Kod:
///////////////////////////////////////////////////////////////////////
// *Scripter Name : Raskol Serna
// *Shard Name : The Rosario Game
// *Shard Address : www.rosario.gen.tr
// *Personal Address : www.raskolserna.com
// *Messenger and E-Mail : raskolserna@msn.com
// *Sphere Version : Specially 0.56b and maybe other releases
//
// *Bu kodlar TheRaskol tarafından yazılmış veya editlenmiştir.
// *The codes are written or were edited by TheRaskol (Raskol Serna).
///////////////////////////////////////////////////////////////////////
[ITEMDEF i_potion_bleed]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=bleed potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=060
MORE1=s_Cure
MORE2=40.1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if !(rand(5) == 1)
if (<src.findid.i_bleeding>)
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.sayua 048,6,6,0 * yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysmessage @0845,1,1 Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[itemdef i_potion_holygreat]
id=i_bottle_empty
name=greater holy water
type=t_potion_holy
pile=1
on=@create
color=08ae
tag0.damage=9,29
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if <src.findid.i_holy_potion_wait>
src.sysmessage @0845,1,1 You cannot use another potion yet.
return 1
else
targetg
src.sysmessage @666,1,1 Where do you want to throw the holy water?
return 1
endif
[typedef t_potion_holy]
on=@targon_ground
serv.newitem i_memory
new.attr=attr_decay
new.timer=1
new.p=<src.targp>
obj=<new.uid>
if (<obj.canseelos>)
src.anim 11
obj.effect=0,i_bottle_blue,7,05d
obj.sound 003e
serv.newitem i_holy_water
new.p=<src.targp>
consume 1
src.newitem i_holy_potion_wait
new.equip
new.timer 15
return 1
else
src.sysmessage @0845,1,1 You cannot see the target.
return 1
endif
on=@targon_item
if (<src.targ.canseelos>)
src.anim 11
src.targ.effect=0,i_bottle_blue,7,05d
src.targ.sound 003e
src.targ.effect=3,i_fx_bless_effect,1,5,1,05d
serv.newitem i_holy_water
new.p=<src.targ.p>
endif
consume 1
src.newitem i_holy_potion_wait
new.equip
new.timer 15
return 1
else
src.sysmessage @0845,1,1 You cannot see the target.
return 1
endif
return 1
on=@targon_char
if (<src.targ.canseelos>)
src.anim 11
src.targ.effect=0,i_bottle_blue,7,05d
src.targ.anim 20
src.targ.sound 003e
src.targ.effect=3,i_fx_bless_effect,1,5,1,05d
serv.newitem i_holy_water
new.p=<src.targ.p>
if (<src.targ.npc>==brain_undead)
src.targ.damage=<tag0.damage>
src.targ.bark 4
endif
endif
consume 1
src.newitem i_holy_potion_wait
new.equip
new.timer 15
return 1
else
src.sysmessage @0845,1,1 You cannot see the target.
return 1
endif
[itemdef i_holy_water]
id=i_blood_pool_large
name=pool of holy water
type=t_normal
on=@create
attr=attr_decay|attr_move_never
timer=10
color=05d
on=@step
if (<src.npc>==brain_undead)
src.damage=1,3
src.bark 4
endif
[itemdef i_holy_potion_wait]
id=i_memory
type=t_eq_script
layer=layer_special
on=@timer
remove
return 1
[ITEMDEF i_expdelay]
ID=i_memory
TYPE=t_eq_script
LAYER=layer_special
NAME=Exp Delay
WEIGHT=0
on=@create
attr attr_invis || attr_decay || attr_newbie
ON=@Timer
REMOVE
RETURN 0
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
TARGET
src.sysmessage @666,1,1 Lütfen bir iksir şişesi seçiniz.
return 1
ON=@Targon_Char
TARGET
src.sysmessage @666,1,1 Lütfen bir iksir şişesi seçiniz.
RETURN 1
ON=@Targon_Ground
TARGET
src.sysmessage @666,1,1 Lütfen bir iksir şişesi seçiniz.
RETURN 1
ON=@Targon_Item
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
endif
IF <SRC.TARG.BASEID>==i_bottle_empty
IF <MOREX> = 0
src.sysmessage @0845,1,1 Potion keg'de iksir bulunmamaktadır!
TARGET
src.sysmessage @666,1,1 Fıçıyı doldurmak için lütfen dolu bir iksir şişesi seçiniz.
RETURN 1
ENDIF
SRC.sysmessage @666,1,1 Potion keg'deki iksirin bir kısmını boş bir şişeye boşalttınız.
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=<TAG.POTION>
SRC.ACT.MORE2=<MORE2>
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=<MOREX> - 1
IF (<MOREX> == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=<SRC.ACT.NAME> keg [<MOREX>]
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF <SRC.TARG.TYPE> != T_POTION
src.sysmessage @0845,1,1 Bu bir iksir şişesi değil!
TARGET
RETURN 1
ELSEIF <TAG.POTION> && (<SRC.TARG.BASEID>!=<TAG.POTION>)
src.sysmessage @0845,1,1 Fıçıya sadece bir çeşit iksir koyabilirsiniz!
TARGET
RETURN 1
ELSEIF (<MOREX> = 250)
src.sysmessage @0845,1,1 Seçtiğiniz potion zaten doludur !
SRC.sysmessage @666,1,1 İçindekileri boşaltmak için boş bir şişe seçiniz.
TARGET
RETURN 1
ELSEIF (<MOREX>==0)
TAG.POTION=<SRC.TARG.BASEID>
ENDIF
MORE2=<SRC.TARG.MORE2>
MOREX=(<MOREX> + 1)
NAME=a <SRC.TARG.NAME> keg (<MOREX>)
SRC.SOUND=snd_Z_END_LIQUID
SRC.sysmessage @666,1,1 Fıçıyı <SRC.TARG.NAME> ile doldurdunuz.
SRC.TARG.CONSUME 1 // bu kısım removeydi artık değil
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
[ITEMDEF i_potion_Agility]
ID=i_bottle_blue
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }
ON=@DCLICK
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_BLUE
TYPE=T_POTION
NAME=greater agility potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Agility
MORE2={ 70.1 80.0 }
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DCLICK
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_CureLess]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
MORE1=s_Cure
MORE2=40.1
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage @0845,1,1 Üzerinizdeki zehiri iyileştiremediniz!
src.consume 1 i_potion_cure
return 1
endif
endif
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=30
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Cure
MORE2=60.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage @0845,1,1 Üzerinizdeki zehiri iyileştiremediniz!
src.consume 1 i_potion_cure
return 1
endif
endif
[ITEMDEF i_potion_CureGreat]
NAME=greater cure potion
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=72
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_cure
MORE2=101.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_ExplosionLess]
NAME=lesser explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
VALUE=21
ON=@Create
MORE1=s_explosion
MORE2=50.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF <SRC.RESTEST i_expdelay>
src.sysmessage @0845,1,1 Bunu tekrar kullanmak için beklemelisiniz!
RETURN 1
ELSE
TARGET
src.sysmessage @666,1,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_Explosion]
NAME=explosion potion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
VALUE=38
ON=@Create
MORE1=s_explosion
MORE2=80.0
on=@click
if (<amount> == 1)
message an <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF <SRC.RESTEST i_expdelay>
src.sysmessage @0845,1,1 Bunu tekrar kullanmak için beklemelisiniz!
RETURN 1
ELSE
TARGET
src.sysmessage @666,1,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_ExplosionGreat]
NAME=greater explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
VALUE=80
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_explosion
MORE2=130.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF <SRC.RESTEST i_expdelay>
src.sysmessage @0845,1,1 Bunu tekrar kullanmak için beklemelisiniz!
RETURN 1
ELSE
TARGET
src.sysmessage @666,1,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_HealLess]
NAME=lesser heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
MORE1=s_heal
MORE2=35.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if (<src.findid.i_rune_poison>)
src.sysmessage @0845,1,1 Zehirli iken bunu kullanamazsınız!
return 1
else
endif
[ITEMDEF i_potion_Heal]
NAME=heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
MORE1=s_greater_heal
MORE2=55.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if (<src.findid.i_rune_poison>)
src.sysmessage @0845,1,1 Zehirli iken bunu kullanamazsınız!
return 1
else
endif
[ITEMDEF i_potion_HealGreat]
NAME=greater heal potion
ID=i_bottle_YELLOW
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
MORE1=s_greater_heal
MORE2=80.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if (<src.findid.i_rune_poison>)
src.sysmessage @0845,1,1 Zehirli iken bunu kullanamazsınız!
return 1
else
endif
[ITEMDEF i_potion_Nightsight]
NAME=nightsight potion
ID=i_bottle_BLACK
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
MORE1=s_night_sight
MORE2=100.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_PoisonLess]
NAME=lesser poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
MORE1=s_poison
MORE2=40.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_Poison]
NAME=poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_poison
MORE2=50.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_PoisonGreat]
NAME=greater poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
MORE1=s_poison
MORE2=90.0
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_PoisonDeadly]
NAME=deadly poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1
ON=@Create
MORE1=s_poison
MORE2=105.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_Refresh]
NAME=refresh potion
ID=i_bottle_RED
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
MORE1=s_Refresh
MORE2=25.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_RED
NAME=total refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
MORE1=s_Refresh
MORE2=50.0
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_Strength]
ID=i_bottle_WHITE
NAME=strength potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
MORE1=s_strength
MORE2=60.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_StrengthGreat]
NAME=greater strength potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
MORE1=s_strength
MORE2=100.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_Shrink]
ID=i_bottle_WHITE
NAME=shrink potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_batwing 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 100.0
ON=@Create
MORE1=s_shrink
MORE2=100.0
COLOR=color_gray_lt
[ITEMDEF i_potion_Invisibility]
ID=i_bottle_WHITE
NAME=invisibility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_worm_heart 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9,MAGERY 50.1
ON=@Create
MORE1=s_invisibility
MORE2=100.0
COLOR=COLOR_SPECTRAL
[ITEMDEF i_potion_Mana]
ID=i_bottle_WHITE
NAME=mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 3,i_reag_dragon_blood 3,i_reag_serpent_scale 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1, Magery 20.1
ON=@Create
MORE1=s_mana
MORE2=20.0
COLOR=color_gray_lt
[ITEMDEF i_potion_ManaTotal]
ID=i_bottle_WHITE
NAME=total mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 6,i_reag_dragon_blood 6,i_reag_serpent_scale 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, Magery 50.1
ON=@Create
MORE1=s_mana
MORE2=50.0
COLOR=color_gray_lt
// Extended potions.
[ITEMDEF i_potion_Beastform]
// This potion polymorphs you into an animal for a while.
// The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
ID=i_bottle_WHITE
NAME=beastform potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_BeastForm
MORE2=60.0
[ITEMDEF i_potion_Chameleon]
// This potion makes your skin match the colors of whatever is behind you.
ID=i_bottle_WHITE
NAME=chameleon skin potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Chameleon
MORE2=60.0
[ITEMDEF i_potion_Clever]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Cunning
MORE2=70.0
[ITEMDEF i_potion_Clever_Great]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=great cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Cunning
MORE2=100.0
[ITEMDEF i_potion_Clumsiness]
// This potion lowers your dexterity temporarily.
ID=i_bottle_WHITE
NAME=clumsiness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Clumsy
MORE2=70.0
[ITEMDEF i_potion_Confusion]
// This potion lowers your intelligence temporarily.
ID=i_bottle_WHITE
NAME=confusion potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_feeblemind
MORE2=50.0
[ITEMDEF i_potion_Forget_Less]
ID=i_bottle_WHITE
NAME=esser forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_forget
MORE2=40.0
[ITEMDEF i_potion_Forget]
ID=i_bottle_WHITE
NAME=forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 30.1
ON=@Create
MORE1=s_forget
MORE2=60.0
[ITEMDEF i_potion_Forget_Great]
// This potion permanently lowers one skill.
// You can tell which skill the potion lowers by tasting it.
ID=i_bottle_WHITE
NAME=greater forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 70.1
ON=@Create
MORE1=s_forget
MORE2=100.0
[ITEMDEF i_potion_Gender]
// This potion permanently changes your gender.
ID=i_bottle_WHITE
NAME=gender swap potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Gender_Swap
MORE2=100.0
[ITEMDEF i_potion_Trance]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Trance
MORE2=50.0
[ITEMDEF i_potion_Trance_Great]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=greater trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Trance
MORE2=100.0
[ITEMDEF i_potion_Restore]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Restore
MORE2=50.0
[ITEMDEF i_potion_Restore_Great]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, 2 i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=greater restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Restore
MORE2=100.0
[ITEMDEF i_potion_Sustenance]
// This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!)
// It comes in multiple strengths:
// Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
NAME=sustenance potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Sustenance
MORE2=60.0
[ITEMDEF i_potion_Monster]
// This potion polymorphs you into a monster for a while.
// The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
NAME=monster form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Monster_Form
MORE2=100.0
[ITEMDEF i_potion_Particle]
// This potion turns you into an immobile, but untargetable particle system for a while.
NAME=particle form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Particle_Form
MORE2=60.0
[ITEMDEF i_potion_Shield]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish.
NAME=shield potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Shield
MORE2=100.0
[ITEMDEF i_potion_Steelskin]
// This potion turns your skin into steel, giving a boost to your AR.
NAME=steelskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Steelskin
MORE2=100.0
[ITEMDEF i_potion_Stoneskin]
// This potion turns your skin into stone, giving a boost to your AR.
NAME=stoneskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Stoneskin
MORE2=100.0
[ITEMDEF i_potion_Weakness]
// This potion temporarily lowers your strength.
NAME=weakness potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_weaken
MORE2=100.0
[COMMENT ITEMDEF i_potion_FloatLess]
ID=i_bottle_WHITE
NAME=lesser float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Float
MORE2=30.0
COLOR=COLOR_CYAN
[COMMENT ITEMDEF i_potion_Float]
ID=i_bottle_WHITE
NAME=float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Float
MORE2=50.0
COLOR=COLOR_CYAN
[COMMENT ITEMDEF i_potion_FloatGreat]
ID=i_bottle_WHITE
NAME=greater float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_Float
MORE2=100.0
COLOR=COLOR_CYAN
[ITEMDEF i_potion_Explosion_Superior]
NAME=superior explosion potion
ID=i_bottle_red
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 10, i_reag_dragon_blood 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, MAGERY 50.1
ON=@Create
color=0c
MORE1=s_explosion
MORE2=150.0
[ITEMDEF i_potion_Lava]
ID=i_bottle_RED
NAME=lava bomb
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_lava
MORE2=50.0
COLOR=color_violet_lt
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[EOF]
// *Scripter Name : Raskol Serna
// *Shard Name : The Rosario Game
// *Shard Address : www.rosario.gen.tr
// *Personal Address : www.raskolserna.com
// *Messenger and E-Mail : raskolserna@msn.com
// *Sphere Version : Specially 0.56b and maybe other releases
//
// *Bu kodlar TheRaskol tarafından yazılmış veya editlenmiştir.
// *The codes are written or were edited by TheRaskol (Raskol Serna).
///////////////////////////////////////////////////////////////////////
[ITEMDEF i_potion_bleed]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=bleed potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=060
MORE1=s_Cure
MORE2=40.1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if !(rand(5) == 1)
if (<src.findid.i_bleeding>)
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.sayua 048,6,6,0 * yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysmessage @0845,1,1 Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[itemdef i_potion_holygreat]
id=i_bottle_empty
name=greater holy water
type=t_potion_holy
pile=1
on=@create
color=08ae
tag0.damage=9,29
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if <src.findid.i_holy_potion_wait>
src.sysmessage @0845,1,1 You cannot use another potion yet.
return 1
else
targetg
src.sysmessage @666,1,1 Where do you want to throw the holy water?
return 1
endif
[typedef t_potion_holy]
on=@targon_ground
serv.newitem i_memory
new.attr=attr_decay
new.timer=1
new.p=<src.targp>
obj=<new.uid>
if (<obj.canseelos>)
src.anim 11
obj.effect=0,i_bottle_blue,7,05d
obj.sound 003e
serv.newitem i_holy_water
new.p=<src.targp>
consume 1
src.newitem i_holy_potion_wait
new.equip
new.timer 15
return 1
else
src.sysmessage @0845,1,1 You cannot see the target.
return 1
endif
on=@targon_item
if (<src.targ.canseelos>)
src.anim 11
src.targ.effect=0,i_bottle_blue,7,05d
src.targ.sound 003e
src.targ.effect=3,i_fx_bless_effect,1,5,1,05d
serv.newitem i_holy_water
new.p=<src.targ.p>
endif
consume 1
src.newitem i_holy_potion_wait
new.equip
new.timer 15
return 1
else
src.sysmessage @0845,1,1 You cannot see the target.
return 1
endif
return 1
on=@targon_char
if (<src.targ.canseelos>)
src.anim 11
src.targ.effect=0,i_bottle_blue,7,05d
src.targ.anim 20
src.targ.sound 003e
src.targ.effect=3,i_fx_bless_effect,1,5,1,05d
serv.newitem i_holy_water
new.p=<src.targ.p>
if (<src.targ.npc>==brain_undead)
src.targ.damage=<tag0.damage>
src.targ.bark 4
endif
endif
consume 1
src.newitem i_holy_potion_wait
new.equip
new.timer 15
return 1
else
src.sysmessage @0845,1,1 You cannot see the target.
return 1
endif
[itemdef i_holy_water]
id=i_blood_pool_large
name=pool of holy water
type=t_normal
on=@create
attr=attr_decay|attr_move_never
timer=10
color=05d
on=@step
if (<src.npc>==brain_undead)
src.damage=1,3
src.bark 4
endif
[itemdef i_holy_potion_wait]
id=i_memory
type=t_eq_script
layer=layer_special
on=@timer
remove
return 1
[ITEMDEF i_expdelay]
ID=i_memory
TYPE=t_eq_script
LAYER=layer_special
NAME=Exp Delay
WEIGHT=0
on=@create
attr attr_invis || attr_decay || attr_newbie
ON=@Timer
REMOVE
RETURN 0
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
TARGET
src.sysmessage @666,1,1 Lütfen bir iksir şişesi seçiniz.
return 1
ON=@Targon_Char
TARGET
src.sysmessage @666,1,1 Lütfen bir iksir şişesi seçiniz.
RETURN 1
ON=@Targon_Ground
TARGET
src.sysmessage @666,1,1 Lütfen bir iksir şişesi seçiniz.
RETURN 1
ON=@Targon_Item
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
endif
IF <SRC.TARG.BASEID>==i_bottle_empty
IF <MOREX> = 0
src.sysmessage @0845,1,1 Potion keg'de iksir bulunmamaktadır!
TARGET
src.sysmessage @666,1,1 Fıçıyı doldurmak için lütfen dolu bir iksir şişesi seçiniz.
RETURN 1
ENDIF
SRC.sysmessage @666,1,1 Potion keg'deki iksirin bir kısmını boş bir şişeye boşalttınız.
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=<TAG.POTION>
SRC.ACT.MORE2=<MORE2>
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=<MOREX> - 1
IF (<MOREX> == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=<SRC.ACT.NAME> keg [<MOREX>]
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF <SRC.TARG.TYPE> != T_POTION
src.sysmessage @0845,1,1 Bu bir iksir şişesi değil!
TARGET
RETURN 1
ELSEIF <TAG.POTION> && (<SRC.TARG.BASEID>!=<TAG.POTION>)
src.sysmessage @0845,1,1 Fıçıya sadece bir çeşit iksir koyabilirsiniz!
TARGET
RETURN 1
ELSEIF (<MOREX> = 250)
src.sysmessage @0845,1,1 Seçtiğiniz potion zaten doludur !
SRC.sysmessage @666,1,1 İçindekileri boşaltmak için boş bir şişe seçiniz.
TARGET
RETURN 1
ELSEIF (<MOREX>==0)
TAG.POTION=<SRC.TARG.BASEID>
ENDIF
MORE2=<SRC.TARG.MORE2>
MOREX=(<MOREX> + 1)
NAME=a <SRC.TARG.NAME> keg (<MOREX>)
SRC.SOUND=snd_Z_END_LIQUID
SRC.sysmessage @666,1,1 Fıçıyı <SRC.TARG.NAME> ile doldurdunuz.
SRC.TARG.CONSUME 1 // bu kısım removeydi artık değil
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
[ITEMDEF i_potion_Agility]
ID=i_bottle_blue
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }
ON=@DCLICK
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_BLUE
TYPE=T_POTION
NAME=greater agility potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Agility
MORE2={ 70.1 80.0 }
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DCLICK
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_CureLess]
ID=i_bottle_ORANGE
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
MORE1=s_Cure
MORE2=40.1
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage @0845,1,1 Üzerinizdeki zehiri iyileştiremediniz!
src.consume 1 i_potion_cure
return 1
endif
endif
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=30
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Cure
MORE2=60.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage @0845,1,1 Üzerinizdeki zehiri iyileştiremediniz!
src.consume 1 i_potion_cure
return 1
endif
endif
[ITEMDEF i_potion_CureGreat]
NAME=greater cure potion
ID=i_bottle_ORANGE
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=72
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_cure
MORE2=101.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_ExplosionLess]
NAME=lesser explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
VALUE=21
ON=@Create
MORE1=s_explosion
MORE2=50.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF <SRC.RESTEST i_expdelay>
src.sysmessage @0845,1,1 Bunu tekrar kullanmak için beklemelisiniz!
RETURN 1
ELSE
TARGET
src.sysmessage @666,1,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_Explosion]
NAME=explosion potion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
VALUE=38
ON=@Create
MORE1=s_explosion
MORE2=80.0
on=@click
if (<amount> == 1)
message an <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF <SRC.RESTEST i_expdelay>
src.sysmessage @0845,1,1 Bunu tekrar kullanmak için beklemelisiniz!
RETURN 1
ELSE
TARGET
src.sysmessage @666,1,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_ExplosionGreat]
NAME=greater explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
VALUE=80
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_explosion
MORE2=130.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
ON=@DClick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF <SRC.RESTEST i_expdelay>
src.sysmessage @0845,1,1 Bunu tekrar kullanmak için beklemelisiniz!
RETURN 1
ELSE
TARGET
src.sysmessage @666,1,1 Nereye atmak istiyorsunuz?
ENDIF
ON=@TargOn_Char
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Item
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
ON=@TargOn_Ground
SRC.NEWITEM i_expdelay
SRC.ACT.TIMER 4
SRC.ACT.EQUIP
RETURN 0
[ITEMDEF i_potion_HealLess]
NAME=lesser heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
MORE1=s_heal
MORE2=35.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if (<src.findid.i_rune_poison>)
src.sysmessage @0845,1,1 Zehirli iken bunu kullanamazsınız!
return 1
else
endif
[ITEMDEF i_potion_Heal]
NAME=heal potion
ID=i_bottle_YELLOW
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
MORE1=s_greater_heal
MORE2=55.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
if (<src.findid.i_rune_poison>)
src.sysmessage @0845,1,1 Zehirli iken bunu kullanamazsınız!
return 1
else
endif
[ITEMDEF i_potion_HealGreat]
NAME=greater heal potion
ID=i_bottle_YELLOW
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
MORE1=s_greater_heal
MORE2=80.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if (<src.findid.i_rune_poison>)
src.sysmessage @0845,1,1 Zehirli iken bunu kullanamazsınız!
return 1
else
endif
[ITEMDEF i_potion_Nightsight]
NAME=nightsight potion
ID=i_bottle_BLACK
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
MORE1=s_night_sight
MORE2=100.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_PoisonLess]
NAME=lesser poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
MORE1=s_poison
MORE2=40.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_Poison]
NAME=poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_poison
MORE2=50.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_PoisonGreat]
NAME=greater poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
MORE1=s_poison
MORE2=90.0
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_PoisonDeadly]
NAME=deadly poison potion
ID=i_bottle_GREEN
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1
ON=@Create
MORE1=s_poison
MORE2=105.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_Refresh]
NAME=refresh potion
ID=i_bottle_RED
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
MORE1=s_Refresh
MORE2=25.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_RED
NAME=total refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
MORE1=s_Refresh
MORE2=50.0
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
[ITEMDEF i_potion_Strength]
ID=i_bottle_WHITE
NAME=strength potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
MORE1=s_strength
MORE2=60.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_StrengthGreat]
NAME=greater strength potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
MORE1=s_strength
MORE2=100.0
on=@click
if (<amount> == 1)
message a <name>
return 1
endif
message <amount> <name>
return 1
on=@dclick
if <cont> != <src.findlayer(21)>
src.sysmessage @0845,1,1 Bunu kullanabilmeniz için çantanızda olmalıdır!
return 1
endif
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_Shrink]
ID=i_bottle_WHITE
NAME=shrink potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_batwing 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 100.0
ON=@Create
MORE1=s_shrink
MORE2=100.0
COLOR=color_gray_lt
[ITEMDEF i_potion_Invisibility]
ID=i_bottle_WHITE
NAME=invisibility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_worm_heart 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9,MAGERY 50.1
ON=@Create
MORE1=s_invisibility
MORE2=100.0
COLOR=COLOR_SPECTRAL
[ITEMDEF i_potion_Mana]
ID=i_bottle_WHITE
NAME=mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 3,i_reag_dragon_blood 3,i_reag_serpent_scale 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1, Magery 20.1
ON=@Create
MORE1=s_mana
MORE2=20.0
COLOR=color_gray_lt
[ITEMDEF i_potion_ManaTotal]
ID=i_bottle_WHITE
NAME=total mana refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 6,i_reag_dragon_blood 6,i_reag_serpent_scale 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, Magery 50.1
ON=@Create
MORE1=s_mana
MORE2=50.0
COLOR=color_gray_lt
// Extended potions.
[ITEMDEF i_potion_Beastform]
// This potion polymorphs you into an animal for a while.
// The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
ID=i_bottle_WHITE
NAME=beastform potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_BeastForm
MORE2=60.0
[ITEMDEF i_potion_Chameleon]
// This potion makes your skin match the colors of whatever is behind you.
ID=i_bottle_WHITE
NAME=chameleon skin potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Chameleon
MORE2=60.0
[ITEMDEF i_potion_Clever]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Cunning
MORE2=70.0
[ITEMDEF i_potion_Clever_Great]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=great cleverness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Cunning
MORE2=100.0
[ITEMDEF i_potion_Clumsiness]
// This potion lowers your dexterity temporarily.
ID=i_bottle_WHITE
NAME=clumsiness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_Clumsy
MORE2=70.0
[ITEMDEF i_potion_Confusion]
// This potion lowers your intelligence temporarily.
ID=i_bottle_WHITE
NAME=confusion potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_feeblemind
MORE2=50.0
[ITEMDEF i_potion_Forget_Less]
ID=i_bottle_WHITE
NAME=esser forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_forget
MORE2=40.0
[ITEMDEF i_potion_Forget]
ID=i_bottle_WHITE
NAME=forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 30.1
ON=@Create
MORE1=s_forget
MORE2=60.0
[ITEMDEF i_potion_Forget_Great]
// This potion permanently lowers one skill.
// You can tell which skill the potion lowers by tasting it.
ID=i_bottle_WHITE
NAME=greater forgetfulness potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 70.1
ON=@Create
MORE1=s_forget
MORE2=100.0
[ITEMDEF i_potion_Gender]
// This potion permanently changes your gender.
ID=i_bottle_WHITE
NAME=gender swap potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Gender_Swap
MORE2=100.0
[ITEMDEF i_potion_Trance]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Trance
MORE2=50.0
[ITEMDEF i_potion_Trance_Great]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=greater trance potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Trance
MORE2=100.0
[ITEMDEF i_potion_Restore]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Restore
MORE2=50.0
[ITEMDEF i_potion_Restore_Great]
// This potion increases both your hit points and your stamina.
RESOURCES=i_reag_black_pearl, 2 i_reag_mandrake_root, i_bottle_EMPTY
ID=i_bottle_WHITE
NAME=greater restoration potion
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Restore
MORE2=100.0
[ITEMDEF i_potion_Sustenance]
// This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!)
// It comes in multiple strengths:
// Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
NAME=sustenance potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Sustenance
MORE2=60.0
[ITEMDEF i_potion_Monster]
// This potion polymorphs you into a monster for a while.
// The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
NAME=monster form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Monster_Form
MORE2=100.0
[ITEMDEF i_potion_Particle]
// This potion turns you into an immobile, but untargetable particle system for a while.
NAME=particle form potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Particle_Form
MORE2=60.0
[ITEMDEF i_potion_Shield]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish.
NAME=shield potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Shield
MORE2=100.0
[ITEMDEF i_potion_Steelskin]
// This potion turns your skin into steel, giving a boost to your AR.
NAME=steelskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Steelskin
MORE2=100.0
[ITEMDEF i_potion_Stoneskin]
// This potion turns your skin into stone, giving a boost to your AR.
NAME=stoneskin potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Stoneskin
MORE2=100.0
[ITEMDEF i_potion_Weakness]
// This potion temporarily lowers your strength.
NAME=weakness potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_weaken
MORE2=100.0
[COMMENT ITEMDEF i_potion_FloatLess]
ID=i_bottle_WHITE
NAME=lesser float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Float
MORE2=30.0
COLOR=COLOR_CYAN
[COMMENT ITEMDEF i_potion_Float]
ID=i_bottle_WHITE
NAME=float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
MORE1=s_Float
MORE2=50.0
COLOR=COLOR_CYAN
[COMMENT ITEMDEF i_potion_FloatGreat]
ID=i_bottle_WHITE
NAME=greater float potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
MORE1=s_Float
MORE2=100.0
COLOR=COLOR_CYAN
[ITEMDEF i_potion_Explosion_Superior]
NAME=superior explosion potion
ID=i_bottle_red
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 10, i_reag_dragon_blood 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 99.9, MAGERY 50.1
ON=@Create
color=0c
MORE1=s_explosion
MORE2=150.0
[ITEMDEF i_potion_Lava]
ID=i_bottle_RED
NAME=lava bomb
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_volcanic_ash 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 95.1
ON=@Create
MORE1=s_lava
MORE2=50.0
COLOR=color_violet_lt
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[EOF]
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