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Toplam Mesaj: 90
Oyun Tarzı: Pvp
Emulatör: 0.56b
Tecrübe: World Builder
Yaş: 16
Messenger: Msn iletişim
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Mesaj #55559
21-01-2012 00:01 GMT
Arkadaşlar bende golem scripteri var ama ölümcün yara yediğinde bi türlü iyileşmiyor normalde belirli bi hpden sonra iyileşmesi gerek ama hic iyileşmiyor ve bleed potionda iceremiyorum ayrica ölüyor yani ölümcün yara yedimi artik ölüyor 500 hp bitene kadar kan kaybediyor ve ölüyor vayda etmiyor nasil yapabilirim acaba scripter burdaKod: [ITEMDEF i_golem_repair] NAME=golem repairing tool ID=i_tinker_tools WEIGHT=1 On=@Create COLOR=0515 On=@Dclick if (<src.stamina> < 10) src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz. return 1 endif if (<src.tinkering> < 70.0) src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor. return 1 endif IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>) SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var. RETURN 1 ENDIF TARGET Tamir edeceginiz golem'i seciniz. RETURN 1 On=@TargOn_Item RETURN 1 On=@TargOn_Char IF (<src.targ.distance> > 3) src.sysmessage Golem'e cok uzaksiniz elseif (<src.targ.id> == c_m_golem_tinker1) if (<src.targ.hits> == <src.targ.str>) src.sysmessage Golem'in tamire ihtiyaci yok. elseif (<src.targ.hits> > 800) src.targ.hits 800 src.sysmessage Golem yepyeni oldu. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) elseif (<src.targ.hits> < 800) src.targ.hits (<src.targ.hits> + 80) src.sysmessage Golemi tamir ettiniz. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) endif elseif (<src.targ.id> == c_m_golem_tinker2) if (<src.targ.hits> == <src.targ.str>) src.sysmessage Golem'in tamire ihtiyaci yok. elseif (<src.targ.hits> > 800) src.targ.hits 800 src.sysmessage Golem yepyeni oldu. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) elseif (<src.targ.hits> < 800) src.targ.hits (<src.targ.hits> + 80) src.sysmessage Golemi tamir ettiniz. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) endif endif return 1 [ITEMDEF i_power_crystal] NAME=power crystal ID=01f1c WEIGHT=3 On=@Create COLOR=0515 On=@DClick return 1 [ITEMDEF i_clockwork_assembly] NAME=clockwork assembly ID=01ea9 WEIGHT=15 On=@Create COLOR=0515 [DIALOG d_golem] 150,75 nomove noclose resizepic 0 0 5054 265 150 tilepic 110 55 8407 text 81 21 9 0 text 80 20 449 0 button 50 100 1153 1155 1 0 1 button 185 100 1150 1152 1 0 0 text 48 78 450 1 text 180 78 450 2 [DIALOG d_golem Text] Golem yapimi Evet Hayir [DIALOG d_golem Button] On=1 if (<tinkering> < 90.0) sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor. elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>) sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var. else consume 50 i_ingot_iron consume 50 i_ingot_bronze consume 5 i_axel_and_gears consume 1 i_power_crystal consume 1 i_clockwork_assembly itemmake if (<tinkering> < 98.0) newitem i_pet_golem1 act.bounce else newitem i_pet_golem2 act.bounce endif endif [ITEMDEF i_pet_golem1] ID=i_pet_elem_earth TYPE=t_figurine NAME=Golem WEIGHT=20.0 SKILLMAKE=TINKERING 90.0,t_tinker_tools RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze On=@Create COLOR=0837 MORE=c_m_golem_tinker1 On=@DClick if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship) src.hata Golemi burada büyütemezsiniz. return 1 endif IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom) src.sysmessage @1153,,1 Ev'de olmaz. return 1 endif [ITEMDEF i_pet_golem2] ID=i_pet_elem_earth TYPE=t_figurine NAME=Golem WEIGHT=20.0 SKILLMAKE=TINKERING 98.0,t_tinker_tools RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze On=@Create COLOR=0839 MORE=c_m_golem_tinker2 On=@DClick if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship) src.hata Golemi burada büyütemezsiniz. return 1 endif IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom) src.sysmessage @1153,,1 Ev'de olmaz. return 1 endif [CHARDEF c_m_golem_tinker1] DEFNAME=c_m_golem_tinker1 NAME=Golem ID=c_elem_earth SOUND=snd_ELEMENTL_ERTHEL1 ICON=i_pet_elem_earth DAM=15,40 ARMOR=10 TEVENTS= CAN=MT_WALK|MT_USEHANDS //SHELTER=r_dungeon DESIRES=c_m_golem_tinker1,c_m_golem_tinker2 AVERSIONS=r_water,t_eerie_stuff BLOODCOLOR=0515 ON=@Create COLOR=0837 STR=800 DEX=250 INT=400 PARRYING={90.0 100.0} MAGERY=0 MAGICRESISTANCE={290.0 900.0} TACTICS={90.0 100.0} WRESTLING={90.0 100.0} NPC=brain_monster FAME=1000 KARMA=1200 CATEGORY=Monsters SUBSECTION=Golems DESCRIPTION=Tinker Low [CHARDEF c_m_golem_tinker2] DEFNAME=c_m_golem_tinker2 NAME=Golem ID=c_elem_earth SOUND=snd_ELEMENTL_ERTHEL1 ICON=i_pet_elem_earth DAM=25,50 ARMOR=20 TEVENTS= CAN=MT_WALK|MT_USEHANDS //SHELTER=r_dungeon DESIRES=c_m_golem_tinker1,c_m_golem_tinker2 AVERSIONS=r_water,t_eerie_stuff BLOODCOLOR=0525 ON=@Create COLOR=0839 STR=800 DEX=250 INT=400 PARRYING={90.0 100.0} MAGERY=0 MAGICRESISTANCE={290.0 900.0} TACTICS={90.0 100.0} WRESTLING={90.0 100.0} NPC=brain_monster FAME=1000 KARMA=1200 CATEGORY=Monsters SUBSECTION=Golems DESCRIPTION=Tinker High [CHARDEF c_m_golem] DEFNAME=c_m_golem NAME=Golem ID=c_elem_earth SOUND=snd_ELEMENTL_ERTHEL1 ICON=i_pet_elem_earth DAM=35,60 ARMOR=30 CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE //SHELTER=r_dungeon DESIRES=c_m_golem AVERSIONS=r_water BLOODCOLOR=0515 ON=@Create COLOR=0839 STR=750 DEX=100 INT=250 FAME={7000 9000} KARMA={-6000 -6999} PARRYING={90.0 100.0} MAGERY={200.0 300.0} MAGICRESISTANCE={1290.0 1900.0} TACTICS={90.0 100.0} WRESTLING={90.0 100.0} npc=brain_monster ITEMNEWBIE=i_spellbook ADDSPELL=s_energy_bolt ITEM=loot_GOLEM CATEGORY=Monsters SUBSECTION=Golems DESCRIPTION=Spawned [FUNCTION f_unequip_all] SRC.FINDLAYER(1).bounce SRC.FINDLAYER(2).bounce SRC.FINDLAYER(3).bounce SRC.FINDLAYER(4).bounce SRC.FINDLAYER(5).bounce SRC.FINDLAYER(6).bounce SRC.FINDLAYER(7).bounce SRC.FINDLAYER(10).bounce SRC.FINDLAYER(12).bounce SRC.FINDLAYER(13).bounce SRC.FINDLAYER(14).bounce SRC.FINDLAYER(17).bounce SRC.FINDLAYER(19).bounce SRC.FINDLAYER(20).bounce SRC.FINDLAYER(22).bounce SRC.FINDLAYER(23).bounce SRC.FINDLAYER(24).bounce [ITEMDEF i_ball_reputation] ID=0e2e NAME=reputation crystal VALUE=300 ON=@CREATE COLOR 0254 ON=@DCLICK if (<topobj.uid> != <src.uid>) src.sysmessage Bunu kullanabilmeniz icin cantanizda olmali. return 1 endif SRC.EFFECT 3,I_FX_SPARKLE,2,25,1 SOUND 0F7 IF <src.kills> == 0 SRC.SYSMESSAGE Thou have not murdered an innocent. ELSE SRC.SYSMESSAGE Thou have slayed <src.kills> innocent. ENDIF SRC.SYSMESSAGE Thy fame, karma point: <src.fame> and <src.karma>. REMOVE RETURN 1 [ITEMDEF i_oil_cloth] DEFNAME=i_oil_cloth ID=0e21 NAME=oil cloth RESOURCES=i_cloth WEIGHT=.1 DYE=0 VALUE=15 SKILLMAKE=TAILORING 74.6, t_sewing_kit CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Oil Cloth TYPE=t_normal ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage @0481,1,1 Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif TARGET @0481,1,1 Lutfen zehrini gecirmeye calisacaginiz silahi secin. RETURN 1 ON=@TargOn_Char SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil. RETURN 1 ON=@TargOn_Item IF (<SRC.TARG.UID>==<UID>) SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil ELSEIF (<SRC.TARG.morez> > 0) SRC.SysMessage @0481,1,1 Silahin zehrini gecirdiniz SRC.TARG.morez 0 REMOVE ELSE SRC.SYSMESSAGE @0481,1,1 Bu zehirli degil. ENDIF RETURN 1 [ITEMDEF i_magic_reg30] ID=i_crystal_green_big Value=1500 WEIGHT=1 NAME=reg crystal (30) ON=@Create attr=04 ON=@Click message a lesser reagent crystal return 1 ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif src.emote use lesser reagent crystal src.newitem reg30 src.act.bounce remove return 1 [ITEMDEF i_magic_reg60] ID=i_crystal_green_big Value=2500 WEIGHT=2 NAME=reg crystal (60) ON=@Create attr=04 ON=@Click message a reagent crystal return 1 ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif src.emote use reagent crystal src.newitem reg60 src.act.bounce remove return 1 [ITEMDEF i_magic_reg90] ID=i_crystal_green_big Value=4000 WEIGHT=3 NAME=reg crystal (90) ON=@Create attr=04 ON=@Click message a greater reagent crystal return 1 ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif src.emote use greater reagent crystal src.newitem reg90 src.act.bounce remove return 1 [TEMPLATE reg90] CONTAINER=i_bag ITEM=i_reag_black_pearl,90 ITEM=i_reag_blood_moss,90 ITEM=i_reag_garlic,90 ITEM=i_reag_ginseng,90 ITEM=i_reag_mandrake_root,90 ITEM=i_reag_nightshade,90 ITEM=i_reag_sulfur_ash,90 ITEM=i_reag_spider_silk,90 [TEMPLATE reg60] CONTAINER=i_bag ITEM=i_reag_black_pearl,60 ITEM=i_reag_blood_moss,60 ITEM=i_reag_garlic,60 ITEM=i_reag_ginseng,60 ITEM=i_reag_mandrake_root,60 ITEM=i_reag_nightshade,60 ITEM=i_reag_sulfur_ash,60 ITEM=i_reag_spider_silk,60 [TEMPLATE reg30] CONTAINER=i_bag ITEM=i_reag_black_pearl,30 ITEM=i_reag_blood_moss,30 ITEM=i_reag_garlic,30 ITEM=i_reag_ginseng,30 ITEM=i_reag_mandrake_root,30 ITEM=i_reag_nightshade,30 ITEM=i_reag_sulfur_ash,30 ITEM=i_reag_spider_silk,30 [ITEMDEF i_fireworks_wand] ID=0df3 NAME=fireworks wand TYPE=t_wand VALUE=70 ON=@Create MORE2={50 80} ATTR=attr_magic|attr_newbie ON=@CLICK NAME=fireworks wand (Charges: <eval <MORE2>>) ON=@DCLICK src.sysmessage @098 Kullanimi Yasaklanmistir!! return 1 [EOF] //theraskol NPC Script bölümüne taşınmıştır.
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Mesaj #55575
21-01-2012 06:12 GMT
http://www.uo-developer.com.....kleyebilirim-.html#55356 Kod: [ITEMDEF i_golem_repair]
NAME=golem repairing tool ID=i_tinker_tools WEIGHT=1 On=@Create COLOR=0515 On=@Dclick if (<src.stamina> < 10) src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz. return 1 endif if (<src.tinkering> < 70.0) src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor. return 1 endif IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>) SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var. RETURN 1 ENDIF TARGET Tamir edeceginiz golem'i seciniz. RETURN 1 On=@TargOn_Item RETURN 1 On=@TargOn_Char IF (<src.targ.distance> > 3) src.sysmessage Golem'e cok uzaksiniz elseif (<src.targ.id> == c_m_golem_tinker1) if (<src.targ.hits> == <src.targ.str>) src.sysmessage Golem'in tamire ihtiyaci yok. elseif (<src.targ.hits> > 800) src.targ.hits 800 src.sysmessage Golem yepyeni oldu. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) elseif (<src.targ.hits> < 800) src.targ.hits (<src.targ.hits> + 80) src.sysmessage Golemi tamir ettiniz. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) endif elseif (<src.targ.id> == c_m_golem_tinker2) if (<src.targ.hits> == <src.targ.str>) src.sysmessage Golem'in tamire ihtiyaci yok. elseif (<src.targ.hits> > 800) src.targ.hits 800 src.sysmessage Golem yepyeni oldu. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) elseif (<src.targ.findid.i_bleeding>) && !(<src.targ.findid.i_bleeding2>) src.targ.findid.i_Bleeding.remove src.targ.findid.i_Bleeding2.remove src.targ.sayu * yarısı iylestirir * elseif (<src.targ.hits> < 800) src.targ.hits (<src.targ.hits> + 80) src.sysmessage Golemi tamir ettiniz. src.consume 10 i_ingot_iron src.consume 10 i_ingot_bronze src.stamina (<src.stamina> - 10) endif endif return 1 [ITEMDEF i_power_crystal] NAME=power crystal ID=01f1c WEIGHT=3 On=@Create COLOR=0515 On=@DClick return 1 [ITEMDEF i_clockwork_assembly] NAME=clockwork assembly ID=01ea9 WEIGHT=15 On=@Create COLOR=0515 [DIALOG d_golem] 150,75 nomove noclose resizepic 0 0 5054 265 150 tilepic 110 55 8407 text 81 21 9 0 text 80 20 449 0 button 50 100 1153 1155 1 0 1 button 185 100 1150 1152 1 0 0 text 48 78 450 1 text 180 78 450 2 [DIALOG d_golem Text] Golem yapimi Evet Hayir [DIALOG d_golem Button] On=1 if (<tinkering> < 90.0) sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor. elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>) sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var. else consume 50 i_ingot_iron consume 50 i_ingot_bronze consume 5 i_axel_and_gears consume 1 i_power_crystal consume 1 i_clockwork_assembly itemmake if (<tinkering> < 98.0) newitem i_pet_golem1 act.bounce else newitem i_pet_golem2 act.bounce endif endif [ITEMDEF i_pet_golem1] ID=i_pet_elem_earth TYPE=t_figurine NAME=Golem WEIGHT=20.0 SKILLMAKE=TINKERING 90.0,t_tinker_tools RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze On=@Create COLOR=0837 MORE=c_m_golem_tinker1 On=@DClick if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship) src.hata Golemi burada büyütemezsiniz. return 1 endif IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom) src.sysmessage @1153,,1 Ev'de olmaz. return 1 endif [ITEMDEF i_pet_golem2] ID=i_pet_elem_earth TYPE=t_figurine NAME=Golem WEIGHT=20.0 SKILLMAKE=TINKERING 98.0,t_tinker_tools RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze On=@Create COLOR=0839 MORE=c_m_golem_tinker2 On=@DClick if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship) src.hata Golemi burada büyütemezsiniz. return 1 endif IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom) src.sysmessage @1153,,1 Ev'de olmaz. return 1 endif [CHARDEF c_m_golem_tinker1] DEFNAME=c_m_golem_tinker1 NAME=Golem ID=c_elem_earth SOUND=snd_ELEMENTL_ERTHEL1 ICON=i_pet_elem_earth DAM=15,40 ARMOR=10 TEVENTS= CAN=MT_WALK|MT_USEHANDS //SHELTER=r_dungeon DESIRES=c_m_golem_tinker1,c_m_golem_tinker2 AVERSIONS=r_water,t_eerie_stuff BLOODCOLOR=0515 ON=@Create COLOR=0837 STR=800 DEX=250 INT=400 PARRYING={90.0 100.0} MAGERY=0 MAGICRESISTANCE={290.0 900.0} TACTICS={90.0 100.0} WRESTLING={90.0 100.0} NPC=brain_monster FAME=1000 KARMA=1200 CATEGORY=Monsters SUBSECTION=Golems DESCRIPTION=Tinker Low [CHARDEF c_m_golem_tinker2] DEFNAME=c_m_golem_tinker2 NAME=Golem ID=c_elem_earth SOUND=snd_ELEMENTL_ERTHEL1 ICON=i_pet_elem_earth DAM=25,50 ARMOR=20 TEVENTS= CAN=MT_WALK|MT_USEHANDS //SHELTER=r_dungeon DESIRES=c_m_golem_tinker1,c_m_golem_tinker2 AVERSIONS=r_water,t_eerie_stuff BLOODCOLOR=0525 ON=@Create COLOR=0839 STR=800 DEX=250 INT=400 PARRYING={90.0 100.0} MAGERY=0 MAGICRESISTANCE={290.0 900.0} TACTICS={90.0 100.0} WRESTLING={90.0 100.0} NPC=brain_monster FAME=1000 KARMA=1200 CATEGORY=Monsters SUBSECTION=Golems DESCRIPTION=Tinker High [CHARDEF c_m_golem] DEFNAME=c_m_golem NAME=Golem ID=c_elem_earth SOUND=snd_ELEMENTL_ERTHEL1 ICON=i_pet_elem_earth DAM=35,60 ARMOR=30 CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE //SHELTER=r_dungeon DESIRES=c_m_golem AVERSIONS=r_water BLOODCOLOR=0515 ON=@Create COLOR=0839 STR=750 DEX=100 INT=250 FAME={7000 9000} KARMA={-6000 -6999} PARRYING={90.0 100.0} MAGERY={200.0 300.0} MAGICRESISTANCE={1290.0 1900.0} TACTICS={90.0 100.0} WRESTLING={90.0 100.0} npc=brain_monster ITEMNEWBIE=i_spellbook ADDSPELL=s_energy_bolt ITEM=loot_GOLEM CATEGORY=Monsters SUBSECTION=Golems DESCRIPTION=Spawned [FUNCTION f_unequip_all] SRC.FINDLAYER(1).bounce SRC.FINDLAYER(2).bounce SRC.FINDLAYER(3).bounce SRC.FINDLAYER(4).bounce SRC.FINDLAYER(5).bounce SRC.FINDLAYER(6).bounce SRC.FINDLAYER(7).bounce SRC.FINDLAYER(10).bounce SRC.FINDLAYER(12).bounce SRC.FINDLAYER(13).bounce SRC.FINDLAYER(14).bounce SRC.FINDLAYER(17).bounce SRC.FINDLAYER(19).bounce SRC.FINDLAYER(20).bounce SRC.FINDLAYER(22).bounce SRC.FINDLAYER(23).bounce SRC.FINDLAYER(24).bounce [ITEMDEF i_ball_reputation] ID=0e2e NAME=reputation crystal VALUE=300 ON=@CREATE COLOR 0254 ON=@DCLICK if (<topobj.uid> != <src.uid>) src.sysmessage Bunu kullanabilmeniz icin cantanizda olmali. return 1 endif SRC.EFFECT 3,I_FX_SPARKLE,2,25,1 SOUND 0F7 IF <src.kills> == 0 SRC.SYSMESSAGE Thou have not murdered an innocent. ELSE SRC.SYSMESSAGE Thou have slayed <src.kills> innocent. ENDIF SRC.SYSMESSAGE Thy fame, karma point: <src.fame> and <src.karma>. REMOVE RETURN 1 [ITEMDEF i_oil_cloth] DEFNAME=i_oil_cloth ID=0e21 NAME=oil cloth RESOURCES=i_cloth WEIGHT=.1 DYE=0 VALUE=15 SKILLMAKE=TAILORING 74.6, t_sewing_kit CATEGORY=Items by Professions SUBSECTION=Tailor DESCRIPTION=Oil Cloth TYPE=t_normal ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage @0481,1,1 Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif TARGET @0481,1,1 Lutfen zehrini gecirmeye calisacaginiz silahi secin. RETURN 1 ON=@TargOn_Char SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil. RETURN 1 ON=@TargOn_Item IF (<SRC.TARG.UID>==<UID>) SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil ELSEIF (<SRC.TARG.morez> > 0) SRC.SysMessage @0481,1,1 Silahin zehrini gecirdiniz SRC.TARG.morez 0 REMOVE ELSE SRC.SYSMESSAGE @0481,1,1 Bu zehirli degil. ENDIF RETURN 1 [ITEMDEF i_magic_reg30] ID=i_crystal_green_big Value=1500 WEIGHT=1 NAME=reg crystal (30) ON=@Create attr=04 ON=@Click message a lesser reagent crystal return 1 ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif src.emote use lesser reagent crystal src.newitem reg30 src.act.bounce remove return 1 [ITEMDEF i_magic_reg60] ID=i_crystal_green_big Value=2500 WEIGHT=2 NAME=reg crystal (60) ON=@Create attr=04 ON=@Click message a reagent crystal return 1 ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif src.emote use reagent crystal src.newitem reg60 src.act.bounce remove return 1 [ITEMDEF i_magic_reg90] ID=i_crystal_green_big Value=4000 WEIGHT=3 NAME=reg crystal (90) ON=@Create attr=04 ON=@Click message a greater reagent crystal return 1 ON=@DClick if !(<topobj.uid> == <src.uid>) src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz. return 1 endif src.emote use greater reagent crystal src.newitem reg90 src.act.bounce remove return 1 [TEMPLATE reg90] CONTAINER=i_bag ITEM=i_reag_black_pearl,90 ITEM=i_reag_blood_moss,90 ITEM=i_reag_garlic,90 ITEM=i_reag_ginseng,90 ITEM=i_reag_mandrake_root,90 ITEM=i_reag_nightshade,90 ITEM=i_reag_sulfur_ash,90 ITEM=i_reag_spider_silk,90 [TEMPLATE reg60] CONTAINER=i_bag ITEM=i_reag_black_pearl,60 ITEM=i_reag_blood_moss,60 ITEM=i_reag_garlic,60 ITEM=i_reag_ginseng,60 ITEM=i_reag_mandrake_root,60 ITEM=i_reag_nightshade,60 ITEM=i_reag_sulfur_ash,60 ITEM=i_reag_spider_silk,60 [TEMPLATE reg30] CONTAINER=i_bag ITEM=i_reag_black_pearl,30 ITEM=i_reag_blood_moss,30 ITEM=i_reag_garlic,30 ITEM=i_reag_ginseng,30 ITEM=i_reag_mandrake_root,30 ITEM=i_reag_nightshade,30 ITEM=i_reag_sulfur_ash,30 ITEM=i_reag_spider_silk,30 [ITEMDEF i_fireworks_wand] ID=0df3 NAME=fireworks wand TYPE=t_wand VALUE=70 ON=@Create MORE2={50 80} ATTR=attr_magic|attr_newbie ON=@CLICK NAME=fireworks wand (Charges: <eval <MORE2>>) ON=@DCLICK src.sysmessage @098 Kullanimi Yasaklanmistir!! return 1 [EOF]  Barbarossa
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Yazar
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Mesaj #55582
21-01-2012 14:03 GMT
Xtoindery Demonazİletişim: "nefrelius@hotmail.com" & "ykp_darknes@bjk.gen.tr" |
Sayfalar: 1
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