Tşkler calişti birde bişi daha dicem Golem var bende Ölümcün yara yiyor ama ölümcün yarayi ancak .xedit le silebiliyorum bleed felan icmiyor neden acaba ? nasil yapabilirim goleme nasil bleed icerebilirim acaba?
Golem Scripteri bu
Kod:
///Sofia 56b gecisinde denendi veteran deedler stafflara ilk giriste verilecek sekilde ayarlanacak.Sorunsuz!
[DIALOG D_HAIRSTYLE]
50,50
nomove
page 1
resizepic 60 40 3000 225 295
text 80 60 100 0
button 74 90 4007 4006 1 0 1
text 105 91 800 1
button 74 110 4007 4006 1 0 2
text 105 111 800 2
button 74 130 4007 4006 1 0 3
text 105 131 800 3
button 74 150 4007 4006 1 0 4
text 105 151 800 4
button 74 170 4007 4006 1 0 5
text 105 171 800 5
button 74 190 4007 4006 1 0 6
text 105 191 800 6
button 74 210 4007 4006 1 0 7
text 105 211 800 7
button 74 230 4007 4006 1 0 8
text 105 231 800 8
button 74 250 4007 4006 1 0 9
text 105 251 800 9
button 74 270 4007 4006 1 0 10
text 105 271 800 10
button 74 290 4007 4006 1 0 11
text 105 291 800 11
[DIALOG D_HAIRSTYLE TEXT]
Yeni sac seklinizi seciniz.
kisa
uzun
at kuyrugu
mohawk
pageboy
buns
afro
seyrek
cift orgu
krisna
sac olmasin
[DIALOG D_HAIRSTYLE BUTTON]
On=0
return 1
On=1
src.newitem i_hair_short
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=2
src.newitem i_hair_long
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=3
src.newitem i_hair_ponytail
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=4
src.newitem i_hair_mohawk
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=5
src.newitem i_hair_pageboy
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=6
src.newitem i_hair_buns
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=7
src.newitem i_hair_afro
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=8
src.newitem i_hair_receding
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=9
src.newitem i_hair_2_pigtails
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=10
src.newitem i_hair_krisna
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=11
src.findlayer(11).REMOVE
remove
return 1
[DIALOG D_BEARDSTYLE]
50,50
nomove
page 1
resizepic 60 40 3000 240 245
text 80 60 100 0
button 74 90 4007 4006 1 0 1
text 105 91 800 1
button 74 110 4007 4006 1 0 2
text 105 111 800 2
button 74 130 4007 4006 1 0 3
text 105 131 800 3
button 74 150 4007 4006 1 0 4
text 105 151 800 4
button 74 170 4007 4006 1 0 5
text 105 171 800 5
button 74 190 4007 4006 1 0 6
text 105 191 800 6
button 74 210 4007 4006 1 0 7
text 105 211 800 7
button 74 230 4007 4006 1 0 8
text 105 231 800 8
[DIALOG D_BEARDSTYLE TEXT]
Yeni sakal seklinizi seciniz.
kisa + biyik
uzun + biyik
kisa
uzun
sadece biyik
vandyke
top sakal
sakal olmasin
[DIALOG D_BEARDSTYLE BUTTON]
On=0
On=1
src.newitem i_beard_short_med
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=2
src.newitem i_beard_long_med
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=3
src.newitem i_beard_short
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=4
src.newitem i_beard_long
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=5
src.newitem i_beard_mustache
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=6
src.newitem i_beard_vandyke
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=7
src.newitem i_beard_goatee
src.act.timer -1
src.act.attr 014
src.act.equip
remove
return 1
On=8
src.findlayer(16).REMOVE
remove
return 1
[ITEMDEF i_deed_hair]
NAME=hair re-styling deed
ID=i_deed
WEIGHT=1
VALUE=4200
TYPE=t_script
On=@Create
COLOR=0901
On=@DClick
DIALOG d_hairstyle
return 1
[ITEMDEF i_deed_beard]
NAME=beard re-styling deed
ID=i_deed
WEIGHT=1
VALUE=2200
TYPE=t_script
On=@Create
COLOR=0901
On=@DClick
IF !(<SRC.BODY> == c_man)
SRC.SYSMESSAGE Bunu kullanamazsiniz.
RETURN 1
ENDIF
DIALOG d_beardstyle
return 1
[ITEMDEF i_golem_repair]
NAME=golem repairing tool
ID=i_tinker_tools
WEIGHT=1
On=@Create
COLOR=0515
On=@Dclick
if (<src.stamina> < 10)
src.sysmessage Golem tamir edemeyecek kadar yorgunsunuz.
return 1
endif
if (<src.tinkering> < 70.0)
src.sysmessage Golem tamir edebilmek icin tinkering skill'inizin 70.0 veya ustu olmasi gerekiyor.
return 1
endif
IF !(<src.restest 10 i_ingot_iron>) || !(<src.restest 10 i_ingot_bronze>)
SRC.SYSMESSAGE Golem tamir edebilmek icin icin 10 bronze ingot, 10 iron ingot'a ihtiyaciniz var.
RETURN 1
ENDIF
TARGET Tamir edeceginiz golem'i seciniz.
RETURN 1
On=@TargOn_Item
RETURN 1
On=@TargOn_Char
IF (<src.targ.distance> > 3)
src.sysmessage Golem'e cok uzaksiniz
elseif (<src.targ.id> == c_m_golem_tinker1)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 800)
src.targ.hits 800
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
elseif (<src.targ.hits> < 800)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
elseif (<src.targ.id> == c_m_golem_tinker2)
if (<src.targ.hits> == <src.targ.str>)
src.sysmessage Golem'in tamire ihtiyaci yok.
elseif (<src.targ.hits> > 800)
src.targ.hits 800
src.sysmessage Golem yepyeni oldu.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
elseif (<src.targ.hits> < 800)
src.targ.hits (<src.targ.hits> + 80)
src.sysmessage Golemi tamir ettiniz.
src.consume 10 i_ingot_iron
src.consume 10 i_ingot_bronze
src.stamina (<src.stamina> - 10)
endif
endif
return 1
[ITEMDEF i_power_crystal]
NAME=power crystal
ID=01f1c
WEIGHT=3
On=@Create
COLOR=0515
On=@DClick
return 1
[ITEMDEF i_clockwork_assembly]
NAME=clockwork assembly
ID=01ea9
WEIGHT=15
On=@Create
COLOR=0515
[DIALOG d_golem]
150,75
nomove
noclose
resizepic 0 0 5054 265 150
tilepic 110 55 8407
text 81 21 9 0
text 80 20 449 0
button 50 100 1153 1155 1 0 1
button 185 100 1150 1152 1 0 0
text 48 78 450 1
text 180 78 450 2
[DIALOG d_golem Text]
Golem yapimi
Evet
Hayir
[DIALOG d_golem Button]
On=1
if (<tinkering> < 90.0)
sysmessage Golem yapabilmek icin tinkering skill'inizin 90.0 veya ustu olmasi gerekiyor.
elseif !(<restest 50 i_ingot_iron>) || !(<restest 50 i_ingot_bronze>) || !(<restest 1 i_clockwork_assembly>) || !(<restest 5 i_axel_and_gears>) || !(<restest 1 i_power_crystal>)
sysmessage Golem yapabilmek icin 50 bronze ingot, 50 iron ingot, 1 clockwork assembly, 5 axle and gears ve 1 power crystal'e ihtiyaciniz var.
else
consume 50 i_ingot_iron
consume 50 i_ingot_bronze
consume 5 i_axel_and_gears
consume 1 i_power_crystal
consume 1 i_clockwork_assembly
itemmake
if (<tinkering> < 98.0)
newitem i_pet_golem1
act.bounce
else
newitem i_pet_golem2
act.bounce
endif
endif
[ITEMDEF i_pet_golem1]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 90.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze
On=@Create
COLOR=0837
MORE=c_m_golem_tinker1
On=@DClick
if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship)
src.hata Golemi burada büyütemezsiniz.
return 1
endif
IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysmessage @1153,,1 Ev'de olmaz.
return 1
endif
[ITEMDEF i_pet_golem2]
ID=i_pet_elem_earth
TYPE=t_figurine
NAME=Golem
WEIGHT=20.0
SKILLMAKE=TINKERING 98.0,t_tinker_tools
RESOURCES=1 i_power_crystal,1 i_clockwork_assembly,5 i_axel_and_gears,50 i_ingot_iron,50 i_ingot_bronze
On=@Create
COLOR=0839
MORE=c_m_golem_tinker2
On=@DClick
if (strmatch('<region.events>','r_house_system')) || (<SRC.REGION.FLAGS>®ion_flag_ship)
src.hata Golemi burada büyütemezsiniz.
return 1
endif
IF (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi) || (<SRC.UID.<SRC.REGION.UID>.TYPE>==t_multi_custom)
src.sysmessage @1153,,1 Ev'de olmaz.
return 1
endif
[CHARDEF c_m_golem_tinker1]
DEFNAME=c_m_golem_tinker1
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=15,40
ARMOR=10
TEVENTS=
CAN=MT_WALK|MT_USEHANDS
//SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0515
ON=@Create
COLOR=0837
STR=800
DEX=250
INT=400
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker Low
[CHARDEF c_m_golem_tinker2]
DEFNAME=c_m_golem_tinker2
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=25,50
ARMOR=20
TEVENTS=
CAN=MT_WALK|MT_USEHANDS
//SHELTER=r_dungeon
DESIRES=c_m_golem_tinker1,c_m_golem_tinker2
AVERSIONS=r_water,t_eerie_stuff
BLOODCOLOR=0525
ON=@Create
COLOR=0839
STR=800
DEX=250
INT=400
PARRYING={90.0 100.0}
MAGERY=0
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_monster
FAME=1000
KARMA=1200
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Tinker High
[CHARDEF c_m_golem]
DEFNAME=c_m_golem
NAME=Golem
ID=c_elem_earth
SOUND=snd_ELEMENTL_ERTHEL1
ICON=i_pet_elem_earth
DAM=35,60
ARMOR=30
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_FIRE_IMMUNE
//SHELTER=r_dungeon
DESIRES=c_m_golem
AVERSIONS=r_water
BLOODCOLOR=0515
ON=@Create
COLOR=0839
STR=750
DEX=100
INT=250
FAME={7000 9000}
KARMA={-6000 -6999}
PARRYING={90.0 100.0}
MAGERY={200.0 300.0}
MAGICRESISTANCE={1290.0 1900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
npc=brain_monster
ITEMNEWBIE=i_spellbook
ADDSPELL=s_energy_bolt
ITEM=loot_GOLEM
CATEGORY=Monsters
SUBSECTION=Golems
DESCRIPTION=Spawned
[FUNCTION f_unequip_all]
SRC.FINDLAYER(1).bounce
SRC.FINDLAYER(2).bounce
SRC.FINDLAYER(3).bounce
SRC.FINDLAYER(4).bounce
SRC.FINDLAYER(5).bounce
SRC.FINDLAYER(6).bounce
SRC.FINDLAYER(7).bounce
SRC.FINDLAYER(10).bounce
SRC.FINDLAYER(12).bounce
SRC.FINDLAYER(13).bounce
SRC.FINDLAYER(14).bounce
SRC.FINDLAYER(17).bounce
SRC.FINDLAYER(19).bounce
SRC.FINDLAYER(20).bounce
SRC.FINDLAYER(22).bounce
SRC.FINDLAYER(23).bounce
SRC.FINDLAYER(24).bounce
[ITEMDEF i_ball_reputation]
ID=0e2e
NAME=reputation crystal
VALUE=300
ON=@CREATE
COLOR 0254
ON=@DCLICK
if (<topobj.uid> != <src.uid>)
src.sysmessage Bunu kullanabilmeniz icin cantanizda olmali.
return 1
endif
SRC.EFFECT 3,I_FX_SPARKLE,2,25,1
SOUND 0F7
IF <src.kills> == 0
SRC.SYSMESSAGE Thou have not murdered an innocent.
ELSE
SRC.SYSMESSAGE Thou have slayed <src.kills> innocent.
ENDIF
SRC.SYSMESSAGE Thy fame, karma point: <src.fame> and <src.karma>.
REMOVE
RETURN 1
[ITEMDEF i_oil_cloth]
DEFNAME=i_oil_cloth
ID=0e21
NAME=oil cloth
RESOURCES=i_cloth
WEIGHT=.1
DYE=0
VALUE=15
SKILLMAKE=TAILORING 74.6, t_sewing_kit
CATEGORY=Items by Professions
SUBSECTION=Tailor
DESCRIPTION=Oil Cloth
TYPE=t_normal
ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage @0481,1,1 Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
TARGET @0481,1,1 Lutfen zehrini gecirmeye calisacaginiz silahi secin.
RETURN 1
ON=@TargOn_Char
SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil.
RETURN 1
ON=@TargOn_Item
IF (<SRC.TARG.UID>==<UID>)
SRC.SYSMESSAGE @0481,1,1 Bu bir silah degil
ELSEIF (<SRC.TARG.morez> > 0)
SRC.SysMessage @0481,1,1 Silahin zehrini gecirdiniz
SRC.TARG.morez 0
REMOVE
ELSE
SRC.SYSMESSAGE @0481,1,1 Bu zehirli degil.
ENDIF
RETURN 1
[ITEMDEF i_magic_reg30]
ID=i_crystal_green_big
Value=1500
WEIGHT=1
NAME=reg crystal (30)
ON=@Create
attr=04
ON=@Click
message a lesser reagent crystal
return 1
ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use lesser reagent crystal
src.newitem reg30
src.act.bounce
remove
return 1
[ITEMDEF i_magic_reg60]
ID=i_crystal_green_big
Value=2500
WEIGHT=2
NAME=reg crystal (60)
ON=@Create
attr=04
ON=@Click
message a reagent crystal
return 1
ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use reagent crystal
src.newitem reg60
src.act.bounce
remove
return 1
[ITEMDEF i_magic_reg90]
ID=i_crystal_green_big
Value=4000
WEIGHT=3
NAME=reg crystal (90)
ON=@Create
attr=04
ON=@Click
message a greater reagent crystal
return 1
ON=@DClick
if !(<topobj.uid> == <src.uid>)
src.sysmessage Bunu ancak cantanizda iken kullanabilirsiniz.
return 1
endif
src.emote use greater reagent crystal
src.newitem reg90
src.act.bounce
remove
return 1
[TEMPLATE reg90]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,90
ITEM=i_reag_blood_moss,90
ITEM=i_reag_garlic,90
ITEM=i_reag_ginseng,90
ITEM=i_reag_mandrake_root,90
ITEM=i_reag_nightshade,90
ITEM=i_reag_sulfur_ash,90
ITEM=i_reag_spider_silk,90
[TEMPLATE reg60]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,60
ITEM=i_reag_blood_moss,60
ITEM=i_reag_garlic,60
ITEM=i_reag_ginseng,60
ITEM=i_reag_mandrake_root,60
ITEM=i_reag_nightshade,60
ITEM=i_reag_sulfur_ash,60
ITEM=i_reag_spider_silk,60
[TEMPLATE reg30]
CONTAINER=i_bag
ITEM=i_reag_black_pearl,30
ITEM=i_reag_blood_moss,30
ITEM=i_reag_garlic,30
ITEM=i_reag_ginseng,30
ITEM=i_reag_mandrake_root,30
ITEM=i_reag_nightshade,30
ITEM=i_reag_sulfur_ash,30
ITEM=i_reag_spider_silk,30
[ITEMDEF i_fireworks_wand]
ID=0df3
NAME=fireworks wand
TYPE=t_wand
VALUE=70
ON=@Create
MORE2={50 80}
ATTR=attr_magic|attr_newbie
ON=@CLICK
NAME=fireworks wand (Charges: <eval <MORE2>>)
ON=@DCLICK
src.sysmessage @098 Kullanimi Yasaklanmistir!!
return 1
[EOF]