 0 7
endif
if (<src.alchemy> > 58.4)
tilepic 223 162 3853
dtext 200 182 00 Süper Explosion
button 180 184 2511 2510 1 0 8
endif
PAGE 4 // Poison
tilepic 215 62 3850
dtext 200 82 00 Lesser Poison
button 180 84 2511 2510 1 0 9
if (<src.alchemy> > 67.0)
tilepic 355 62 3850
dtext 340 82 00 Poison
button 320 84 2511 2510 1 0 10
endif
if (<src.alchemy> > 75.2)
tilepic 495 62 3850
dtext 480 82 00 Greater Poison
button 460 84 2511 2510 1 0 11
endif
if (<src.alchemy> > 78.3)
tilepic 215 162 3850
dtext 200 182 00 Deadly Poison
button 180 184 2511 2510 1 0 12
endif
PAGE 5 // Heal
tilepic 208 62 3852
dtext 200 82 00 Lesser Heal
button 180 84 2511 2510 1 0 13
if (<src.alchemy> > 87.2)
tilepic 348 62 3852
dtext 340 82 00 Heal
button 320 84 2511 2510 1 0 14
endif
if (<src.alchemy> > 94.4)
tilepic 488 62 3852
dtext 480 82 00 Greater Heal
button 460 84 2511 2510 1 0 15
endif
PAGE 6 // Cure
tilepic 210 62 3847
dtext 200 82 00 Lesser Cure
button 180 84 2511 2510 1 0 16
if (<src.alchemy> > 107.0)
tilepic 350 62 3847
dtext 340 82 00 Cure
button 320 84 2511 2510 1 0 17
endif
if (<src.alchemy> > 112.0)
tilepic 490 62 3847
dtext 480 82 00 Greater Cure
button 460 84 2511 2510 1 0 18
endif
PAGE 7 // Strenght
tilepic 211 62 3849
dtext 200 82 00 Strenght
button 180 84 2511 2510 1 0 19
if (<src.alchemy> > 155.2)
tilepic 351 62 3849
dtext 340 82 00 Greater Strenght
button 320 84 2511 2510 1 0 20
endif
PAGE 8 // Nightsight
tilepic 219 62 3846
dtext 200 82 00 Nightsight
button 180 84 2511 2510 1 0 21
PAGE 9 // Bleed
tilepic 220 62 3848
dtext 200 82 00 Lesser Bleed
button 180 84 2511 2510 1 0 22
if (<src.alchemy> > 193.9)
tilepic 360 62 3848
dtext 340 82 00 Bleed
button 320 84 2511 2510 1 0 23
endif
if (<src.alchemy> > 198.0)
tilepic 500 62 3848
dtext 480 82 00 Greater Bleed
button 460 84 2511 2510 1 0 24
endif
PAGE 10 // Invisibility
tilepic 211 62 3849
dtext 200 82 00 Invisibility
button 180 84 2511 2510 1 0 25
[DIALOG d_menu_alchemy BUTTON]
on=0
src.dikkat Sayfayı kapattınız.
return 1
on=1 25
if (<src.restest <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.val><SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.val><SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.key>)
src.makeitem <def.hd_alc_<dargn>>
src.ctag.makelast <def.hd_alc_<dargn>>
if (<var0.hamit_alchemy_<dargn>>==0)
icat <serv.itemdef.<def.hd_alc_<dargn>>.name> <src.name> tarafından icat edildi.
var.hamit_alchemy_<dargn>=1
var.hamit_alchemy_<dargn>_yapan=<src.name>
endif
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.key>.NAME> ve <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.key>.NAME> gereklidir.
endif
return 1
[Function dikkat]
sysmessage @095,,1 <args>
[Function icat]
serv.allclients sysmessage @0481,,1 <args>
[Function makelast]
src.f_makelast
[Function tekraryap]
src.f_makelast
[Function f_makelast]
if !(<src.ctag.makelast>==0)
if <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name> gereklidir.
endif
endif
else
src.hata En son yaptığınız eşyayı hatırlamıyorsunuz.
return 1
endif
[EOF]
// Adres :: http://www.uo-developer.com
// Yazar :: xwerswoodx
// Script Adı :: Alchemy Craft Dialog
[Defname alchemy_hamit]
hd_alc_1 i_potion_agility
hd_alc_2 i_potion_agilitygreat
hd_alc_3 i_potion_refresh
hd_alc_4 i_potion_refreshtotal
hd_alc_5 i_potion_explosionless
hd_alc_6 i_potion_explosion
hd_alc_7 i_potion_explosiongreat
hd_alc_8 i_potion_explosionsuper
hd_alc_9 i_potion_poisonless
hd_alc_10 i_potion_poison
hd_alc_11 i_potion_poisongreat
hd_alc_12 i_potion_poisondeadly
hd_alc_13 i_potion_healless
hd_alc_14 i_potion_heal
hd_alc_15 i_potion_healgreat
hd_alc_16 i_potion_cureless
hd_alc_17 i_potion_cure
hd_alc_18 i_potion_curegreat
hd_alc_19 i_potion_strenght
hd_alc_20 i_potion_strenghtgreat
hd_alc_21 i_potion_nightsight
hd_alc_22 i_potion_bleedless
hd_alc_23 i_potion_bleed
hd_alc_24 i_potion_bleedgreat
hd_alc_25 i_potion_invis
hd_alc_menu_1 Agility
hd_alc_menu_1a 0.0
hd_alc_menu_2 Refresh
hd_alc_menu_2a 20.0
hd_alc_menu_3 Explosion
hd_alc_menu_3a 40.0
hd_alc_menu_4 Poison
hd_alc_menu_4a 60.0
hd_alc_menu_5 Heal
hd_alc_menu_5a 80.0
hd_alc_menu_6 Cure
hd_alc_menu_6a 100.0
hd_alc_menu_7 Strenght
hd_alc_menu_7a 140.0
hd_alc_menu_8 Nightsight
hd_alc_menu_8a 170.0
hd_alc_menu_9 Bleed
hd_alc_menu_9a 190.0
hd_alc_menu_10 Invisibility
hd_alc_menu_10a 200.0
[DIALOG d_menu_alchemy]
0,0
NOMOVE
resizepic 0 0 5054 650 500
dtext 20 15 250 <serv.name> Alchemy Menu
resizepic 10 40 3000 150 450
resizepic 165 40 3000 475 450
dtext 50 48 00 Potions
local.t 72
local.b 70
for 1 10
if (<src.alchemy> >= <ddef.hd_alc_menu_<dlocal._for>a>)
dtext 55 <dlocal.t> 00 <def.hd_alc_menu_<dlocal._for>>
button 20 <dlocal.b> 4005 4006 0 <dlocal._for>
local.t +=30
local.b +=30
endif
endfor
PAGE 1 // Agility
tilepic 220 62 3848
dtext 200 82 00 Agility
button 180 84 2511 2510 1 0 1
if (<src.alchemy> > 25.3)
tilepic 360 62 3848
dtext 340 82 00 Greater Agility
button 320 84 2511 2510 1 0 2
endif
PAGE 2 // Refresh
tilepic 205 62 3851
dtext 200 82 00 Refresh
button 180 84 2511 2510 1 0 3
if (<src.alchemy> > 12.4)
tilepic 345 62 3851
dtext 340 82 00 Greater Refresh
button 320 84 2511 2510 1 0 4
endif
PAGE 3 // Explosion
tilepic 223 62 3853
dtext 200 82 00 Lesser Explosion
button 180 84 2511 2510 1 0 5
if (<src.alchemy> > 45.0)
tilepic 363 62 3853
dtext 340 82 00 Explosion
button 320 84 2511 2510 1 0 6
endif
if (<src.alchemy> > 55.0)
tilepic 503 62 3853
dtext 480 82 00 Greater Explosion
button 460 84 2511 2510 1 0 7
endif
if (<src.alchemy> > 58.4)
tilepic 223 162 3853
dtext 200 182 00 Süper Explosion
button 180 184 2511 2510 1 0 8
endif
PAGE 4 // Poison
tilepic 215 62 3850
dtext 200 82 00 Lesser Poison
button 180 84 2511 2510 1 0 9
if (<src.alchemy> > 67.0)
tilepic 355 62 3850
dtext 340 82 00 Poison
button 320 84 2511 2510 1 0 10
endif
if (<src.alchemy> > 75.2)
tilepic 495 62 3850
dtext 480 82 00 Greater Poison
button 460 84 2511 2510 1 0 11
endif
if (<src.alchemy> > 78.3)
tilepic 215 162 3850
dtext 200 182 00 Deadly Poison
button 180 184 2511 2510 1 0 12
endif
PAGE 5 // Heal
tilepic 208 62 3852
dtext 200 82 00 Lesser Heal
button 180 84 2511 2510 1 0 13
if (<src.alchemy> > 87.2)
tilepic 348 62 3852
dtext 340 82 00 Heal
button 320 84 2511 2510 1 0 14
endif
if (<src.alchemy> > 94.4)
tilepic 488 62 3852
dtext 480 82 00 Greater Heal
button 460 84 2511 2510 1 0 15
endif
PAGE 6 // Cure
tilepic 210 62 3847
dtext 200 82 00 Lesser Cure
button 180 84 2511 2510 1 0 16
if (<src.alchemy> > 107.0)
tilepic 350 62 3847
dtext 340 82 00 Cure
button 320 84 2511 2510 1 0 17
endif
if (<src.alchemy> > 112.0)
tilepic 490 62 3847
dtext 480 82 00 Greater Cure
button 460 84 2511 2510 1 0 18
endif
PAGE 7 // Strenght
tilepic 211 62 3849
dtext 200 82 00 Strenght
button 180 84 2511 2510 1 0 19
if (<src.alchemy> > 155.2)
tilepic 351 62 3849
dtext 340 82 00 Greater Strenght
button 320 84 2511 2510 1 0 20
endif
PAGE 8 // Nightsight
tilepic 219 62 3846
dtext 200 82 00 Nightsight
button 180 84 2511 2510 1 0 21
PAGE 9 // Bleed
tilepic 220 62 3848
dtext 200 82 00 Lesser Bleed
button 180 84 2511 2510 1 0 22
if (<src.alchemy> > 193.9)
tilepic 360 62 3848
dtext 340 82 00 Bleed
button 320 84 2511 2510 1 0 23
endif
if (<src.alchemy> > 198.0)
tilepic 500 62 3848
dtext 480 82 00 Greater Bleed
button 460 84 2511 2510 1 0 24
endif
PAGE 10 // Invisibility
tilepic 211 62 3849
dtext 200 82 00 Invisibility
button 180 84 2511 2510 1 0 25
[DIALOG d_menu_alchemy BUTTON]
on=0
src.dikkat Sayfayı kapattınız.
return 1
on=1 25
if (<src.restest <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.val><SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.val><SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.key>)
src.makeitem <def.hd_alc_<dargn>>
src.ctag.makelast <def.hd_alc_<dargn>>
if (<var0.hamit_alchemy_<dargn>>==0)
icat <serv.itemdef.<def.hd_alc_<dargn>>.name> <src.name> tarafından icat edildi.
var.hamit_alchemy_<dargn>=1
var.hamit_alchemy_<dargn>_yapan=<src.name>
endif
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.1.key>.NAME> ve <SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<def.hd_alc_<dargn>>.RESOURCES.2.key>.NAME> gereklidir.
endif
return 1
[Function dikkat]
sysmessage @095,,1 <args>
[Function icat]
serv.allclients sysmessage @0481,,1 <args>
[Function makelast]
src.f_makelast
[Function tekraryap]
src.f_makelast
[Function f_makelast]
if !(<src.ctag.makelast>==0)
if <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.5.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.4.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name>, <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.3.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>) || (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name> ve <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.2.key>.name> gereklidir.
endif
elseif <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1>
if (<src.restest <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>>)
src.makeitem <src.ctag0.makelast>
else
src.hata Bunu yapabilmek için <SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.val><SERV.ITEMDEF.<SERV.ITEMDEF.<src.ctag0.makelast>.RESOURCES.1.key>.name> gereklidir.
endif
endif
else
src.hata En son yaptığınız eşyayı hatırlamıyorsunuz.
return 1
endif
[EOF]
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