UO-Dev Arama

 




Paylaş

İçerde : 1 misafir, 0 üye : --- Sayfalar: 1
Yazar

Casper74


UO-Dev Üyesi
Skill Title: Apprentice
Online durumu
Toplam Mesaj: 90
Oyun Tarzı: Pvp
Emulatör: 0.56b
Tecrübe: World Builder
Yaş: 16
Karma:   0   Level 0
Messenger: Msn iletişim
Mesaj #55559   21-01-2012 00:01 GMT    
        
Arkadaşlar bende golem scripteri var ama ölümcün yara yediğinde bi türlü iyileşmiyor normalde belirli bi hpden sonra iyileşmesi gerek ama hic iyileşmiyor ve bleed potionda iceremiyorum ayrica ölüyor yani ölümcün yara yedimi artik ölüyor 500 hp bitene kadar kan kaybediyor ve ölüyor vayda etmiyor nasil yapabilirim acaba scripter burda

Kod:
[ITEMDEF i_golem_repair]
NAME=golem repairing tool
ID=i_tinker_tools
WEIGHT=1

On=@Create
COLOR=0515

On=@Dclick
if (<src.stamina> < 10)
src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz.
return 1
endif
if (<src.tinkering> < 70.0)
src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor.
return 1
endif
IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>)
SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var.
RETURN 1
ENDIF
TARGET Tamir edeceginiz golem'i seciniz.
RETURN 1

On=@TargOn_Item
RETURN 1

On=@TargOn_Char
IF (<src.targ.distance> > 3)
src.sysmessage Golem'e cok uzaksiniz
elseif (<src.targ.id> == c_m_golem_tinker1)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 800)
src.targ.hits 800
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)

elseif (<src.targ.hits> < 800)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
elseif (<src.targ.id> == c_m_golem_tinker2)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 800)
src.targ.hits 800
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)

elseif (<src.targ.hits> < 800)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
endif
return 1

[ITEMDEF i_power_crystal]
NAME=power crystal
ID=01f1c
WEIGHT=3

On=@Create
COLOR=0515

On=@DClick
return 1

[ITEMDEF i_clockwork_assembly]
NAME=clockwork assembly
ID=01ea9
WEIGHT=15

On=@Create
COLOR=0515

[DIALOG d_golem]
150,75
nomove
noclose
resizepic 0 0 5054 265 150
tilepic 110 55 8407
text 81 21 9 0
text 80 20 449 0
button 50 100 1153 1155 1 0 1
button 185 100 1150 1152 1 0 0
text 48 78 450 1
text 180 78 450 2

[DIALOG d_golem Text]
Golem yapimi
Evet
Hayir

[DIALOG d_golem Button]
On=1
if (<tinkering> < 90.0)
sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor.
elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>)
sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var.
else
consume 50 i_ingot_iron
consume 50 i_ingot_bronze
consume 5 i_axel_and_gears
consume 1 i_power_crystal
consume 1 i_clockwork_assembly
itemmake
if (<tinkering> < 98.0)
newitem i_pet_golem1
act.bounce
else
newitem i_pet_golem2
act.bounce
endif
endif

[ITEMDEF i_pet_golem1]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0

SKILLMAKE=TINKERING 90.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze

On=@Create
COLOR=0837
MORE=c_m_golem_tinker1



On=@DClick
if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship)
src.hata Golemi burada büyütemezsiniz.
return 1
endif


IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysmessage @1153,,1 Ev'de olmaz.
return 1
endif




[ITEMDEF i_pet_golem2]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0

SKILLMAKE=TINKERING 98.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze

On=@Create
COLOR=0839
MORE=c_m_golem_tinker2




On=@DClick
if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship)
src.hata Golemi burada büyütemezsiniz.
return 1
endif



IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysmessage @1153,,1 Ev'de olmaz.
return 1
endif





[CHARDEF c_m_golem_tinker1]
DEFNAME=c_m_golem_tinker1
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=15,40
ARMOR=10
TEVENTS=
CAN=MT_WALK|MT_USEHANDS
//SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0515

ON=@Create
COLOR=0837
STR=800
DEX=250
INT=400

PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}

NPC=brain_monster

FAME=1000
KARMA=1200

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker Low

[CHARDEF c_m_golem_tinker2]
DEFNAME=c_m_golem_tinker2
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=25,50
ARMOR=20
TEVENTS=
CAN=MT_WALK|MT_USEHANDS
//SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0525

ON=@Create
COLOR=0839
STR=800
DEX=250
INT=400

PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}

NPC=brain_monster

FAME=1000
KARMA=1200

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker High

[CHARDEF c_m_golem]
DEFNAME=c_m_golem
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=30
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
//SHELTER=r_dungeon
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0515

ON=@Create
COLOR=0839
STR=750
DEX=100
INT=250

FAME={7000 9000}
KARMA={-6000 -6999}

PARRYING={90.0 100.0}
MAGERY={200.0 300.0}
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}

npc=brain_monster

ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt

ITEM=loot_GOLEM

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned

[FUNCTION f_unequip_all]
SRC.FINDLAYER(1).bounce
SRC.FINDLAYER(2).bounce
SRC.FINDLAYER(3).bounce
SRC.FINDLAYER(4).bounce
SRC.FINDLAYER(5).bounce
SRC.FINDLAYER(6).bounce
SRC.FINDLAYER(7).bounce
SRC.FINDLAYER(10).bounce
SRC.FINDLAYER(12).bounce
SRC.FINDLAYER(13).bounce
SRC.FINDLAYER(14).bounce
SRC.FINDLAYER(17).bounce
SRC.FINDLAYER(19).bounce
SRC.FINDLAYER(20).bounce
SRC.FINDLAYER(22).bounce
SRC.FINDLAYER(23).bounce
SRC.FINDLAYER(24).bounce

[ITEMDEF i_ball_reputation]
ID=0e2e
NAME=reputation crystal
VALUE=300

ON=@CREATE
COLOR 0254

ON=@DCLICK
if (<topobj.uid> != <src.uid>)
src.sysmessage Bunu kullanabilmeniz icin cantanizda olmali.
return 1
endif
SRC.EFFECT 3,I_FX_SPARKLE,2,25,1
SOUND 0F7
        IF <src.kills> == 0
SRC.SYSMESSAGE Thou have not murdered an innocent.
ELSE
SRC.SYSMESSAGE Thou have slayed <src.kills> innocent.
ENDIF
SRC.SYSMESSAGE Thy fame, karma point: <src.fame> and <src.karma>.
REMOVE
RETURN 1


[ITEMDEF i_oil_cloth]
DEFNAME=i_oil_cloth
ID=0e21
NAME=oil cloth
RESOURCES=i_cloth
WEIGHT=.1
DYE=0
VALUE=15
SKILLMAKE=TAILORING 74.6, t_sewing_kit
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Oil Cloth
TYPE=t_normal

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage @0481,1,1 Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
TARGET @0481,1,1 Lutfen zehrini gecirmeye calisacaginiz silahi secin.
RETURN 1

ON=@TargOn_Char
SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil.
RETURN 1

ON=@TargOn_Item
IF (<SRC.TARG.UID>==<UID>)
SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil
ELSEIF (<SRC.TARG.morez> > 0)
SRC.SysMessage @0481,1,1 Silahin zehrini gecirdiniz
SRC.TARG.morez 0
REMOVE
ELSE
SRC.SYSMESSAGE @0481,1,1 Bu zehirli degil.
ENDIF
RETURN 1

[ITEMDEF i_magic_reg30]
ID=i_crystal_green_big
Value=1500
WEIGHT=1
NAME=reg crystal (30)

ON=@Create
attr=04

ON=@Click
message a lesser reagent crystal
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use lesser reagent crystal
src.newitem reg30
src.act.bounce
remove
return 1

[ITEMDEF i_magic_reg60]
ID=i_crystal_green_big
Value=2500
WEIGHT=2
NAME=reg crystal (60)

ON=@Create
attr=04

ON=@Click
message a reagent crystal
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use reagent crystal
src.newitem reg60
src.act.bounce
remove
return 1

[ITEMDEF i_magic_reg90]
ID=i_crystal_green_big
Value=4000
WEIGHT=3
NAME=reg crystal (90)

ON=@Create
attr=04

ON=@Click
message a greater reagent crystal
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use greater reagent crystal
src.newitem reg90
src.act.bounce
remove
return 1

[TEMPLATE reg90]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,90
ITEM=i_reag_blood_moss,90
ITEM=i_reag_garlic,90
ITEM=i_reag_ginseng,90
ITEM=i_reag_mandrake_root,90
ITEM=i_reag_nightshade,90
ITEM=i_reag_sulfur_ash,90
ITEM=i_reag_spider_silk,90

[TEMPLATE reg60]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,60
ITEM=i_reag_blood_moss,60
ITEM=i_reag_garlic,60
ITEM=i_reag_ginseng,60
ITEM=i_reag_mandrake_root,60
ITEM=i_reag_nightshade,60
ITEM=i_reag_sulfur_ash,60
ITEM=i_reag_spider_silk,60

[TEMPLATE reg30]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,30
ITEM=i_reag_blood_moss,30
ITEM=i_reag_garlic,30
ITEM=i_reag_ginseng,30
ITEM=i_reag_mandrake_root,30
ITEM=i_reag_nightshade,30
ITEM=i_reag_sulfur_ash,30
ITEM=i_reag_spider_silk,30

[ITEMDEF i_fireworks_wand]
ID=0df3
NAME=fireworks wand
TYPE=t_wand
VALUE=70

ON=@Create
MORE2={50 80}
ATTR=attr_magic|attr_newbie

ON=@CLICK
NAME=fireworks wand (Charges: <eval <MORE2>>)

ON=@DCLICK
src.sysmessage @098 Kullanimi Yasaklanmistir!!
return 1

[EOF]


//theraskol
NPC Script bölümüne taşınmıştır.


Son güncelleme: TheRaskol tarafından 21-01-2012 00:04 GMT, 125 Gün önce düzenlendi.


Geleceklerin adresi Casper

Yazar

Phreak


UO-Dev Üyesi
Skill Title: Novice
Online durumu
Toplam Mesaj: 43
Oyun Tarzı: Pp
Emulatör: 0.56b
Tecrübe: Scripter
Yaş: 20
Karma:   5   Level 1
Messenger: Msn iletişim
Mesaj #55575   21-01-2012 06:12 GMT    
        
http://www.uo-developer.com.....kleyebilirim-.html#55356

Kod:
[ITEMDEF i_golem_repair]
NAME=golem repairing tool
ID=i_tinker_tools
WEIGHT=1

On=@Create
COLOR=0515

On=@Dclick
if (<src.stamina> < 10)
src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz.
return 1
endif
if (<src.tinkering> < 70.0)
src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor.
return 1
endif
IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>)
SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var.
RETURN 1
ENDIF
TARGET Tamir edeceginiz golem'i seciniz.
RETURN 1

On=@TargOn_Item
RETURN 1

On=@TargOn_Char
IF (<src.targ.distance> > 3)
src.sysmessage Golem'e cok uzaksiniz
elseif (<src.targ.id> == c_m_golem_tinker1)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 800)
src.targ.hits 800
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)

elseif (<src.targ.hits> < 800)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
elseif (<src.targ.id> == c_m_golem_tinker2)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 800)
src.targ.hits 800
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)

elseif (<src.targ.findid.i_bleeding>) && !(<src.targ.findid.i_bleeding2>)
src.targ.findid.i_Bleeding.remove
src.targ.findid.i_Bleeding2.remove
src.targ.sayu * yarısı iylestirir *

elseif (<src.targ.hits> < 800)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
endif
return 1

[ITEMDEF i_power_crystal]
NAME=power crystal
ID=01f1c
WEIGHT=3

On=@Create
COLOR=0515

On=@DClick
return 1

[ITEMDEF i_clockwork_assembly]
NAME=clockwork assembly
ID=01ea9
WEIGHT=15

On=@Create
COLOR=0515

[DIALOG d_golem]
150,75
nomove
noclose
resizepic 0 0 5054 265 150
tilepic 110 55 8407
text 81 21 9 0
text 80 20 449 0
button 50 100 1153 1155 1 0 1
button 185 100 1150 1152 1 0 0
text 48 78 450 1
text 180 78 450 2

[DIALOG d_golem Text]
Golem yapimi
Evet
Hayir

[DIALOG d_golem Button]
On=1
if (<tinkering> < 90.0)
sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor.
elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>)
sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var.
else
consume 50 i_ingot_iron
consume 50 i_ingot_bronze
consume 5 i_axel_and_gears
consume 1 i_power_crystal
consume 1 i_clockwork_assembly
itemmake
if (<tinkering> < 98.0)
newitem i_pet_golem1
act.bounce
else
newitem i_pet_golem2
act.bounce
endif
endif

[ITEMDEF i_pet_golem1]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0

SKILLMAKE=TINKERING 90.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze

On=@Create
COLOR=0837
MORE=c_m_golem_tinker1



On=@DClick
if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship)
src.hata Golemi burada büyütemezsiniz.
return 1
endif


IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysmessage @1153,,1 Ev'de olmaz.
return 1
endif




[ITEMDEF i_pet_golem2]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0

SKILLMAKE=TINKERING 98.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze

On=@Create
COLOR=0839
MORE=c_m_golem_tinker2




On=@DClick
if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship)
src.hata Golemi burada büyütemezsiniz.
return 1
endif



IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysmessage @1153,,1 Ev'de olmaz.
return 1
endif





[CHARDEF c_m_golem_tinker1]
DEFNAME=c_m_golem_tinker1
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=15,40
ARMOR=10
TEVENTS=
CAN=MT_WALK|MT_USEHANDS
//SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0515

ON=@Create
COLOR=0837
STR=800
DEX=250
INT=400

PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}

NPC=brain_monster

FAME=1000
KARMA=1200

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker Low

[CHARDEF c_m_golem_tinker2]
DEFNAME=c_m_golem_tinker2
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=25,50
ARMOR=20
TEVENTS=
CAN=MT_WALK|MT_USEHANDS
//SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0525

ON=@Create
COLOR=0839
STR=800
DEX=250
INT=400

PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}

NPC=brain_monster

FAME=1000
KARMA=1200

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker High

[CHARDEF c_m_golem]
DEFNAME=c_m_golem
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=30
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
//SHELTER=r_dungeon
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0515

ON=@Create
COLOR=0839
STR=750
DEX=100
INT=250

FAME={7000 9000}
KARMA={-6000 -6999}

PARRYING={90.0 100.0}
MAGERY={200.0 300.0}
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}

npc=brain_monster

ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt

ITEM=loot_GOLEM

CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned

[FUNCTION f_unequip_all]
SRC.FINDLAYER(1).bounce
SRC.FINDLAYER(2).bounce
SRC.FINDLAYER(3).bounce
SRC.FINDLAYER(4).bounce
SRC.FINDLAYER(5).bounce
SRC.FINDLAYER(6).bounce
SRC.FINDLAYER(7).bounce
SRC.FINDLAYER(10).bounce
SRC.FINDLAYER(12).bounce
SRC.FINDLAYER(13).bounce
SRC.FINDLAYER(14).bounce
SRC.FINDLAYER(17).bounce
SRC.FINDLAYER(19).bounce
SRC.FINDLAYER(20).bounce
SRC.FINDLAYER(22).bounce
SRC.FINDLAYER(23).bounce
SRC.FINDLAYER(24).bounce

[ITEMDEF i_ball_reputation]
ID=0e2e
NAME=reputation crystal
VALUE=300

ON=@CREATE
COLOR 0254

ON=@DCLICK
if (<topobj.uid> != <src.uid>)
src.sysmessage Bunu kullanabilmeniz icin cantanizda olmali.
return 1
endif
SRC.EFFECT 3,I_FX_SPARKLE,2,25,1
SOUND 0F7
        IF <src.kills> == 0
SRC.SYSMESSAGE Thou have not murdered an innocent.
ELSE
SRC.SYSMESSAGE Thou have slayed <src.kills> innocent.
ENDIF
SRC.SYSMESSAGE Thy fame, karma point: <src.fame> and <src.karma>.
REMOVE
RETURN 1


[ITEMDEF i_oil_cloth]
DEFNAME=i_oil_cloth
ID=0e21
NAME=oil cloth
RESOURCES=i_cloth
WEIGHT=.1
DYE=0
VALUE=15
SKILLMAKE=TAILORING 74.6, t_sewing_kit
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Oil Cloth
TYPE=t_normal

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage @0481,1,1 Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
TARGET @0481,1,1 Lutfen zehrini gecirmeye calisacaginiz silahi secin.
RETURN 1

ON=@TargOn_Char
SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil.
RETURN 1

ON=@TargOn_Item
IF (<SRC.TARG.UID>==<UID>)
SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil
ELSEIF (<SRC.TARG.morez> > 0)
SRC.SysMessage @0481,1,1 Silahin zehrini gecirdiniz
SRC.TARG.morez 0
REMOVE
ELSE
SRC.SYSMESSAGE @0481,1,1 Bu zehirli degil.
ENDIF
RETURN 1

[ITEMDEF i_magic_reg30]
ID=i_crystal_green_big
Value=1500
WEIGHT=1
NAME=reg crystal (30)

ON=@Create
attr=04

ON=@Click
message a lesser reagent crystal
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use lesser reagent crystal
src.newitem reg30
src.act.bounce
remove
return 1

[ITEMDEF i_magic_reg60]
ID=i_crystal_green_big
Value=2500
WEIGHT=2
NAME=reg crystal (60)

ON=@Create
attr=04

ON=@Click
message a reagent crystal
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use reagent crystal
src.newitem reg60
src.act.bounce
remove
return 1

[ITEMDEF i_magic_reg90]
ID=i_crystal_green_big
Value=4000
WEIGHT=3
NAME=reg crystal (90)

ON=@Create
attr=04

ON=@Click
message a greater reagent crystal
return 1

ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use greater reagent crystal
src.newitem reg90
src.act.bounce
remove
return 1

[TEMPLATE reg90]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,90
ITEM=i_reag_blood_moss,90
ITEM=i_reag_garlic,90
ITEM=i_reag_ginseng,90
ITEM=i_reag_mandrake_root,90
ITEM=i_reag_nightshade,90
ITEM=i_reag_sulfur_ash,90
ITEM=i_reag_spider_silk,90

[TEMPLATE reg60]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,60
ITEM=i_reag_blood_moss,60
ITEM=i_reag_garlic,60
ITEM=i_reag_ginseng,60
ITEM=i_reag_mandrake_root,60
ITEM=i_reag_nightshade,60
ITEM=i_reag_sulfur_ash,60
ITEM=i_reag_spider_silk,60

[TEMPLATE reg30]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,30
ITEM=i_reag_blood_moss,30
ITEM=i_reag_garlic,30
ITEM=i_reag_ginseng,30
ITEM=i_reag_mandrake_root,30
ITEM=i_reag_nightshade,30
ITEM=i_reag_sulfur_ash,30
ITEM=i_reag_spider_silk,30

[ITEMDEF i_fireworks_wand]
ID=0df3
NAME=fireworks wand
TYPE=t_wand
VALUE=70

ON=@Create
MORE2={50 80}
ATTR=attr_magic|attr_newbie

ON=@CLICK
NAME=fireworks wand (Charges: <eval <MORE2>>)

ON=@DCLICK
src.sysmessage @098 Kullanimi Yasaklanmistir!!
return 1

[EOF]


 Barbarossa
Yazar

Mrs.xariyla


Yasaklı
Skill Title: Adept
Online durumu
Toplam Mesaj: 679
Oyun Tarzı: Pvp
Emulatör: 0.56b
Tecrübe: Player
Yaş: 20
Karma:   0   Level 0
Messenger: Msn iletişim
Mesaj #55582   21-01-2012 14:03 GMT    
        
Casper eğer golem'inin hpsi 500 ise script üzerinde oynaman gerek cünki 800 hp üzerinden sorgu yapıyor.Bu arada kelimeleri yazarken biraz dikkat etmelisin.Bu konu hakkında daha yeni topic actı yetkililer.Daha anlaşılabilir olmak adına tabiki.
"ölümcün,scripteri,iceremiyorum,vayda etmiyor "


Xtoindery Demonaz
Nefrelius Commendable
Artık sadece player ve eleştirmen...
Zaman.İnsanları değil,armutları olgunlaştırır.

İletişim: "nefrelius@hotmail.com" & "ykp_darknes@bjk.gen.tr"

Sayfalar: 1



Benzer Konular

KonularMesajlarSon gönderenTarih
Ölümcül yara ve poi silinmesi2Phreak16-01-2012
Paradarbe Ve Ölümcün Yara Ve Acclara Res Sorunu7NeroCona30-11-2011
wolf ve yara7muhacan03-04-2010


Keywords:

ultima online, RunUO, ultima online download, sphere scripting, role play, uo grafik, second age ultima, uo loop, macroman, pvp server, server kurulumu, sphere, multool, ml mulls, 56b 55r 55i, htmlgumps, client 4x, client edit, sphere release, osi, rp server, sunucular, ghost mouse, inside uo, kingdom reborn, stygian abyss, uo nasıl oynanır, mondain's legacy, age of shadows, world build, grandmaster, ultima online pvp, player dosyaları, ultima online indir, frp game, RunUO 1.0.0, razor, uo rice, hue editör, skill tools, ultima online patch, axis, world build, verdata, verdata patcher, map editör, gump editör, mul patcher, aos mulls, scriptler, anim edit, anim publish, hues mul, hosting vps, event dialog, account sistemi, skill gain, static yapımı,