Kod:
[CHARDEF c_dummy_heal]
ID=c_man
NAME=#NAMES_HUMANMALE
CAN=MT_EQUIP|mt_nonmover
tevents e_horses
ON=@Create
STR=30000
hits=100
FAME=0
INT=0
KARMA=9000
NPC=brain_vendor
COLOR=colors_skin
ON=@NPCRestock
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
itemnewbie i_robe
color 0455
hitpoints 1000
itemnewbie i_healkontrol
ON=@gethit
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
sayiste Zehirden etkilenmez
return 1
endif
on=@attack
return 1
on=@damage
return 1
on=@death
hits 100
return 1
on=@dclick
return 1
on=@hit
return 1
on=@hittry
return 1
on=@spelleffect
if !(<argn>=64)
sayiste Etkilenmez
return 1
endif
On=@click
message @077a,,1 The Heal Dummy
return 1
[chardef c_dummy_poi]
id=c_man
name #NAMES_HUMANMALE
can mt_equip
dam=0,1
armor=0
ON=@NPCRestock
ITEMNEWBIE=i_robe
color=0455
HITPOINTS=999
ITEMNEWBIE=i_hair_long
COLOR=0455
on=@create
str=1
dex=1
int=1
HITS={9997 9999}
color=01
allskills=00
KARMA=-2000
FAME=0
NPC=brain_monster
ITEMNEWBIE=i_robe
attr=010
color=0455
HITPOINTS=999
ITEMNEWBIE=i_hair_long
COLOR=0455
on=@spelleffect
if !(<argn> == 20)
sayiste Etkilenmez
return 1
endif
on=@click
message @077a,,1 The Poison Dummy
return 1
on=@gethit
HITS 9999
str 1
dex 1
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
else
HITS 9999
STR 1
DEX 1
endif
on=@attack
return 1
[chardef c_dummy_com]
ID C_MAN
name #NAMES_HUMANMALE
can mt_equip|mt_nonmover
on=@create
NPC=brain_animal
STR=30000
DEX=15
INT=5
PARRYING=6.0
MAGICRESISTANCE=6.0
TACTICS=6.0
WRESTLING=6.0
TAMING=150.0
KARMA=-2200
COLOR=colors_skin
ON=@NPCRestock
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
itemnewbie i_robe
color 0455
hitpoints 1000
ON=@gethit
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
sayiste Etkilenmez
return 1
endif
if (<src.findlayer(2).type> == t_shield)
src.parrygain
endif
on=@damage
src.parrygain
return 1
on=@spelleffect
if !(<argn>=64)
sayiste Etkilenmez
return 1
endif
on=@attack
return 1
on=@death
hits 30000
return 1
on=@dclick
return 1
on=@hit
return 1
on=@hittry
return 1
On=@click
message @077a,,1 The Combat Dummy
return 1
[itemdef i_healkontrol]
id i_gold
type t_eq_script
on=@create
timerd 1
on=@timer
timer 1200
if (<cont.hits> > 1000)
cont.hits 100
endif
return 1
[function parrygain]
if ((<skilllock[5]> == 0) && (<skilltotal> < 800.0))
if (<src.parrying> > 29.9) && (<src.parrying> < 100.0)
src.parrying += 1
endif
endif
işini görür umarım