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Override


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Mesaj #7453   07-12-2009 10:07 GMT    
        
arkadaşlar sunucuya girdiğimde konsolda böyle bir hata veriyor

Kod:
00:05:ERROR:210:Bad Login 13 (Unencrypted client not permitted. See the USENOCRYPT setting in sphere.ini)



clientdede ultima online restart falan diyor anlarsınız işte

acaba nerede hata yaptım client versiyonu 2.0.0

NOT: Konuyu yanlışlıkla 55r yerine açmış bulunmaktayım. Versiyon 56B


Son güncelleme: Override tarafından 07-12-2009 12:43 GMT, 900 Gün önce düzenlendi.



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Furchtlos


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Mesaj #7454   07-12-2009 12:08 GMT    
        
2.0.3 le dene yada diğer client versionları ile dene birde sphere.ini de USENOCRYPT yi arat o satır 0 dır onu yap yap öyle dene . bende tam bilmiyorum ama şansına belki olur


Nebula
Nelabu
Labune
Bunela
Lanebu

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Override


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Mesaj #7455   07-12-2009 12:16 GMT    
        
USENOCRYP sıfır zaten 4x client ile giriyor fakat 2x ile girmiyor



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TheRaskol


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Mesaj #7457   07-12-2009 13:05 GMT    
        
sorun USENOCRYPT ile ilgili gibi.
sitede güncel olarak bulabilirsin bunları.

yada sphere.ini den ayarı 2.0.3 yap.


 B3LyRsy2
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Override


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Mesaj #7460   07-12-2009 13:44 GMT    
        
acaba hangi bölümde



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xwerswoodx


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Mesaj #7474   07-12-2009 20:53 GMT    
        
(Unencrypted client not permitted. See the USENOCRYPT setting in sphere.ini)

sphere.ini dosyasının scriptslerini burada code tagı içinde atarsan bir inceleyebilirim...


Biz en iyi diiliz belki ama en iyileri bile taşta bırakabiliriz.

SPHERE 56B Fix Scripts Geliyor!
Yapım Aşamasında!

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Override


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Mesaj #7516   08-12-2009 13:16 GMT    
        
Kod:
//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
AGREE=1
// Name of your Sphere shard
ServName=xxx
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
AdminEmail=me@my.email.com
// Web page for this server
URL=xxx
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=Turkish
// Start this as a system service on Win2000, XP, NT
NTService=0

// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This need: map0.mul, statics0.mul,
//  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
//  maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
MulFiles=muls/

// Where your log files will be saved by sphere
Log=logs/

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
//Map0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
//Map1=7168,4096,-1,-1

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
UseMapDiffs=0

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=40

// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  6=Unspecified,  // Not specified.
// To enable auto account you must set this to 2
AccApp=0

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Default number of chars allowed per account (maximum value is 7)
MaxCharsPerAccount=5

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=3*24*60

// Max number of Guest accounts allowed
GuestsMax=0

// Max login tries for account before a temporary ban (0 is disabled)
MaxAccountLoginTries=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3

// Set this to 0 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Prefix for ingame commands
CommandPrefix=.

// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2

// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0

// Default setting for all accounts specifying default resdisp.
AutoResDisp=03

// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010

// Max tooltip (if enabled) to send on each tick (to avoid client flooding)
//MaxTooltipForTick=7

// How often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////

// Maximum distance to hear char whispering
//DistanceWhisper=3

// Maximum distance to hear char talking
//DistanceTalk=18

// Maximum distance to hear char yelling
//DistanceYell=31

// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=2

// Maximum Distance for Archery
ArcheryMaxDist=15

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=10000000

// Maximum weight in stones allowed in bank
BankMaxWeight=10000000

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=1

// Default light level in dungeons
DungeonLight=27

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=25

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE              00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT               00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT                   00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE           00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE            00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS      00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP         00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD             00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE           00100 // firing bow while moving
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR               01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT             02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
//CombatFlags=0

// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE        = 0x0000001 // Not rotate player when casting/targeting
// MAGICF_PRECAST            = 0x0000002 // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR           = 0x0000004 // Magic damage ignore ar
// MAGICF_CANHARMSELF        = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS         = 0x0000010 // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST       = 0x0000020 // No movement whilst casting
// MAGICF_SUMMONWALKCHECK    = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS  = 0x0000080 // Field spells cannot cross over blocking objects
//MagicFlags=0

// Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
SpellTimeout=0

// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0

// How far from land i can be to take off a ship
//MaxShipPlankTeleport=18

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Whether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a player corpse to decay mins
CorpsePlayerDecay=15

// Base decay time in minutes for items
DecayTimer=30

// Put [NPC] tags over chars
CharTags=0

// Flip dropped items
FlipDroppedItems=0

// Set to 1 to allow players to take equipment from their pets' paperdoll
CanUndressPets=1

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=255

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// NPC will not be addressed as "Lord" or such if this is set
// NPCNoFameTitle=0

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=300

// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=0

// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0

// Time in seconds for hitpoint regeneration
Regen0=40

// Time in seconds for mana regeneration
Regen1=20

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

//Events related to all NPCs
//EventsPet=your_event

//Events related to all players
//EventsPlayer=e_login

//Events related to all regions
//EventsRegion=your_event

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=2

// NPC AI settings
// NPC_AI_PATH                  0001    NPC pathfinding
// NPC_AI_FOOD                  0002    NPC food search (objects + grass)
// NPC_AI_EXTRA                 0004    NPC magics, etc
// NPC_AI_ALWAYSINT             0008    Always be as smart as possible with pathfinding
// NPC_AI_INTFOOD               0010    NPC food search (more intelligent and trusworthy)
// NPC_AI_COMBAT                0040    Look for friends in combat
// NPC_AI_VEND_TIME             0080    vendors closing their shops at nighttime
// NPC_AI_LOOTING               0100    loot corpses an the way
// NPC_AI_MOVEOBSTACLES         0200    if moveable items block my way, try to move them
//NPCAI=0

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-8000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=6

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL     0x00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX    0x01 // MAX* denied
// STAT_FLAG_DENYMAXP   0x02 //             .. for players
// STAT_FLAG_DENYMAXN   0x04 //             .. for npcs
StatsFlags=0

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED   0x00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER     0x01 // Enabled only for players
// ADVANCEDLOS_NPC        0x02 // Enabled only for NPCs
AdvancedLos=0

// Default color settings for characters (name, speech)
//ColorNotoGood=063       // blue
//ColorNotoGuildSame=044  // green (ally)
//ColorNotoCriminal=03b2  // grey (criminal)
//ColorNotoNeutral=03b2   // grey (can be attacked)
//ColorNotoEvil=026       // red
//ColorNotoGuildWar=02b   // orange (enemy guild)
//ColorNotoDefault=03b2   // grey (if not any other)

// Which notoriety flags do pets inherit from their masters? (default 0)
// Set flags to indicate which notoriety statuses a pet can inherit from its owner.
//  NotoGood      = 0x01  // blue
//  NotoGuildSame = 0x02  // green (ally)
//  NotoNeutral   = 0x04  // grey (can be attacked)
//  NotoCriminal  = 0x08  // grey (criminal)
//  NotoGuildWar  = 0x10  // orange (enemy guild)
//  NotoEvil      = 0x20  // red
// e.g. "03a" will show pets as criminal/warring/evil/allied when their master has
//      one of these statuses, regardless of the pet's true notoriety.
PetsInheritNotoriety=0

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck         = 00000001
// EF_UNICODE                   = 00000002 // No on Linux
// EF_New_Triggers              = 00000008
// EF_Intrinsic_Locals          = 00000020
// EF_Item_Strict_Comparison    = 00000040
// EF_NewPositionChecks         = 00000080 // Do not set while server is running !!!
// EF_WalkCheck                 = 00000100
// EF_AllowTelnetPacketFilter   = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler           = 00000400
// EF_Size_Optimise             = 00000800
// EF_Minimize_Triggers         = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools               = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
// EF_UsePingServer             = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers           = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMultiVersion    = 00400000 // Modify EF_UseNetworkMulti so clients prior to 4.0.0 are unaffected (try this if you find EF_UseNetworkMulti negatively affects older clients). - Do not set while server is running !!!
// EF_UseNetworkMulti           = 00800000 // Enable optimized network routines (better) - Do not set while server is running !!!
// EF_Specific                  = 01000000 // Specific behaviour, not completly tested
Experimental=00000

// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs           = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight             = 00000020
// OF_Items_AutoName            = 00000040
// OF_FileCommands              = 00000080
// OF_NoItemNaming              = 00000100
// OF_NoHouseMuteSpeech         = 00000200
// OF_Flood_Protection          = 00001000
// OF_Buffs                     = 00002000
// OF_NoPrefix                  = 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType                   = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood               = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific                  = 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 01

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 0

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE     = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES     = 00080 // try the new walk code checking stuff
// DEBUGF_EXP           = 00200 // experience gain/loss
// DEBUGF_LEVEL         = 00400 // experience level changes
// DEBUGF_SCRIPTS       = 00800 // debug flag for scripts
// DEBUGF_LOS           = 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK          = 02000 // debug flag for new walking check stuff
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Console Hears all that is said on the server
HearAll=1

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=60

// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS        0x00080
// LOGM_SAVE            0x00200 // world save status.
// LOGM_CLIENTS_LOG     0x00400 // all clients as they log in and out.
// LOGM_GM_PAGE         0x00800 // player gm pages.
// LOGM_PLAYER_SPEAK    0x01000 // All that the players say.
// LOGM_GM_CMDS         0x02000 // Log all GM commands.
// LOGM_CHEAT           0x04000 // Probably an exploit !
// LOGM_KILLS           0x08000 // Log player combat results.
// LOGM_HTTP            0x10000
//                      0x1ffff // log everything
LogMask=01ec80

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25

// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024

// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0

// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
Profile=0

///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=0

// Words of power for staff using magic
WOPStaff=0

// Words of power font
//WOPFont=3

// Words of power color
//WOPColor=03B2

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33

// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

// Enable experience system
//ExperienceSystem=0

// Experience system settings:
//  0001    gain experience in combat
//  0002    gain experience in crafts
//  0004    allow experience to go down
//  0008    limit experience decrease by a range witheen a current level
//  0010    auto-init EXP/LEVEL for NPCs if not set in @Create
//  0020    allow trigger @ExpChange
//  0040    allow trigger @ExpLevelChange
//ExperienceMode=0

// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
//ExperienceKoefPVM=100
//ExperienceKoefPVP=100

// Enable levels system (as a part of experience system)
//LevelSystem=0

// Level system settings:
//  linear = 0  (each NextLevelAt exp will give a level up)
//  double = 1  (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1

// Amount of experience to raise to the next level
//LevelNextAt=0

///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts/web/spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts/web/status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
xxx
127.0.0.1
2593

//External
//my.ip.goes.here
//2593

[EOF]



Yazar

xwerswoodx


UO-Dev Üyesi
Skill Title: Expert
Online durumu
Toplam Mesaj: 477
Oyun Tarzı: Rp
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Yaş: 20
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Messenger: Msn iletişim
Mesaj #7527   08-12-2009 15:57 GMT    
        
UseNoCrypt=0

bunu

UseNoCrypt=1

yaparsan girmesi gerek


Biz en iyi diiliz belki ama en iyileri bile taşta bırakabiliriz.

SPHERE 56B Fix Scripts Geliyor!
Yapım Aşamasında!

Yazar

Override


UO-Dev Üyesi
Skill Title: Adept
Online durumu
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Yaş: 22
Karma:   0   Level 0
Messenger: Msn iletişim
Mesaj #7530   08-12-2009 16:38 GMT    
        
server listesinden sonra ilerlemiyor konsolda bu hatayı veriyor

Kod:
06:37:ERROR:210:Bad Login 11 (Encryption error (unknown encryption or bad login packet))



Yazar

xwerswoodx


UO-Dev Üyesi
Skill Title: Expert
Online durumu
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Mesaj #7531   08-12-2009 16:39 GMT    
        
UseCrypt=1

bunuda

UseCrypt=0 yaparmısın


Biz en iyi diiliz belki ama en iyileri bile taşta bırakabiliriz.

SPHERE 56B Fix Scripts Geliyor!
Yapım Aşamasında!

Yazar

Override


UO-Dev Üyesi
Skill Title: Adept
Online durumu
Toplam Mesaj: 564
Oyun Tarzı: Rp
Emulatör: RunUO
Tecrübe: Player
Yaş: 22
Karma:   0   Level 0
Messenger: Msn iletişim
Mesaj #7532   08-12-2009 16:42 GMT    
        
şimdi kullanıcı adı ve şifreyi yazınca direk restart falan diyor



Yazar

xwerswoodx


UO-Dev Üyesi
Skill Title: Expert
Online durumu
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Mesaj #7533   08-12-2009 16:44 GMT    
        
// Set this to 0 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=1

gibi olunca girmesi lazım aslında ama bir acaiplik var internete bağlıykenmi deniyorsun?


Biz en iyi diiliz belki ama en iyileri bile taşta bırakabiliriz.

SPHERE 56B Fix Scripts Geliyor!
Yapım Aşamasında!

Yazar

Override


UO-Dev Üyesi
Skill Title: Adept
Online durumu
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Yaş: 22
Karma:   0   Level 0
Messenger: Msn iletişim
Mesaj #7535   08-12-2009 16:46 GMT    
        
evet net var



Yazar

xwerswoodx


UO-Dev Üyesi
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Mesaj #7536   08-12-2009 16:51 GMT    
        
alla alla :S:S


Biz en iyi diiliz belki ama en iyileri bile taşta bırakabiliriz.

SPHERE 56B Fix Scripts Geliyor!
Yapım Aşamasında!

Yazar

Override


UO-Dev Üyesi
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Online durumu
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Messenger: Msn iletişim
Mesaj #7537   08-12-2009 16:59 GMT    
        
valla 4x ile sorunsuz giriyor fakat versiyon 2.0.3 olsun 2.0.0 olsun bad login veriyor



Yazar

B3LyRsy2


UO-Dev Üyesi
Skill Title: Apprentice
Online durumu
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Oyun Tarzı: Pvp
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Yaş: 20
Karma:   0   Level 0
Messenger: Msn iletişim
Mesaj #53629   11-11-2011 04:03 GMT    
        
Kod:
//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Thursday, May 29, 2008 (MrSugarCube)

// WARNING: Modifing this file, without knowing what you are doing, can make Sphere behave incorrectly.

// Client encryption keys
//
// Format:
// <client version> <key 1> <key 2> <encryption type>
//
// Encryption types:
[DEFNAME ENC_TYPE]
ENC_NONE 0 // No encryption
ENC_BFISH 1 // Blowfish
ENC_BTFISH 2 // Blowfish + Twofish
ENC_TFISH 3 // Twofish

[SPHERECRYPT]
0600140 02C022D1D 0A31DA27F ENC_TFISH // 6.00.140
0600130 02DCAF72D 0A3F71E7F ENC_TFISH // 6.00.130
0600120 02DB2853D 0A3CA127F ENC_TFISH // 6.00.120
0600110 02D7B574D 0A3AD9E7F ENC_TFISH // 6.00.110
0600100 02D236D5D 0A380A27F ENC_TFISH // 6.00.100
0600090 02EEB076D 0A263BE7F ENC_TFISH // 6.00.90
0600080 02ED3257D 0A27F527F ENC_TFISH // 6.00.80
0600070 02E9BC78D 0A25BFE7F ENC_TFISH // 6.00.70
0600060 02E43ED9D 0A234227F ENC_TFISH // 6.00.60
0600050 02E0B97AD 0A210DE7F ENC_TFISH // 6.00.50
0600040 02FF385BD 0A2ED127F ENC_TFISH // 6.00.40
0600030 02FBBB7CD 0A2C95E7F ENC_TFISH // 6.00.30
0600020 02F63ADDD 0A2A5227F ENC_TFISH // 6.00.20
0600010 02F2BA7ED 0A2817E7F ENC_TFISH // 6.00.10
0600000 02F13A5FD 0A29D527F ENC_TFISH // 6.00.00
0500090 02F6B076D 0A2A3BE7F ENC_TFISH // 5.00.90
0500080 02F53257D 0A2BF527F ENC_TFISH // 5.00.80
0500070 02F1BC78D 0A29BFE7F ENC_TFISH // 5.00.70
0500060 02FC3ED9D 0A2F4227F ENC_TFISH // 5.00.60
0500050 02F8B97AD 0A2D0DE7F ENC_TFISH // 5.00.50
0500040 02E7385BD 0A22D127F ENC_TFISH // 5.00.40
0500030 02E3BB7CD 0A2095E7F ENC_TFISH // 5.00.30
0500020 02EE3ADDD 0A265227F ENC_TFISH // 5.00.20
0500010 02EABA7ED 0A2417E7F ENC_TFISH // 5.00.10
0500000 02E93A5FD 0A25D527F ENC_TFISH // 5.00.00
0400110 02C7B574D 0A32D9E7F ENC_TFISH // 4.00.110
0400100 02C236D5D 0A300A27F ENC_TFISH // 4.00.100
0400090 02FEB076D 0A2E3BE7F ENC_TFISH // 4.00.90
0400080 02FD3257D 0A2FF527F ENC_TFISH // 4.00.80
0400070 02F9BC78D 0A2DBFE7F ENC_TFISH // 4.00.70
0400060 02F43ED9D 0A2B4227F ENC_TFISH // 4.00.60
0400050 02F0B97AD 0A290DE7F ENC_TFISH // 4.00.50
0400040 02EF385BD 0A26D127F ENC_TFISH // 4.00.40
0400030 02EBBB7CD 0A2495E7F ENC_TFISH // 4.00.30
0400020 02E63ADDD 0A225227F ENC_TFISH // 4.00.20
0400010 02E2BA7ED 0A2017E7F ENC_TFISH // 4.00.10
0400000 02E13A5FD 0A21D527F ENC_TFISH // 4.00.00
0300080 02C53257D 0A33F527F ENC_TFISH // 3.00.80
0300070 02C1BC78D 0A31BFE7F ENC_TFISH // 3.00.70
0300060 02CC3ED9D 0A374227F ENC_TFISH // 3.00.60
0300050 02C8B97AD 0A350DE7F ENC_TFISH // 3.00.50
0300040 02D7385BD 0A3AD127F ENC_TFISH // 3.00.40
0300030 02D3BB7CD 0A3895E7F ENC_TFISH // 3.00.30
0300020 02DE3ADDD 0A3E5227F ENC_TFISH // 3.00.20
0300010 02DABA7ED 0A3C17E7F ENC_TFISH // 3.00.10
0300000 02D93A5FD 0A3DD527F ENC_TFISH // 3.00.00
0200090 02CEB076D 0A363BE7F ENC_TFISH // 2.00.90
0200080 02CD3257D 0A37F527F ENC_TFISH // 2.00.80
0200070 02C9BC78D 0A35BFE7F ENC_TFISH // 2.00.70
0200060 02C43ED9D 0A334227F ENC_TFISH // 2.00.60
0200050 02C0B97AD 0A310DE7F ENC_TFISH // 2.00.50
0200040 02DF385BD 0A3ED127F ENC_TFISH // 2.00.40
0200030 02DBBB7CD 0A3C95E7F ENC_BTFISH // 2.00.30
0200020 02D63ADDD 0A3A5227F ENC_BTFISH // 2.00.20
0200010 02D2BA7ED 0A3817E7F ENC_BTFISH // 2.00.10
0200000 02D13A5FD 0A39D527F ENC_BTFISH // = 2.00.00X
0200000 02D13A5FD 0A39D527F ENC_BFISH // 2.00.00



spherecrypt.ini bunu güncelle ve yeniden dene giricektir


Zaman su gibi akıp giderken
Geriye kalan sadece göz yaşlarına itham eden
Sevgiye maruz kalmış duygusal çocuksuluk!.


███████___________| %46 Lσadiηq.

Yazar

Andrien


UO-Dev Üyesi
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Mesaj #53631   11-11-2011 09:41 GMT    
        
Mesaj #7537 08-12-2009 16:59 GMT En son mesaj tarihi senden önce atılan. Ama güncel bilgi oldu çoğu kişi bu hatayı alıyor bende dahil.


 B3LyRsy2
İnsan bazen yakınına kördür

Arabadaydık
-Tabiatın güzelliğine bak! dedim
-Ağaçlardan birşey göremiyorum ki! dedi


Dance me to the end of love

Yazar

B3LyRsy2


UO-Dev Üyesi
Skill Title: Apprentice
Online durumu
Toplam Mesaj: 73
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Mesaj #53634   11-11-2011 12:24 GMT    
        
Konu üzerinde çok Durulmuş sonuç bulunamamış, bende forumda gezerken denk geldim yardımcı olmak istedim. Umarım işelerinize yarar.


Zaman su gibi akıp giderken
Geriye kalan sadece göz yaşlarına itham eden
Sevgiye maruz kalmış duygusal çocuksuluk!.


███████___________| %46 Lσadiηq.

Sayfalar: 1



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