UO-Dev Arama

 



İçerde : 1 misafir, 0 üye : --- Sayfalar: 1
Yazar

MirroR


UO-Dev Üyesi
Skill Title: Adept
Online durumu
Toplam Mesaj: 594
Oyun Tarzı: Rp
Emulatör: 0.56b
Tecrübe: Scripter
Yaş: 26
Mesaj #88412   16-05-2016 01:27 GMT    
        
Görsel açıdan biraz iyi gibi
http://i.hizliresim.com/y4doJk.png


Kod:
[plevel 1]
ore
ingot
regs

[defname materialler]
ore.0 i_ore_iron,i_ingot_iron,Iron,color_o_iron,i_reag_spider_silk,Spider Silk
ore.1 i_ore_dull_copper,i_ingot_dull_copper,Dull Copper,color_o_dullcopper,i_reag_sulfur_ash,Sulfur Ash
ore.2 i_ore_shadow,i_ingot_shadow,Shadow,color_o_shadow,i_reag_nightshade,Nightshade
ore.3 i_ore_copper,i_ingot_copper,Copper,color_o_copper,i_reag_mandrake_root,Mandrake...
ore.4 i_ore_bronze,i_ingot_bronze,Bronze,color_o_bronze,i_reag_ginseng,Ginseng
ore.5 i_ore_gold,i_ingot_gold,Golden,color_o_gold,i_reag_garlic,Garlic
ore.6 i_ore_agapite,i_ingot_agapite,Agapite,color_o_agapite,i_reag_blood_moss,Blood Moss
ore.7 i_ore_verite,i_ingot_verite,Verite,color_o_verite,i_reag_black_pearl,Black Pearl
ore.8 i_ore_mytheril,i_ingot_mytheril,Mytheril,color_o_mytheril
ore.9 i_ore_valorite,i_ingot_valorite,Valorite,color_o_valorite
ore.10 i_ore_bloodrock,i_ingot_bloodrock,Bloodrock,color_o_bloodrock
ore.11 i_ore_blackrock,i_ingot_blackrock,Blackrock,color_o_blackrock

[dialog d_mat]
0,0
page 0
bozobag 30,30,255,320
gumppic 26 15 9004
dbutton 195 320 1 0 1,Banka
page 1
dtext 120 45 34 Ore Menüsü
for <src.tag0.matfor>
gumppic <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+57> <eval ((<dlocal._for>/3)*60)+70> 9801
tilepichue <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+70> <eval ((<dlocal._for>/3)*60)+72> <serv.itemdef.<f_moonsep 1,<def.ore.<dlocal._for>>>.id> <ddef.<f_moonsep 4,<def.ore.<dlocal._for>>>>
tilepichue <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+62> <eval ((<dlocal._for>/3)*60)+73> <serv.itemdef.<f_moonsep 1,<def.ore.<dlocal._for>>>.id> <ddef.<f_moonsep 4,<def.ore.<dlocal._for>>>>
dtext <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+60> <eval ((<dlocal._for>/3)*60)+87> 0481 <qval (<src.tag0.matbanka>)?<eval <src.findlayer.layer_bankbox.rescount.<f_moonsep 1,<def.ore.<dlocal._for>>>.amount>+<src.rescount.<f_moonsep 1,<def.ore.<dlocal._for>>>.amount>> :<src.rescount.<f_moonsep 1,<def.ore.<dlocal._for>>>.amount>>
dtext <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+45> <eval ((<dlocal._for>/3)*60)+115> <ddef.<f_moonsep 4,<def.ore.<dlocal._for>>>> <f_moonsep 3,<def.ore.<dlocal._for>>>
endfor
page 2
dtext 120 45 34 Ingot Menüsü
for <src.tag0.matfor>
gumppic <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+57> <eval ((<dlocal._for>/3)*60)+70> 9801
tilepichue <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+70> <eval ((<dlocal._for>/3)*60)+85> <serv.itemdef.<f_moonsep 2,<def.ore.<dlocal._for>>>.id> <ddef.<f_moonsep 4,<def.ore.<dlocal._for>>>>
tilepichue <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+60> <eval ((<dlocal._for>/3)*60)+86> <serv.itemdef.<f_moonsep 2,<def.ore.<dlocal._for>>>.id> <ddef.<f_moonsep 4,<def.ore.<dlocal._for>>>>
dtext <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+60> <eval ((<dlocal._for>/3)*60)+87> 0481 <qval (<src.tag0.matbanka>)?<eval <src.findlayer.layer_bankbox.rescount.<f_moonsep 2,<def.ore.<dlocal._for>>>.amount>+<src.rescount.<f_moonsep 2,<def.ore.<dlocal._for>>>.amount>> :<src.rescount.<f_moonsep 2,<def.ore.<dlocal._for>>>.amount>>
dtext <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+45> <eval ((<dlocal._for>/3)*60)+115> <ddef.<f_moonsep 4,<def.ore.<dlocal._for>>>> <f_moonsep 3,<def.ore.<dlocal._for>>>
endfor

[dialog d_mat button]
on=1
if (<src.tag0.matbanka>)
src.tag.matbanka=
else
src.tag.matbanka=1
endif
src.sysmessage <qval (<src.tag0.matbanka>)?Bankadaki esyalarinizda gosteriliyor.:Bankadaki esyalar gosterilmiyor.>

[dialog d_mat_reg]
0,0
bozobag 30,30,255,300
gumppic 26 15 9004
dbutton 195 295 1 0 1,Banka
dtext 120 45 34 Reg Menüsü
for 0 7
gumppic <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+57> <eval ((<dlocal._for>/3)*70)+70> 9801
tilepic <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+60> <eval ((<dlocal._for>/3)*70)+83> <serv.itemdef.<f_moonsep 5,<def.ore.<dlocal._for>>>.id>
tilepic <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+65> <eval ((<dlocal._for>/3)*70)+86> <serv.itemdef.<f_moonsep 5,<def.ore.<dlocal._for>>>.id>
dtext <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+63> <eval ((<dlocal._for>/3)*70)+87> 0481 <qval (<src.tag0.matbanka>)?<eval <src.findlayer.layer_bankbox.rescount.<f_moonsep 5,<def.ore.<dlocal._for>>>.amount>+<src.findid.<f_moonsep 5,<def.ore.<dlocal._for>>>.amount>> :<src.rescount <f_moonsep 5,<def.ore.<dlocal._for>>>.amount>>
dtext <eval ((<dlocal._for>*75)-((<dlocal._for>/3)*225))+50> <eval ((<dlocal._for>/3)*75)+115> 0481 <f_moonsep 6,<def.ore.<dlocal._for>>>
endfor

[dialog d_mat_reg button]
on=1
if (<src.tag0.matbanka>)
src.tag.matbanka=
else
src.tag.matbanka=1
endif
src.sysmessage @,,1 <qval (<src.tag0.matbanka>)?Bankadaki eşyalarda gösteriliyor.:Bankadaki eşyalar gösterilmiyor.>

[function ore]
src.tag.matfor=0 11
dialog d_mat

[function ingot]
src.tag.matfor 0 11
dialog d_mat,2

[function regs]
dialog d_mat_reg

[EOF]


 TheRaskol, Frost
Hayat dediğin bir çift bacak gidebildiğin yol kadardır.

Yazar

Naphy


Yasaklı
Skill Title: Apprentice
Online durumu
Toplam Mesaj: 77
Oyun Tarzı: Pp
Emulatör: 0.57
Tecrübe: Scripter
Yaş: 28
Mesaj #88423   17-05-2016 20:37 GMT    
        
Tilepichue komutunun çalışması için 4x ve üzeri client ( 6x ideal ) kullanımı gerekmektedir... Eğer alıpta kullanmak isteyen olursa aklında bulunsun...


Birde spherede varda ben kullanmadıgımdanmı bilmiyorum fakar bozobag , f_moonsep gibi functionlarda gerekmezmi ?



Yazar

Epihaltes


UO-Dev Üyesi
Skill Title: Journeyman
Online durumu
Toplam Mesaj: 155
Oyun Tarzı: Rp
Emulatör: 0.57
Tecrübe: Scripter
Yaş: 26
Mesaj #88424   17-05-2016 21:47 GMT    
        
Kod:
[FUNCTION BOZOBAG_2]
RESIZEPIC <argv[0]> <argv[1]> 5054 <argv[2]> <argv[3]>
ALPHABLACK <eval <argv[0]>+20> <eval <argv[1]>+20> <eval <argv[2]>-20> <eval <argv[3]>-20>

Kod:
[function f_moonsep]
if <argv[0]> == 0
return <eval <argv> - 1>
else
return <argv[<argv[0]>]>
endif


Kod:
[FUNCTION dbutton]
button <strarg <argv[0]>> <strarg <streat <argv[0]>>> 4005 4007 <streat <streat <argv[0]>>>
dtext <eval <strarg <argv[0]>>+35> <eval <strarg <streat <argv[0]>>>+2> 0480 <argv[1]>


Düzeltti umarım.

Sayfalar: 1



Benzer Konular

KonularMesajlarSon gönderenTarih
Regs Function Yardım3B3LyRsy212-01-2012
Ores & İngots & Potions & Regs3TheRaskol13-10-2009
.regs9xwerswoodx11-08-2009


Keywords:

ultima online, RunUO, ultima online download, sphere scripting, role play, uo grafik, second age ultima, uo loop, macroman, pvp server, server kurulumu, sphere, multool, ml mulls, 56b 55r 55i, htmlgumps, client 4x, client edit, sphere release, osi, rp server, sunucular, ghost mouse, inside uo, kingdom reborn, stygian abyss, uo nasıl oynanır, mondain's legacy, age of shadows, world build, grandmaster, ultima online pvp, player dosyaları, ultima online indir, frp game, RunUO 1.0.0, razor, uo rice, hue editör, skill tools, ultima online patch, axis, world build, verdata, verdata patcher, map editör, gump editör, mul patcher, aos mulls, scriptler, anim edit, anim publish, hues mul, hosting vps, event dialog, account sistemi, skill gain, static yapımı,