Düğmelerde bi sorun var galiba 70 den sonra 789 falan oraya geçiyo
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Kod:
[ITEMDEF 0500a]
DEFNAME=i_deed_forge
NAME=Deed to a Forge
ID=i_deed
SKILLMAKE=CARPENTRY 73.6, t_carpentry
RESOURCES=5 i_log, 75 i_ingot_iron
CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Forge
ON=@Create
MORE=i_forge
Kod:
[ITEMDEF 01035]
//Saw
DEFNAME=i_saw
TYPE=t_script
SKILLMAKE=CARPENTRY 21.3,t_carpentry_tools
RESOURCES=2 i_ingot_iron
WEIGHT=1
CATEGORY=Provisions - Carpentry
SUBSECTION=Magical Item
DESCRIPTION=Saw
NAME=a Saw
on=@dclick
SRC.DIALOG d_skill_carpentry
return 1
[FUNCTION f_skill_carpentry]
DIALOG d_skill_carpentry
[DIALOG d_skill_carpentry]
10,10
page 0
// main borders
resizepic 0 0 5054 600 340
resizepic 192 30 3000 390 275
// menu header borders
resizepic 10 30 3000 150 24
resizepic 10 55 3000 150 24
resizepic 10 80 3000 150 24
resizepic 10 105 3000 150 24
resizepic 10 130 3000 150 24
resizepic 10 155 3000 150 24
resizepic 10 180 3000 150 24
resizepic 10 205 3000 150 24
text 185 5 0 0
text 15 32 0 4
text 15 57 0 5
text 15 82 0 6
text 15 107 0 7
text 15 132 0 8
text 15 157 0 9
text 15 182 0 10
text 15 204 0 11
// menu buttons
button 160 30 4006 4007 0 1 1
button 160 55 4006 4007 0 2 2
button 160 80 4006 4007 0 3 3
button 160 105 4006 4007 0 4 4
button 160 130 4006 4007 0 5 5
button 160 155 4006 4007 0 6 6
button 160 180 4006 4007 0 7 7
button 160 205 4006 4007 0 8 8
button 300 310 4006 4007 1 0 99 // Make Last Button
button 455 310 4006 4007 1 0 9 // Ok button
button 555 310 4006 4007 1 0 0 // Cancel button
text 210 310 0 3 // Tekar
text 520 310 0 1 // Cancel
text 400 310 0 2 // Tamam
Page 1 // Chairs Menu
// row 1
text 205 35 0 12
text 335 35 0 13
text 465 35 0 14
// row 2
text 205 115 0 15
text 335 115 0 16
text 465 115 0 17
// row 3
text 205 195 0 18
text 335 195 0 19
text 465 195 0 20
// row 1
tilepic 240 55 2866
tilepic 380 60 2862
tilepic 490 45 2895
// row 2
tilepic 260 135 2898
tilepic 390 140 2902
tilepic 520 135 2906
// row 3
tilepic 250 235 2602
tilepic 380 235 2910
tilepic 510 225 2860
// row 1
button 205 55 210 211 1 0 11
button 335 55 210 211 1 0 12
button 465 55 210 211 1 0 13
// row 2
button 205 135 210 211 1 0 14
button 335 135 210 211 1 0 15
button 465 135 210 211 1 0 16
// row 3
button 205 215 210 211 1 0 17
button 335 215 210 211 1 0 18
button 465 215 210 211 1 0 19
//-------------------------------------------------
Page 2// Containers
// row 1
text 205 35 0 21
text 335 35 0 22
// row 2
text 205 115 0 23
text 335 115 0 24
text 465 115 0 25
// row 1
tilepic 240 55 3650
tilepic 380 60 3709
// row 2
tilepic 240 135 3710
tilepic 370 140 3646
tilepic 490 140 3644
// row 1
button 205 55 210 211 1 0 21
button 335 55 210 211 1 0 22
// row 2
button 205 135 210 211 1 0 23
button 335 135 210 211 1 0 24
button 465 135 210 211 1 0 25
// ---------------------------------------------------
Page 3 // Tables Menu
// row 1
text 205 35 0 26
text 335 35 0 27
text 465 35 0 28
// row 2
text 205 115 0 29
text 335 115 0 30
text 465 115 0 31
// row 3
text 205 195 0 32
// row 1
tilepic 260 55 2874
tilepic 379 50 7590
tilepic 360 70 7589
tilepic 520 40 7592
tilepic 498 65 7591
// row 2
tilepic 260 135 6641
tilepic 370 140 6644
tilepic 510 135 6649
// row 3
tilepic 250 225 2889
// row 1
button 205 55 210 211 1 0 31
button 335 55 210 211 1 0 32
button 465 55 210 211 1 0 33
// row 2
button 205 135 210 211 1 0 34
button 335 135 210 211 1 0 35
button 465 135 210 211 1 0 36
// row 3
button 205 215 210 211 1 0 37
//-------------------------------------------------
Page 4 // Weapons & Tools Menu
// row 1
text 205 35 0 33
text 335 35 0 34
text 465 35 0 35
// row 2
text 205 115 0 36
text 335 115 0 37
text 465 115 0 38
// row 3
text 205 195 0 39
// row 1
tilepic 240 55 5043
tilepic 370 55 5113
tilepic 510 55 3722
// row 2
tilepic 240 135 3714
tilepic 370 135 3568
tilepic 490 135 3520
// row 3
tilepic 250 225 7034
// row 1
button 205 55 210 211 1 0 41
button 335 55 210 211 1 0 42
button 465 55 210 211 1 0 43
// row 2
button 205 135 210 211 1 0 44
button 335 135 210 211 1 0 45
button 465 135 210 211 1 0 46
// row 3
button 205 215 210 211 1 0 47
//---------------------------------------------------------
Page 5 // Furniture Menu
// row 1
text 205 35 0 40
text 335 35 0 41
text 465 35 0 44
// row 2
text 205 135 0 42
text 335 135 0 43
text 455 135 0 47
// row 3
text 205 235 0 45
text 335 235 0 46
// row 1
tilepic 245 55 6414
tilepic 380 60 6416
tilepic 495 50 2717
// row 2
tilepic 250 155 2636
tilepic 380 155 2638
tilepic 510 155 2608
// row 3
tilepic 250 255 3765
tilepic 380 255 3766
// row 1
button 205 55 210 211 1 0 51
button 335 55 210 211 1 0 52
button 465 55 210 211 1 0 53
// row 2
button 205 155 210 211 1 0 54
button 335 155 210 211 1 0 55
button 465 155 210 211 1 0 56
// row 3
button 205 255 210 211 1 0 57
button 335 255 210 211 1 0 58
//-------------------------------------------------
Page 6 // Addon 1
// row 1
text 205 35 0 48
text 335 35 0 49
text 465 35 0 50
// row 2
text 205 115 0 51
text 335 115 0 52
text 465 115 0 53
// row 3
text 205 195 0 54
text 335 195 0 55
text 465 195 0 56
// row 1
tilepic 230 60 4011
tilepic 345 60 7726
tilepic 495 60 5363
// row 2
tilepic 240 140 2597
tilepic 365 140 7129
tilepic 490 135 3703
// row 3
tilepic 250 225 7608
tilepic 370 225 3782
tilepic 500 200 3941
// row 1
button 205 55 210 211 1 0 61
button 335 55 210 211 1 0 62
button 465 55 210 211 1 0 63
// row 2
button 205 135 210 211 1 0 64
button 335 135 210 211 1 0 65
button 465 135 210 211 1 0 66
// row 3
button 205 215 210 211 1 0 67
button 335 215 210 211 1 0 68
button 465 215 210 211 1 0 69
//-----------------------------------------------------
Page 7 // Addon 2
// row 1
text 205 35 0 57
text 335 35 0 58
text 465 35 0 59
// row 2
text 205 115 0 60
text 227 135 0 64
text 227 165 0 65
text 335 115 0 61
text 455 115 0 62
// row 3
text 200 205 0 63
text 227 225 0 64
text 227 255 0 65
text 335 205 0 66
text 357 225 0 64
text 357 255 0 65
text 445 205 0 67
text 486 225 0 64
text 486 255 0 65
// row 1
tilepic 255 55 4017
tilepic 375 55 4015
tilepic 510 50 3895
// row 2
tilepic 250 140 6545
tilepic 275 130 6534
tilepic 385 140 4074
tilepic 500 140 4630
// row 3
tilepic 250 230 2881
tilepic 375 210 4208
tilepic 520 205 7872
// row 1
button 205 55 210 211 1 0 71
button 335 55 210 211 1 0 72
button 465 55 210 211 1 0 73
// row 2
button 205 135 210 211 1 0 741
button 205 165 210 211 1 0 742
button 335 135 210 211 1 0 75
button 465 135 210 211 1 0 76
// row 3
button 205 225 210 211 1 0 771
button 205 255 210 211 1 0 772
button 335 225 210 211 1 0 781
button 335 255 210 211 1 0 782
button 465 225 210 211 1 0 791
button 465 255 210 211 1 0 792
//-----------------------------------------------------
Page 8 // Addon 3
// row 1
text 205 35 0 68
text 227 55 0 64
text 227 85 0 65
text 335 35 0 69
text 357 55 0 64
text 357 85 0 65
text 465 35 0 70
text 487 55 0 64
text 487 85 0 65
// row 2
text 205 145 0 71
text 227 175 0 64
text 227 195 0 65
text 335 145 0 72
text 357 165 0 64
text 357 195 0 65
text 455 145 0 73
text 487 165 0 64
text 487 195 0 65
// row 1
tilepic 255 55 2662
tilepic 385 55 2690
tilepic 520 50 7775
// row 2
tilepic 250 160 6433
tilepic 270 193 6435
tilepic 375 170 4196
tilepic 510 170 4117
// row 1
button 205 55 210 211 1 0 811
button 205 85 210 211 1 0 812
button 335 55 210 211 1 0 821
button 335 85 210 211 1 0 822
button 465 55 210 211 1 0 831
button 465 85 210 211 1 0 832
// row 2
button 205 165 210 211 1 0 841
button 205 195 210 211 1 0 842
button 335 165 210 211 1 0 851
button 335 195 210 211 1 0 852
button 465 165 210 211 1 0 861
button 465 195 210 211 1 0 862
//-------------------------------------------------
[DIALOG d_skill_carpentry text]
xxx Shard Carpentry //0
Iptal //1
Tamam //2
Tekrar Yap //3
Chairs //4 Menu item 1
Containers //5
Table //6
Weapons & Tools //7
Furniture //8
Add On 1 //9
Add On 2 //10
Add On 3 //11
Throne //12 Menu 1 Chairs
Wooden Chair //13
Chair //14
Chair //15
Chair //16
Chair //17
Stool //18
Stool //19
Wooden Bench //20
Wooden Chest //21 Menu 2 Containers
Wooden Box //22
Small Crate //23
Crate //24
Large Crate //25
Table //26 Menu 3 Tables
Table //27
Table //28
Worker's Bench //29
Vise //30
Cooper's Bench //31
Writing Table //32
Club //33 menu 4 Weapons & Tools
Gnarled Staff //34
Quarter Staff //35
Shepherd's Crook //36
Black Staff //37
Fishing Pole //38
Wooden Shield //39
Bar Door //40 menu 5 Furniture
Bar //41
Armoire //42
Armoire //43
Wooden Shelf //44
Music Stand //45
Music Stand //46
Chest Of Drawers //47
Dying Tub //48 Addon 1
Dartboard //49
Ship Model //50
Lantern //51
Boards //52
Barrel Open //53
Barrel Lid //54
Dress Form //55
Easel //56
Forge //57 Addon 2
Anvil //58
Saddle //59
Large Forge //60
Pentagram //61
Stone Pentagram //62
Watertrough //63
N //64
W //65
Dummy //66
Pickpocket //67
Small Bed //68 Addon 3
Large Bed //69
Bulletin Board //70
Flour Mill //71
Loom //72
Spinning Wheel //73
[DIALOG d_skill_carpentry button]
// menu 1
onbutton=11
IF (<SRC.CARPENTRY> < 52.6) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 52.6 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_throne
src.tag.carpentry=i_chair_throne
ENDIF
onbutton=12
IF (<SRC.CARPENTRY> < 25.0) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 25 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_wood_rough_dark
src.tag.carpentry=i_chair_wood_rough_dark
ENDIF
onbutton=13
IF (<SRC.CARPENTRY> < 42.1) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 42.1 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_wood_fancy_cushion
src.tag.carpentry=i_chair_wood_fancy_cushion
ENDIF
onbutton=14
IF (<SRC.CARPENTRY> < 42.1) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 42.1 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_wood_cushion
src.tag.carpentry=i_chair_wood_cushion
ENDIF
onbutton=15
IF (<SRC.CARPENTRY> < 42.1) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 42.1 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_wood
src.tag.carpentry=i_chair_wood
ENDIF
onbutton=16
IF (<SRC.CARPENTRY> < 21.0) || !(<src.restest 13 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 21 Skill ve 13 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_wood_bamboo
src.tag.carpentry=i_chair_wood_bamboo
ENDIF
onbutton=17
IF (<SRC.CARPENTRY> < 11.0) || !(<src.restest 9 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 11 Skill ve 9 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_stool_BAR
src.tag.carpentry=i_chair_stool_BAR
ENDIF
onbutton=18
IF (<SRC.CARPENTRY> < 11.0) || !(<src.restest 9 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 11 Skill ve 9 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_chair_stool
src.tag.carpentry=i_chair_stool
ENDIF
onbutton=19
IF (<SRC.CARPENTRY> < 52.6) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 52.6 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_bench_wood_dark
src.tag.carpentry=i_bench_wood_dark
ENDIF
// menu 2
onbutton=21
IF (<SRC.CARPENTRY> < 73.6) || !(<src.restest 20 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Skill ve 20 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_CHEST_WOODEN_BRASS
src.tag.carpentry=i_CHEST_WOODEN_BRASS
ENDIF
onbutton=22
IF (<SRC.CARPENTRY> < 21.0) || !(<src.restest 10 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 21 Skill ve 10 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_BOX_WOOD
src.tag.carpentry=i_BOX_WOOD
ENDIF
onbutton=23
IF (<SRC.CARPENTRY> < 10.0) || !(<src.restest 8 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 10 Skill ve 8 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_CRATE_SMALL
src.tag.carpentry=i_CRATE_SMALL
ENDIF
onbutton=24
IF (<SRC.CARPENTRY> < 31.5) || !(<src.restest 15 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 31.5 Skill ve 15 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_CRATE_MD
src.tag.carpentry=i_CRATE_MD
ENDIF
onbutton=25
IF (<SRC.CARPENTRY> < 47.3) || !(<src.restest 18 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 47.3 Skill ve 18 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_CRATE_LG
src.tag.carpentry=i_CRATE_LG
ENDIF
// menu 3
onbutton=31
IF (<SRC.CARPENTRY> < 42.1) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 42.1 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_TABLE_NIGHTSTAND
src.tag.carpentry=i_TABLE_NIGHTSTAND
ENDIF
onbutton=32
IF (<SRC.CARPENTRY> < 63.1) || !(<src.restest 23 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 63.1 Skill ve 23 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_TABLE_WOOD_ROUGH_SMALL
src.tag.carpentry=i_TABLE_WOOD_ROUGH_SMALL
ENDIF
onbutton=33
IF (<SRC.CARPENTRY> < 40.0) || !(<src.restest 27 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 42.1 Skill ve 27 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_table_wood_rough_board
src.tag.carpentry=i_table_wood_rough_board
ENDIF
onbutton=34
IF (<SRC.CARPENTRY> < 80.0) || !(<src.restest 30 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 80 Skill ve 30 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_bench_woodworker_end
src.tag.carpentry=i_bench_woodworker_end
ENDIF
onbutton=35
IF (<SRC.CARPENTRY> < 80.0) || !(<src.restest 30 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 80 Skill ve 30 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_vise
src.tag.carpentry=i_vise
ENDIF
onbutton=36
IF (<SRC.CARPENTRY> < 80.0) || !(<src.restest 30 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 80 Skill ve 30 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_bench_cooper
src.tag.carpentry=i_bench_cooper
ENDIF
onbutton=37
IF (<SRC.CARPENTRY> < 63.1) || !(<src.restest 17 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 63.1 Skill ve 17 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_table_writing
src.tag.carpentry=i_table_writing
ENDIF
// menu 4
onbutton=41
IF (<SRC.CARPENTRY> < 30.0) || !(<src.restest 4 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 30 Skill ve 4 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_CLUB
src.tag.carpentry=i_CLUB
ENDIF
onbutton=42
IF (<SRC.CARPENTRY> < 78.9) || !(<src.restest 7 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Skill ve 7 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_staff_gnarled
src.tag.carpentry=i_staff_gnarled
ENDIF
onbutton=43
IF (<SRC.CARPENTRY> < 73.6) || !(<src.restest 6 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Skill ve 6 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_staff_quarter
src.tag.carpentry=i_staff_quarter
ENDIF
onbutton=44
IF (<SRC.CARPENTRY> < 78.9) || !(<src.restest 7 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Skill ve 7 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_shepherds_crook
src.tag.carpentry=i_shepherds_crook
ENDIF
onbutton=45
IF (<SRC.CARPENTRY> < 50.0) || !(<src.restest 8 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 50 Skill ve 8 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_staff_black
src.tag.carpentry=i_staff_black
ENDIF
onbutton=46
IF (<SRC.CARPENTRY> < 68.4)||(<SRC.TAILORING> < 40.0) || !(<src.restest 5 i_log>) || !(<src.restest 5 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 68.4 Carpentry - 40 Tailor Skill'e ve 5 Log - 5 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_fishing_pole
src.tag.carpentry=i_fishing_pole
ENDIF
onbutton=47
IF (<SRC.CARPENTRY> < 52.6) || !(<src.restest 9 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 52.6 Skill ve 9 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_SHIELD_WOOD
src.tag.carpentry=i_SHIELD_WOOD
ENDIF
// menu 5
onbutton=51
IF (<SRC.CARPENTRY> < 80.0) || !(<src.restest 30 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 80 Skill ve 30 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_bar_door_ne
src.tag.carpentry=i_bar_door_ne
ENDIF
onbutton=52
IF (<SRC.CARPENTRY> < 80.0) || !(<src.restest 30 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 80 Skill ve 30 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_bar_piece
src.tag.carpentry=i_bar_piece
ENDIF
onbutton=53
IF (<SRC.CARPENTRY> < 31.5) || !(<src.restest 25 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 31.5 Skill ve 25 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_BOOKCASE
src.tag.carpentry=i_BOOKCASE
ENDIF
onbutton=54
IF (<SRC.CARPENTRY> < 84.2) || !(<src.restest 35 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 84.2 Skill ve 35 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_ARMOIR_DK
src.tag.carpentry=i_ARMOIR_DK
ENDIF
onbutton=55
IF (<SRC.CARPENTRY> < 84.2) || !(<src.restest 35 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 84.2 Skill ve 35 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_ARMOIR_LT
src.tag.carpentry=i_ARMOIR_LT
ENDIF
onbutton=56
IF (<SRC.CARPENTRY> < 85.0) || !(<src.restest 25 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 85 Skill ve 25 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_BUREAU_2
src.tag.carpentry=i_BUREAU_2
ENDIF
onbutton=57
IF (<SRC.CARPENTRY> < 78.9) || !(<src.restest 15 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Skill ve 15 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_MUSIC_STAND
src.tag.carpentry=i_MUSIC_STAND
ENDIF
onbutton=58
IF (<SRC.CARPENTRY> < 81.5) || !(<src.restest 20 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 81.5 Skill ve 20 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_MUSIC_STAND_TALL
src.tag.carpentry=i_MUSIC_STAND_TALL
ENDIF
// menu 6
onbutton=61
IF (<SRC.CARPENTRY> < 50.0) || !(<src.restest 5 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 50 Skill ve 5 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_dye_tub
src.tag.carpentry=i_dye_tub
ENDIF
onbutton=62
IF (<SRC.CARPENTRY> < 15.7) || !(<src.restest 5 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 15.7 Skill ve 5 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_DARTBOARD
src.tag.carpentry=i_DARTBOARD
ENDIF
onbutton=63
IF (<SRC.CARPENTRY> < 95.0) || !(<src.restest 2 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 95 Skill ve 2 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_MODEL_SHIP
src.tag.carpentry=i_MODEL_SHIP
ENDIF
onbutton=64
IF (<SRC.CARPENTRY> < 33.2) || !(<src.restest 2 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 33.2 Skill ve 2 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_LANTERN
src.tag.carpentry=i_LANTERN
ENDIF
onbutton=65
IF (<SRC.CARPENTRY> < 1.0)
SRC.SYSMESSAGE Bunu yapmak icin en az 1 Skill ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_board
src.tag.carpentry=i_board
ENDIF
onbutton=66
IF (<SRC.CARPENTRY> < 55.0) || !(<src.restest 10 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 55 Skill ve 10 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_barrel_open
src.tag.carpentry=i_barrel_open
ENDIF
onbutton=67
IF (<SRC.CARPENTRY> < 11.0) || !(<src.restest 4 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 11 Skill ve 4 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_BARREL_LID
src.tag.carpentry=i_barrel_lid
ENDIF
onbutton=68
IF (<SRC.CARPENTRY> < 63.1)||(<SRC.TAILORING> < 65.0) || !(<src.restest 25 i_log>) || !(<src.restest 10 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 63.1 Carpentry - 65 Tailor Skill'e ve 25 Log - 10 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_dress_form
src.tag.carpentry=i_dress_form
ENDIF
onbutton=69
IF (<SRC.CARPENTRY> < 86.8) || !(<src.restest 20 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 86.8 Skill ve 20 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_easel
src.tag.carpentry=i_easel
ENDIF
// menu 7
onbutton=71
IF (<SRC.CARPENTRY> < 73.6) || !(<src.restest 5 i_log>) || !(<src.restest 75 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Carpentry - 75 BS Skill'e ve 5 Log - 75 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_forge
src.tag.carpentry=i_deed_forge
ENDIF
onbutton=72
IF (<SRC.CARPENTRY> < 73.6) ||(<SRC.BLACKSMITHING> < 75.0)|| !(<src.restest 5 i_log>)|| !(<src.restest 150 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Carpentry - 75 BS Skill'e ve 5 Log - 150 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_anvil
src.tag.carpentry=i_deed_anvil
ENDIF
onbutton=73
IF (<SRC.CARPENTRY> < 80.0) || !(<src.restest 15 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 80 Skill ve 15 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_saddle
src.tag.carpentry=i_saddle
ENDIF
onbutton=741
IF (<SRC.CARPENTRY> < 78.9) ||(<SRC.BLACKSMITHING> < 80.0)|| !(<src.restest 5 i_log>)|| !(<src.restest 100 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Carpentry - 80 BS Skill'e ve 5 Log - 100 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_forge_large_n
src.tag.carpentry=i_deed_forge_large_n
ENDIF
onbutton=742
IF (<SRC.CARPENTRY> < 78.9) ||(<SRC.BLACKSMITHING> < 80.0)|| !(<src.restest 5 i_log>)|| !(<src.restest 100 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Carpentry - 80 BS Skill'e ve 5 Log - 100 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_forge_large_w
src.tag.carpentry=i_deed_forge_large_w
ENDIF
onbutton=75
IF (<SRC.CARPENTRY> < 100.0) ||(<SRC.MAGERY> < 75.0)|| !(<src.restest 100 i_log>)|| !(<src.restest 40 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 100 Carpentry - 75 Magery Skill'e ve 100 Log - 40 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_pentagram
src.tag.carpentry=i_deed_pentagram
ENDIF
onbutton=76
IF (<SRC.CARPENTRY> < 100.0) ||(<SRC.MAGERY> < 50.0)|| !(<src.restest 100 i_log>)|| !(<src.restest 40 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 100 Carpentry - 50 Magery Skill'e ve 100 Log - 40 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_stone_pentagram
src.tag.carpentry=i_deed_stone_pentagram
ENDIF
onbutton=771
IF (<SRC.CARPENTRY> < 94.7) || !(<src.restest 75 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 94.7 Skill ve 75 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_water_n
src.tag.carpentry=i_deed_water_n
ENDIF
onbutton=772
IF (<SRC.CARPENTRY> < 94.7) || !(<src.restest 75 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 94.7 Skill ve 75 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_water_w
src.tag.carpentry=i_deed_water_w
ENDIF
onbutton=781
IF (<SRC.CARPENTRY> < 68.4)||(<SRC.TAILORING> < 50.0) || !(<src.restest 55 i_log>) || !(<src.restest 60 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 68.4 Carpentry - 50 Tailor Skill'e ve 55 Log - 60 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=I_DEED_DUMMYN
src.tag.carpentry=I_DEED_DUMMYN
ENDIF
onbutton=782
IF (<SRC.CARPENTRY> < 68.4)||(<SRC.TAILORING> < 50.0) || !(<src.restest 55 i_log>) || !(<src.restest 60 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 68.4 Carpentry - 50 Tailor Skill'e ve 55 Log - 60 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=I_DEED_DUMMYW
src.tag.carpentry=I_DEED_DUMMYW
ENDIF
onbutton=791
IF (<SRC.CARPENTRY> < 73.6)||(<SRC.TAILORING> < 50.0) || !(<src.restest 65 i_log>) || !(<src.restest 60 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Carpentry - 50 Tailor Skill'e ve 65 Log - 60 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_pickpockn
src.tag.carpentry=i_deed_pickpockn
ENDIF
onbutton=792
IF (<SRC.CARPENTRY> < 73.6)||(<SRC.TAILORING> < 50.0) || !(<src.restest 65 i_log>) || !(<src.restest 60 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Carpentry - 50 Tailor Skill'e ve 65 Log - 60 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=I_DEED_PICKPOCKw
src.tag.carpentry=I_DEED_PICKPOCKw
ENDIF
onbutton=811
IF (<SRC.CARPENTRY> < 78.9) ||(<SRC.BLACKSMITHING> < 80.0)|| !(<src.restest 5 i_log>)|| !(<src.restest 100 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Carpentry - 80 BS Skill'e ve 5 Log - 100 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_small_bed_n
src.tag.carpentry=i_deed_small_bed_n
ENDIF
onbutton=812
IF (<SRC.CARPENTRY> < 78.9) ||(<SRC.BLACKSMITHING> < 80.0)|| !(<src.restest 5 i_log>)|| !(<src.restest 100 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 78.9 Carpentry - 80 BS Skill'e ve 5 Log - 100 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_small_bed_w
src.tag.carpentry=i_deed_small_bed_w
ENDIF
onbutton=821
IF (<SRC.CARPENTRY> < 94.7)||(<SRC.TAILORING> < 75.0) || !(<src.restest 150 i_log>) || !(<src.restest 150 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 94.7 Carpentry - 75 Tailor Skill'e ve 150 Log - 150 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_large_bed_n
src.tag.carpentry=i_deed_large_bed_n
ENDIF
onbutton=822
IF (<SRC.CARPENTRY> < 94.7)||(<SRC.TAILORING> < 75.0) || !(<src.restest 150 i_log>) || !(<src.restest 150 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 94.7 Carpentry - 75 Tailor Skill'e ve 150 Log - 150 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_large_bed_w
src.tag.carpentry=i_deed_large_bed_w
ENDIF
onbutton=831
IF (<SRC.CARPENTRY> < 90) || !(<src.restest 60 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 90 Skill ve 60 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_bboardn
src.tag.carpentry=i_deed_bboardn
ENDIF
onbutton=832
IF (<SRC.CARPENTRY> < 90) || !(<src.restest 60 i_log>)
SRC.SYSMESSAGE Bunu yapmak icin en az 90 Skill ve 60 Log'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_bboardw
src.tag.carpentry=i_deed_bboardw
ENDIF
onbutton=841
IF (<SRC.CARPENTRY> < 94.7)||(<SRC.TINKERING> < 75.0) || !(<src.restest 100 i_log>) || !(<src.restest 50 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 94.7 Carpentry - 75 Tinker Skill'e ve 100 Log - 50 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_flour_mill_n
src.tag.carpentry=i_deed_flour_mill_n
ENDIF
onbutton=842
IF (<SRC.CARPENTRY> < 94.7)||(<SRC.TINKERING> < 75.0) || !(<src.restest 100 i_log>) || !(<src.restest 50 i_ingot_iron>)
SRC.SYSMESSAGE Bunu yapmak icin en az 94.7 Carpentry - 75 Tinker Skill'e ve 100 Log - 50 Iron ingot'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_flour_mill_w
src.tag.carpentry=i_deed_flour_mill_w
ENDIF
onbutton=851
IF (<SRC.CARPENTRY> < 84.2)||(<SRC.TAILORING> < 65.0) || !(<src.restest 85 i_log>) || !(<src.restest 25 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 84.2 Carpentry - 65 Tailor Skill'e ve 85 Log - 25 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_loom_n
src.tag.carpentry=i_deed_loom_n
ENDIF
onbutton=852
IF (<SRC.CARPENTRY> < 84.2)||(<SRC.TAILORING> < 65.0) || !(<src.restest 85 i_log>) || !(<src.restest 25 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 84.2 Carpentry - 65 Tailor Skill'e ve 85 Log - 25 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_loom_w
src.tag.carpentry=i_deed_loom_w
ENDIF
onbutton=861
IF (<SRC.CARPENTRY> < 73.6)||(<SRC.TAILORING> < 65.0) || !(<src.restest 75 i_log>) || !(<src.restest 25 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Carpentry - 65 Tailor Skill'e ve 75 Log - 25 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_wheel_n
src.tag.carpentry=i_deed_wheel_n
ENDIF
onbutton=862
IF (<SRC.CARPENTRY> < 73.6)||(<SRC.TAILORING> < 65.0) || !(<src.restest 75 i_log>) || !(<src.restest 25 i_cloth>)
SRC.SYSMESSAGE Bunu yapmak icin en az 73.6 Carpentry - 65 Tailor Skill'e ve 75 Log - 25 Kumas'a ihtiyaciniz var.
RETURN 1
ELSE
src.makeitem=i_deed_wheel_w
src.tag.carpentry=i_deed_wheel_w
ENDIF
onbutton=99
src.makeitem=<src.tag.carpentry>
onbutton=9
RETURN 1
onbutton=0
RETURN 1
[EOF]