Kod:
[itemdef i_binek_stone]
name=Binek Stonesi
id=i_grave_stone
on=@Click
message @0790 <name>
return 1
on=@Create
attr 010
color 0803
on=@Dclick
dialog d_memtbycrsh
return 1
[dialog d_memtbycrsh]
140, 90
nomove
resizepic 0 0 3500 270 399
page 0
text 40 20 <eval 700> 0
text 50 48 <eval 800> 1
text 50 68 <eval 800> 2
text 50 88 <eval 800> 3
text 50 108 <eval 800> 4
text 50 128 <eval 800> 5
text 50 148 <eval 800> 6
text 50 168 <eval 800> 7
text 50 188 <eval 800> 8
text 50 208 <eval 800> 9
text 50 228 <eval 800> 10
text 50 248 <eval 800> 11
text 50 268 <eval 800> 12
text 50 288 <eval 800> 13
text 50 308 <eval 800> 14
button 25 53 2103 2104 1 0 1
button 25 73 2103 2104 1 0 2
button 25 93 2103 2104 1 0 3
button 25 113 2103 2104 1 0 4
button 25 133 2103 2104 1 0 5
button 25 153 2103 2104 1 0 6
button 25 173 2103 2104 1 0 7
button 25 193 2103 2104 1 0 8
button 25 213 2103 2104 1 0 9
button 25 233 2103 2104 1 0 10
button 25 253 2103 2104 1 0 11
button 25 273 2103 2104 1 0 12
button 25 293 2103 2104 1 0 13
button 25 313 2103 2104 1 0 14
[DIALOG d_memtbycrsh TEXT]
<serv.name> Binek Stone
Aqua Steed
Frenzied Ostard
Desert Ostard
Fire Steed
Ice Steed
Rivesta Steed
Unicorn
Nightmare
Silver Steed
Rivesta Steed
Kii Rin
Rivesta Ostard
Fresian
Forest Ostard
[DIALOG d_memtbycrsh BUTTON]
onbutton=1
if !(<src.restest 2000 i_silver>)
src.sysmessage @0bb5,,1 Hata:2000 Silver'a Sahip Degilsiniz.
else
src.consume 2000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_aqua
src.act.color 0a02
src.act.name Aqua Steed
endif
onbutton=2
if !(<src.restest 800 i_silver>)
src.sysmessage @0bb5,,1 Hata:800 Silver'a Sahip Degilsiniz.
else
src.consume 800 i_silver
src.newitem i_pet_ostard_zostrich
src.act.bounce
src.act.color 0
src.act.name Frenzied Ostard
endif
onbutton=3
if !(<src.restest 400 i_silver>)
src.sysmessage @0bb5,,1 Hata:400 Silver'a Sahip Degilsiniz.
else
src.consume 400 i_silver
src.newitem i_pet_ostard_desert
src.act.bounce
src.act.color 0
src.act.name Desert Ostard
endif
onbutton=4
if !(<src.restest 2500 i_silver>)
src.sysmessage @0bb5,,1 Hata:2500 Silver'a Sahip Degilsiniz.
else
src.consume 2500 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_fire
src.act.color 0823
src.act.name Fire Steed
endif
onbutton=5
if !(<src.restest 2500 i_silver>)
src.sysmessage @0bb5,,1 Hata:2500 Silver'a Sahip Degilsiniz.
else
src.consume 2500 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_ice
src.act.color 0480
src.act.name Ice Steed
endif
onbutton=6
if !(<src.restest 3000 i_silver>)
src.sysmessage @0bb5,,1 Hata:3000 Silver'a Sahip Degilsiniz.
else
src.consume 3000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_Rivesta
src.act.color 07a6
src.act.name Rivesta Steed
endif
onbutton=7
if !(<src.restest 5000 i_silver>)
src.sysmessage @0bb5,,1 Hata:5000 Silver'a Sahip Degilsiniz.
else
src.consume 5000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_unicorn
src.act.color 0481
src.act.name Unicorn
endif
onbutton=8
if !(<src.restest 3700 i_silver>)
src.sysmessage @0bb5,,1 Hata:3700 Silver'a Sahip Degilsiniz.
else
src.consume 3700 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_m_nightmare
src.act.color 0810
src.act.name Nightmare
endif
onbutton=9
if !(<src.restest 3500 i_silver>)
src.sysmessage @0bb5,,1 Hata:3500 Silver'a Sahip Degilsiniz.
else
src.consume 3500 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_m_silver
src.act.color 0482
src.act.name Silver Steed
endif
onbutton=10
if !(<src.restest 3200 i_silver>)
src.sysmessage @0bb5,,1 Hata:3200 Silver'a Sahip Degilsiniz.
else
src.consume 3200 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_metal_mustang
src.act.color 0810
src.act.name Metal Mustang
endif
onbutton=11
if !(<src.restest 2800 i_silver>)
src.sysmessage @0bb5,,1 Hata:2800 Silver'a Sahip Degilsiniz.
else
src.consume 2800 i_silver
src.newitem i_pet_horse_brown_lt
src.act.bounce
src.act.more1 c_m_kirin
src.act.color 02b
src.act.name Kii Rin
endif
onbutton=12
if !(<src.restest 2000 i_silver>)
src.sysmessage @0bb5,,1 Hata:2000 Silver'a Sahip Degilsiniz.
else
src.consume 2000 i_silver
src.newitem i_pet_horse_brown_lt
src.act.bounce
src.act.more1 c_m_axta
src.act.color 07b1
src.act.name Axta
endif
onbutton=13
if !(<src.restest 3000 i_silver>)
src.sysmessage @0bb5,,1 Hata:3000 Silver'a Sahip Degilsiniz.
else
src.consume 3000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_m_dragon
src.act.color 07bd
src.act.name Dragon Steed
endif
onbutton=14
if !(<src.restest 500 i_silver>)
src.sysmessage @0bb5,,1 Hata:500 Silver'a Sahip Degilsiniz.
else
src.consume 500 i_silver
src.newitem i_pet_ostard_forest
src.act.bounce
src.act.more1 c_ostard_forest
src.act.color 0
src.act.name Forest Ostard
endif
endifg
name=Binek Stonesi
id=i_grave_stone
on=@Click
message @0790 <name>
return 1
on=@Create
attr 010
color 0803
on=@Dclick
dialog d_memtbycrsh
return 1
[dialog d_memtbycrsh]
140, 90
nomove
resizepic 0 0 3500 270 399
page 0
text 40 20 <eval 700> 0
text 50 48 <eval 800> 1
text 50 68 <eval 800> 2
text 50 88 <eval 800> 3
text 50 108 <eval 800> 4
text 50 128 <eval 800> 5
text 50 148 <eval 800> 6
text 50 168 <eval 800> 7
text 50 188 <eval 800> 8
text 50 208 <eval 800> 9
text 50 228 <eval 800> 10
text 50 248 <eval 800> 11
text 50 268 <eval 800> 12
text 50 288 <eval 800> 13
text 50 308 <eval 800> 14
button 25 53 2103 2104 1 0 1
button 25 73 2103 2104 1 0 2
button 25 93 2103 2104 1 0 3
button 25 113 2103 2104 1 0 4
button 25 133 2103 2104 1 0 5
button 25 153 2103 2104 1 0 6
button 25 173 2103 2104 1 0 7
button 25 193 2103 2104 1 0 8
button 25 213 2103 2104 1 0 9
button 25 233 2103 2104 1 0 10
button 25 253 2103 2104 1 0 11
button 25 273 2103 2104 1 0 12
button 25 293 2103 2104 1 0 13
button 25 313 2103 2104 1 0 14
[DIALOG d_memtbycrsh TEXT]
<serv.name> Binek Stone
Aqua Steed
Frenzied Ostard
Desert Ostard
Fire Steed
Ice Steed
Rivesta Steed
Unicorn
Nightmare
Silver Steed
Rivesta Steed
Kii Rin
Rivesta Ostard
Fresian
Forest Ostard
[DIALOG d_memtbycrsh BUTTON]
onbutton=1
if !(<src.restest 2000 i_silver>)
src.sysmessage @0bb5,,1 Hata:2000 Silver'a Sahip Degilsiniz.
else
src.consume 2000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_aqua
src.act.color 0a02
src.act.name Aqua Steed
endif
onbutton=2
if !(<src.restest 800 i_silver>)
src.sysmessage @0bb5,,1 Hata:800 Silver'a Sahip Degilsiniz.
else
src.consume 800 i_silver
src.newitem i_pet_ostard_zostrich
src.act.bounce
src.act.color 0
src.act.name Frenzied Ostard
endif
onbutton=3
if !(<src.restest 400 i_silver>)
src.sysmessage @0bb5,,1 Hata:400 Silver'a Sahip Degilsiniz.
else
src.consume 400 i_silver
src.newitem i_pet_ostard_desert
src.act.bounce
src.act.color 0
src.act.name Desert Ostard
endif
onbutton=4
if !(<src.restest 2500 i_silver>)
src.sysmessage @0bb5,,1 Hata:2500 Silver'a Sahip Degilsiniz.
else
src.consume 2500 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_fire
src.act.color 0823
src.act.name Fire Steed
endif
onbutton=5
if !(<src.restest 2500 i_silver>)
src.sysmessage @0bb5,,1 Hata:2500 Silver'a Sahip Degilsiniz.
else
src.consume 2500 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_ice
src.act.color 0480
src.act.name Ice Steed
endif
onbutton=6
if !(<src.restest 3000 i_silver>)
src.sysmessage @0bb5,,1 Hata:3000 Silver'a Sahip Degilsiniz.
else
src.consume 3000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_steed_Rivesta
src.act.color 07a6
src.act.name Rivesta Steed
endif
onbutton=7
if !(<src.restest 5000 i_silver>)
src.sysmessage @0bb5,,1 Hata:5000 Silver'a Sahip Degilsiniz.
else
src.consume 5000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_unicorn
src.act.color 0481
src.act.name Unicorn
endif
onbutton=8
if !(<src.restest 3700 i_silver>)
src.sysmessage @0bb5,,1 Hata:3700 Silver'a Sahip Degilsiniz.
else
src.consume 3700 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_m_nightmare
src.act.color 0810
src.act.name Nightmare
endif
onbutton=9
if !(<src.restest 3500 i_silver>)
src.sysmessage @0bb5,,1 Hata:3500 Silver'a Sahip Degilsiniz.
else
src.consume 3500 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_m_silver
src.act.color 0482
src.act.name Silver Steed
endif
onbutton=10
if !(<src.restest 3200 i_silver>)
src.sysmessage @0bb5,,1 Hata:3200 Silver'a Sahip Degilsiniz.
else
src.consume 3200 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_metal_mustang
src.act.color 0810
src.act.name Metal Mustang
endif
onbutton=11
if !(<src.restest 2800 i_silver>)
src.sysmessage @0bb5,,1 Hata:2800 Silver'a Sahip Degilsiniz.
else
src.consume 2800 i_silver
src.newitem i_pet_horse_brown_lt
src.act.bounce
src.act.more1 c_m_kirin
src.act.color 02b
src.act.name Kii Rin
endif
onbutton=12
if !(<src.restest 2000 i_silver>)
src.sysmessage @0bb5,,1 Hata:2000 Silver'a Sahip Degilsiniz.
else
src.consume 2000 i_silver
src.newitem i_pet_horse_brown_lt
src.act.bounce
src.act.more1 c_m_axta
src.act.color 07b1
src.act.name Axta
endif
onbutton=13
if !(<src.restest 3000 i_silver>)
src.sysmessage @0bb5,,1 Hata:3000 Silver'a Sahip Degilsiniz.
else
src.consume 3000 i_silver
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.act.more1 c_m_dragon
src.act.color 07bd
src.act.name Dragon Steed
endif
onbutton=14
if !(<src.restest 500 i_silver>)
src.sysmessage @0bb5,,1 Hata:500 Silver'a Sahip Degilsiniz.
else
src.consume 500 i_silver
src.newitem i_pet_ostard_forest
src.act.bounce
src.act.more1 c_ostard_forest
src.act.color 0
src.act.name Forest Ostard
endif
endifg
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