Kod:
Scripter : Weight
Gücenlleme : 10 Şubat 2010 ( Çarşamba )
[ITEMDEF i_weight]
ID=i_deathshroud
NAME= siz koyun
TYPE=t_eq_script
ON=@Click
sayua 38 <serv.name>
sayua 0481,6,6,0 <name>
return 1
ON=@Create
ATTR attr_decay
ON=@DClick
EQUIP
RETURN 1
ON=@Equip
flash flashlink
TIMER 1
ON=@UnEquip
flash flashend
TIMER -1
ON=@Timer
IF !(0<TOPOBJ.ISCHAR>)
RETURN 0
ENDIF
TAG.COLOR <EVAL {0775 0834}>
flash flashlayer
TIMER <EVAL {1 1}>
RETURN 1
[FUNCTION flash]
TRYP 0 <ARGS> layer_hand1
TRYP 0 <ARGS> layer_hand2
TRYP 0 <ARGS> layer_shoes
TRYP 0 <ARGS> layer_pants
TRYP 0 <ARGS> layer_shirt
TRYP 0 <ARGS> layer_helm
TRYP 0 <ARGS> layer_gloves
TRYP 0 <ARGS> layer_ring
TRYP 0 <ARGS> layer_light
TRYP 0 <ARGS> layer_collar
TRYP 0 <ARGS> layer_hair
TRYP 0 <ARGS> layer_half_apron
TRYP 0 <ARGS> layer_chest
TRYP 0 <ARGS> layer_wrist
TRYP 0 <ARGS> layer_beard
TRYP 0 <ARGS> layer_tunic
TRYP 0 <ARGS> layer_ears
TRYP 0 <ARGS> layer_arms
TRYP 0 <ARGS> layer_cape
TRYP 0 <ARGS> layer_robe
TRYP 0 <ARGS> layer_skirt
TRYP 0 <ARGS> layer_legs
TRYP 0 <ARGS> layer_horse
[FUNCTION flashlink]
IF (<SRC.FINDLAYER.<ARGS>>)
TRYP 0 TAG.<ARGS> <SRC.FINDLAYER.<ARGS>.UID>
TRYP 0 TAG.<ARGS>.COLOR <SRC.FINDLAYER.<ARGS>.COLOR>
ENDIF
[FUNCTION flashlayer]
IF (<CONT.UID.<TAG.<ARGS>>.>)
TRYP 0 CONT.UID.<TAG.<ARGS>>.COLOR <TAG.COLOR>
ENDIF
[FUNCTION flashend]
IF (<CONT.UID.<TAG.<ARGS>>.>)
TRYP 0 CONT.UID.<TAG.<ARGS>>.COLOR <TAG.<ARGS>.COLOR>
TRYP 0 TAG.<ARGS>
TRYP 0 TAG.<ARGS>.COLOR
ENDIF
[EOF]
Gücenlleme : 10 Şubat 2010 ( Çarşamba )
[ITEMDEF i_weight]
ID=i_deathshroud
NAME= siz koyun
TYPE=t_eq_script
ON=@Click
sayua 38 <serv.name>
sayua 0481,6,6,0 <name>
return 1
ON=@Create
ATTR attr_decay
ON=@DClick
EQUIP
RETURN 1
ON=@Equip
flash flashlink
TIMER 1
ON=@UnEquip
flash flashend
TIMER -1
ON=@Timer
IF !(0<TOPOBJ.ISCHAR>)
RETURN 0
ENDIF
TAG.COLOR <EVAL {0775 0834}>
flash flashlayer
TIMER <EVAL {1 1}>
RETURN 1
[FUNCTION flash]
TRYP 0 <ARGS> layer_hand1
TRYP 0 <ARGS> layer_hand2
TRYP 0 <ARGS> layer_shoes
TRYP 0 <ARGS> layer_pants
TRYP 0 <ARGS> layer_shirt
TRYP 0 <ARGS> layer_helm
TRYP 0 <ARGS> layer_gloves
TRYP 0 <ARGS> layer_ring
TRYP 0 <ARGS> layer_light
TRYP 0 <ARGS> layer_collar
TRYP 0 <ARGS> layer_hair
TRYP 0 <ARGS> layer_half_apron
TRYP 0 <ARGS> layer_chest
TRYP 0 <ARGS> layer_wrist
TRYP 0 <ARGS> layer_beard
TRYP 0 <ARGS> layer_tunic
TRYP 0 <ARGS> layer_ears
TRYP 0 <ARGS> layer_arms
TRYP 0 <ARGS> layer_cape
TRYP 0 <ARGS> layer_robe
TRYP 0 <ARGS> layer_skirt
TRYP 0 <ARGS> layer_legs
TRYP 0 <ARGS> layer_horse
[FUNCTION flashlink]
IF (<SRC.FINDLAYER.<ARGS>>)
TRYP 0 TAG.<ARGS> <SRC.FINDLAYER.<ARGS>.UID>
TRYP 0 TAG.<ARGS>.COLOR <SRC.FINDLAYER.<ARGS>.COLOR>
ENDIF
[FUNCTION flashlayer]
IF (<CONT.UID.<TAG.<ARGS>>.>)
TRYP 0 CONT.UID.<TAG.<ARGS>>.COLOR <TAG.COLOR>
ENDIF
[FUNCTION flashend]
IF (<CONT.UID.<TAG.<ARGS>>.>)
TRYP 0 CONT.UID.<TAG.<ARGS>>.COLOR <TAG.<ARGS>.COLOR>
TRYP 0 TAG.<ARGS>
TRYP 0 TAG.<ARGS>.COLOR
ENDIF
[EOF]
Yorumlarsagolasın Sinan Kardeşim. scripter: weight ??? insanların emeklerini kendininmiş gibi gösterme
de kardeşşş nerde zicrıpterlığın? Spoilerı göstere tıkla bakayım ne çıkacak
Kod: [ITEMDEF i_robe_renkli] NAME=renkli ciyem rop ID=i_robe_gm ON=@Create timer 1 on=@timer local.renk <R1,1000> timerf 1, color <local.renk> timerf 1, cont.sysmessage @,,1 renk suan <dlocal.renk> oldu timer 1 return 1 Şeklinde basit birşey yapabiliriz 3 yıl önceden yapılmış bi script. değiştirilip değiştirilip yayınlanması saçma. |
OylamalarOylama :![]()
Üyelerin oylama ortalaması (10 dışında) : Henüz Oylanmamış
Oylar: 0 |
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