Kod:
[ITEMDEF i_stone_item]
ID=0edc
NAME=Item Stone
TYPE=T_NORMAL
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Item Stone
ON=@Create
COLOR=00154
ON=@Dclick
DIALOG d_m_item
Return 1
[DIALOG d_m_item]
0,0
resizepic 30 20 3600 300 420
page 1
button 50 60 210 211 1 0 1
text 80 60 100 0
button 50 100 210 211 1 0 2
button 50 140 210 211 1 0 3
button 50 180 210 211 1 0 4
button 50 220 210 211 1 0 5
button 50 260 210 211 1 0 6
button 50 300 210 211 1 0 7
button 50 340 210 211 1 0 8
button 270 400 4005 4006 0 2
text 80 100 100 1
text 80 140 100 2
text 80 180 100 3
text 80 220 100 4
text 80 260 100 5
text 80 300 100 6
text 80 340 100 7
text 150 400 100 8
page 2
button 50 60 210 211 1 0 9
button 50 100 210 211 1 0 10
button 50 140 210 211 1 0 11
button 50 180 210 211 1 0 12
button 50 220 210 211 1 0 13
button 50 260 210 211 1 0 14
button 50 300 210 211 1 0 15
button 50 340 210 211 1 0 16
button 50 400 4014 4015 0 1
text 80 60 100 9
text 80 100 100 10
text 80 140 100 11
text 80 180 100 12
text 80 220 100 13
text 80 260 100 14
text 80 300 100 15
text 80 340 100 16
text 150 400 100 17
[DIALOG d_m_item TEXT]
Spell Book(Full) (50k)
Mage Robe (4.5k)
Unicorn (250k)
Bless Deed (60k)
Nightmare (50k)
Full Armor(+9) (40k)
Sword Of Fire (10k)
Bandaj(100) (500gp)
by Gm Bob
Order Shield (2k)
Chaos Shield (2k)
Vampir Sword (65k)
Reg Kristali(60) (3k)
Reg Kristali(90) (4.5k)
Rune Book (5k)
Random Phoenix Armor (10k)
Random Ranger Armor (5k)
Gm Cellat
[DIALOG d_m_item BUTTON]
ONBUTTON=0
ONBUTTON=1
IF (<SRC.RESTEST 50000 i_gold>)
SRC.CONSUME 50000 i_gold
SRC.NEWITEM=i_spellbook
SRC.ACT.MORE=0ffffffff
SRC.ACT.MORE2=0ffffffff
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=2
IF (<SRC.RESTEST 4500 i_gold>)
SRC.CONSUME 4500 i_gold
SRC.NEWITEM=i_mage_robe
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=3
IF (<SRC.RESTEST 250000 i_gold>)
SRC.CONSUME 250000 i_gold
SRC.NEWITEM=i_pet_horse_brown_dk
SRC.ACT.MORE=c_m_unicorn
SRC.ACT.MORE2=018e1
SRC.ACT.COLOR=0481
SRC.ACT.NAME=Unicorn
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=4
IF (<SRC.RESTEST 60000 i_gold>)
SRC.CONSUME 60000 i_gold
SRC.NEWITEM=i_bless_deed
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=5
IF (<SRC.RESTEST 50000 i_gold>)
SRC.CONSUME 50000 i_gold
SRC.NEWITEM=i_pet_horse_brown_dk
SRC.ACT.MORE=c_m_nightmare
SRC.ACT.MORE2=01843
SRC.ACT.COLOR=0901
SRC.ACT.NAME=Nightmare
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=6
IF (<SRC.RESTEST 30000 i_gold>)
SRC.CONSUME 30000 i_gold
SRC.NEWITEM=i_platemail_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_leggings_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_arms_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_helm_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_gauntlets_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_gorget_hardening
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=7
IF (<SRC.RESTEST 10000 i_gold>)
SRC.CONSUME 10000 i_gold
SRC.NEWITEM=i_fire_sword
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=8
IF (<SRC.RESTEST 500 i_gold>)
SRC.CONSUME 500 i_gold
SRC.NEWITEM=i_bandage,100
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=9
IF (<SRC.RESTEST 2000 i_gold>)
SRC.CONSUME 2000 i_gold
SRC.NEWITEM=i_shield_order
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=10
IF (<SRC.RESTEST 2000 i_gold>)
SRC.CONSUME 2000 i_gold
SRC.NEWITEM=i_shield_chaos
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=11
IF (<SRC.RESTEST 65000 i_gold>)
SRC.CONSUME 65000 i_gold
SRC.NEWITEM=sword
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=12
IF (<SRC.RESTEST 3000 i_gold>)
SRC.CONSUME 3000 i_gold
SRC.NEWITEM=i_regs_60
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=13
IF (<SRC.RESTEST 4500 i_gold>)
SRC.CONSUME 4500 i_gold
SRC.NEWITEM=i_regs_90
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=14
IF (<SRC.RESTEST 5000 i_gold>)
SRC.consume 5000 i_gold
SRC.NEWITEM=i_x_runebook
SRC.ACT.BOUNCE
Return 1
ELSE
ONBUTTON=15
IF (<SRC.RESTEST 10000 i_gold>)
SRC.CONSUME 10000 i_gold
SRC.NEWITEM={ i_phoenix_sleeves 1 i_phoenix_gorget 1 i_phoenix_helm 1 i_phoenix_gloves 1 i_phoenix_tunic 1 i_phoenix_leggings 1 }
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=16
IF (<SRC.RESTEST 5000 i_gold>)
SRC.CONSUME 5000 i_gold
SRC.NEWITEM={ i_ranger_sleeves 1 i_ranger_gloves 1 i_ranger_gorget 1 i_ranger_tunic 1 i_ranger_leggings 1 }
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
////////////////////////////
//Menudeki Itemler
////////////////////////////
[ITEMDEF i_fire_sword]
DEFNAME=i_fire_sword
ID=i_sword_viking
NAME=Sword of Fire
RESOURCES=i_sword_viking,5 i_enchant_weapon
ON=@Create
MOREY=100.0
ATTR=attr_magic
COLOR=04c2
HITPOINTS={125 126}
ON=@DAMAGE
SRC.EFFECT=3,03715,6,15,1
RETURN 1
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Sword of Fire
[ITEMDEF i_bless_deed]
DEFNAME=i_bless_deed
ID=i_deed
TYPE=0
NAME=Bless Deed
WEIGHT=0
VALUE=0
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Bless Deed
ON=@CREATE
COLOR=056
ATTR=04
ON=@DCLICK
SRC.SYSMESSAGE Blesslemek istediginiz itemi seciniz.
TARGET
ON=@TARGON_ITEM
IF <SRC.TARG.ATTR>&04
SRC.SYSMESSAGE Bu daha once blesslenmis!
RETURN 1
ELSE
IF <SRC.TARG.TYPE>==1
SRC.SYSMESSAGE Bu tarz itemler blesslenemez.
RETURN 1
ELSE
SRC.TARG.ATTR=<SRC.TARG.ATTR>+04
SRC.TARG.NAME=Blessed <SRC.TARG.NAME>
SOUND 501
REMOVE
RETURN 0
ENDIF
RETURN 1
//bu baska bir yerden alıntıdır.
[CHARDEF C_M_UNICORN]
DEFNAME=c_m_unicorn
NAME=Unicorn
ID=c_horse_brown_dk
SOUND=snd_ANIMALS_HORSE1
ICON=i_pet_horse_brown_dk
DAM=9,29
ARMOR=100
RESOURCES=25 i_ribs_raw,10 i_hide
//ALIGNMENT=EVIL
CAN=MT_WALK
FOODTYPE=5 t_meat_raw
SHELTER=r_caves,r_dungeon
DESIRES=i_gold
AVERSIONS=r_civilization,r_water
ON=@Create
COLOR=0481
STR={400 600}
DEX={170 220}
INT={385 425}
PARRYING={95.0 100.0}
MAGICRESISTANCE={99.0 100.0}
TACTICS={98.0 100.0}
WRESTLING={98.0 100.0}
TAMING=100.0
NPC=brain_monster
FAME={100 2000}
KARMA={-5000 -6000}
CATEGORY=Monsters
SUBSECTION=Miscellaneous
DESCRIPTION=Unicorn
//bu baska bir yerden alıntıdır.
[ITEMDEF i_regs_90]
ID=01f19
NAME=Reg Kristali(90)
RESOURCES=4 i_rock_plain
DEFNAME=i_regs_90
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Reg Kristali(90)
ON=@CREATE
ATTR=attr_newbie
ON=@DCLICK
IF <SRC.STR> >2
SRC.EMOTE use the greater reg crystal
SRC.NEWITEM=i_reag_black_pearl,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_blood_moss,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_garlic,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_ginseng,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_mandrake_root,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_nightshade,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_sulfur_ash,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_spider_silk,90
SRC.ACT.BOUNCE
REMOVE
RETURN 1
ENDIF
//bu baska bir yerden alıntıdır.
[ITEMDEF i_regs_60]
ID=01f19
NAME=Reg Kristali(60)
RESOURCES=3 i_rock_plain
DEFNAME=i_regs_60
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Reg Kristali(60)
ON=@CREATE
ATTR=attr_newbie
ON=@DCLICK
IF <SRC.STR> >2
SRC.EMOTE use the reg crystal
SRC.NEWITEM=i_reag_black_pearl,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_blood_moss,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_garlic,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_ginseng,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_mandrake_root,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_nightshade,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_sulfur_ash,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_spider_silk,60
SRC.ACT.BOUNCE
REMOVE
RETURN 1
ENDIF
[ITEMDEF sword]
DEFNAME=I_Vampire_Sword
NAME=Vampire Sword
ID=I_SWORD_viking
RESOURCES=25 i_silver_iron
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=25,50
//SPEED=55
SKILL=Swordsmanship
REQSTR=55
TWOHANDS=N
//MATERIAL=20
WEIGHT=20
CATEGORY=MADDAWG
SUBSECTION=Swords
DESCRIPTION=Vampire Sword
SKILLMAKE=BLACKSMITHING 90.0
DUPELIST=0f61
ON=@Create
HITPOINTS={200 210}
COLOR=027e
ON=@EQUIP
SRC.SWORDSMANSHIP= (<SRC.SWORDSMANSHIP>+15.0)
SRC.TACTICS= (<SRC.TACTICS>+15.0)
SRC.SPELLEFFECT 06 1000
SRC.SAY
RETURN 0
ON=@UNEQUIP
SRC.SWORDSMANSHIP= (<SRC.SWORDSMANSHIP>-(15.0))
SRC.TACTICS= (<SRC.TACTICS>-(15.0))
SRC.SAY Fine, throw me in the damn bank, You PUSSY.
RETURN 0
ON=@DAMAGE
IF <CONT.HITS>><CONT.STR>
CONT.SAY You are at full energy.
RETURN 0
ELSE
CONT.EMOTE Absorb life from <SRC.NAME>
SRC.SOUND=SND_SPELL_MANA_DRAIN
SRC.EFFECT=3,0375A,6,15,1
CONT.HITS= (<CONT.HITS>+5)
RETURN 1
ENDIF
// Bu başka bi yerden alıntıdır.
[ITEMDEF i_mage_robe]
DEFNAME=i_mage_robe
NAME=Mage Robe
ID=i_deathshroud
ARMOR=25
TYPE=t_clothing
SKILLMAKE=TAILORING 90.0, t_sewing_kit
RESOURCES=14 i_cloth
ON=@Create
HITPOINTS={10 20}
color=colors_all
ON=@Equip
return 1
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Mage Robe
[ITEMDEF i_ranger_sleeves]
DEFNAME=i_ranger_sleeves
ID=i_studded_sleeves
NAME=Ranger Sleeves
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Sleeves
[ITEMDEF i_ranger_gloves]
DEFNAME=i_ranger_gloves
ID=i_studded_gloves
NAME=Ranger Gloves
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Gloves
[ITEMDEF i_ranger_gorget]
DEFNAME=i_ranger_gorget
ID=i_studded_gorget
NAME=Ranger Gorget
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Gorget
[ITEMDEF i_ranger_leggings]
DEFNAME=i_ranger_leggings
ID=i_studded_leggings
NAME=Ranger Leggings
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Leggings
[ITEMDEF i_ranger_tunic]
DEFNAME=i_ranger_tunic
ID=i_studded_tunic
NAME=Ranger Tunic
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Tunic
[ITEMDEF i_phoenix_leggings]
DEFNAME=i_phoenix_leggings
ID=i_ringmail_leggings
NAME=Phoenix Leggings
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Leggings
[ITEMDEF i_phoenix_gloves]
DEFNAME=i_phoenix_gloves
ID=i_ringmail_gloves
NAME=Phoenix Gloves
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Gloves
[ITEMDEF i_phoenix_sleeves]
DEFNAME=i_phoenix_sleeves
ID=i_ringmail_sleeves
NAME=Phoenix Sleeves
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Sleeves
[ITEMDEF i_phoenix_tunic]
DEFNAME=i_phoenix_tunic
ID=i_ringmail_tunic
NAME= Phoenix Tunic
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Tunic
[ITEMDEF i_phoenix_gorget]
DEFNAME=i_phoenix_gorget
ID=i_platemail_gorget
NAME=Phoenix Gorget
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Gorget
[ITEMDEF i_phoenix_helm]
DEFNAME=i_phoenix_helm
ID=i_platemail_helm
NAME=Phoenix Helm
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Helm
[EOF]
ID=0edc
NAME=Item Stone
TYPE=T_NORMAL
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Item Stone
ON=@Create
COLOR=00154
ON=@Dclick
DIALOG d_m_item
Return 1
[DIALOG d_m_item]
0,0
resizepic 30 20 3600 300 420
page 1
button 50 60 210 211 1 0 1
text 80 60 100 0
button 50 100 210 211 1 0 2
button 50 140 210 211 1 0 3
button 50 180 210 211 1 0 4
button 50 220 210 211 1 0 5
button 50 260 210 211 1 0 6
button 50 300 210 211 1 0 7
button 50 340 210 211 1 0 8
button 270 400 4005 4006 0 2
text 80 100 100 1
text 80 140 100 2
text 80 180 100 3
text 80 220 100 4
text 80 260 100 5
text 80 300 100 6
text 80 340 100 7
text 150 400 100 8
page 2
button 50 60 210 211 1 0 9
button 50 100 210 211 1 0 10
button 50 140 210 211 1 0 11
button 50 180 210 211 1 0 12
button 50 220 210 211 1 0 13
button 50 260 210 211 1 0 14
button 50 300 210 211 1 0 15
button 50 340 210 211 1 0 16
button 50 400 4014 4015 0 1
text 80 60 100 9
text 80 100 100 10
text 80 140 100 11
text 80 180 100 12
text 80 220 100 13
text 80 260 100 14
text 80 300 100 15
text 80 340 100 16
text 150 400 100 17
[DIALOG d_m_item TEXT]
Spell Book(Full) (50k)
Mage Robe (4.5k)
Unicorn (250k)
Bless Deed (60k)
Nightmare (50k)
Full Armor(+9) (40k)
Sword Of Fire (10k)
Bandaj(100) (500gp)
by Gm Bob
Order Shield (2k)
Chaos Shield (2k)
Vampir Sword (65k)
Reg Kristali(60) (3k)
Reg Kristali(90) (4.5k)
Rune Book (5k)
Random Phoenix Armor (10k)
Random Ranger Armor (5k)
Gm Cellat
[DIALOG d_m_item BUTTON]
ONBUTTON=0
ONBUTTON=1
IF (<SRC.RESTEST 50000 i_gold>)
SRC.CONSUME 50000 i_gold
SRC.NEWITEM=i_spellbook
SRC.ACT.MORE=0ffffffff
SRC.ACT.MORE2=0ffffffff
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=2
IF (<SRC.RESTEST 4500 i_gold>)
SRC.CONSUME 4500 i_gold
SRC.NEWITEM=i_mage_robe
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=3
IF (<SRC.RESTEST 250000 i_gold>)
SRC.CONSUME 250000 i_gold
SRC.NEWITEM=i_pet_horse_brown_dk
SRC.ACT.MORE=c_m_unicorn
SRC.ACT.MORE2=018e1
SRC.ACT.COLOR=0481
SRC.ACT.NAME=Unicorn
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=4
IF (<SRC.RESTEST 60000 i_gold>)
SRC.CONSUME 60000 i_gold
SRC.NEWITEM=i_bless_deed
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=5
IF (<SRC.RESTEST 50000 i_gold>)
SRC.CONSUME 50000 i_gold
SRC.NEWITEM=i_pet_horse_brown_dk
SRC.ACT.MORE=c_m_nightmare
SRC.ACT.MORE2=01843
SRC.ACT.COLOR=0901
SRC.ACT.NAME=Nightmare
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=6
IF (<SRC.RESTEST 30000 i_gold>)
SRC.CONSUME 30000 i_gold
SRC.NEWITEM=i_platemail_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_leggings_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_arms_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_helm_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_gauntlets_hardening
SRC.ACT.BOUNCE
SRC.NEWITEM=i_platemail_gorget_hardening
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=7
IF (<SRC.RESTEST 10000 i_gold>)
SRC.CONSUME 10000 i_gold
SRC.NEWITEM=i_fire_sword
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=8
IF (<SRC.RESTEST 500 i_gold>)
SRC.CONSUME 500 i_gold
SRC.NEWITEM=i_bandage,100
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=9
IF (<SRC.RESTEST 2000 i_gold>)
SRC.CONSUME 2000 i_gold
SRC.NEWITEM=i_shield_order
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=10
IF (<SRC.RESTEST 2000 i_gold>)
SRC.CONSUME 2000 i_gold
SRC.NEWITEM=i_shield_chaos
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=11
IF (<SRC.RESTEST 65000 i_gold>)
SRC.CONSUME 65000 i_gold
SRC.NEWITEM=sword
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=12
IF (<SRC.RESTEST 3000 i_gold>)
SRC.CONSUME 3000 i_gold
SRC.NEWITEM=i_regs_60
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=13
IF (<SRC.RESTEST 4500 i_gold>)
SRC.CONSUME 4500 i_gold
SRC.NEWITEM=i_regs_90
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=14
IF (<SRC.RESTEST 5000 i_gold>)
SRC.consume 5000 i_gold
SRC.NEWITEM=i_x_runebook
SRC.ACT.BOUNCE
Return 1
ELSE
ONBUTTON=15
IF (<SRC.RESTEST 10000 i_gold>)
SRC.CONSUME 10000 i_gold
SRC.NEWITEM={ i_phoenix_sleeves 1 i_phoenix_gorget 1 i_phoenix_helm 1 i_phoenix_gloves 1 i_phoenix_tunic 1 i_phoenix_leggings 1 }
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
ONBUTTON=16
IF (<SRC.RESTEST 5000 i_gold>)
SRC.CONSUME 5000 i_gold
SRC.NEWITEM={ i_ranger_sleeves 1 i_ranger_gloves 1 i_ranger_gorget 1 i_ranger_tunic 1 i_ranger_leggings 1 }
SRC.ACT.BOUNCE
Return 1
ELSE
SRC.SYSMESSAGE Bunu Alacak Kadar Paraniz Yok Veya Paraniz Cantanizda Degil.
ENDIF
////////////////////////////
//Menudeki Itemler
////////////////////////////
[ITEMDEF i_fire_sword]
DEFNAME=i_fire_sword
ID=i_sword_viking
NAME=Sword of Fire
RESOURCES=i_sword_viking,5 i_enchant_weapon
ON=@Create
MOREY=100.0
ATTR=attr_magic
COLOR=04c2
HITPOINTS={125 126}
ON=@DAMAGE
SRC.EFFECT=3,03715,6,15,1
RETURN 1
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Sword of Fire
[ITEMDEF i_bless_deed]
DEFNAME=i_bless_deed
ID=i_deed
TYPE=0
NAME=Bless Deed
WEIGHT=0
VALUE=0
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Bless Deed
ON=@CREATE
COLOR=056
ATTR=04
ON=@DCLICK
SRC.SYSMESSAGE Blesslemek istediginiz itemi seciniz.
TARGET
ON=@TARGON_ITEM
IF <SRC.TARG.ATTR>&04
SRC.SYSMESSAGE Bu daha once blesslenmis!
RETURN 1
ELSE
IF <SRC.TARG.TYPE>==1
SRC.SYSMESSAGE Bu tarz itemler blesslenemez.
RETURN 1
ELSE
SRC.TARG.ATTR=<SRC.TARG.ATTR>+04
SRC.TARG.NAME=Blessed <SRC.TARG.NAME>
SOUND 501
REMOVE
RETURN 0
ENDIF
RETURN 1
//bu baska bir yerden alıntıdır.
[CHARDEF C_M_UNICORN]
DEFNAME=c_m_unicorn
NAME=Unicorn
ID=c_horse_brown_dk
SOUND=snd_ANIMALS_HORSE1
ICON=i_pet_horse_brown_dk
DAM=9,29
ARMOR=100
RESOURCES=25 i_ribs_raw,10 i_hide
//ALIGNMENT=EVIL
CAN=MT_WALK
FOODTYPE=5 t_meat_raw
SHELTER=r_caves,r_dungeon
DESIRES=i_gold
AVERSIONS=r_civilization,r_water
ON=@Create
COLOR=0481
STR={400 600}
DEX={170 220}
INT={385 425}
PARRYING={95.0 100.0}
MAGICRESISTANCE={99.0 100.0}
TACTICS={98.0 100.0}
WRESTLING={98.0 100.0}
TAMING=100.0
NPC=brain_monster
FAME={100 2000}
KARMA={-5000 -6000}
CATEGORY=Monsters
SUBSECTION=Miscellaneous
DESCRIPTION=Unicorn
//bu baska bir yerden alıntıdır.
[ITEMDEF i_regs_90]
ID=01f19
NAME=Reg Kristali(90)
RESOURCES=4 i_rock_plain
DEFNAME=i_regs_90
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Reg Kristali(90)
ON=@CREATE
ATTR=attr_newbie
ON=@DCLICK
IF <SRC.STR> >2
SRC.EMOTE use the greater reg crystal
SRC.NEWITEM=i_reag_black_pearl,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_blood_moss,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_garlic,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_ginseng,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_mandrake_root,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_nightshade,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_sulfur_ash,90
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_spider_silk,90
SRC.ACT.BOUNCE
REMOVE
RETURN 1
ENDIF
//bu baska bir yerden alıntıdır.
[ITEMDEF i_regs_60]
ID=01f19
NAME=Reg Kristali(60)
RESOURCES=3 i_rock_plain
DEFNAME=i_regs_60
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Reg Kristali(60)
ON=@CREATE
ATTR=attr_newbie
ON=@DCLICK
IF <SRC.STR> >2
SRC.EMOTE use the reg crystal
SRC.NEWITEM=i_reag_black_pearl,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_blood_moss,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_garlic,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_ginseng,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_mandrake_root,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_nightshade,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_sulfur_ash,60
SRC.ACT.BOUNCE
SRC.NEWITEM=i_reag_spider_silk,60
SRC.ACT.BOUNCE
REMOVE
RETURN 1
ENDIF
[ITEMDEF sword]
DEFNAME=I_Vampire_Sword
NAME=Vampire Sword
ID=I_SWORD_viking
RESOURCES=25 i_silver_iron
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=25,50
//SPEED=55
SKILL=Swordsmanship
REQSTR=55
TWOHANDS=N
//MATERIAL=20
WEIGHT=20
CATEGORY=MADDAWG
SUBSECTION=Swords
DESCRIPTION=Vampire Sword
SKILLMAKE=BLACKSMITHING 90.0
DUPELIST=0f61
ON=@Create
HITPOINTS={200 210}
COLOR=027e
ON=@EQUIP
SRC.SWORDSMANSHIP= (<SRC.SWORDSMANSHIP>+15.0)
SRC.TACTICS= (<SRC.TACTICS>+15.0)
SRC.SPELLEFFECT 06 1000
SRC.SAY
RETURN 0
ON=@UNEQUIP
SRC.SWORDSMANSHIP= (<SRC.SWORDSMANSHIP>-(15.0))
SRC.TACTICS= (<SRC.TACTICS>-(15.0))
SRC.SAY Fine, throw me in the damn bank, You PUSSY.
RETURN 0
ON=@DAMAGE
IF <CONT.HITS>><CONT.STR>
CONT.SAY You are at full energy.
RETURN 0
ELSE
CONT.EMOTE Absorb life from <SRC.NAME>
SRC.SOUND=SND_SPELL_MANA_DRAIN
SRC.EFFECT=3,0375A,6,15,1
CONT.HITS= (<CONT.HITS>+5)
RETURN 1
ENDIF
// Bu başka bi yerden alıntıdır.
[ITEMDEF i_mage_robe]
DEFNAME=i_mage_robe
NAME=Mage Robe
ID=i_deathshroud
ARMOR=25
TYPE=t_clothing
SKILLMAKE=TAILORING 90.0, t_sewing_kit
RESOURCES=14 i_cloth
ON=@Create
HITPOINTS={10 20}
color=colors_all
ON=@Equip
return 1
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Mage Robe
[ITEMDEF i_ranger_sleeves]
DEFNAME=i_ranger_sleeves
ID=i_studded_sleeves
NAME=Ranger Sleeves
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Sleeves
[ITEMDEF i_ranger_gloves]
DEFNAME=i_ranger_gloves
ID=i_studded_gloves
NAME=Ranger Gloves
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Gloves
[ITEMDEF i_ranger_gorget]
DEFNAME=i_ranger_gorget
ID=i_studded_gorget
NAME=Ranger Gorget
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Gorget
[ITEMDEF i_ranger_leggings]
DEFNAME=i_ranger_leggings
ID=i_studded_leggings
NAME=Ranger Leggings
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Leggings
[ITEMDEF i_ranger_tunic]
DEFNAME=i_ranger_tunic
ID=i_studded_tunic
NAME=Ranger Tunic
ARMOR=45
ON=@CREATE
COLOR=016f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Ranger Tunic
[ITEMDEF i_phoenix_leggings]
DEFNAME=i_phoenix_leggings
ID=i_ringmail_leggings
NAME=Phoenix Leggings
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Leggings
[ITEMDEF i_phoenix_gloves]
DEFNAME=i_phoenix_gloves
ID=i_ringmail_gloves
NAME=Phoenix Gloves
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Gloves
[ITEMDEF i_phoenix_sleeves]
DEFNAME=i_phoenix_sleeves
ID=i_ringmail_sleeves
NAME=Phoenix Sleeves
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Sleeves
[ITEMDEF i_phoenix_tunic]
DEFNAME=i_phoenix_tunic
ID=i_ringmail_tunic
NAME= Phoenix Tunic
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Tunic
[ITEMDEF i_phoenix_gorget]
DEFNAME=i_phoenix_gorget
ID=i_platemail_gorget
NAME=Phoenix Gorget
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Gorget
[ITEMDEF i_phoenix_helm]
DEFNAME=i_phoenix_helm
ID=i_platemail_helm
NAME=Phoenix Helm
ARMOR=65
ON=@CREATE
COLOR=08f
HITPOINTS={300 500}
CATEGORY=Hamido
SUBSECTION=Item
DESCRIPTION=Phoenix Helm
[EOF]
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