UO-Dev Arama

 



İçerde : 1 misafir, 0 üye : --- Sayfalar: 1
Yazar

masquerade688


UO-Dev Üyesi
Skill Title: Journeyman
Online durumu
Toplam Mesaj: 103
Oyun Tarzı: Pvp
Emulatör: 0.56b
Tecrübe: Scripter
Yaş: 32
Mesaj #34632   09-10-2010 12:27 GMT    
        
arkadaşlar bir çok konuya baktm yapamdım sabahtan beri kafayı yicem

bonusları script halinde attım sphere skillste login şeklinde ekledim olmuyo bende mi bi sorun var acaba

bonuslar bunlar
Kod:
[events e_bleeding]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(1).type> == t_weapon_sword) && (<swordsmanship> >= 98.0)
if (rand(350) <= <eval (<tactics> / 20)>) && !(<src.findid.i_bleeding>) && !(<src.findid.i_bleeding2>)
src.damage {4 8}
src.hits (<src.hits> - 9)
src.skill fail
var.act <src.act.uid>
src.newitem i_bleeding
new.equip
new.link=<uid>
serv.newitem i_bleeding2
new.equip
new <var.act>
src.sayua 020,6,6,0 * olümcul yara alir *
return 1
endif
endif

[events e_bleed]
On=@Death
findid.i_bleeding.remove

[itemdef i_bleeding]
name=osman aga bleed
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.events +e_bleed
timer 5

On=@UnEquip
cont.events -e_bleed
if !(<cont.flags>&statf_dead)
endif

On=@Timer
timer 5
cont.sayua 020,6,6,0 * kan kaybeder *
cont.damage {3 5} 0001 <link.uid>
cont.hits (<cont.hits> - 9)
attr attr_decay
return 1

[itemdef i_bleeding2]
name=Editin Osman Aga
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.events +e_bleed
timer 30

On=@UnEquip
cont.events -e_bleed
if !(<cont.flags>&statf_dead)
endif

On=@Timer
cont.findid.i_bleeding.remove
attr attr_decay
remove
return 1

[events e_disarm]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif !(<findlayer(1)> || <findlayer(2)>)
if (rand(8) == 1)
if (<src.findlayer(1)> || <src.findlayer(2)>)
src.findlayer(1).unequip
if (<src.findlayer(2)>)
src.findlayer(2).unequip
endif
src.sayua 020,6,6,0 * silahsızlandırır *
endif
endif
endif

[events e_dismount]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (((<findlayer(2).type> == t_weapon_sword) && (<swordsmanship> >= 98.0)) || ((<findlayer(2).type> == T_WEAPON_MACE_STAFF) && (<macefighting> >= 98.0)) || ((<findlayer(2).type> == t_weapon_fence) && (<fencing> >= 98.0)))
if (rand(500) <= <eval (<anatomy> / 40)>)
src.damage {25 35}
src.skill fail
var.act <src.act.uid>
src.newitem i_yattara
src.act.equip
src.act <var.act>
endif
endif
endif       

[events e_yattara]
On=@GetHit
findid.i_yattara.remove

On=@Death
findid.i_yattara.remove

[itemdef i_yattara]
name=atdusur
id=i_gold
type=t_eq_script
weight=0
layer=layer_special


On=@Equip
src.events +e_yattara
if (<src.findlayer(layer_horse).id> > 0)
if (<src.flags>&statf_war)
src.flags <src.flags>&~statf_war
src.update
endif
SRC.dclick
src.sayua 020,6,6,0 * binekten düşer *
return 1
endif

On=@UnEquip
cont.events -e_yattara
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif

On=@Timer
attr attr_decay
remove
return 1
endif

[events e_spear]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(2).type> == t_weapon_fence) && (<fencing> >= 98.0)
if (rand(500) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_parablow>)
src.damage {15 25}
src.skill fail
var.act <src.act.uid>
src.newitem i_parablow
src.act.equip
src.sayua 020,6,6,0 * paradarbe alır *
return 1
endif
endif
endif

[events e_parablow]
On=@GetHit
findid.i_parablow.remove

On=@Death
findid.i_parablow.remove

[itemdef i_parablow]
name=parablow
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.flags <src.flags>|04
src.events +e_parablow
timer 3

On=@UnEquip
cont.events -e_parablow
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif

On=@Timer
attr attr_decay
remove
return 1
endif

[events e_stams]
On=@Hit
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
elseif (<findlayer(2).type> == t_weapon_mace_staff) && (<macefighting> >= 98.0)
if (rand(500) <= <eval (<anatomy> / 30)>)
src.damage {10 33}
                src.stam=<src.stam>-50
src.sayua 020,6,6,0 * stam shot *
return 1
endif
endif
endif

[itemdef i_mem_frozen]
name=frozen memory
id=i_memory
type=t_eq_script
layer=layer_special

on=@create
attr=attr_decay | attr_newbie

on=@equip
timer 2
SRC.FLAGS=<SRC.FLAGS>|04

on=@timer
cont.flags=<cont.FLAGS>&~04
cont.sayua 060,6,6,0 * Kendine Gelir *
remove
return 1

[events e_stun]
ON=@HIT
if (<src.flags>&statf_stone) || (<src.region.safe>)
return 0
endif
if !(<findlayer(1)> || <findlayer(2)>)
if (rand(500) <= <eval (<anatomy> / 40)>) && !(<src.findid.i_mem_frozen>)
src.damage {10 20}
src.skill fail
var.act <src.act.uid>
src.newitem i_mem_frozen
src.act.equip
src.act <var.act>
src.sayua 020,6,6,0 * sersemler *
return 1
endif
endif
endif

[eof]


sphere skillse tek tek şu şekil ekledim yok olmuyor ....

Kod:
On=@Login
src.F_player_login
endif
events +e_bleeding



Yazar

Andrien


Yasaklı
Skill Title: Adept
Online durumu
Toplam Mesaj: 888
Oyun Tarzı: Rp
Emulatör: 0.57
Tecrübe: Scripter
Yaş: 27
Mesaj #34634   09-10-2010 13:06 GMT    
        
oyunda playera xevents e_bleeding yap player'a birde logine src.events e_bleeding dene oradaki endif'i de kaldır gerek yok ona


Uo:Roa CUO

Sen hayal et biz yapalım

'Uur

Sayfalar: 1



Benzer Konular

KonularMesajlarSon gönderenTarih
Silah Spawn gibi gözüküyor5MirroR20-04-2018
3D silah yapımı4emre1125-02-2018
Duello events verme11halisakts18-01-2018
Silah üretimi ve eritimi ingot isteme8MirroR16-10-2017
Zehirli silah5xwerswoodx06-09-2017


Keywords:

ultima online, RunUO, ultima online download, sphere scripting, role play, uo grafik, second age ultima, uo loop, macroman, pvp server, server kurulumu, sphere, multool, ml mulls, 56b 55r 55i, htmlgumps, client 4x, client edit, sphere release, osi, rp server, sunucular, ghost mouse, inside uo, kingdom reborn, stygian abyss, uo nasıl oynanır, mondain's legacy, age of shadows, world build, grandmaster, ultima online pvp, player dosyaları, ultima online indir, frp game, RunUO 1.0.0, razor, uo rice, hue editör, skill tools, ultima online patch, axis, world build, verdata, verdata patcher, map editör, gump editör, mul patcher, aos mulls, scriptler, anim edit, anim publish, hues mul, hosting vps, event dialog, account sistemi, skill gain, static yapımı,