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Mesaj #54981   08-01-2012 14:02 GMT    
        
Bu Binek Reslemek düzgün calişiyor ama bi sıkıntı var mesala dragon ölünce dragon bile resliyorsun böle mantiksiz D: bişi ama yapabilirsen yap resleme konusunda sorun yok resliyor ama örnek her hangi bir npc reslersen binek oluyor mesala liche resle direk sana ya mare olur yada steed olur onu fixlersen sorun olmaz
Kod:
[typedef t_desertostard]
[typedef t_forestostard]
[typedef t_zostrich]
[typedef t_midostard]
[typedef t_shire]
[typedef t_fire]
[typedef t_mustang]
[typedef t_unicorn]
[typedef t_Nero]
[typedef t_kiirin]
[typedef t_randomllama]
[typedef t_nightmare]
[typedef t_silverula]
[typedef t_shisteed]
[typedef t_mid]
[typedef t_Arcanezost]
[typedef t_arcaneforest]
[typedef t_yehova]
[typedef t_Arcanedesert]
[typedef t_axta]
[typedef t_Nerocorn]
[typedef t_aqua]
[typedef t_Ice]
[typedef t_ostardice]
[typedef t_Silvercorn]
[typedef t_Mandre]
[typedef t_Kirin]
[typedef t_arcanesteed]
[typedef t_Zoreostard]
[typedef t_Kurt]
[typedef t_Une]
[typedef t_Kero]
[typedef t_Dragonlbr]
[typedef t_PolarLb]
[typedef t_HorseBrown]





[ITEMDEF i_binek_res]
defname i_binek_res
Id i_scroll_blank
name Mount Res Scroll
type t_script
value 20000

on=@Create
color 0806
attr 00

on=@Click
message @038,,1 <amount> Binek Res Scroll
return 1

on=@Dclick
IF !(<src.RESTEST i_binek_res>)
src.sysmessage @38,,1 Hata: Resurrect Scroll'un Cantanizda Olmasi Gerekiyor.
return 1
else
If (<topobj.uid> != <src.uid>)
src.sysmessage @38,,1 Bu esyayi sadece cantanizdayken kullanabilirsiniz.
return 1
endif
src.newitem i_binek_resle
src.new.equip
return 1
endif

///////////////

[ITEMDEF i_binek_resle]
NAME=binek resle
ID=i_gold
TYPE=t_eq_script
WEIGHT=0
LAYER=layer_special


On=@Equip
timer 5
target
return 1

On=@Targon_Item
if (<argo.distance> > 3)
src.sysmessage @38,,1 Yeterince Yakin Degilsiniz.
return 1
ELSEIF !(<src.targ.canseelos>)
src.sysmessage @38,,1 Hedefe ulaşamıyorsunuz
return 1
endif
if (<src.targ.type> == t_randomllama
if <src.restest 5 i_binek_res>
src.consume 5 i_binek_res
src.randomllama
return 1
else
src.sysmessage @38,,1 Rare Llama reslemek icin 5 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif

if (<src.targ.type> == t_zoreostard
if <src.restest 7 i_binek_res>
src.consume 7 i_binek_res
src.zoreostard
return 1
else
src.sysmessage @38,,1 Zore Ostard reslemek icin 7 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif                  t_HorseBrown

if (<src.targ.type> == t_PolarLb
if <src.restest 38 i_binek_res>
src.consume 38 i_binek_res
src.PolarLb
return 1
else
src.sysmessage @38,,1 Polar Bear Lbr  reslemek icin 38 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_HorseBrown
if <src.restest 1 i_binek_res>
src.consume 1 i_binek_res
src.t_HorseBrown
return 1
else
src.sysmessage @38,,1 Horse  reslemek icin 1 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_dragonlbr
if <src.restest 46 i_binek_res>
src.consume 46 i_binek_res
src.dragonlbr
return 1
else
src.sysmessage @38,,1 Dragon Lbr reslemek icin 46 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif




if (<src.targ.type> == t_kero
if <src.restest 42 i_binek_res>
src.consume 42 i_binek_res
src.kero
return 1
else
src.sysmessage @38,,1 Kirin Lbr reslemek icin 42 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif



if (<src.targ.type> == t_une
if <src.restest 44 i_binek_res>
src.consume 44 i_binek_res
src.Une
return 1
else
src.sysmessage @38,,1 Unicorn Lbr reslemek icin 44 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_Kurt
if <src.restest 47 i_binek_res>
src.consume 47 i_binek_res
src.Kurt
return 1
else
src.sysmessage @38,,1 Cu Sidhe reslemek icin 47 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_arcanesteed
if <src.restest 29 i_binek_res>
src.consume 29 i_binek_res
src.arcanesteed
return 1
else
src.sysmessage @38,,1 Arcane Steed  reslemek icin 29 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_Kirin
if <src.restest 18 i_binek_res>
src.consume 18 i_binek_res
src.Kirin
return 1
else
src.sysmessage @38,,1 Kirin reslemek icin 18 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif

if (<src.targ.type> == t_silvercorn
if <src.restest 22 i_binek_res>
src.consume 22 i_binek_res
src.silvercorn
return 1
else
src.sysmessage @38,,1 Silver Corn  reslemek icin 22 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif

if (<src.targ.type> == t_Mandre
if <src.restest 22 i_binek_res>
src.consume 22 i_binek_res
src.Mandre
return 1
else
src.sysmessage @38,,1 N Mandre  reslemek icin 28 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_ostardice
if <src.restest 5 i_binek_res>
src.consume 5 i_binek_res
src.ostardice
return 1
else
src.sysmessage @38,,1 Ostard İce reslemek icin 5 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_kurt
if <src.restest 35 i_binek_res>
src.consume 35 i_binek_res
src.kurt
return 1
else
src.sysmessage @38,,1 Cu Sidhe reslemek icin 35 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif



if (<src.targ.type> == t_Ice
if <src.restest 17 i_binek_res>
src.consume 17 i_binek_res
src.Ice
return 1
else
src.sysmessage @38,,1 Ice Steed reslemek icin 17 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_Nerocorn)
if <src.restest 22 i_binek_res>
src.consume 22 i_binek_res
src.warhorse
return 1
else
src.sysmessage @38,,1 Nero Corn reslemek icin 45 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_axta)
if <src.restest 20 i_binek_res>
src.consume 20 i_binek_res
src.axta
return 1
else
src.sysmessage @38,,1 Axta reslemek icin 20 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_yehova)
if <src.restest 15 i_binek_res>
src.consume 15 i_binek_res
src.yehova
return 1
else
src.sysmessage @38,,1 Steed Yehova reslemek icin 15 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_arcanezost)
if <src.restest 25 i_binek_res>
src.consume 25 i_binek_res
src.arcanezostrich
return 1
else
src.sysmessage @38,,1 Arcane Zostrich Ostard reslemek icin 25 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_Arcanedesert)
if <src.restest 20 i_binek_res>
src.consume 20 i_binek_res
src.arcaneforest
return 1
else
src.sysmessage @38,,1 Arcane Desert Ostard reslemek icin 20 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_midostard)
if <src.restest 6 i_binek_res>
src.consume 6 i_binek_res
src.midostard
return 1
else
src.sysmessage @38,,1 Mid Ostard reslemek icin 6 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_shisteed)
if <src.restest 20 i_binek_res>
src.consume 20 i_binek_res
src.shisteed
return 1
else
src.sysmessage @38,,1 Shi Steed reslemek icin 20 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_silverula)
if <src.restest 25 i_binek_res>
src.consume 25 i_binek_res
src.silverula
return 1
else
src.sysmessage @38,,1 Silver Steed reslemek icin 25 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_desertostard)
if <src.restest 5 i_binek_res>
src.consume 5 i_binek_res
src.Desert
return 1
else
src.sysmessage @38,,1 Desert Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_forest
if <src.restest 5 i_binek_res>
src.consume 5 i_binek_res
src.forest
return 1
else
src.sysmessage @38,,1 Forest Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_midostard)
if <src.restest 5 i_binek_res>
src.consume 5 i_binek_res
src.midostard
return 1
else
src.sysmessage @38,,1 Mid Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_zostrich)
if <src.restest 5 i_binek_res>
src.consume 5 i_binek_res
src.zost
return 1
else
src.sysmessage @38,,1 Frenzied Ostard reslemek icin 5 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_normal)
if <src.restest 15 i_binek_res>
src.consume 15 i_binek_res
src.mustang
return 1
else
src.sysmessage @38,,1 Mustang reslemek icin 15 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_kiirin)
if <src.restest 15 i_binek_res>
src.consume 15 i_binek_res
src.kiirin
return 1
else
src.sysmessage @38,,1 Kii Rin reslemek icin 15 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_shire)
if <src.restest 15 i_binek_res>
src.consume 15 i_binek_res
src.shire
return 1
else
src.sysmessage @38,,1 Shire reslemek icin 15 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_fire)
if <src.restest 15 i_binek_res>
src.consume 15 i_binek_res
src.fire
return 1
else
src.sysmessage @38,,1 Fire Steed reslemek icin 15 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_unicorn)
if <src.restest 15 i_binek_res>
src.consume 15 i_binek_res
src.unicorn
return 1
else
src.sysmessage @38,,1 Unicorn reslemek icin 15 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_Nero)
if <src.restest 20 i_binek_res>
src.consume 20 i_binek_res
src.Nero
return 1
else
src.sysmessage @38,,1 Nero Steed reslemek icin 20 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif
if (<src.targ.type> == t_corpse)
if <src.restest 35 i_binek_res>
src.consume 35 i_binek_res
src.nightmare
return 1
else
src.sysmessage @38,,1 Nightmare reslemek icin 35 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


if (<src.targ.type> == t_aqua)
if <src.restest 12 i_binek_res>
src.consume 12 i_binek_res
src.Aqua steed
return 1
else
src.sysmessage @38,,1 Aqua Steed reslemek icin 12 Adet Resurrec Scroll Gerekmektedir.
return 1
endif
endif


ON=@TARGON_CHAR
target Lutfen bir Ceset Secin.
return 1

on=@Timer
remove
return 1


[function Zost]
src.newnpc c_ostard_zostrich
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Fire ]
src.newnpc c_steed_fire
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Nerocorn]
src.newnpc c_Nero_corn
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function axta]
src.newnpc c_axta
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
serv.allclients sysmessage @07a1,,1 [BINEK RES] :  <src.name> Tarafindan Hayata Donduruldu
src.targ.remove
endif
endif

return 1

[function yehova]
src.newnpc c_steed_yehova
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Arcanedesert]
src.newnpc c_arcane_desert
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function arcanezostrich]
src.newnpc c_arcane_zostrich
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Midostard]
src.newnpc c_ostard_mid
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Shisteed]
src.newnpc c_steed_shi
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function steedsilverula]
src.newnpc c_steed_silverula
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function nightmare]
src.newnpc c_m_nightmare
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function randomllama]
src.newnpc c_llama_random
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function kiirin]
src.newnpc c_m_kirin
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Nero
src.newnpc c_steed_nero
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Unicorn]
src.newnpc c_unicorn
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function silver]
src.newnpc c_m_silver
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function forest]
src.newnpc c_ostard_forest
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function mid]
src.newnpc c_ostard_mid
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Shire]
src.newnpc c_Shire
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Mustang]
src.newnpc c_mustang
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Desert]
src.newnpc c_ostard_Desert
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Aqua]
src.newnpc c_steed_Aqua
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1




[function Ice]
src.newnpc c_steed_ice
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Ostardice]
src.newnpc c_Ostard_ice
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1



[function Silvercorn]
src.newnpc c_m_silvercorn
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Mandre]
src.newnpc c_N_Mandre
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Kirin]
src.newnpc c_m_kirin
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1



[function Arcanesteed]
src.newnpc c_steed_arcane
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1


[function Zoreostard]
src.newnpc c_ostard_zore
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1



[function Kurt]
src.newnpc c_Wolf_lbr
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1


[function Une]
src.newnpc c_Unicorn_lbr
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1

[function Kero]
src.newnpc c_kirin_lbr
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1



[function Dragonlbr]
src.newnpc c_dragon_lbr
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1


[function PolarLb]
src.newnpc c_polar_lbr
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1


[function Horsebrown]
src.newnpc c_horse_brown_lt
new.p <src..p>
local.binekuid <new.uid>
serv.newitem i_memory
new.attr 04
new.more1 04
new.more2 <serv.time>
new.morep <uid.<local.binekuid>.p>
new.color memory_ipet
new.timer -1
new.link <src.uid>
new.cont <local.binekuid>
try uid.<local.binekuid>.flags <uid.<local.binekuid>.flags>&statf_pet
try uid.<local.binekuid>.update
src.sysmessage @0790,,1 Binegi Canlandirdiniz.
src.targ.remove
return 1



[eof]


Son güncelleme: theraskol tarafından 08-01-2012 14:08 GMT, 138 Gün önce düzenlendi.


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