UO-Dev Arama


Oyun içi top10 sistemi

Yazar: Spika
Tarih: 29-07-2009 13:16


Paylaş : Paylaş

Kod:
[PLEVEL 1]
top10

[Function Top10]
Dialog d_top_murder_board



[ITEMDEF i_top10]
ID=i_bulletin_board
NAME=Top 10
TYPE=t_script
WEIGHT=255

ON=@CREATE
ATTR=attr_move_never
TIMER=<EVAL <DEF.m_refresh_rate>>

ON=@DCLICK
TIMER=<EVAL <DEF.m_refresh_rate>>
SERV.ALLCLIENTS update_b_murder
DIALOG d_top_murder_board
RETURN 1

ON=@TIMER
SERV.ALLCLIENTS update_b_murder
TIMER=<EVAL <DEF.m_refresh_rate>>
RETURN 1

[PLEVEL 5]
wipe_murder_stats

[FUNCTION wipe_murder_stats]
VAR.MURDERER1.UID=
VAR.MURDERER1.NAME=
VAR.MURDERER1.KILLS=
VAR.MURDERER2.UID=
VAR.MURDERER2.NAME=
VAR.MURDERER2.KILLS=
VAR.MURDERER3.UID=
VAR.MURDERER3.NAME=
VAR.MURDERER3.KILLS=
VAR.MURDERER4.UID=
VAR.MURDERER4.NAME=
VAR.MURDERER4.KILLS=
VAR.MURDERER5.UID=
VAR.MURDERER5.NAME=
VAR.MURDERER5.KILLS=
VAR.MURDERER6.UID=
VAR.MURDERER6.NAME=
VAR.MURDERER6.KILLS=
VAR.MURDERER7.UID=
VAR.MURDERER7.NAME=
VAR.MURDERER7.KILLS=
VAR.MURDERER8.UID=
VAR.MURDERER8.NAME=
VAR.MURDERER8.KILLS=
VAR.MURDERER9.UID=
VAR.MURDERER9.NAME=
VAR.MURDERER9.KILLS=
VAR.MURDERER10.UID=
VAR.MURDERER10.NAME=
VAR.MURDERER10.KILLS=


[FUNCTION update_b_murder]
IF (<UID.<VAR0.MURDERER1.UID>.KILLS> == 0)

VAR.MURDERER1.UID=
VAR.MURDERER1.NAME=
VAR.MURDERER1.KILLS=

ELSEIF (<UID.<VAR0.MURDERER2.UID>.KILLS> == 0)

VAR.MURDERER2.UID=
VAR.MURDERER2.NAME=
VAR.MURDERER2.KILLS=

ELSEIF (<UID.<VAR0.MURDERER3.UID>.KILLS> == 0)

VAR.MURDERER3.UID=
VAR.MURDERER3.NAME=
VAR.MURDERER3.KILLS=

ELSEIF (<UID.<VAR0.MURDERER4.UID>.KILLS> == 0)

VAR.MURDERER4.UID=
VAR.MURDERER4.NAME=
VAR.MURDERER4.KILLS=

ELSEIF (<UID.<VAR0.MURDERER5.UID>.KILLS> == 0)

VAR.MURDERER5.UID=
VAR.MURDERER5.NAME=
VAR.MURDERER5.KILLS=

ELSEIF (<UID.<VAR0.MURDERER6.UID>.KILLS> == 0)

VAR.MURDERER6.UID=
VAR.MURDERER6.NAME=
VAR.MURDERER6.KILLS=

ELSEIF (<UID.<VAR0.MURDERER7.UID>.KILLS> == 0)

VAR.MURDERER7.UID=
VAR.MURDERER7.NAME=
VAR.MURDERER7.KILLS=

ELSEIF (<UID.<VAR0.MURDERER8.UID>.KILLS> == 0)

VAR.MURDERER8.UID=
VAR.MURDERER8.NAME=
VAR.MURDERER8.KILLS=

ELSEIF (<UID.<VAR0.MURDERER9.UID>.KILLS> == 0)

VAR.MURDERER9.UID=
VAR.MURDERER9.NAME=
VAR.MURDERER9.KILLS=

ELSEIF (<UID.<VAR0.MURDERER10.UID>.KILLS> == 0)

VAR.MURDERER10.UID=
VAR.MURDERER10.NAME=
VAR.MURDERER10.KILLS=

ENDIF


IF (<KILLS> >= <VAR0.MURDERER1.KILLS>)

LOCAL.MURDERER1.UID=<VAR0.MURDERER1.UID>
VAR.MURDERER1.NAME=<NAME>
VAR.MURDERER1.KILLS=<KILLS>
VAR.MURDERER1.UID=<UID>
IF (<LOCAL.MURDERER1.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER1.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER2.KILLS>)

LOCAL.MURDERER2.UID=<VAR0.MURDERER2.UID>
VAR.MURDERER2.NAME=<NAME>
VAR.MURDERER2.KILLS=<KILLS>
VAR.MURDERER2.UID=<UID>
IF (<LOCAL.MURDERER2.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER2.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER3.KILLS>)

LOCAL.MURDERER3.UID=<VAR0.MURDERER3.UID>
VAR.MURDERER3.NAME=<NAME>
VAR.MURDERER3.KILLS=<KILLS>
VAR.MURDERER3.UID=<UID>
IF (<LOCAL.MURDERER3.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER3.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER4.KILLS>)

LOCAL.MURDERER4.UID=<VAR0.MURDERER4.UID>
VAR.MURDERER4.NAME=<NAME>
VAR.MURDERER4.KILLS=<KILLS>
VAR.MURDERER4.UID=<UID>
IF (<LOCAL.MURDERER4.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER4.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER5.KILLS>)

LOCAL.MURDERER5.UID=<VAR0.MURDERER5.UID>
VAR.MURDERER5.NAME=<NAME>
VAR.MURDERER5.KILLS=<KILLS>
VAR.MURDERER5.UID=<UID>
IF (<LOCAL.MURDERER5.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER5.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER6.KILLS>)

LOCAL.MURDERER6.UID=<VAR0.MURDERER6.UID>
VAR.MURDERER6.NAME=<NAME>
VAR.MURDERER6.KILLS=<KILLS>
VAR.MURDERER6.UID=<UID>
IF (<LOCAL.MURDERER6.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER6.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER7.KILLS>)

LOCAL.MURDERER7.UID=<VAR0.MURDERER7.UID>
VAR.MURDERER7.NAME=<NAME>
VAR.MURDERER7.KILLS=<KILLS>
VAR.MURDERER7.UID=<UID>
IF (<LOCAL.MURDERER7.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER7.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER8.KILLS>)

LOCAL.MURDERER8.UID=<VAR0.MURDERER8.UID>
VAR.MURDERER8.NAME=<NAME>
VAR.MURDERER8.KILLS=<KILLS>
VAR.MURDERER8.UID=<UID>
IF (<LOCAL.MURDERER8.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER8.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER9.KILLS>)

LOCAL.MURDERER9.UID=<VAR0.MURDERER9.UID>
VAR.MURDERER9.NAME=<NAME>
VAR.MURDERER9.KILLS=<KILLS>
VAR.MURDERER9.UID=<UID>
IF (<LOCAL.MURDERER9.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER9.UID>.update_b_murder
ENDIF
RETURN 0

ELSEIF (<KILLS> >= <VAR0.MURDERER10.KILLS>)

LOCAL.MURDERER10.UID=<VAR0.MURDERER10.UID>
VAR.MURDERER10.NAME=<NAME>
VAR.MURDERER10.KILLS=<KILLS>
VAR.MURDERER10.UID=<UID>
IF (<LOCAL.MURDERER10.UID> =! <UID>)
TRY UID.<LOCAL.MURDERER10.UID>.update_b_murder
ENDIF
RETURN 0

ENDIF


[DIALOG d_top_murder_board]
0, 0
PAGE 0
resizepic 120 86 2600 348 387
gumppic 71 21 10440
gumppic 437 21 10441
gumppic 207 69 10452
text 256 84 1053 0
text 205 139 050 1
text 159 179 1153 2
text 355 179 38 12
IF (<VAR0.MURDERER2.UID> > 0)
text 155 204 1153 3
text 355 204 38 13
ENDIF
IF (<VAR0.MURDERER3.UID> > 0)
text 155 229 1153 4
text 355 229 38 14
ENDIF
IF (<VAR0.MURDERER4.UID> > 0)
text 155 254 1153 5
text 355 254 38 15
ENDIF
IF (<VAR0.MURDERER5.UID> > 0)
text 155 279 1153 6
text 355 279 38 16
ENDIF
IF (<VAR0.MURDERER6.UID> > 0)
text 155 304 1153 7
text 355 304 38 17
ENDIF
IF (<VAR0.MURDERER7.UID> > 0)
text 155 329 1153 8
text 355 329 38 18
ENDIF
IF (<VAR0.MURDERER8.UID> > 0)
text 155 354 1153 9
text 355 354 38 19
ENDIF
IF (<VAR0.MURDERER9.UID> > 0)
text 155 379 1153 10
text 355 379 38 20
ENDIF
IF (<VAR0.MURDERER10.UID> > 0)
text 151 404 1153 11
text 355 404 38 21
ENDIF

[DIALOG d_top_murder_board TEXT]
Elrose Pvp
The Shard's Top 10 Murderers
1. <VAR0.MURDERER1.NAME>
2. <VAR0.MURDERER2.NAME>
3. <VAR0.MURDERER3.NAME>
4. <VAR0.MURDERER4.NAME>
5. <VAR0.MURDERER5.NAME>
6. <VAR0.MURDERER6.NAME>
7. <VAR0.MURDERER7.NAME>
8. <VAR0.MURDERER8.NAME>
9. <VAR0.MURDERER9.NAME>
10. <VAR0.MURDERER10.NAME>
Puan :[<EVAL <VAR0.MURDERER1.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER2.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER3.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER4.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER5.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER6.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER7.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER8.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER9.KILLS>>]
Puan :[<EVAL <VAR0.MURDERER10.KILLS>>]



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