Kod:
[CHARDEF c_claygolem]
NAME=clay golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,20
ARMOR=20
RESOURCES=1 I_golem_clay
CAN=MT_WALK|MT_GHOST
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Clay Golem
ON=@Create
COLOR=0747
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={145 175}
DEX={66 85}
INT={71 92}
PARRYING={40.0 65.0}
MAGICRESISTANCE={50.0 95.0}
TACTICS={60.0 100.0}
WRESTLING={60.0 100.0}
MINING=80.0
TAMING=400.0
ON=@NPCRestock
ITEM=POOR_MONSTER_BACKPACK
ITEM=RICH_MONSTER_GOODIE_1
[CHARDEF c_stonegolem]
NAME=stone golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=10,30
ARMOR=25
RESOURCES=1 I_golem_stone
CAN=MT_WALK|MT_GHOST
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Stone Golem
ON=@Create
COLOR=0835
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={135 170}
DEX={66 85}
INT={71 92}
PARRYING={40.0 65.0}
MAGICRESISTANCE={50.0 95.0}
TACTICS={60.0 100.0}
WRESTLING={60.0 100.0}
MINING=80.0
TAMING=400.0
ON=@NPCRestock
ITEM=POOR_MONSTER_BACKPACK
ITEM=RICH_MONSTER_GOODIE_1
[CHARDEF c_steelgolem]
NAME=steel golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=15,40
ARMOR=30
RESOURCES=1 I_golem_clockwork
CAN=MT_WALK|MT_GHOST
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Steel Golem
ON=@Create
COLOR=08ab
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={165 190}
DEX={66 85}
INT={71 92}
PARRYING={40.0 65.0}
MAGICRESISTANCE={50.0 95.0}
TACTICS={60.0 100.0}
WRESTLING={60.0 100.0}
MINING=80.0
TAMING=400.0
ON=@NPCRestock
ITEM=POOR_MONSTER_BACKPACK
ITEM=RICH_MONSTER_GOODIE_1
//---------------------------------The craftable Golems----------------------------
[CHARDEF c_claygolem_make]
NAME=clay golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,15
ARMOR=17
CAN=MT_WALK|MT_GHOST
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Clay Golem
ON=@Create
COLOR=0747
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={65 100}
DEX={36 65}
INT={51 72}
PARRYING={40.0 60.0}
MAGICRESISTANCE={50.0 90.0}
TACTICS={60.0 95.0}
WRESTLING={60.0 95.0}
MINING=80.0
[CHARDEF c_stonegolem_make]
NAME=stone golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,25
ARMOR=20
CAN=MT_WALK|MT_GHOST
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Stone Golem
ON=@Create
COLOR=0835
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={75 110}
DEX={36 65}
INT={51 72}
PARRYING={40.0 60.0}
MAGICRESISTANCE={50.0 90.0}
TACTICS={60.0 95.0}
WRESTLING={60.0 95.0}
MINING=80.0
[CHARDEF c_steelgolem_make]
NAME=steel golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,30
ARMOR=25
CAN=MT_WALK|MT_GHOST
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Steel Golem
ON=@Create
COLOR=08ab
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={85 120}
DEX={36 65}
INT={51 72}
PARRYING={40.0 60.0}
MAGICRESISTANCE={50.0 90.0}
TACTICS={60.0 95.0}
WRESTLING={60.0 95.0}
MINING=80.0
//---------------------------------The Figurines------------------------------------
[ITEMDEF I_steelgolem_figurine]
ID=c_elem_earth
NAME=steel golem
TYPE=T_FIGURINE
VALUE=0
ON=@CREATE
COLOR=07a1
MORE1=c_steelgolem_make
[ITEMDEF I_stonegolem_figurine]
ID=c_elem_earth
NAME=stone golem
TYPE=T_FIGURINE
VALUE=0
ON=@CREATE
COLOR=0835
MORE1=c_stonegolem_make
[ITEMDEF I_claygolem_figurine]
ID=c_elem_earth
NAME=clay golem
TYPE=T_FIGURINE
VALUE=0
ON=@CREATE
COLOR=0747
MORE1=c_claygolem_make
//---------------------------------The Materials------------------------------------
[ITEMDEF I_golem_clockwork]
ID=i_winch
NAME=Golem Clockworks
TYPE=10
VALUE=0
ON=@CREATE
COLOR=013f
ON=@DCLICK
RETURN 1
[ITEMDEF I_golem_stone]
ID=01ecb
NAME=Golem Stone
TYPE=10
VALUE=0
ON=@CREATE
COLOR=0835
ON=@DCLICK
RETURN 1
[ITEMDEF I_golem_clay]
ID=01ecb
NAME=Golem Clay
TYPE=10
VALUE=0
ON=@CREATE
COLOR=0747
ON=@DCLICK
RETURN 1
//---------------------------------The Tools------------------------------------
[ITEMDEF i_c_g_Kit]
NAME=Clay Golem Creation Kit
ID=01EB8
TYPE=0
SKILLMAKE=CARPENTRY 100.0, t_carpentry
RESOURCES=i_log 10, i_ingot_iron 10
ON=@Create
COLOR=0747
ON=@DCLICK
IF !<SRC.MAGERY>>=100.0
SAYU You need 100 Magery to use this!
RETURN 1
ELSEIF !(RAND(3)) && (<SRC.RESTEST 10 I_golem_clay> )
SRC.EMOTE The conditions were not right and the Golem fell appart after creation!
SRC.CONSUME=10 I_golem_clay
SRC.CONSUME=i_c_g_Kit
RETURN 1
ELSEIF (<SRC.RESTEST 10 I_golem_clay> )
SRC.CONSUME=10 I_golem_clay
SRC.CONSUME=i_c_g_Kit
SRC.NEWITEM=I_claygolem_figurine
SRC.ACT.BOUNCE
SRC.ACT.DCLICK
RETURN 1
ELSE
SAYU You need 10 Golem Clay to use this!
RETURN 1
ENDIF
[ITEMDEF i_s_g_Kit]
NAME=Stone Golem Creation Kit
ID=01EB8
TYPE=0
SKILLMAKE=CARPENTRY 100.0, t_carpentry
RESOURCES=i_log 10, i_ingot_iron 10
ON=@Create
COLOR=0835
ON=@DCLICK
IF !<SRC.MAGERY>>=100.0
SAYU You need 100 Magery to use this!
RETURN 1
ELSEIF !(RAND(3)) && (<SRC.RESTEST 10 I_golem_stone> )
SRC.EMOTE The conditions were not right and the Golem fell appart after creation!
SRC.CONSUME=10 I_golem_stone
SRC.CONSUME=i_s_g_Kit
RETURN 1
ELSEIF (<SRC.RESTEST 10 I_golem_stone> )
SRC.CONSUME=10 I_golem_stone
SRC.CONSUME=i_s_g_Kit
SRC.NEWITEM=I_stonegolem_figurine
SRC.ACT.BOUNCE
SRC.ACT.DCLICK
RETURN 1
ELSE
SAYU You need 10 Golem Stone to use this!
RETURN 1
ENDIF
[ITEMDEF i_i_g_Kit]
NAME=Steel Golem Creation Kit
ID=01EB8
TYPE=0
SKILLMAKE=CARPENTRY 100.0, t_carpentry
RESOURCES=i_log 10, i_ingot_iron 10
ON=@Create
COLOR=07a1
ON=@DCLICK
IF !<SRC.MAGERY>>=100.0
SAYU You need 100 Magery to use this!
RETURN 1
ELSEIF !(RAND(3)) && (<SRC.RESTEST 10 I_golem_clockwork> )
SRC.EMOTE The conditions were not right and the Golem fell appart after creation!
SRC.CONSUME=10 I_golem_clockwork
SRC.CONSUME=i_i_g_Kit
RETURN 1
ELSEIF (<SRC.RESTEST 10 I_golem_clockwork> )
SRC.CONSUME=10 I_golem_clockwork
SRC.CONSUME=i_i_g_Kit
SRC.NEWITEM=I_steelgolem_figurine
SRC.ACT.BOUNCE
SRC.ACT.DCLICK
RETURN 1
ELSE
SAYU You need 10 Golem Clockwork to use this!
RETURN 1
ENDIF
//------------------------ADD THIS TO SPHERESKILL.SCP UNDER CARPENTRY-------------
//RIGHT AFTER:
//ON=i_bulletin_board Miscellaneous
//SKILLMENU=sm_wood_misc
//ADD THE FOLLOWING:
//ON=i_toolkit Golem creation Kits
//SKILLMENU=sm_wood_GOLEM_KITS
//[SKILLMENU sm_wood_GOLEM_KITS]
//Golem creation Kits
//ON=i_toolkit Steel Golem Toolkit
//MAKEITEM=i_i_g_Kit
//ON=i_toolkit Stone Golem Toolkit
//MAKEITEM=i_s_g_Kit
//ON=i_toolkit Clay Golem Toolkit
//MAKEITEM=i_c_g_Kit
NAME=clay golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,20
ARMOR=20
RESOURCES=1 I_golem_clay
CAN=MT_WALK|MT_GHOST
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Clay Golem
ON=@Create
COLOR=0747
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={145 175}
DEX={66 85}
INT={71 92}
PARRYING={40.0 65.0}
MAGICRESISTANCE={50.0 95.0}
TACTICS={60.0 100.0}
WRESTLING={60.0 100.0}
MINING=80.0
TAMING=400.0
ON=@NPCRestock
ITEM=POOR_MONSTER_BACKPACK
ITEM=RICH_MONSTER_GOODIE_1
[CHARDEF c_stonegolem]
NAME=stone golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=10,30
ARMOR=25
RESOURCES=1 I_golem_stone
CAN=MT_WALK|MT_GHOST
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Stone Golem
ON=@Create
COLOR=0835
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={135 170}
DEX={66 85}
INT={71 92}
PARRYING={40.0 65.0}
MAGICRESISTANCE={50.0 95.0}
TACTICS={60.0 100.0}
WRESTLING={60.0 100.0}
MINING=80.0
TAMING=400.0
ON=@NPCRestock
ITEM=POOR_MONSTER_BACKPACK
ITEM=RICH_MONSTER_GOODIE_1
[CHARDEF c_steelgolem]
NAME=steel golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=15,40
ARMOR=30
RESOURCES=1 I_golem_clockwork
CAN=MT_WALK|MT_GHOST
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Steel Golem
ON=@Create
COLOR=08ab
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={165 190}
DEX={66 85}
INT={71 92}
PARRYING={40.0 65.0}
MAGICRESISTANCE={50.0 95.0}
TACTICS={60.0 100.0}
WRESTLING={60.0 100.0}
MINING=80.0
TAMING=400.0
ON=@NPCRestock
ITEM=POOR_MONSTER_BACKPACK
ITEM=RICH_MONSTER_GOODIE_1
//---------------------------------The craftable Golems----------------------------
[CHARDEF c_claygolem_make]
NAME=clay golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,15
ARMOR=17
CAN=MT_WALK|MT_GHOST
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Clay Golem
ON=@Create
COLOR=0747
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={65 100}
DEX={36 65}
INT={51 72}
PARRYING={40.0 60.0}
MAGICRESISTANCE={50.0 90.0}
TACTICS={60.0 95.0}
WRESTLING={60.0 95.0}
MINING=80.0
[CHARDEF c_stonegolem_make]
NAME=stone golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,25
ARMOR=20
CAN=MT_WALK|MT_GHOST
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Stone Golem
ON=@Create
COLOR=0835
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={75 110}
DEX={36 65}
INT={51 72}
PARRYING={40.0 60.0}
MAGICRESISTANCE={50.0 90.0}
TACTICS={60.0 95.0}
WRESTLING={60.0 95.0}
MINING=80.0
[CHARDEF c_steelgolem_make]
NAME=steel golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
ANIM=079c7f
DAM=5,30
ARMOR=25
CAN=MT_WALK|MT_GHOST
FOODTYPE=15 t_arock,t_coin,t_ore,t_ingot
SHELTER=r_mountains,r_caves,r_dungeon
DESIRES=r_caves
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Steel Golem
ON=@Create
COLOR=08ab
NPC=brain_monster
FAME=0
KARMA={-3000 -3999}
STR={85 120}
DEX={36 65}
INT={51 72}
PARRYING={40.0 60.0}
MAGICRESISTANCE={50.0 90.0}
TACTICS={60.0 95.0}
WRESTLING={60.0 95.0}
MINING=80.0
//---------------------------------The Figurines------------------------------------
[ITEMDEF I_steelgolem_figurine]
ID=c_elem_earth
NAME=steel golem
TYPE=T_FIGURINE
VALUE=0
ON=@CREATE
COLOR=07a1
MORE1=c_steelgolem_make
[ITEMDEF I_stonegolem_figurine]
ID=c_elem_earth
NAME=stone golem
TYPE=T_FIGURINE
VALUE=0
ON=@CREATE
COLOR=0835
MORE1=c_stonegolem_make
[ITEMDEF I_claygolem_figurine]
ID=c_elem_earth
NAME=clay golem
TYPE=T_FIGURINE
VALUE=0
ON=@CREATE
COLOR=0747
MORE1=c_claygolem_make
//---------------------------------The Materials------------------------------------
[ITEMDEF I_golem_clockwork]
ID=i_winch
NAME=Golem Clockworks
TYPE=10
VALUE=0
ON=@CREATE
COLOR=013f
ON=@DCLICK
RETURN 1
[ITEMDEF I_golem_stone]
ID=01ecb
NAME=Golem Stone
TYPE=10
VALUE=0
ON=@CREATE
COLOR=0835
ON=@DCLICK
RETURN 1
[ITEMDEF I_golem_clay]
ID=01ecb
NAME=Golem Clay
TYPE=10
VALUE=0
ON=@CREATE
COLOR=0747
ON=@DCLICK
RETURN 1
//---------------------------------The Tools------------------------------------
[ITEMDEF i_c_g_Kit]
NAME=Clay Golem Creation Kit
ID=01EB8
TYPE=0
SKILLMAKE=CARPENTRY 100.0, t_carpentry
RESOURCES=i_log 10, i_ingot_iron 10
ON=@Create
COLOR=0747
ON=@DCLICK
IF !<SRC.MAGERY>>=100.0
SAYU You need 100 Magery to use this!
RETURN 1
ELSEIF !(RAND(3)) && (<SRC.RESTEST 10 I_golem_clay> )
SRC.EMOTE The conditions were not right and the Golem fell appart after creation!
SRC.CONSUME=10 I_golem_clay
SRC.CONSUME=i_c_g_Kit
RETURN 1
ELSEIF (<SRC.RESTEST 10 I_golem_clay> )
SRC.CONSUME=10 I_golem_clay
SRC.CONSUME=i_c_g_Kit
SRC.NEWITEM=I_claygolem_figurine
SRC.ACT.BOUNCE
SRC.ACT.DCLICK
RETURN 1
ELSE
SAYU You need 10 Golem Clay to use this!
RETURN 1
ENDIF
[ITEMDEF i_s_g_Kit]
NAME=Stone Golem Creation Kit
ID=01EB8
TYPE=0
SKILLMAKE=CARPENTRY 100.0, t_carpentry
RESOURCES=i_log 10, i_ingot_iron 10
ON=@Create
COLOR=0835
ON=@DCLICK
IF !<SRC.MAGERY>>=100.0
SAYU You need 100 Magery to use this!
RETURN 1
ELSEIF !(RAND(3)) && (<SRC.RESTEST 10 I_golem_stone> )
SRC.EMOTE The conditions were not right and the Golem fell appart after creation!
SRC.CONSUME=10 I_golem_stone
SRC.CONSUME=i_s_g_Kit
RETURN 1
ELSEIF (<SRC.RESTEST 10 I_golem_stone> )
SRC.CONSUME=10 I_golem_stone
SRC.CONSUME=i_s_g_Kit
SRC.NEWITEM=I_stonegolem_figurine
SRC.ACT.BOUNCE
SRC.ACT.DCLICK
RETURN 1
ELSE
SAYU You need 10 Golem Stone to use this!
RETURN 1
ENDIF
[ITEMDEF i_i_g_Kit]
NAME=Steel Golem Creation Kit
ID=01EB8
TYPE=0
SKILLMAKE=CARPENTRY 100.0, t_carpentry
RESOURCES=i_log 10, i_ingot_iron 10
ON=@Create
COLOR=07a1
ON=@DCLICK
IF !<SRC.MAGERY>>=100.0
SAYU You need 100 Magery to use this!
RETURN 1
ELSEIF !(RAND(3)) && (<SRC.RESTEST 10 I_golem_clockwork> )
SRC.EMOTE The conditions were not right and the Golem fell appart after creation!
SRC.CONSUME=10 I_golem_clockwork
SRC.CONSUME=i_i_g_Kit
RETURN 1
ELSEIF (<SRC.RESTEST 10 I_golem_clockwork> )
SRC.CONSUME=10 I_golem_clockwork
SRC.CONSUME=i_i_g_Kit
SRC.NEWITEM=I_steelgolem_figurine
SRC.ACT.BOUNCE
SRC.ACT.DCLICK
RETURN 1
ELSE
SAYU You need 10 Golem Clockwork to use this!
RETURN 1
ENDIF
//------------------------ADD THIS TO SPHERESKILL.SCP UNDER CARPENTRY-------------
//RIGHT AFTER:
//ON=i_bulletin_board Miscellaneous
//SKILLMENU=sm_wood_misc
//ADD THE FOLLOWING:
//ON=i_toolkit Golem creation Kits
//SKILLMENU=sm_wood_GOLEM_KITS
//[SKILLMENU sm_wood_GOLEM_KITS]
//Golem creation Kits
//ON=i_toolkit Steel Golem Toolkit
//MAKEITEM=i_i_g_Kit
//ON=i_toolkit Stone Golem Toolkit
//MAKEITEM=i_s_g_Kit
//ON=i_toolkit Clay Golem Toolkit
//MAKEITEM=i_c_g_Kit
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