UO-Dev Arama


Klasik spawn takip sistemi

Yazar: Strike
Tarih: 02-04-2010 18:42


Paylaş : Paylaş

.spawntakip yazarak, bineğin aktif yada pasif olduğunu göre bilirsiniz.

Kod:
[plevel 1]
spawntakip

[function spawntakip]
src.dialog d_spawntakip
return 1

[dialog d_spawntakip]
20,20
nomove


resizepic 10 10 5120 420 530
resizepic 20 20 3000 400 510

dtext 30 30 0444 Tredium Pvp Spawn Takip Menusu

dtext 30 60 <qval (<uid.040001c9f.more2> == 1)?68:38> <qval (<uid.040001c9f.more2> == 1)?Llama:Llama>
dtext 230 60 098 <uid.040001c9f.timer/60> Saniye Kaldi.

dtext 30 80 <qval (<uid.040000371.more2> == 1)?68:38> <qval (<uid.040000371.more2> == 1)?Forest Ostard:Forest Ostard>
dtext 230 80 098 <uid.040000371.timer> Saniye Kaldi.

dtext 30 100 <qval (<uid.0400016ca.more2> == 1)?68:38> <qval (<uid.0400016ca.more2> == 1)?Desert Ostard:Desert Ostard>
dtext 230 100 098 <uid.0400016ca.timer> Saniye Kaldi.

dtext 30 120 <qval (<uid.040001bc4.more2> == 1)?68:38> <qval (<uid.040001bc4.more2> == 1)?Frenzied Ostard:Frenzied Ostard>
dtext 230 120 098 <uid.040001bc4.timer> Saniye Kaldi.

dtext 30 140 <qval (<uid.04000186d.more2> == 1)?68:38> <qval (<uid.04000186d.more2> == 1)?Mid Ostard:Mid Ostard>
dtext 230 140 098 <uid.04000186d.timer> Saniye Kaldi.

dtext 30 160 <qval (<uid.0400018ef.more2> == 1)?68:38> <qval (<uid.0400018ef.more2> == 1)?Night Llama:Night Llama>
dtext 230 160 098 <uid.0400018ef.timer> Saniye Kaldi.

dtext 30 180 <qval (<uid.040001aa7.more2> == 1)?68:38> <qval (<uid.040001aa7.more2> == 1)?Fire Llama:Fire Llama>
dtext 230 180 098 <uid.040001aa7.timer> Saniye Kaldi.

dtext 30 200 <qval (<uid.0400017d2.more2> == 1)?68:38> <qval (<uid.0400017d2.more2> == 1)?Mustang:Mustang>
dtext 230 200 098 <uid.0400017d2.timer> Saniye Kaldi.

dtext 30 220 <qval (<uid.04000151f.more2> == 1)?68:38> <qval (<uid.04000151f.more2> == 1)? Mustang 2:Mustang 2>
dtext 230 220 098 <uid.04000151f.timer> Saniye Kaldi.

dtext 30 240 <qval (<uid.040000239.more2> == 1)?68:38> <qval (<uid.040000239.more2> == 1)?Shire:Shire>
dtext 230 240 098 <uid.040000239.timer> Saniye Kaldi.

dtext 30 260 <qval (<uid.04000023a.more2> == 1)?68:38> <qval (<uid.04000023a.more2> == 1)?Shire 2:Shire 2>
dtext 230 260 098 <uid.04000023a.timer> Saniye Kaldi.

dtext 30 280 <qval (<uid.04000125f.more2> == 1)?68:38> <qval (<uid.04000125f.more2> == 1)?Kii-rin:Kii-rin>
dtext 230 280 098 <uid.04000125f.timer> Saniye Kaldi.

dtext 30 300 <qval (<uid.040001739.more2> == 1)?68:38> <qval (<uid.04001739.more2> == 1)?Silver Steed:Silver Steed>
dtext 230 300 098 <uid.040001739.timer> Saniye Kaldi.

dtext 30 320 <qval (<uid.0400013bc.more2> == 1)?68:38> <qval (<uid.0400013bc.more2> == 1)?Dark Steed:Dark Steed>
dtext 230 320 098 <uid.0400013bc.timer> Saniye Kaldi.

dtext 30 340 <qval (<uid.040001333.more2> == 1)?68:38> <qval (<uid.040001333.more2> == 1)?Fire Steed:Fire Steed>
dtext 230 340 098 <uid.040001333.timer> Saniye Kaldi.

dtext 30 360 <qval (<uid.0400019f8.more2> == 1)?68:38> <qval (<uid.0400019f8.more2> == 1)?Ice Ostard:Ice Ostard>
dtext 230 360 098 <uid.0400019f8.timer> Saniye Kaldi.

dtext 30 380 <qval (<uid.040001b21.more2> == 1)?68:38> <qval (<uid.040001b21.more2> == 1)?Fire Ostard:Fire Ostard>
dtext 230 380 098 <uid.040001b21.timer> Saniye Kaldi.

dtext 30 400 <qval (<uid.040001c43.more2> == 1)?68:38> <qval (<uid.040001c43.more2> == 1)?Shadow Ostard:Shadow Ostard>
dtext 230 400 098 <uid.040001c43.timer> Saniye Kaldi.

dtext 30 420 <qval (<uid.0400015cb.more2> == 1)?68:38> <qval (<uid.0400015cb.more2> == 1)?Nightmare:Nightmare>
dtext 230 420 098 <uid.0400015cb.timer> Saniye Kaldi.

dtext 30 440 <qval (<uid.04000146d.more2> == 1)?68:38> <qval (<uid.04000146d.more2> == 1)?Whitemare:Whitemare>
dtext 230 440 098 <uid.04000146d.timer> Saniye Kaldi.

////////////////////////////
dtext 30 490 68 Aktif ise ||
dtext 115 490 38 Pasif ise

button 320 490 4005 4006 1 0 1
dtext 355 490 0 Kapat


//////////////////////////////////////////////////////////////

//Script %100 Bana aittir. Hiçbir yerden alıntı yapmadım spawnın aktif yada değilkenki bilgilerini öğrenerek yazdım..

// DİKKAT : uid.xxxx yazan yerlre spawn bitin uid si yazılcak o da .xshow uid ile bakılıor
// DİKKAT : Binek:Binek Yazan Yerlere Kendi Spawnızdan Çıkan Bineğin İsmini Yazın 2 tarafta aynı olucak



Yorumlar

1.   Gönderen nydrian   03-04-2010 00:28    

neresi güncellenmiş onu anlamadım.

2.   Gönderen qusto   03-04-2010 03:31    

basit bir scripts ne farkı var ki ötekilerinden 5120 // 3000 // gene aynı dialoglar ...
ama biraz iç açıcı olsanız o iki 5120 // 3000 // dialoglar'ı ile bile muthiş görünümler yaratılabilir.
sıkıcı bir dialog.

3.   Gönderen Xearth   03-04-2010 08:27    

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