sphere - 11-07-2011 17:05 GMT -
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if !( == )
src.sysh_trk Bunu sadece çantanızda kullanabilirsiniz.
return 1
endif
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
return 1
ON=@Targon_Char
TARGET @38,,1 Bu bir iksir çeşiti değil
RETURN 1
ON=@Targon_Ground
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
RETURN 1
ON=@Targon_Item
IF==i_bottle_empty
IF = 0
SRC.sysh_trk Bu iksir fıçısında potion kalmamış
TARGET @0790,,1 Potion kegi doldurmak için lütfen dolu bir iksir şişesi seçiniz
RETURN 1
ENDIF
SRC.SYSMESSAGE @0713,,1
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=
SRC.ACT.MORE2=
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX= - 1
IF ( == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME= []
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF != T_POTION
SRC.sysh_trk Bu bir potion değil.
TARGET
RETURN 1
ELSEIF && (!=)
SRC.sysh_trk Fıçıya sadece bir çeşit iksir koyabilirsiniz.
TARGET
RETURN 1
ELSEIF ( = 250)
src.sysh_trk Bu kege daha fazla potion ekleyemezsiniz.
TARGET
RETURN 1
ELSEIF (==0)
TAG.POTION=
ENDIF
MORE2=
MOREX=( + 1)
NAME=a keg
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @65,,1 Fıçıya adet eklediniz
SRC.TARG.CONSUME 1
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
on=@click
if ( == 0)
message @1153,,1 Boş Keg
elseif ( >= 1)
message @65,,1 []
message @077a,,1.name> keg
endif
return 1
[FUNCTION f_bless]
SRC.FINDID.i_rune_bless.REMOVE
SRC.FINDID.i_rune_agility.REMOVE
SRC.FINDID.i_rune_cunning.REMOVE
SRC.FINDID.i_rune_strength.REMOVE
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 15.1 60.0 }
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=Greater Agility Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 70.1 80.0 }
[ITEMDEF i_potion_Less]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=40.1
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=60.1
[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 02b
MORE1=s_cure
MORE2=151.0
[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=12.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF i_potion_Explosion]
NAME=Explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=30.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
on=@dclick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=50.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=120.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
color 079a
MORE1=s_heal
MORE2=35.0
ON=@dclick
if ()
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Heal]
NAME=Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=55.0
ON=@dclick
if ()
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=80.0
ON=@dclick
if ()
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Nightsight]
NAME=Nightsight Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 00192
MORE1=s_night_sight
MORE2=100.0
[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 03a
MORE1=s_poison
MORE2=40.0
[ITEMDEF i_potion_Poison]
NAME=Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=50.0
[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=90.0
[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 10, i_bottle_EMPTY 1
SKILLMAKE=ALCHEMY 90.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=105.0
[ITEMDEF i_potion_Refresh]
NAME=Refresh Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=25.0
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=Greater Refresh Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=50.0
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=Strength Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 056
MORE1=s_strength
MORE2=60.0
[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
color 056
MORE1=s_strength
MORE2=100.0
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=t_potion
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=8 i_reag_garlic,1 i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=0a49
ON=@DClick
if !(rand(5) == 1)
if ()
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.say_trk * Yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysh_trk Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[EOF]
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if !( == )
src.sysh_trk Bunu sadece çantanızda kullanabilirsiniz.
return 1
endif
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
return 1
ON=@Targon_Char
TARGET @38,,1 Bu bir iksir çeşiti değil
RETURN 1
ON=@Targon_Ground
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
RETURN 1
ON=@Targon_Item
IF==i_bottle_empty
IF = 0
SRC.sysh_trk Bu iksir fıçısında potion kalmamış
TARGET @0790,,1 Potion kegi doldurmak için lütfen dolu bir iksir şişesi seçiniz
RETURN 1
ENDIF
SRC.SYSMESSAGE @0713,,1
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=
SRC.ACT.MORE2=
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX= - 1
IF ( == 0)
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME= []
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF != T_POTION
SRC.sysh_trk Bu bir potion değil.
TARGET
RETURN 1
ELSEIF && (!=)
SRC.sysh_trk Fıçıya sadece bir çeşit iksir koyabilirsiniz.
TARGET
RETURN 1
ELSEIF ( = 250)
src.sysh_trk Bu kege daha fazla potion ekleyemezsiniz.
TARGET
RETURN 1
ELSEIF (==0)
TAG.POTION=
ENDIF
MORE2=
MOREX=( + 1)
NAME=a keg
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @65,,1 Fıçıya adet eklediniz
SRC.TARG.CONSUME 1
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
on=@click
if ( == 0)
message @1153,,1 Boş Keg
elseif ( >= 1)
message @65,,1 []
message @077a,,1.name> keg
endif
return 1
[FUNCTION f_bless]
SRC.FINDID.i_rune_bless.REMOVE
SRC.FINDID.i_rune_agility.REMOVE
SRC.FINDID.i_rune_cunning.REMOVE
SRC.FINDID.i_rune_strength.REMOVE
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 15.1 60.0 }
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=Greater Agility Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 70.1 80.0 }
[ITEMDEF i_potion_Less]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=40.1
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=60.1
[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 02b
MORE1=s_cure
MORE2=151.0
[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=12.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF i_potion_Explosion]
NAME=Explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=30.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
on=@dclick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=50.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=120.0
On=@Targon_Char
if ()
drop
endif
return 1
On=@Targon_Item
if ()
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (==1)
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
color 079a
MORE1=s_heal
MORE2=35.0
ON=@dclick
if ()
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Heal]
NAME=Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=55.0
ON=@dclick
if ()
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=80.0
ON=@dclick
if ()
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Nightsight]
NAME=Nightsight Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 00192
MORE1=s_night_sight
MORE2=100.0
[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 03a
MORE1=s_poison
MORE2=40.0
[ITEMDEF i_potion_Poison]
NAME=Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=50.0
[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=90.0
[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 10, i_bottle_EMPTY 1
SKILLMAKE=ALCHEMY 90.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=105.0
[ITEMDEF i_potion_Refresh]
NAME=Refresh Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=25.0
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=Greater Refresh Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=50.0
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=Strength Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 056
MORE1=s_strength
MORE2=60.0
[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
color 056
MORE1=s_strength
MORE2=100.0
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=t_potion
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=8 i_reag_garlic,1 i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=0a49
ON=@DClick
if !(rand(5) == 1)
if ()
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.say_trk * Yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysh_trk Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[EOF]
benim sorunum potionların renklerin hepsiniz bozuk olması ayrıca potianlar çifli olmasını ıstıyorum yardım edebılırmısınz
Kod:
[ITEMDEF i_keg_potion]NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if !(
src.sysh_trk Bunu sadece çantanızda kullanabilirsiniz.
return 1
endif
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
return 1
ON=@Targon_Char
TARGET @38,,1 Bu bir iksir çeşiti değil
RETURN 1
ON=@Targon_Ground
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
RETURN 1
ON=@Targon_Item
IF
IF
SRC.sysh_trk Bu iksir fıçısında potion kalmamış
TARGET @0790,,1 Potion kegi doldurmak için lütfen dolu bir iksir şişesi seçiniz
RETURN 1
ENDIF
SRC.SYSMESSAGE @0713,,1
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=
SRC.ACT.MORE2=
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=
IF (
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF
SRC.sysh_trk Bu bir potion değil.
TARGET
RETURN 1
ELSEIF
SRC.sysh_trk Fıçıya sadece bir çeşit iksir koyabilirsiniz.
TARGET
RETURN 1
ELSEIF (
src.sysh_trk Bu kege daha fazla potion ekleyemezsiniz.
TARGET
RETURN 1
ELSEIF (
TAG.POTION=
ENDIF
MORE2=
MOREX=(
NAME=a
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @65,,1 Fıçıya
SRC.TARG.CONSUME 1
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
on=@click
if (
message @1153,,1 Boş Keg
elseif (
message @65,,1 [
message @077a,,1
endif
return 1
[FUNCTION f_bless]
SRC.FINDID.i_rune_bless.REMOVE
SRC.FINDID.i_rune_agility.REMOVE
SRC.FINDID.i_rune_cunning.REMOVE
SRC.FINDID.i_rune_strength.REMOVE
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 15.1 60.0 }
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=Greater Agility Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 70.1 80.0 }
[ITEMDEF i_potion_Less]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=40.1
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=60.1
[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 02b
MORE1=s_cure
MORE2=151.0
[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=12.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF i_potion_Explosion]
NAME=Explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=30.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
on=@dclick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=50.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=120.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
color 079a
MORE1=s_heal
MORE2=35.0
ON=@dclick
if (
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Heal]
NAME=Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=55.0
ON=@dclick
if (
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=80.0
ON=@dclick
if (
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Nightsight]
NAME=Nightsight Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 00192
MORE1=s_night_sight
MORE2=100.0
[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 03a
MORE1=s_poison
MORE2=40.0
[ITEMDEF i_potion_Poison]
NAME=Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=50.0
[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=90.0
[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 10, i_bottle_EMPTY 1
SKILLMAKE=ALCHEMY 90.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=105.0
[ITEMDEF i_potion_Refresh]
NAME=Refresh Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=25.0
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=Greater Refresh Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=50.0
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=Strength Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 056
MORE1=s_strength
MORE2=60.0
[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
color 056
MORE1=s_strength
MORE2=100.0
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=t_potion
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=8 i_reag_garlic,1 i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=0a49
ON=@DClick
if !(rand(5) == 1)
if (
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.say_trk * Yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysh_trk Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[EOF]
Kod:
[ITEMDEF i_keg_potion]
NAME=empty potion keg
ID=i_keg_wood
TYPE=t_script
WEIGHT=20
SKILLMAKE=TINKERING 80.0
RESOURCES=10 i_ingot_iron, 1 i_barrel_open, 1 i_barrel_lid
VALUE=650
CATEGORY=Unique Items
SUBSECTION=Tinker
DESCRIPTION=empty potion Keg
ON=@Create
TAG.POTION=0
MORE2=0
TIMER=-1
ON=@DClick
if !(
src.sysh_trk Bunu sadece çantanızda kullanabilirsiniz.
return 1
endif
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
return 1
ON=@Targon_Char
TARGET @38,,1 Bu bir iksir çeşiti değil
RETURN 1
ON=@Targon_Ground
TARGET @0790,,1 Lütfen bir iksir şişesi seçiniz
RETURN 1
ON=@Targon_Item
IF
IF
SRC.sysh_trk Bu iksir fıçısında potion kalmamış
TARGET @0790,,1 Potion kegi doldurmak için lütfen dolu bir iksir şişesi seçiniz
RETURN 1
ENDIF
SRC.SYSMESSAGE @0713,,1
SRC.SOUND=snd_Z_END_LIQUID
SRC.NEWITEM=
SRC.ACT.MORE2=
SRC.ACT.ATTR=0
SRC.ACT.TIMER=-1
SRC.ACT.BOUNCE
MOREX=
IF (
NAME=
TAG.POTION=0
MORE2=0
ELSE
NAME=
ENDIF
SRC.TARG.CONSUME 1
TARGET
RETURN 1
ELSEIF
SRC.sysh_trk Bu bir potion değil.
TARGET
RETURN 1
ELSEIF
SRC.sysh_trk Fıçıya sadece bir çeşit iksir koyabilirsiniz.
TARGET
RETURN 1
ELSEIF (
src.sysh_trk Bu kege daha fazla potion ekleyemezsiniz.
TARGET
RETURN 1
ELSEIF (
TAG.POTION=
ENDIF
MORE2=
MOREX=(
NAME=a
SRC.SOUND=snd_Z_END_LIQUID
SRC.SYSMESSAGE @65,,1 Fıçıya
SRC.TARG.CONSUME 1
SRC.NEWITEM=i_bottle_empty
SRC.ACT.ATTR=0
SRC.ACT.BOUNCE
TARGET
RETURN 1
on=@click
if (
message @1153,,1 Boş Keg
elseif (
message @65,,1 [
message @077a,,1
endif
return 1
[FUNCTION f_bless]
SRC.FINDID.i_rune_bless.REMOVE
SRC.FINDID.i_rune_agility.REMOVE
SRC.FINDID.i_rune_cunning.REMOVE
SRC.FINDID.i_rune_strength.REMOVE
[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=agility potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 15.1 60.0 }
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=Greater Agility Potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 096
MORE1=s_Agility
MORE2={ 70.1 80.0 }
[ITEMDEF i_potion_Less]
ID=i_bottle_empty
TYPE=T_POTION
NAME=lesser cure potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=40.1
[ITEMDEF i_potion_Cure]
NAME=cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 02b
MORE1=s_Cure
MORE2=60.1
[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 02b
MORE1=s_cure
MORE2=151.0
[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 5.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=12.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_mem_exp]
ID=i_memory
TYPE=t_eq_script
NAME=explosion delay
ON=@Create
ATTR=attr_decay|attr_invis
ON=@Timer
REMOVE
RETURN 1
[ITEMDEF i_potion_Explosion]
NAME=Explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=30.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
on=@dclick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
MORE1=s_explosion
MORE2=50.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_xp]
NAME=super explosion potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=0
RESOURCES=i_reag_sulfur_ash 10, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
ON=@Create
color 01a
ATTR=attr_newbie|attr_invis
MORE1=s_explosion
MORE2=120.0
On=@Targon_Char
if (
drop
endif
return 1
On=@Targon_Item
if (
drop
endif
return 1
On=@TargOn_Ground
attr 010
ON=@DClick
IF (
src.sysh_trk Bu alanda bunu kullanamazsınız.
return 1
[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
TYPE=T_POTION
TDATA1=i_bottle_empty
On=@Create
color 079a
MORE1=s_heal
MORE2=35.0
ON=@dclick
if (
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Heal]
NAME=Heal Potion
ID=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=29
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=55.0
ON=@dclick
if (
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 079a
MORE1=s_greater_heal
MORE2=80.0
ON=@dclick
if (
src.sysmessage @0481 Zehirli iken bunu icemezsiniz
return 1
endif
[ITEMDEF i_potion_Nightsight]
NAME=Nightsight Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0.1
ON=@Create
color 00192
MORE1=s_night_sight
MORE2=100.0
[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 03a
MORE1=s_poison
MORE2=40.0
[ITEMDEF i_potion_Poison]
NAME=Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 15.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=50.0
[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=90.0
[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 10, i_bottle_EMPTY 1
SKILLMAKE=ALCHEMY 90.1
ON=@Create
color 03a
MORE1=s_poison
MORE2=105.0
[ITEMDEF i_potion_Refresh]
NAME=Refresh Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 0
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=25.0
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=Greater Refresh Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 0a44
MORE1=s_Refresh
MORE2=50.0
[ITEMDEF i_potion_Strength]
ID=i_bottle_empty
NAME=Strength Potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
ON=@Create
color 056
MORE1=s_strength
MORE2=60.0
[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength Potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
ON=@Create
color 056
MORE1=s_strength
MORE2=100.0
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=t_potion
NAME=Bleed Potion
TDATA1=i_bottle_empty
RESOURCES=8 i_reag_garlic,1 i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=0a49
ON=@DClick
if !(rand(5) == 1)
if (
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.say_trk * Yarasını tedavi eder *
remove
src.act i_bottle_empty
else
src.sysh_trk Potion heba oldu.
remove
src.act i_bottle_empty
endif
endif
[EOF]
benim sorunum potionların renklerin hepsiniz bozuk olması ayrıca potianlar çifli olmasını ıstıyorum yardım edebılırmısınz
Uo_Meadhros - 11-07-2011 19:05 GMT -
çift potionu mulpatcherdan yapıcaksın araştır sitede nasıl yapılacağı var pot rengi onuda araştır olması lazımdı
çift potionu mulpatcherdan yapıcaksın araştır sitede nasıl yapılacağı var pot rengi onuda araştır olması lazımdı
#ff.dll - 11-07-2011 19:09 GMT -
Bak örnek böyle olacak ! Birleşik yani (amount) olmasınıda istiyorsan eğer, mulpatcher programını indir daha sonradan tiledatanı load'la daha sonrasında alttan tiledata(s) bölümünü seç search yani (arama) bölümünede black potion yaz bütün potionlar alt alt'a sıralanacak, Sağdan da generic kutucuğunu doldur, bütün potionlar'a aynı işlemi yap sonrasında tekrardan settings bölümüne gel kaydet de çık.
Ayrıca potionların orjinal gibi yapmak istiyorsan potion renklerine şu scp'den bakabilirsin.
scripts/items/sphere_item_provisions_alchemy_magic.scp // içinden bakabilirsin.
örnek i_bottle_blue // bu agility tipidir. // ve scp'lerindeki on=@create altında bulunan color=xxx bölümlerini sil.
Belki anlatım biraz uzun oldu ama olsun halledeceğine inanıyorum dikkatli bir şekilde okursan.
Bak örnek böyle olacak ! Birleşik yani (amount) olmasınıda istiyorsan eğer, mulpatcher programını indir daha sonradan tiledatanı load'la daha sonrasında alttan tiledata(s) bölümünü seç search yani (arama) bölümünede black potion yaz bütün potionlar alt alt'a sıralanacak, Sağdan da generic kutucuğunu doldur, bütün potionlar'a aynı işlemi yap sonrasında tekrardan settings bölümüne gel kaydet de çık.
Ayrıca potionların orjinal gibi yapmak istiyorsan potion renklerine şu scp'den bakabilirsin.
scripts/items/sphere_item_provisions_alchemy_magic.scp // içinden bakabilirsin.
örnek i_bottle_blue // bu agility tipidir. // ve scp'lerindeki on=@create altında bulunan color=xxx bölümlerini sil.
Kod:
[ITEMDEF i_potion_Agility]
ID=i_bottle_blue
NAME=Agility
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1
ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }
Belki anlatım biraz uzun oldu ama olsun halledeceğine inanıyorum dikkatli bir şekilde okursan.