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İçerde : 1 misafir, 0 üye : ---
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[defname EffectType]
_EffectType i_fire_column,i_fx_explode,i_fx_glow_spike
on=@gethit
ref1 = <uid>
tag0._Multi +=<dargn1>
if (<dtag._Hasar> >= 5000)
forplayers 18
local._EffectType = <R1,3>
damage <R40,50>,0,<ref1>
effect = 3,<getargvx <dlocal._EffectType>,<def._EffectType>>
endfor
tag._Multi =
endif
on=@gethit
ref1 = <uid>
tag0._Single +=<dargn1>
if (<dtag._Single> >= 150)
local._EffectType = <R1,3>
forplayers 18
damage <R40,50>,0,<ref1>
effect = 3,<getargvx <dlocal._EffectType>,<def._EffectType>>
return 1
endfor
tag._Single =
endif
[function getargvx]
if (<argv[0]> == -1)
return <eval <argv>-1>
else
return <argv[<argv[0]>]>
endif
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