Kod:
[CHARDEF c_lich_black]
name=The Black Liche
id=c_liche
can=mt_walk|mt_fly|mt_run|mt_equip|mt_usehands
on=@create
color=0455
hitpoints=5000
str={1500 2000}
dex={500 1000}
int={1500 1600}
fame=7000
karma=-5000
npc=brain_undead
magery={100.0 175.0}
wrestling={75.0 120.0}
evaluatingintel={150.0 200.0}
inscription={50.0 86.0}
anatomy={75.0 100.0}
tactics={120.0 150.0}
on=@npcrestock
item=loot_lich_black
category=Undead
subsection=Liches
description=Black Liche
[template loot_lich_black]
defname=loot_lich_black
category=Item Templates
subsection=Loot Templates
Description=Black Liche
CONTAINER=i_backpack
item=i_gold,{2500 5000}
item=i_black_tub,R10 // <--means 1 out of 10
item={ random_jewelry 1 0 2 }
[itemdef i_black_tub]
name=black dye tub
id=i_dye_tub
on=@create
color=1
category=Items
subsection=Black Lich
description=Black dye tub
--------------------------------
[CHARDEF c_bloodlord]
DEFNAME=c_h_bloodlord
ID=C_MAN
NAME=#NAMES_DREAD_LORD the Blood Lord
SOUND=snd_HUMAN_M_DIE_01
DAM=10,20
ARMOR=60
//DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
//ALIGNMENT=EVIL
TSPEECH=spk_human_prime
TSPEECH=jobMageEvil
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
ON=@Create
COLOR=colors_skin
STR={350 450}
DEX={100 150}
INT={71 85}
PARRYING={75.0 100.0}
SWORDSMANSHIP={80.0 100.0}
WRESTLING={67.0 100.0}
MAGICRESISTANCE={65.0 100.0}
TACTICS={80.0 100.0}
POISONING={190.0 200.0}
DETECTINGHIDDEN={90.0 100.0}
NPC=brain_monster
FAME=9999
KARMA=-9999
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
ITEM=i_BLOODROCK_RINGMAIL_GLOVES
ITEM=i_BLOODROCK_RINGMAIL_LEGGINGS
ITEM=i_BLOODROCK_RINGMAIL_SLEEVES
ITEM=i_BLOODROCK_RINGMAIL_TUNIC
ITEM=i_BLOODROCK_CLOSED_HELM
ITEM=i_BLOODROCK_METAL_SHIELD
ITEM=i_BLOODROCK_PLATEMAIL_GORGET
ITEM=i_sword_long
ITEM=i_boots_thigh
ITEM=i_CAPE
COLOR=01
ITEM=i_SASH
COLOR=01
ITEM=i_apron_half
COLOR=01
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM=i_gold,{300 350}
CATEGORY=Civilized
SUBSECTION=Dread Lords
DESCRIPTION=Bloodlord
[CHARDEF c_bloodlord_captain]
DEFNAME=c_h_bloodlord_captain
ID=C_MAN
NAME=#NAMES_DREAD_LORD the Blood Lord Captain
SOUND=snd_HUMAN_M_DIE_01
DAM=10,20
ARMOR=80
//DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
//ALIGNMENT=EVIL
TSPEECH=spk_human_prime
TSPEECH=jobMageEvil
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
ON=@Create
COLOR=colors_skin
STR={550 600}
DEX={200 250}
INT={200 250}
PARRYING={100.0}
SWORDSMANSHIP={100.0}
WRESTLING={100.0}
MAGICRESISTANCE={100.0}
TACTICS={100.0}
POISONING={200.0}
MAGERY={100.0}
NPC=brain_monster
FAME=9999
KARMA=-9999
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
ITEM=i_BLOODROCK_BASCINET
ITEM=i_BLOODROCK_PLATEMAIL_ARMS
ITEM=i_BLOODROCK_PLATEMAIL_GAUNTLETS
ITEM=i_BLOODROCK_PLATEMAIL_GORGET
ITEM=i_BLOODROCK_PLATEMAIL_leggings
ITEM=i_BLOODROCK_PLATEMAIL
ITEM=i_BLOODROCK_HEATER_SHIELD
ITEM=i_sword_viking
COLOR=color_o_bloodrock
ITEM=i_CAPE
COLOR=01
ITEM=i_SASH
COLOR=01
ITEM=i_apron_half
COLOR=01
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM=i_gold,{400 450}
ITEM=random_upper_scroll
ITEM=random_upper_scroll
CATEGORY=Civilized
SUBSECTION=Dread Lords
DESCRIPTION=Bloodlord Captain
-------------------------
[CHARDEF C_TROPICAL_ELEMENT]
NAME=Tropical Elemental
ID=000e
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM={20 65}
ARMOR=20
CAN=MT_WALK
RESOURCES=8 t_magic
SHELTER=r_caves,r_mountains
DESIRES=r_caves
ON=@Create
COLOR=colors_all
STR={200 1100}
DEX={86 115}
INT={170 192}
//ALIGNMENT=EVIL
PARRYING={40.0 65.0}
MAGICRESISTANCE={40.0 95.0}
TACTICS={70.0 100.0}
WRESTLING={160.0 200.0}
NPC=brain_monster
FAME={3000 8000}
KARMA={-3000 -7999}
ITEM=i_gold,{3000 7700}
CATEGORY=Monsters
SUBSECTION=Elementals
DESCRIPTION=Tropical Elemental
-----------------
[CHARDEF c_fire_ogre]
DEFNAME=c_fire_ogre
ID=01
NAME=fire Ogre
SOUND=snd_MONSTER_OGRE1
ICON=i_pet_OGRE
ANIM=078c7f
CAN=MT_WALK|MT_USEHANDS
DAM=5,25
ARMOR=16
RESOURCES=6 i_ribs_raw
FOODTYPE=15 t_meat_raw
DESIRES=c_ogre, t_arock
//ALIGNMENT=EVIL
SHELTER=r_forests,r_mountains
AVERSIONS=t_TRAP,r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire ogre
ON=@Create
COLOR=0492
NPC=brain_monster
STR={395 535}
DEX={46 75}
INT={46 70}
PARRYING={45.0 65.0}
MAGICRESISTANCE={45.0 60.0}
TACTICS={60.0 70.0}
WRESTLING={70.0 80.0}
FAME=4500
KARMA={-1000 -1999}
ON=@NPCRestock
ITEM=random_jewel
ITEM=random_jewel
ITEM=i_gold,{120 140}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_zombie]
DEFNAME=c_fire_zombie
ID=03
NAME=fire zombie
SOUND=snd_MONSTER_ZOMBIE1
ICON=i_pet_ZOMBIE
ANIM=078c7f
CAN=MT_WALK
DAM=5,18
ARMOR=9
RESOURCES=10 t_eerie_stuff
FOODTYPE=20 t_meat_raw
DESIRES=i_gold,t_meat_raw, t_corpse
SHELTER=r_dungeon,r_spooky
AVERSIONS=t_TRAP
BLOODCOLOR=colors_green
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Zombie
ON=@Create
COLOR=0492
NPC=brain_undead
STR={86 120}
DEX={31 60}
INT={26 40}
PARRYING={20.0 30.0}
MAGICRESISTANCE={15.0 40.0}
TACTICS={35.0 50.0}
WRESTLING={35.0 50.0}
FAME=300
KARMA={-2000 -3999}
//ALIGNMENT=EVIL
ON=@NPCRestock
ITEM=loot_ZOMBIE
ITEM=random_potion
ITEM=random_jewel
ITEM-i_gold,{58 90}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_gargoyle]
DEFNAME=c_fire_gargoyle
ID=04
//DEFNAME2=GARGOYLES
NAME=fire gargoyle
SOUND=snd_MONSTER_GARGYL1
ICON=i_pet_GARG
ANIM=03fbc7f
CAN=MT_WALK|MT_FLY|MT_USEHANDS
DAM=9,18
ARMOR=16
RESOURCES=8 i_ribs_raw
FOODTYPE=15 t_meat_raw
DESIRES=c_GARGOYLE
SHELTER=r_caves,r_dungeon
AVERSIONS=t_TRAP,r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Gargoyle
ON=@Create
NPC=brain_monster
FAME=5000
KARMA={-4000 -4999}
color=0492
STR={165 195}
DEX={76 95}
INT={81 105}
PARRYING={55.0 75.0}
MAGERY={90.0 95.0}
MAGICRESISTANCE={70.0 95.0}
TACTICS={50.0 70.0}
WRESTLING={70.0 80.0}
//ALIGNMENT=EVIL
//SPELLCIRCLES=4 8
ON=@NPCRestock
ITEM=loot_GARGOYLE
ITEM=i_gold,{67 78}
ITEM=random_potion
ITEM={ random_fire 1 random_potion 40 }
//
[CHARDEF c_fire_gazer]
DEFNAME=c_fire_gazer
iD=016
NAME=fire gazer
SOUND=snd_MONSTER_GAZER1
ICON=i_pet_GAZER
ANIM=06007f
DAM=9,32
ARMOR=18
RESOURCES=4 i_ribs_raw
CAN=MT_WALK
FOODTYPE=
SHELTER=r_caves,r_dungeon
DESIRES=c_gazer
AVERSIONS=r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Gazer
ON=@Create
COLOR=0492
NPC=brain_monster
FAME={600 5000}
KARMA={-3000 -3999}
//ALIGNMENT=EVIL
STR={296 345}
DEX={86 105}
INT={190 265}
PARRYING={55.0 65.0}
MAGERY={50.0 65.0}
MAGICRESISTANCE={50.0 65.0}
TACTICS={50.0 70.0}
WRESTLING={50.0 70.0}
//SPELLCIRCLES=3-5
ON=@NPCRestock
ITEM=loot_GAZER
ITEM=i_gold,{55 120}
ITEM=random_scroll
ITEM=ITEM={ random_fire 1 random_potion 40 }
ITEM=random_Scroll
//
[CHARDEF c_fire_shade]
//SPECTRE (Ghoul,Ghost or Spectre)
DEFNAME=c_fire_shade
ID=01a
//DEFNAME2=SPECTRE
NAME=fire shade
SOUND=snd_MONSTER_GHOST1
ICON=i_pet_GHOUL
ANIM=078c7f
DAM=10,15
ARMOR=14
CAN=MT_WALK|MT_GHOST
FOODTYPE=
SHELTER=r_spooky,r_dungeon
BLOODCOLOR=colors_green
TEVENTS=e_undead
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire shade
ON=@Create
COLOR=0492
NPC=brain_undead
FAME={600 2000}
KARMA={-1000 -1999}
//ALIGNMENT=EVIL
STR={126 160}
DEX={76 95}
INT={36 60}
PARRYING={45.0 75.0}
MAGICRESISTANCE={175.0 190.0}
TACTICS={45.0 60.0}
WRESTLING={45.0 55.0}
ON=@NPCRestock
ITEM=loot_SPECTRE
ITEM=random_Scroll
ITEM=random_jewel
ITEM=i_gold,{25 50}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_harpy]
DEFNAME=c_fire_harpy
ID=01e
NAME=fire harpy
SOUND=snd_MONSTER_HARPY1
ICON=i_pet_HARPY
ANIM=03f8c7f
DAM=9,15
ARMOR=14
CAN=MT_WALK|MT_FLY|MT_FEMALE|MT_USEHANDS
RESOURCES=9 i_ribs_raw,50 i_feather
FOODTYPE=5 t_meat_raw
DESIRES=i_gold, c_harpy
SHELTER=r_forests,r_mountains
AVERSIONS=r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire harpy
ON=@Create
COLOR=0492
NPC=brain_monster
FAME={300 1000}
KARMA={-2000 -2999}
//ALIGNMENT=EVIL
STR={196 220}
DEX={86 110}
INT={51 75}
PARRYING={75.0 90.0}
MAGICRESISTANCE={50.0 65.0}
TACTICS={70.0 100.0}
WRESTLING={60.0 90.0}
ON=@NPCRestock
ITEM=random_potion
ITEM=loot_HARPY
ITEM=i_gold,{90 140}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_headless]
DEFNAME=c_fire_headless
ID=01f
//DEFNAME2=HEADLESS_ONES
NAME=fire headless
SOUND=snd_MONSTER_HEADLS1
ICON=i_pet_HEADLESS
ANIM=078c7f
DAM=7,12
ARMOR=18
RESOURCES=4 i_ribs_raw
CAN=MT_WALK|MT_USEHANDS
FOODTYPE=
SHELTER=r_mountains,r_dungeon
DESIRES=i_gold,c_headless
AVERSIONS=r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Headless
ON=@Create
NPC=brain_monster
//ALIGNMENT=EVIL
FAME={300 1000}
KARMA={-1000 -1999}
COLOR=0492
STR={126 150}
DEX={36 55}
INT={16 30}
PARRYING={45.0 65.0}
MAGICRESISTANCE={35.0 70.0}
TACTICS={25.0 70.0}
WRESTLING={25.0 40.0}
ON=@NPCRestock
ITEM=random_potion
ITEM=i_gold,{58 100}
ITEM={ random_fire 1 random_potion 90 }
//
[CHARDEF c_fire_dragon]
DEFNAME=c_fire_dragon
ID=01011
NAME=fire Dragon
ID=c_DRAGON_RED
SOUND=snd_MONSTER_DRAGON1
ICON=i_pet_dragon
CAN=MT_WALK|MT_FLY|MT_RUN
DAM=15,38
ARMOR=30
FOODTYPE=80 t_meat_raw
DESIRES=i_gold
RESOURCES=99 i_ribs_raw,8 i_reag_dragon_blood,20 i_hide
SHELTER=r_caves,r_dungeon
AVERSIONS=r_civilization,r_water
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire dragon
ON=@Create
NPC=brain_dragon
COLOR=0492
STR={1395 1525}
DEX={86 105}
INT={385 425}
//ALIGNMENT=EVIL
//SPELL_CIRCLE=7,8
PARRYING={55.0 95.0}
MAGERY={99.0 150.0}
MAGICRESISTANCE={99.0 190.0}
TACTICS={99.0 100.0}
WRESTLING={90.0 93.0}
FAME={3000 9000}
KARMA={-4999 -5999}
ON=@NPCRestock
ITEM=loot_ICE_DRAGON
ITEM={ random_fire 1 random_potion 20 }
//
[CHARDEF c_fire_spider]
DEFNAME=c_fire_spider
NAME=fire spider
ID=c_SPIDER_GIANT
SOUND=snd_MONSTER_GISPIDR1
ICON=i_pet_SPIDER_GIANT
DAM=8,25
ARMOR=10
RESOURCES=8 i_reag_spider_silk, 5 t_eerie_stuff
CAN=MT_WALK
FOODTYPE=15 t_meat_raw
SHELTER=t_WEB,r_caves,r_dungeon
ON=@Create
COLOR=0492
STR={176 200}
DEX={76 95}
INT={36 60}
//ALIGNMENT=EVIL
PARRYING={55.0 75.0}
MAGICRESISTANCE={65.0 80.0}
TACTICS={35.0 50.0}
WRESTLING={50.0 65.0}
NPC=BRAIN_MONSTER
FAME={100 2000}
KARMA={-1000 -5000}
ON=@NPCRestock
ITEM=loot_FROST_SPIDER
ITEM={ random_fire 1 random_jewel 40 }
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire spider
//
[CHARDEF c_fire_scorpion]
DEFNAME=c_fire_scorpion
NAME=fire scorpion
ID=c_SCORPION_GIANT
SOUND=snd_MONSTER_GSCORP1
ICON=i_pet_SCORP
DAM=6,25
ARMOR=20
RESOURCES=8 i_ribs_raw
CAN=MT_WALK
FOODTYPE=15 t_meat_raw
SHELTER=r_dungeon,r_caves,r_desert
AVERSIONS=r_civilization
ON=@Create
COLOR=0387
STR={180 195}
DEX={76 95}
INT={16 30}
//ALIGNMENT=EVIL
PARRYING={70.0 80.0}
MAGICRESISTANCE={40.0 45.0}
TACTICS={70.0 85.0}
WRESTLING={60.0 75.0}
POISONING={90.0 100.0}
NPC=brain_monster
FAME={1000 2000}
KARMA={-3000 -3999}
ON=@NPCRestock
ITEM={ random_jewel 1 0 1 }
ITEM={ random_fire 1 random_jewel 40 }
ITEM=i_gold,{100 200}
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Scorpion
name=The Black Liche
id=c_liche
can=mt_walk|mt_fly|mt_run|mt_equip|mt_usehands
on=@create
color=0455
hitpoints=5000
str={1500 2000}
dex={500 1000}
int={1500 1600}
fame=7000
karma=-5000
npc=brain_undead
magery={100.0 175.0}
wrestling={75.0 120.0}
evaluatingintel={150.0 200.0}
inscription={50.0 86.0}
anatomy={75.0 100.0}
tactics={120.0 150.0}
on=@npcrestock
item=loot_lich_black
category=Undead
subsection=Liches
description=Black Liche
[template loot_lich_black]
defname=loot_lich_black
category=Item Templates
subsection=Loot Templates
Description=Black Liche
CONTAINER=i_backpack
item=i_gold,{2500 5000}
item=i_black_tub,R10 // <--means 1 out of 10
item={ random_jewelry 1 0 2 }
[itemdef i_black_tub]
name=black dye tub
id=i_dye_tub
on=@create
color=1
category=Items
subsection=Black Lich
description=Black dye tub
--------------------------------
[CHARDEF c_bloodlord]
DEFNAME=c_h_bloodlord
ID=C_MAN
NAME=#NAMES_DREAD_LORD the Blood Lord
SOUND=snd_HUMAN_M_DIE_01
DAM=10,20
ARMOR=60
//DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
//ALIGNMENT=EVIL
TSPEECH=spk_human_prime
TSPEECH=jobMageEvil
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
ON=@Create
COLOR=colors_skin
STR={350 450}
DEX={100 150}
INT={71 85}
PARRYING={75.0 100.0}
SWORDSMANSHIP={80.0 100.0}
WRESTLING={67.0 100.0}
MAGICRESISTANCE={65.0 100.0}
TACTICS={80.0 100.0}
POISONING={190.0 200.0}
DETECTINGHIDDEN={90.0 100.0}
NPC=brain_monster
FAME=9999
KARMA=-9999
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
ITEM=i_BLOODROCK_RINGMAIL_GLOVES
ITEM=i_BLOODROCK_RINGMAIL_LEGGINGS
ITEM=i_BLOODROCK_RINGMAIL_SLEEVES
ITEM=i_BLOODROCK_RINGMAIL_TUNIC
ITEM=i_BLOODROCK_CLOSED_HELM
ITEM=i_BLOODROCK_METAL_SHIELD
ITEM=i_BLOODROCK_PLATEMAIL_GORGET
ITEM=i_sword_long
ITEM=i_boots_thigh
ITEM=i_CAPE
COLOR=01
ITEM=i_SASH
COLOR=01
ITEM=i_apron_half
COLOR=01
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM=i_gold,{300 350}
CATEGORY=Civilized
SUBSECTION=Dread Lords
DESCRIPTION=Bloodlord
[CHARDEF c_bloodlord_captain]
DEFNAME=c_h_bloodlord_captain
ID=C_MAN
NAME=#NAMES_DREAD_LORD the Blood Lord Captain
SOUND=snd_HUMAN_M_DIE_01
DAM=10,20
ARMOR=80
//DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
//ALIGNMENT=EVIL
TSPEECH=spk_human_prime
TSPEECH=jobMageEvil
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
ON=@Create
COLOR=colors_skin
STR={550 600}
DEX={200 250}
INT={200 250}
PARRYING={100.0}
SWORDSMANSHIP={100.0}
WRESTLING={100.0}
MAGICRESISTANCE={100.0}
TACTICS={100.0}
POISONING={200.0}
MAGERY={100.0}
NPC=brain_monster
FAME=9999
KARMA=-9999
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
ITEM=i_BLOODROCK_BASCINET
ITEM=i_BLOODROCK_PLATEMAIL_ARMS
ITEM=i_BLOODROCK_PLATEMAIL_GAUNTLETS
ITEM=i_BLOODROCK_PLATEMAIL_GORGET
ITEM=i_BLOODROCK_PLATEMAIL_leggings
ITEM=i_BLOODROCK_PLATEMAIL
ITEM=i_BLOODROCK_HEATER_SHIELD
ITEM=i_sword_viking
COLOR=color_o_bloodrock
ITEM=i_CAPE
COLOR=01
ITEM=i_SASH
COLOR=01
ITEM=i_apron_half
COLOR=01
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM={ random_jewel 1 0 1 }
ITEM=i_gold,{400 450}
ITEM=random_upper_scroll
ITEM=random_upper_scroll
CATEGORY=Civilized
SUBSECTION=Dread Lords
DESCRIPTION=Bloodlord Captain
-------------------------
[CHARDEF C_TROPICAL_ELEMENT]
NAME=Tropical Elemental
ID=000e
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM={20 65}
ARMOR=20
CAN=MT_WALK
RESOURCES=8 t_magic
SHELTER=r_caves,r_mountains
DESIRES=r_caves
ON=@Create
COLOR=colors_all
STR={200 1100}
DEX={86 115}
INT={170 192}
//ALIGNMENT=EVIL
PARRYING={40.0 65.0}
MAGICRESISTANCE={40.0 95.0}
TACTICS={70.0 100.0}
WRESTLING={160.0 200.0}
NPC=brain_monster
FAME={3000 8000}
KARMA={-3000 -7999}
ITEM=i_gold,{3000 7700}
CATEGORY=Monsters
SUBSECTION=Elementals
DESCRIPTION=Tropical Elemental
-----------------
[CHARDEF c_fire_ogre]
DEFNAME=c_fire_ogre
ID=01
NAME=fire Ogre
SOUND=snd_MONSTER_OGRE1
ICON=i_pet_OGRE
ANIM=078c7f
CAN=MT_WALK|MT_USEHANDS
DAM=5,25
ARMOR=16
RESOURCES=6 i_ribs_raw
FOODTYPE=15 t_meat_raw
DESIRES=c_ogre, t_arock
//ALIGNMENT=EVIL
SHELTER=r_forests,r_mountains
AVERSIONS=t_TRAP,r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire ogre
ON=@Create
COLOR=0492
NPC=brain_monster
STR={395 535}
DEX={46 75}
INT={46 70}
PARRYING={45.0 65.0}
MAGICRESISTANCE={45.0 60.0}
TACTICS={60.0 70.0}
WRESTLING={70.0 80.0}
FAME=4500
KARMA={-1000 -1999}
ON=@NPCRestock
ITEM=random_jewel
ITEM=random_jewel
ITEM=i_gold,{120 140}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_zombie]
DEFNAME=c_fire_zombie
ID=03
NAME=fire zombie
SOUND=snd_MONSTER_ZOMBIE1
ICON=i_pet_ZOMBIE
ANIM=078c7f
CAN=MT_WALK
DAM=5,18
ARMOR=9
RESOURCES=10 t_eerie_stuff
FOODTYPE=20 t_meat_raw
DESIRES=i_gold,t_meat_raw, t_corpse
SHELTER=r_dungeon,r_spooky
AVERSIONS=t_TRAP
BLOODCOLOR=colors_green
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Zombie
ON=@Create
COLOR=0492
NPC=brain_undead
STR={86 120}
DEX={31 60}
INT={26 40}
PARRYING={20.0 30.0}
MAGICRESISTANCE={15.0 40.0}
TACTICS={35.0 50.0}
WRESTLING={35.0 50.0}
FAME=300
KARMA={-2000 -3999}
//ALIGNMENT=EVIL
ON=@NPCRestock
ITEM=loot_ZOMBIE
ITEM=random_potion
ITEM=random_jewel
ITEM-i_gold,{58 90}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_gargoyle]
DEFNAME=c_fire_gargoyle
ID=04
//DEFNAME2=GARGOYLES
NAME=fire gargoyle
SOUND=snd_MONSTER_GARGYL1
ICON=i_pet_GARG
ANIM=03fbc7f
CAN=MT_WALK|MT_FLY|MT_USEHANDS
DAM=9,18
ARMOR=16
RESOURCES=8 i_ribs_raw
FOODTYPE=15 t_meat_raw
DESIRES=c_GARGOYLE
SHELTER=r_caves,r_dungeon
AVERSIONS=t_TRAP,r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Gargoyle
ON=@Create
NPC=brain_monster
FAME=5000
KARMA={-4000 -4999}
color=0492
STR={165 195}
DEX={76 95}
INT={81 105}
PARRYING={55.0 75.0}
MAGERY={90.0 95.0}
MAGICRESISTANCE={70.0 95.0}
TACTICS={50.0 70.0}
WRESTLING={70.0 80.0}
//ALIGNMENT=EVIL
//SPELLCIRCLES=4 8
ON=@NPCRestock
ITEM=loot_GARGOYLE
ITEM=i_gold,{67 78}
ITEM=random_potion
ITEM={ random_fire 1 random_potion 40 }
//
[CHARDEF c_fire_gazer]
DEFNAME=c_fire_gazer
iD=016
NAME=fire gazer
SOUND=snd_MONSTER_GAZER1
ICON=i_pet_GAZER
ANIM=06007f
DAM=9,32
ARMOR=18
RESOURCES=4 i_ribs_raw
CAN=MT_WALK
FOODTYPE=
SHELTER=r_caves,r_dungeon
DESIRES=c_gazer
AVERSIONS=r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Gazer
ON=@Create
COLOR=0492
NPC=brain_monster
FAME={600 5000}
KARMA={-3000 -3999}
//ALIGNMENT=EVIL
STR={296 345}
DEX={86 105}
INT={190 265}
PARRYING={55.0 65.0}
MAGERY={50.0 65.0}
MAGICRESISTANCE={50.0 65.0}
TACTICS={50.0 70.0}
WRESTLING={50.0 70.0}
//SPELLCIRCLES=3-5
ON=@NPCRestock
ITEM=loot_GAZER
ITEM=i_gold,{55 120}
ITEM=random_scroll
ITEM=ITEM={ random_fire 1 random_potion 40 }
ITEM=random_Scroll
//
[CHARDEF c_fire_shade]
//SPECTRE (Ghoul,Ghost or Spectre)
DEFNAME=c_fire_shade
ID=01a
//DEFNAME2=SPECTRE
NAME=fire shade
SOUND=snd_MONSTER_GHOST1
ICON=i_pet_GHOUL
ANIM=078c7f
DAM=10,15
ARMOR=14
CAN=MT_WALK|MT_GHOST
FOODTYPE=
SHELTER=r_spooky,r_dungeon
BLOODCOLOR=colors_green
TEVENTS=e_undead
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire shade
ON=@Create
COLOR=0492
NPC=brain_undead
FAME={600 2000}
KARMA={-1000 -1999}
//ALIGNMENT=EVIL
STR={126 160}
DEX={76 95}
INT={36 60}
PARRYING={45.0 75.0}
MAGICRESISTANCE={175.0 190.0}
TACTICS={45.0 60.0}
WRESTLING={45.0 55.0}
ON=@NPCRestock
ITEM=loot_SPECTRE
ITEM=random_Scroll
ITEM=random_jewel
ITEM=i_gold,{25 50}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_harpy]
DEFNAME=c_fire_harpy
ID=01e
NAME=fire harpy
SOUND=snd_MONSTER_HARPY1
ICON=i_pet_HARPY
ANIM=03f8c7f
DAM=9,15
ARMOR=14
CAN=MT_WALK|MT_FLY|MT_FEMALE|MT_USEHANDS
RESOURCES=9 i_ribs_raw,50 i_feather
FOODTYPE=5 t_meat_raw
DESIRES=i_gold, c_harpy
SHELTER=r_forests,r_mountains
AVERSIONS=r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire harpy
ON=@Create
COLOR=0492
NPC=brain_monster
FAME={300 1000}
KARMA={-2000 -2999}
//ALIGNMENT=EVIL
STR={196 220}
DEX={86 110}
INT={51 75}
PARRYING={75.0 90.0}
MAGICRESISTANCE={50.0 65.0}
TACTICS={70.0 100.0}
WRESTLING={60.0 90.0}
ON=@NPCRestock
ITEM=random_potion
ITEM=loot_HARPY
ITEM=i_gold,{90 140}
ITEM={ random_fire 1 random_potion 50 }
//
[CHARDEF c_fire_headless]
DEFNAME=c_fire_headless
ID=01f
//DEFNAME2=HEADLESS_ONES
NAME=fire headless
SOUND=snd_MONSTER_HEADLS1
ICON=i_pet_HEADLESS
ANIM=078c7f
DAM=7,12
ARMOR=18
RESOURCES=4 i_ribs_raw
CAN=MT_WALK|MT_USEHANDS
FOODTYPE=
SHELTER=r_mountains,r_dungeon
DESIRES=i_gold,c_headless
AVERSIONS=r_civilization
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Headless
ON=@Create
NPC=brain_monster
//ALIGNMENT=EVIL
FAME={300 1000}
KARMA={-1000 -1999}
COLOR=0492
STR={126 150}
DEX={36 55}
INT={16 30}
PARRYING={45.0 65.0}
MAGICRESISTANCE={35.0 70.0}
TACTICS={25.0 70.0}
WRESTLING={25.0 40.0}
ON=@NPCRestock
ITEM=random_potion
ITEM=i_gold,{58 100}
ITEM={ random_fire 1 random_potion 90 }
//
[CHARDEF c_fire_dragon]
DEFNAME=c_fire_dragon
ID=01011
NAME=fire Dragon
ID=c_DRAGON_RED
SOUND=snd_MONSTER_DRAGON1
ICON=i_pet_dragon
CAN=MT_WALK|MT_FLY|MT_RUN
DAM=15,38
ARMOR=30
FOODTYPE=80 t_meat_raw
DESIRES=i_gold
RESOURCES=99 i_ribs_raw,8 i_reag_dragon_blood,20 i_hide
SHELTER=r_caves,r_dungeon
AVERSIONS=r_civilization,r_water
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire dragon
ON=@Create
NPC=brain_dragon
COLOR=0492
STR={1395 1525}
DEX={86 105}
INT={385 425}
//ALIGNMENT=EVIL
//SPELL_CIRCLE=7,8
PARRYING={55.0 95.0}
MAGERY={99.0 150.0}
MAGICRESISTANCE={99.0 190.0}
TACTICS={99.0 100.0}
WRESTLING={90.0 93.0}
FAME={3000 9000}
KARMA={-4999 -5999}
ON=@NPCRestock
ITEM=loot_ICE_DRAGON
ITEM={ random_fire 1 random_potion 20 }
//
[CHARDEF c_fire_spider]
DEFNAME=c_fire_spider
NAME=fire spider
ID=c_SPIDER_GIANT
SOUND=snd_MONSTER_GISPIDR1
ICON=i_pet_SPIDER_GIANT
DAM=8,25
ARMOR=10
RESOURCES=8 i_reag_spider_silk, 5 t_eerie_stuff
CAN=MT_WALK
FOODTYPE=15 t_meat_raw
SHELTER=t_WEB,r_caves,r_dungeon
ON=@Create
COLOR=0492
STR={176 200}
DEX={76 95}
INT={36 60}
//ALIGNMENT=EVIL
PARRYING={55.0 75.0}
MAGICRESISTANCE={65.0 80.0}
TACTICS={35.0 50.0}
WRESTLING={50.0 65.0}
NPC=BRAIN_MONSTER
FAME={100 2000}
KARMA={-1000 -5000}
ON=@NPCRestock
ITEM=loot_FROST_SPIDER
ITEM={ random_fire 1 random_jewel 40 }
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire spider
//
[CHARDEF c_fire_scorpion]
DEFNAME=c_fire_scorpion
NAME=fire scorpion
ID=c_SCORPION_GIANT
SOUND=snd_MONSTER_GSCORP1
ICON=i_pet_SCORP
DAM=6,25
ARMOR=20
RESOURCES=8 i_ribs_raw
CAN=MT_WALK
FOODTYPE=15 t_meat_raw
SHELTER=r_dungeon,r_caves,r_desert
AVERSIONS=r_civilization
ON=@Create
COLOR=0387
STR={180 195}
DEX={76 95}
INT={16 30}
//ALIGNMENT=EVIL
PARRYING={70.0 80.0}
MAGICRESISTANCE={40.0 45.0}
TACTICS={70.0 85.0}
WRESTLING={60.0 75.0}
POISONING={90.0 100.0}
NPC=brain_monster
FAME={1000 2000}
KARMA={-3000 -3999}
ON=@NPCRestock
ITEM={ random_jewel 1 0 1 }
ITEM={ random_fire 1 random_jewel 40 }
ITEM=i_gold,{100 200}
CATEGORY=Monsters
SUBSECTION=fire
DESCRIPTION=fire Scorpion
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