Kod:
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if !(<topobj.uid> == <src.uid>
src.sysh_trk Bunu sadece çantanızda kullanabilirsiniz.
return 1
endif
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
return 1
ON=@Targon_Char
TARGET @38,,1 Bu bir iksir çeşiti değil
RETURN 1
ON=@Targon_Ground
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
RETURN 1
ON=@Targon_Item
IF <SRC.TARG.BASEID>==i_bottle_empty
IF <MOREX> = 0
SRC.sysh_trk Bu iksir fıçısında potion kalmamış
TARGET @0790,,1 Potion kegi doldurmak için lütfen dolu bir iksir şişesi seçiniz
RETURN 1
ENDIF
SRC.SYSMESSAGE @0713,,1
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=<TAG.POTION>
SRC.ACT.MORE2=<MORE2>
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=<MOREX> - 1
IF (<MOREX> == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=<SRC.ACT.NAME> [<MOREX>]
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF <SRC.TARG.TYPE> != T_POTION
SRC.sysh_trk Bu bir potion değil.
TARGET
RETURN 1
ELSEIF <TAG.POTION> && (<SRC.TARG.BASEID>!=<TAG.POTION>
SRC.sysh_trk Fıçıya sadece bir çeşit iksir koyabilirsiniz.
TARGET
RETURN 1
ELSEIF (<MOREX> = 250)
src.sysh_trk Bu kege daha fazla potion ekleyemezsiniz.
TARGET
RETURN 1
ELSEIF (<MOREX>==0)
TAG.POTION=<SRC.TARG.BASEID>
ENDIF
MORE2=<SRC.TARG.MORE2>
MOREX=(<MOREX> + 1)
NAME=a <SRC.TARG.NAME> keg
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @65,,1 Fıçıya <dmorex> adet <SRC.TARG.NAME> eklediniz
SRC.TARG.CONSUME 1
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
on=@click
if (<morex> == 0)
message @1153,,1 Boş Keg
elseif (<morex> >= 1)
message @65,,1 [<morex>]
message @077a,,1 <serv.itemdef.<tag.potion>.name> keg
endif
return 1
[FUNCTION f_bless]
SRC.FINDID.i_rune_bless.REMOVE
SRC.FINDID.i_rune_agility.REMOVE
SRC.FINDID.i_rune_cunning.REMOVE
SRC.FINDID.i_rune_strength.REMOVE
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 15.1 60.0 }
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=Greater Agility Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 70.1 80.0 }
[ITEMDEF i_potion_Less]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=40.1
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=60.1
[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 02b
MORE1=s_cure
MORE2=151.0
[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=12.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF i_potion_Explosion]
NAME=Explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=30.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
on=@dclick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=50.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=120.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
color 079a
MORE1=s_heal
MORE2=35.0
ON=@dclick
if (<src.findid.i_rune_poison>
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Heal]
NAME=Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=55.0
ON=@dclick
if (<src.findid.i_rune_poison>
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=80.0
ON=@dclick
if (<src.findid.i_rune_poison>
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Nightsight]
NAME=Nightsight Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 00192
MORE1=s_night_sight
MORE2=100.0
[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 03a
MORE1=s_poison
MORE2=40.0
[ITEMDEF i_potion_Poison]
NAME=Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=50.0
[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=90.0
[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 10, i_bottle_EMPTY 1
SKILLMAKE=ALCHEMY 90.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=105.0
[ITEMDEF i_potion_Refresh]
NAME=Refresh Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=25.0
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=Greater Refresh Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=50.0
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=Strength Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 056
MORE1=s_strength
MORE2=60.0
[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
color 056
MORE1=s_strength
MORE2=100.0
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=t_potion
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=8 i_reag_garlic,1 i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=0a49
ON=@DClick
if !(rand(5) == 1)
if (<src.findid.i_bleeding>
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.say_trk * Yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysh_trk Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[EOF]
Kod:
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if !(<topobj.uid> == <src.uid>
src.sysh_trk Bunu sadece çantanızda kullanabilirsiniz.
return 1
endif
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
return 1
ON=@Targon_Char
TARGET @38,,1 Bu bir iksir çeşiti değil
RETURN 1
ON=@Targon_Ground
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
RETURN 1
ON=@Targon_Item
IF <SRC.TARG.BASEID>==i_bottle_empty
IF <MOREX> = 0
SRC.sysh_trk Bu iksir fıçısında potion kalmamış
TARGET @0790,,1 Potion kegi doldurmak için lütfen dolu bir iksir şişesi seçiniz
RETURN 1
ENDIF
SRC.SYSMESSAGE @0713,,1
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=<TAG.POTION>
SRC.ACT.MORE2=<MORE2>
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=<MOREX> - 1
IF (<MOREX> == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=<SRC.ACT.NAME> [<MOREX>]
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF <SRC.TARG.TYPE> != T_POTION
SRC.sysh_trk Bu bir potion değil.
TARGET
RETURN 1
ELSEIF <TAG.POTION> && (<SRC.TARG.BASEID>!=<TAG.POTION>
SRC.sysh_trk Fıçıya sadece bir çeşit iksir koyabilirsiniz.
TARGET
RETURN 1
ELSEIF (<MOREX> = 250)
src.sysh_trk Bu kege daha fazla potion ekleyemezsiniz.
TARGET
RETURN 1
ELSEIF (<MOREX>==0)
TAG.POTION=<SRC.TARG.BASEID>
ENDIF
MORE2=<SRC.TARG.MORE2>
MOREX=(<MOREX> + 1)
NAME=a <SRC.TARG.NAME> keg
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @65,,1 Fıçıya <dmorex> adet <SRC.TARG.NAME> eklediniz
SRC.TARG.CONSUME 1
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
on=@click
if (<morex> == 0)
message @1153,,1 Boş Keg
elseif (<morex> >= 1)
message @65,,1 [<morex>]
message @077a,,1 <serv.itemdef.<tag.potion>.name> keg
endif
return 1
[FUNCTION f_bless]
SRC.FINDID.i_rune_bless.REMOVE
SRC.FINDID.i_rune_agility.REMOVE
SRC.FINDID.i_rune_cunning.REMOVE
SRC.FINDID.i_rune_strength.REMOVE
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 15.1 60.0 }
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=Greater Agility Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 70.1 80.0 }
[ITEMDEF i_potion_Less]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=40.1
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=60.1
[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 02b
MORE1=s_cure
MORE2=151.0
[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=12.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF i_potion_Explosion]
NAME=Explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=30.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
on=@dclick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=50.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=120.0
On=@Targon_Char
if (<cont>
drop
endif
return 1
On=@Targon_Item
if (<cont>
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (<region.guarded>==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
color 079a
MORE1=s_heal
MORE2=35.0
ON=@dclick
if (<src.findid.i_rune_poison>
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Heal]
NAME=Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=55.0
ON=@dclick
if (<src.findid.i_rune_poison>
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=80.0
ON=@dclick
if (<src.findid.i_rune_poison>
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Nightsight]
NAME=Nightsight Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 00192
MORE1=s_night_sight
MORE2=100.0
[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 03a
MORE1=s_poison
MORE2=40.0
[ITEMDEF i_potion_Poison]
NAME=Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=50.0
[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=90.0
[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 10, i_bottle_EMPTY 1
SKILLMAKE=ALCHEMY 90.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=105.0
[ITEMDEF i_potion_Refresh]
NAME=Refresh Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=25.0
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=Greater Refresh Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=50.0
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=Strength Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 056
MORE1=s_strength
MORE2=60.0
[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
color 056
MORE1=s_strength
MORE2=100.0
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=t_potion
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=8 i_reag_garlic,1 i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=0a49
ON=@DClick
if !(rand(5) == 1)
if (<src.findid.i_bleeding>
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.say_trk * Yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysh_trk Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[EOF]
benim sorunum potionların renklerin hepsiniz bozuk olması ayrıca potianlar çifli olmasını ıstıyorum yardım edebılırmısınz