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Yazar
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Mesaj #54981
08-01-2012 14:02 GMT
Bu Binek Reslemek düzgün calişiyor ama bi sıkıntı var mesala dragon ölünce dragon bile resliyorsun böle mantiksiz D: bişi ama yapabilirsen yap resleme konusunda sorun yok resliyor ama örnek her hangi bir npc reslersen binek oluyor mesala liche resle direk sana ya mare olur yada steed olur onu fixlersen sorun olmaz Kod: [typedef t_desertostard]
[typedef t_forestostard] [typedef t_zostrich] [typedef t_midostard] [typedef t_shire] [typedef t_fire] [typedef t_mustang] [typedef t_unicorn] [typedef t_Nero] [typedef t_kiirin] [typedef t_randomllama] [typedef t_nightmare] [typedef t_silverula] [typedef t_shisteed] [typedef t_mid] [typedef t_Arcanezost] [typedef t_arcaneforest] [typedef t_yehova] [typedef t_Arcanedesert] [typedef t_axta] [typedef t_Nerocorn] [typedef t_aqua] [typedef t_Ice] [typedef t_ostardice] [typedef t_Silvercorn] [typedef t_Mandre] [typedef t_Kirin] [typedef t_arcanesteed] [typedef t_Zoreostard] [typedef t_Kurt] [typedef t_Une] [typedef t_Kero] [typedef t_Dragonlbr] [typedef t_PolarLb] [typedef t_HorseBrown] [ITEMDEF i_binek_res] defname i_binek_res Id i_scroll_blank name Mount Res Scroll type t_script value 20000 on=@Create color 0806 attr 00 on=@Click message @038,,1 <amount> Binek Res Scroll return 1 on=@Dclick IF !(<src.RESTEST i_binek_res>) src.sysmessage @38,,1 Hata: Resurrect Scroll'un Cantanizda Olmasi Gerekiyor. return 1 else If (<topobj.uid> != <src.uid>) src.sysmessage @38,,1 Bu esyayi sadece cantanizdayken kullanabilirsiniz. return 1 endif src.newitem i_binek_resle src.new.equip return 1 endif /////////////// [ITEMDEF i_binek_resle] NAME=binek resle ID=i_gold TYPE=t_eq_script WEIGHT=0 LAYER=layer_special On=@Equip timer 5 target return 1 On=@Targon_Item if (<argo.distance> > 3) src.sysmessage @38,,1 Yeterince Yakin Degilsiniz. return 1 ELSEIF !(<src.targ.canseelos>) src.sysmessage @38,,1 Hedefe ulaşamıyorsunuz return 1 endif if (<src.targ.type> == t_randomllama if <src.restest 5 i_binek_res> src.consume 5 i_binek_res src.randomllama return 1 else src.sysmessage @38,,1 Rare Llama reslemek icin 5 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_zoreostard if <src.restest 7 i_binek_res> src.consume 7 i_binek_res src.zoreostard return 1 else src.sysmessage @38,,1 Zore Ostard reslemek icin 7 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif t_HorseBrown if (<src.targ.type> == t_PolarLb if <src.restest 38 i_binek_res> src.consume 38 i_binek_res src.PolarLb return 1 else src.sysmessage @38,,1 Polar Bear Lbr reslemek icin 38 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_HorseBrown if <src.restest 1 i_binek_res> src.consume 1 i_binek_res src.t_HorseBrown return 1 else src.sysmessage @38,,1 Horse reslemek icin 1 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_dragonlbr if <src.restest 46 i_binek_res> src.consume 46 i_binek_res src.dragonlbr return 1 else src.sysmessage @38,,1 Dragon Lbr reslemek icin 46 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_kero if <src.restest 42 i_binek_res> src.consume 42 i_binek_res src.kero return 1 else src.sysmessage @38,,1 Kirin Lbr reslemek icin 42 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_une if <src.restest 44 i_binek_res> src.consume 44 i_binek_res src.Une return 1 else src.sysmessage @38,,1 Unicorn Lbr reslemek icin 44 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Kurt if <src.restest 47 i_binek_res> src.consume 47 i_binek_res src.Kurt return 1 else src.sysmessage @38,,1 Cu Sidhe reslemek icin 47 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_arcanesteed if <src.restest 29 i_binek_res> src.consume 29 i_binek_res src.arcanesteed return 1 else src.sysmessage @38,,1 Arcane Steed reslemek icin 29 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Kirin if <src.restest 18 i_binek_res> src.consume 18 i_binek_res src.Kirin return 1 else src.sysmessage @38,,1 Kirin reslemek icin 18 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_silvercorn if <src.restest 22 i_binek_res> src.consume 22 i_binek_res src.silvercorn return 1 else src.sysmessage @38,,1 Silver Corn reslemek icin 22 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Mandre if <src.restest 22 i_binek_res> src.consume 22 i_binek_res src.Mandre return 1 else src.sysmessage @38,,1 N Mandre reslemek icin 28 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_ostardice if <src.restest 5 i_binek_res> src.consume 5 i_binek_res src.ostardice return 1 else src.sysmessage @38,,1 Ostard İce reslemek icin 5 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_kurt if <src.restest 35 i_binek_res> src.consume 35 i_binek_res src.kurt return 1 else src.sysmessage @38,,1 Cu Sidhe reslemek icin 35 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Ice if <src.restest 17 i_binek_res> src.consume 17 i_binek_res src.Ice return 1 else src.sysmessage @38,,1 Ice Steed reslemek icin 17 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Nerocorn) if <src.restest 22 i_binek_res> src.consume 22 i_binek_res src.warhorse return 1 else src.sysmessage @38,,1 Nero Corn reslemek icin 45 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_axta) if <src.restest 20 i_binek_res> src.consume 20 i_binek_res src.axta return 1 else src.sysmessage @38,,1 Axta reslemek icin 20 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_yehova) if <src.restest 15 i_binek_res> src.consume 15 i_binek_res src.yehova return 1 else src.sysmessage @38,,1 Steed Yehova reslemek icin 15 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_arcanezost) if <src.restest 25 i_binek_res> src.consume 25 i_binek_res src.arcanezostrich return 1 else src.sysmessage @38,,1 Arcane Zostrich Ostard reslemek icin 25 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Arcanedesert) if <src.restest 20 i_binek_res> src.consume 20 i_binek_res src.arcaneforest return 1 else src.sysmessage @38,,1 Arcane Desert Ostard reslemek icin 20 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_midostard) if <src.restest 6 i_binek_res> src.consume 6 i_binek_res src.midostard return 1 else src.sysmessage @38,,1 Mid Ostard reslemek icin 6 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_shisteed) if <src.restest 20 i_binek_res> src.consume 20 i_binek_res src.shisteed return 1 else src.sysmessage @38,,1 Shi Steed reslemek icin 20 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_silverula) if <src.restest 25 i_binek_res> src.consume 25 i_binek_res src.silverula return 1 else src.sysmessage @38,,1 Silver Steed reslemek icin 25 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_desertostard) if <src.restest 5 i_binek_res> src.consume 5 i_binek_res src.Desert return 1 else src.sysmessage @38,,1 Desert Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_forest if <src.restest 5 i_binek_res> src.consume 5 i_binek_res src.forest return 1 else src.sysmessage @38,,1 Forest Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_midostard) if <src.restest 5 i_binek_res> src.consume 5 i_binek_res src.midostard return 1 else src.sysmessage @38,,1 Mid Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_zostrich) if <src.restest 5 i_binek_res> src.consume 5 i_binek_res src.zost return 1 else src.sysmessage @38,,1 Frenzied Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_normal) if <src.restest 15 i_binek_res> src.consume 15 i_binek_res src.mustang return 1 else src.sysmessage @38,,1 Mustang reslemek icin 15 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_kiirin) if <src.restest 15 i_binek_res> src.consume 15 i_binek_res src.kiirin return 1 else src.sysmessage @38,,1 Kii Rin reslemek icin 15 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_shire) if <src.restest 15 i_binek_res> src.consume 15 i_binek_res src.shire return 1 else src.sysmessage @38,,1 Shire reslemek icin 15 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_fire) if <src.restest 15 i_binek_res> src.consume 15 i_binek_res src.fire return 1 else src.sysmessage @38,,1 Fire Steed reslemek icin 15 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_unicorn) if <src.restest 15 i_binek_res> src.consume 15 i_binek_res src.unicorn return 1 else src.sysmessage @38,,1 Unicorn reslemek icin 15 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_Nero) if <src.restest 20 i_binek_res> src.consume 20 i_binek_res src.Nero return 1 else src.sysmessage @38,,1 Nero Steed reslemek icin 20 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_corpse) if <src.restest 35 i_binek_res> src.consume 35 i_binek_res src.nightmare return 1 else src.sysmessage @38,,1 Nightmare reslemek icin 35 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif if (<src.targ.type> == t_aqua) if <src.restest 12 i_binek_res> src.consume 12 i_binek_res src.Aqua steed return 1 else src.sysmessage @38,,1 Aqua Steed reslemek icin 12 Adet Resurrec Scroll Gerekmektedir. return 1 endif endif ON=@TARGON_CHAR target Lutfen bir Ceset Secin. return 1 on=@Timer remove return 1 [function Zost] src.newnpc c_ostard_zostrich new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Fire ] src.newnpc c_steed_fire new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Nerocorn] src.newnpc c_Nero_corn new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function axta] src.newnpc c_axta new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. serv.allclients sysmessage @07a1,,1 [BINEK RES] : <src.name> Tarafindan Hayata Donduruldu src.targ.remove endif endif return 1 [function yehova] src.newnpc c_steed_yehova new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Arcanedesert] src.newnpc c_arcane_desert new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function arcanezostrich] src.newnpc c_arcane_zostrich new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Midostard] src.newnpc c_ostard_mid new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Shisteed] src.newnpc c_steed_shi new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function steedsilverula] src.newnpc c_steed_silverula new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function nightmare] src.newnpc c_m_nightmare new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function randomllama] src.newnpc c_llama_random new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function kiirin] src.newnpc c_m_kirin new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Nero src.newnpc c_steed_nero new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Unicorn] src.newnpc c_unicorn new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function silver] src.newnpc c_m_silver new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function forest] src.newnpc c_ostard_forest new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function mid] src.newnpc c_ostard_mid new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Shire] src.newnpc c_Shire new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Mustang] src.newnpc c_mustang new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Desert] src.newnpc c_ostard_Desert new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Aqua] src.newnpc c_steed_Aqua new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Ice] src.newnpc c_steed_ice new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Ostardice] src.newnpc c_Ostard_ice new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Silvercorn] src.newnpc c_m_silvercorn new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Mandre] src.newnpc c_N_Mandre new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Kirin] src.newnpc c_m_kirin new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Arcanesteed] src.newnpc c_steed_arcane new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Zoreostard] src.newnpc c_ostard_zore new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Kurt] src.newnpc c_Wolf_lbr new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Une] src.newnpc c_Unicorn_lbr new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Kero] src.newnpc c_kirin_lbr new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Dragonlbr] src.newnpc c_dragon_lbr new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function PolarLb] src.newnpc c_polar_lbr new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [function Horsebrown] src.newnpc c_horse_brown_lt new.p <src..p> local.binekuid <new.uid> serv.newitem i_memory new.attr 04 new.more1 04 new.more2 <serv.time> new.morep <uid.<local.binekuid>.p> new.color memory_ipet new.timer -1 new.link <src.uid> new.cont <local.binekuid> try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet try uid.<local.binekuid>.update src.sysmessage @0790,,1 Binegi Canlandirdiniz. src.targ.remove return 1 [eof]
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