Kod:
[itemdef i_cleaver]
id=i_cleaver_meat
name a critical weapon
weight 20
speed 100
type t_weapon_sword
//range 1,2
ON=@damage
DORAND 16
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 35)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
sound
return 1
endif
if (rand(4) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 30)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
return 1
endif
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.poison 800
src.effect 3,037c4,6,50,1
return 1
endif
ENDDO
ON=@Equip
if (<src.swordsmanship> < 100.0)
src.sysmessage @38,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
if (<src.tactics> < 100.0)
src.sysmessage @68,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
effect=3,0376a,2,10,5
sound=snd_spell_cure
ON=@DClick
equip
return 1
ON=@create
attr 0
timer 5
hitpoints 100
color 0813
morey 120.0
[itemdef i_dggr]
id=i_dagger
name a critical weapon
weight 20
speed 100
type t_weapon_fence
//range 1,2
ON=@create
attr 0
hitpoints=100
color 0813
morey 100.0
ON=@damage
DORAND 16
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 35)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
return 1
endif
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 30)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
return 1
endif
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.poison 800
src.effect 3,037c4,6,50,1
return 1
endif
ENDDO
ON=@DClick
equip
return 1
ON=@Equip
if (<src.fencing> < 100.0)
src.sysmessage @38,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
if (<src.tactics> < 100.0)
src.sysmessage @68,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
effect=3,0376a,2,10,5
sound=snd_spell_cure
id=i_cleaver_meat
name a critical weapon
weight 20
speed 100
type t_weapon_sword
//range 1,2
ON=@damage
DORAND 16
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 35)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
sound
return 1
endif
if (rand(4) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 30)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
return 1
endif
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.poison 800
src.effect 3,037c4,6,50,1
return 1
endif
ENDDO
ON=@Equip
if (<src.swordsmanship> < 100.0)
src.sysmessage @38,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
if (<src.tactics> < 100.0)
src.sysmessage @68,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
effect=3,0376a,2,10,5
sound=snd_spell_cure
ON=@DClick
equip
return 1
ON=@create
attr 0
timer 5
hitpoints 100
color 0813
morey 120.0
[itemdef i_dggr]
id=i_dagger
name a critical weapon
weight 20
speed 100
type t_weapon_fence
//range 1,2
ON=@create
attr 0
hitpoints=100
color 0813
morey 100.0
ON=@damage
DORAND 16
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 35)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
return 1
endif
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.olumsuz * critical palate *
src.hits <eval (<src.hits> - 30)>
src.effect 15,20
src.sound snd_SPELL_POISON
src.findid.i_rune_reactive_armor.remove
return 1
endif
if (rand(2) <= <eval (<src.anatomy> / 40)>)
src.poison 800
src.effect 3,037c4,6,50,1
return 1
endif
ENDDO
ON=@DClick
equip
return 1
ON=@Equip
if (<src.fencing> < 100.0)
src.sysmessage @38,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
if (<src.tactics> < 100.0)
src.sysmessage @68,1,1 Bu silahi kullanacak beceriye sahip degilsiniz.
unequip
endif
effect=3,0376a,2,10,5
sound=snd_spell_cure
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Benzer Sayfalar
| Sayfalar | Yorumlar | Gönderen | Tarih |
| Cleaver | 0 | TheRaskol | 04-08-2009 |
| Dagger | 0 | TheRaskol | 04-08-2009 |
| Dagger Isle (Ice Adası) | 0 | TheRaskol | 31-07-2009 |







