buyrun.
Kod:
[CHARDEF c_m_nightmare]
DEFNAME=c_m_nightmare
NAME=Nightmare
ID=c_horse_brown_dk
TEVENTS=e_horses
SOUND=snd_ANIMALS_HORSE1
ICON=i_pet_horse_brown_dk
DAM=4,2
ARMOR=30
RESOURCES=25 i_ribs_raw,10 i_hide
//ALIGNMENT=EVIL
CAN=MT_WALK|MT_RUN
FOODTYPE=50 t_meat_raw
//SHELTER=r_caves,r_dungeon
DESIRES=i_gold
AVERSIONS=r_civilization,r_water
on=@click
if (<owner> = 0)
message @0484,,1 [Sahipsiz]
message @0484,,1 <name>
return 1
elseif (<eval <npc>> = 1)
var.sahip=<owner>
message @0484,,1 [Sahibi : <uid.<var.sahip>.name>]
message @0484,,1 <name>
return 1
endif
ON=@Create
//FOOD=50
NPC=brain_animal
COLOR=0901
STR={700 700}
DEX={250 250}
INT={5}
FAME=1000
KARMA=500
PARRYING={60.0 60.0}
MAGICRESISTANCE={99.0 100.0}
TACTICS={55.0 55.0}
WRESTLING={55.0 55.0}
TAMING=100.0
ITEM=loot_NIGHTMARE
CATEGORY=Monsters
SUBSECTION=Miscellaneous
DESCRIPTION=Nightmare
itemnewbie=i_binekfix
on=@death
serv.allclients sysmessage @038,,1 [Binek Ölüm]
serv.allclients sysmessage @0790,,1 <name> , <region.name> Civarlarında <act.name> Tarafından Öldürülmüştür.
////////////////////////////////////
[CHARDEF c_fire]
DEFNAME=c_fire
NAME=Fire Steed
ID=c_horse_brown_lt
TEVENTS=e_horses
SOUND=snd_ANIMALS_HORSE1
ICON=i_pet_horse_brown_lt
DAM=4,7
ARMOR=40
RESOURCES=25 i_ribs_raw,10 i_hide
//ALIGNMENT=EVIL
CAN=MT_WALK|MT_RUN
FOODTYPE=40 t_meat_raw
//SHELTER=r_caves,r_dungeon
DESIRES=i_gold
AVERSIONS=r_civilization,r_water
On=@Click
if (<owner> = 0)
message @0484,,1 [Sahipsiz]
message @0484,,1 <name>
return 1
elseif (<eval <npc>> = 1)
var.sahip=<owner>
message @0484,,1 [Sahibi : <uid.<var.sahip>.name>]
message @0484,,1 <name>
return 1
endif
ON=@Create
FOOD=50
NPC=brain_animal
COLOR=080a
STR={1200 1200}
DEX={250 250}
INT={5}
FAME=1000
KARMA=500
PARRYING={70.0 70.0}
MAGICRESISTANCE={99.0 100.0}
TACTICS={70.0 70.0}
WRESTLING={70.0 70.0}
TAMING=100.0
itemnewbie=i_binekfix
on=@death
serv.allclients sysmessage @038,,1 [Binek Ölüm]
serv.allclients sysmessage @0790,,1 <name> , <region.name> Civarlarında <act.name> Tarafından Öldürülmüştür.