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Mesaj #35734
06-11-2010 19:58 GMT
Arkadaslar size benim yaptığım icinde her turlu 3d silah- binek bulunur ve ben o verdara dosyasını upluadladım ve linki su Verdata.mul dosyası *************************************************************************************************************************** Arkadaaslar size bu seferde keni yaptığım kendi editlediğim, içinde her türlü rengin bulunduğu bir hues.mul dosyası uploadladım linki su Hues.mul dosyası Ornek Renkler 1.Elder rengi:07a1 2.Fire rengi :080a 3.Metalic rengi :0810 ..._|\_________________/\_______ ../ ///// ___ ( ___) ___________() /_________Sinan___(____ () ...)-------(_(__)) ..//-----// .//-----// //___/ |
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Mesaj #35739
06-11-2010 22:55 GMT
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Mesaj #35742
06-11-2010 23:24 GMT
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Mesaj #35751
07-11-2010 09:20 GMT
..._|\_________________/\_______ ../ ///// ___ ( ___) ___________() /_________Sinan___(____ () ...)-------(_(__)) ..//-----// .//-----// //___/ |
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Mesaj #35756
07-11-2010 15:22 GMT
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Mesaj #35823
09-11-2010 15:55 GMT
..._|\_________________/\_______ ../ ///// ___ ( ___) ___________() /_________Sinan___(____ () ...)-------(_(__)) ..//-----// .//-----// //___/ |
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Mesaj #35826
09-11-2010 18:00 GMT
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Mesaj #35913
11-11-2010 19:58 GMT
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Mesaj #35914
11-11-2010 20:02 GMT
merhaba arkadaşlar ben bi konuda sizden bilgi edinmek istiyorum sphere,scp vs bunlardan anlamam ondan ögrenmek istedigim şey bu 3D binekler 3D silahlar diyorsunuz sonucta bunlar eklenti anladıgım kadarıyla benım şöyle bi düşüncem vardır her zaman bu oyunda Pack Llama kervan sistemi kuran herkes bu pack llamayı kullanıyor ben bunun yerıne pack llama degılde FİL olsa böyle bir sey mümkün olabilirmiki? bu düşüncese Silkroad oynayanlar varmıdır bilmem içinizde bu oyunda bu tür hayvanlar kullanıyor sphereye dışardan bir eklenti oluyormu?
๑۩۞۩๑ Ultima Online = Hayat Offline ๑۩۞۩๑ ๑۩۞۩๑ Uo-WebDizayN ๑۩۞۩๑ |
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Mesaj #35942
12-11-2010 14:52 GMT
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Mesaj #36903
07-12-2010 17:06 GMT
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Mesaj #36917
07-12-2010 23:23 GMT
Douglas/ WwW.Expandablesuo.gen.tr |
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Mesaj #36921
08-12-2010 00:03 GMT
- UO-Camelot Renaissance - -Ultima Online Yükselme Dönemi - Ultima Online Sunucusu Aktif. www.uo-camelot.com |
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Mesaj #36922
08-12-2010 01:39 GMT
Douglas/ WwW.Expandablesuo.gen.tr |
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Mesaj #36923
08-12-2010 01:41 GMT
- UO-Camelot Renaissance - -Ultima Online Yükselme Dönemi - Ultima Online Sunucusu Aktif. www.uo-camelot.com |
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Mesaj #36933
08-12-2010 11:32 GMT
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Mesaj #36936
08-12-2010 13:05 GMT
Teşekkür ederim şimdi deniyorum. Ayrıca code halinde verseydin iyi olurdu. Kod: //SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Tuesday, July 17, 2007 VERSION=0.56b [DEFNAME HARDCODED] defaultitem i_gold // if we cannot create the item. make it this. defaultchar c_man // if we cannot create the char. make it this. guards { c_h_guard 1 c_h_guard_f 1 } deffood { i_ham 1 i_cake 1 i_bread_loaf 1 } http://www.uo-developer.com/ [DEFNAME mount_items] // This contain the list of the mount/mountid the format is: // mount_0x<dispid hex> <mount item id hex> // --------------------------------------------------------- // PreT2A mount_0xc8 03e9f // horse 1 mount_0xe2 03ea0 // horse 2 mount_0xe4 03ea1 // horse 3 mount_0xcc 03ea2 // horse 4 // T2A mount_0xd2 03ea3 // desert ostard mount_0xda 03ea4 // frenz ostard mount_0xdb 03ea5 // forest ostard mount_0xdc 03ea6 // Llama // LBR mount_0xbe 03e9e // fire steed mount_0x72 03ea7 // dark steed mount_0x75 03ea8 // silver steed mount_0x73 03eaa // ethereal horse mount_0xaa 03eab // ethereal llama mount_0xab 03eac // ethereal ostard mount_0x84 03ead // kirin mount_0x78 03eaf // minax warhorse mount_0x79 03eb0 // shadowlord warhorse mount_0x77 03eb1 // magecounsil warhorse mount_0x76 03eb2 // britannian warhorse mount_0x90 03eb3 // sea horse mount_0x7a 03eb4 // unicorn mount_0x74 03eb7 // nightmare mount_0xbc 03eb8 // rideback 2 mount_0xbb 03eba // rideback 1 mount_0x319 03ebb // skeletal mount mount_0x456 03ebc // beetle mount_0x31a 03ebd // swamp dragon 1 mount_0x31f 03ebe // swamp dragon 2 // AOS // SE mount_0x243 03e94 // hiryu // ML mount_0x11c 03e92 // Armored Steed (Mondains Steed) mount_0x115 03e91 // Cu Sidhe mount_0x114 03e90 // Reptalon mount_0xd5 03ec5 // Polar Bear (veteran's award) [defname hues] // these are hues from hues.mul. color_none 0 color_metal 0 color_red1 32 color_red2 33 color_cyan 88 color_gray_dk 802 color_energy_vortex 118 color_gray_lt 904 color_dye_high 1000 // highest dyeable color = 1001 color_ice 1152 color_snow 1153 color_rock 1154 color_spectral 17969 [defname hues_range] // these are ranges of hues from hues.mul. colors_skin {1002 1057} colors_all { {443 443} 2 {902 902} 1 {907 907} 1 {928 928} 1 {946 947} 1 {1201 1247} 6 {1301 1347} 6 {1401 1447} 6 {1501 1547} 6 {1601 1654} 6 {1701 1747} 6 {1801 1887} 6 } colors_white {2301 2301} colors_black {2305 2305} colors_brown {443 443} colors_red {1601 1654} colors_blue {1301 1354} colors_yellow {1701 1747} colors_green {1401 1447} colors_orange {1501 1547} colors_gray {946 947} colors_pink {1201 1247} colors_neutral {1801 1887} colors_snake {2001 2018} colors_bird {2101 2130} colors_slime {2201 2224} colors_animal {2301 2318} colors_daemon { 1106 1110 } colors_wyrm { 0 1 { 1105 1110 } 1 { 34 39 } 1 } colors_red_drag { color_red1 1 color_red2 1 } colors_blood { 33 38 } colors_lava { { 32 34 } 1 { 53 55 } 1 { 43 45 } 1 } colors_poison { 61 79 } colors_hair { 1102 1148 } color_magic_weap 0 color_magic_shield 0 color_magic_arm 0 color_magic_defense 1650 color_magic_guarding 1430 color_magic_hardening 1353 color_magic_fortification 1805 color_magic_invulnerability 1887 // brain types [defname brains] brain_none 0 brain_animal 1 brain_human 2 brain_healer 3 brain_guard 4 brain_banker 5 brain_vendor 6 brain_beggar 7 brain_animal_trainer 8 brain_thief 9 brain_monster 10 brain_berserk 11 brain_undead 12 brain_dragon 13 brain_vendor_offduty 14 brain_towncrier 2 brain_beserk brain_berserk [defname items_templates] random_coin_purse { backpack_poor 1 backpack_meager 1 backpack_average 1 backpack_rich 1 } random_gold_pile { poor_gold_pile 1 meager_gold_pile 1 average_gold_pile 1 rich_gold_pile 1 filthy_rich_gold_pile 1 } [defname items_hair] random_female_hair { i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_pageboy 1 i_hair_buns 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 } random_male_hair { i_hair_short 1 i_hair_long 1 i_hair_ponytail 1 i_hair_mohawk 1 i_hair_pageboy 1 i_hair_afro 1 i_hair_receding 1 i_hair_2_pigtails 1 i_hair_krisna 1 } random_facial_hair { i_beard_long 1 i_beard_short 1 i_beard_goatee 1 i_beard_mustache 1 i_beard_short_med 1 i_beard_long_med 1 i_beard_vandyke 1 } [defname items_clothing] random_hats { i_floppy_hat 1 i_wide_brim_hat 1 i_cap 1 i_tall_straw_hat 1 i_straw_hat 1 i_wizards_hat 1 i_bonnet 1 i_feathered_hat 1 i_bandana 1 i_skull_cap 1 } random_over_armor { i_tunic 1 i_doublet 1 i_sash 1 } random_female_tops { i_shirt_plain 1 i_shirt_fancy 1 i_doublet 1 i_tunic 1 i_dress_full 1 i_dress_plain 1 i_robe 1 } random_female_pants { i_pants_short 1 i_pants_long 1 i_kilt 1 i_skirt_long 1 i_dress_full 1 i_dress_plain 1 } random_masks { i_helm_orc 1 i_mask_bear 1 i_mask_deer 1 i_mask_orc 1 i_mask_tribal_red 1 i_mask_blue 1 } random_boots { i_boots_thigh 1 i_boots_calf 1 } random_male_pants { i_pants_short 1 i_pants_long 1 i_kilt 1 } random_male_tops { i_shirt_plain 1 i_pants_long 1 i_doublet 1 i_tunic 1 i_robe 1 } random_shoes { i_shoes_plain 1 i_sandals 1 i_boots_calf 1 } random_footwear { i_boots_thigh 1 i_boots_calf 1 i_shoes_plain 1 i_sandals 1 } random_pants { i_pants_short 1 i_pants_long 1 } random_skirt { i_skirt_long 1 i_kilt 1 i_skirt_short 1 } [defname items_armor] random_leg_armor { i_studded_leggings 1 i_platemail_leggings 1 i_chainmail_leggings 1 i_leather_leggings 1 i_ringmail_leggings 1 } random_arm_armor { i_studded_sleeves 1 i_platemail_arms 1 i_leather_sleeves 1 i_ringmail_gloves 1 } random_gloves { i_studded_gloves 1 i_platemail_gloves 1 i_leather_gloves 1 } random_shield { i_shield_round_bronze 1 i_shield_buckler 1 i_shield_kite_metal 1 i_shield_heater 1 i_shield_kite_wood 1 i_shield_wood 1 i_shield_round_metal 1 } random_head_armor { i_chainmail_coif 1 i_helm_closed 1 i_helm_open 1 i_helm_nose 1 i_bascinet 1 i_platemail_helm 1 } random_helmet { i_helm_closed 1 i_helm_open 1 i_bascinet 1 i_helm_nose 1 i_platemail_helm 1 } random_chest_armor { i_studded_tunic 1 i_platemail_chest 1 i_chainmail_tunic 1 i_leather_tunic 1 i_ringmail_tunic 1 } random_gorget { i_studded_gorget 1 i_platemail_gorget 1 i_leather_gorget 1 i_studded_gorget 1 } [defname items_weapons] random_start_weapon { i_axe_battle 1 i_sword_long 1 i_mace 1 } random_axe { i_axe_exec 1 i_axe_battle 1 i_hatchet 1 i_axe 1 i_axe_double 1 i_axe_two_hand 1 i_axe_war 1 } random_pole_arm { i_bardiche 1 i_spear_short 1 i_spear 1 i_war_fork 1 i_hammer_pick 1 } random_mace { i_club 1 i_mace_war 1 i_mace 1 i_maul 1 i_hammer_war 1 } random_sword { i_cutlass 1 i_halberd 1 i_katana 1 i_sword_broad 1 i_sword_long 1 i_sword_long_b 1 i_sword_viking 1 i_scimitar 1 } random_staff { i_staff_gnarled 1 i_staff_quarter 1 } random_dagger { i_dagger 1 i_kryss 1 } random_missile { i_bow 1 i_crossbow 1 i_crossbow_heavy 1 } random_weapon { random_axe 7 random_pole_arm 5 random_mace 5 random_sword 8 random_staff 2 random_dagger 2 random_missile 3 } [defname items_other] random_light { i_candle 1 i_torch 1 i_lantern 1 } random_fishing_junk { i_fishing_weight 1 i_fishing_pole 1 i_fish_cut_raw 1 i_fish_raw_head 1 i_fish_small 1 i_fish_big_1 1 i_fish_big_2 1 i_fish_big_3 1 i_fish_big_4 1 } [defname potions] random_potion { i_bottle_empty 1 i_potion_refresh 1 i_potion_agility 1 i_potion_nightsight 1 i_potion_heal 1 i_potion_strength 1 i_potion_poison 1 i_potion_cure 1 i_potion_explosion 1 } [defname reagents] random_reagent { i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 } [defname items_misc] random_instrument { i_drum 1 i_tambourine 1 i_lyre 1 i_lute 1 } [defname items_jewels] random_necklace { i_necklace_silver_beads 1 i_necklace_gold_beads 1 i_necklace_gold 1 i_necklace_silver 1 } random_jewel { i_gem_star_sapphire 1 i_gem_emerald 1 i_gem_sapphire 1 i_gem_ruby 1 i_gem_citrine 1 i_gem_amethyst 1 i_gem_tourmaline 1 i_gem_amber 1 i_gem_diamond 1 } [defname items_food] random_bread { i_bread_loaf 1 i_bread_french 1 } random_other_food { i_pie_baked 1 i_cake 1 i_muffin 1 i_jar_honey 1 i_pizza 1 i_cheese_wheel 1 } random_meat { i_chicken_leg 1 i_lamb_leg 1 i_bird_cooked 1 i_ham 1 i_lamb_leg_raw 1 i_bird_raw 1 i_ribs_raw 1 i_ribs_cooked 1 i_bacon_slice 1 i_sausages 1 } random_veggie { i_fruit_cabbage 1 i_fruit_carrot 1 i_fruit_corn 1 i_fruit_gourd1 1 i_fruit_gourd2 1 i_fruit_lettuce 1 i_fruit_onion 1 i_fruit_pumpkin 1 i_fruit_squash 1 i_fruit_turnip 1 } random_pitcher { i_pitcher_ale 1 i_pitcher_cider 1 i_pitcher_glass 1 i_pitcher_liquor 1 i_pitcher_milk 1 i_pitcher_wine 1 i_pitcher_water 1 } random_bottle { i_bottle_ale 1 i_bottle_wine 1 i_bottle_liquor 1 i_jug_cider 1 } random_fruit { i_fruit_dates 1 i_fruit_peach 1 i_fruit_pear 1 i_fruit_lemon 1 i_fruit_lime 1 i_fruit_grapes 1 i_fruit_apple 1 i_fruit_banana 1 i_fruit_coconut 1 i_fruit_cantelope 1 i_fruit_honeydewmelon 1 i_fruit_watermelon 1 } random_food { random_meat 1 random_bread 1 random_veggie 1 random_fruit 1 random_other_food 1 } [defname items_containers] random_chest { i_chest_metal_brass 1 i_chest_metal 1 i_chest_wooden_brass 1 } random_crate { i_crate_lg 1 i_crate_md 1 i_crate_small 1 } random_container { i_barrel 1 i_barrel_open 1 random_crate 3 random_chest 4 } // items (scrolls) [defname items_scrolls] random_scroll { random_lower_scroll 1 random_upper_scroll 1 } random_lower_scroll { random_first_circle 1 random_second_circle 1 random_third_circle 1 random_fourth_circle 1 } random_upper_scroll { random_fifth_circle 1 random_sixth_circle 1 random_seventh_circle 1 random_eighth_circle 1 } random_first_circle { i_scroll_reactive_armor 1 i_scroll_clumsy 1 i_scroll_create_food 1 i_scroll_feeblemind 1 i_scroll_heal 1 i_scroll_magic_arrow 1 i_scroll_night_sight 1 i_scroll_weaken 1 } random_second_circle { i_scroll_agility 1 i_scroll_cunning 1 i_scroll_cure 1 i_scroll_harm 1 i_scroll_magic_trap 1 i_scroll_magic_untrap 1 i_scroll_protection 1 i_scroll_strength 1 } random_third_circle { i_scroll_bless 1 i_scroll_fireball 1 i_scroll_magic_lock 1 i_scroll_poison 1 i_scroll_telekinesis 1 i_scroll_teleport 1 i_scroll_unlock 1 i_scroll_wall_of_stone 1 } random_fourth_circle { i_scroll_archcure 1 i_scroll_archprotection 1 i_scroll_curse 1 i_scroll_fire_field 1 i_scroll_greater_heal 1 i_scroll_lightning 1 i_scroll_mana_drain 1 i_scroll_recall 1 } random_fifth_circle { i_scroll_blade_spirits 1 i_scroll_dispel_field 1 i_scroll_incognito 1 i_scroll_magic_reflection 1 i_scroll_mind_blast 1 i_scroll_paralyze 1 i_scroll_poison_field 1 i_scroll_summon_creature 1 } random_sixth_circle { i_scroll_dispel 1 i_scroll_energy_bolt 1 i_scroll_explosion 1 i_scroll_invisibility 1 i_scroll_mark 1 i_scroll_mass_curse 1 i_scroll_paralyze_field 1 i_scroll_reveal 1 } random_seventh_circle { i_scroll_chain_lightning 1 i_scroll_energy_field 1 i_scroll_flamestrike 1 i_scroll_gate_travel 1 i_scroll_mana_vampire 1 i_scroll_mass_dispel 1 i_scroll_meteor_swarm 1 i_scroll_polymorph 1 } random_eighth_circle { i_scroll_earthquake 1 i_scroll_energy_vortex 1 i_scroll_resurrection 1 i_scroll_summon_elem_air 1 i_scroll_summon_daemon 1 i_scroll_summon_elem_earth 1 i_scroll_summon_elem_fire 1 i_scroll_summon_elem_water 1 } //******************************************************************* //items - random item spawns [defname items_random_spawns] random_all_items { random_weapons 3 random_armor 3 random_scroll 3 random_targetables 2 random_wearables 2 random_activators 1 random_reagents 1 } // items - armor [defname items_random_armor] random_all_armor { random_body_armor 1 random_extra_armor 1 random_helms 1 random_coifs 1 } random_armor { random_body_armor 1 random_extra_armor 1 } random_extra_armor random_shields random_head_armor { random_helms 1 random_coifs 1 } random_body_armor { random_chest_armor 1 random_leg_armor 1 random_arm_armor 1 random_neck_armor 1 random_head_armor 1 random_hand_armor 1 } random_chest_armor { random_chest_armor_male 2 random_chest_armor_female 1 } random_leg_armor { random_leg_armor_male 2 random_leg_armor_female 1 } random_chest_armor_male { i_bone_chest 1 i_chainmail_tunic 10 i_leather_tunic 30 i_studded_tunic 20 i_ringmail_tunic 15 i_platemail_chest 5 } random_chest_armor_female { i_armor_female_studded 8 i_armor_female_plate 3 i_armor_female_leather 9 } random_leg_armor_male { i_bone_leggings 1 i_chainmail_leggings 10 i_leather_leggings 30 i_studded_leggings 20 i_ringmail_leggings 15 i_platemail_leggings 5 } random_leg_armor_female { i_armor_female_shorts 5 i_armor_female_skirt 5 i_armor_female_bustier 5 i_armor_female_bustier_studded 5 } random_arm_armor { i_bone_arms 1 i_leather_sleeves 30 i_studded_sleeves 20 i_ringmail_sleeves 15 i_platemail_arms 5 } random_neck_armor { i_leather_gorget 3 i_studded_gorget 2 i_platemail_gorget 1 i_studded_gorget 2 } random_helms { i_platemail_helm 3 i_bone_helmet 1 i_helm_nose 2 } // i_closed, i_open , i_bascinet, random_coifs { i_chainmail_coif 4 i_helm_closed 6 } random_hand_armor { i_bone_gloves 3 i_leather_gloves 50 i_studded_gloves 30 i_ringmail_gloves 10 i_platemail_gloves 7 } random_shields { i_shield_wood 3 i_shield_buckler 2 i_shield_kite_wood 2 i_shield_kite_metal 3 i_shield_heater 1 } //******************************************************************************// items - weapons [defname items_random_weapons] random_weapons { random_everyday_weapons 1 random_real_weapons 5 } random_real_weapons { random_blunt_weapons 1 random_edged_weapons 1 random_ranged_weapons 1 } random_blunt_weapons { random_cudgels 1 random_maces 1 random_hammers 1 } random_edged_weapons { random_axes 1 random_swords 1 random_pole_arms 1 random_daggers 1 } random_everyday_weapons { i_pickaxe 5 i_pitchfork 1 i_staff_quarter 5 i_cleaver_meat 1 i_knife_skinning 1 i_shepherds_crook 2 i_knife_butcher 1 } random_cudgels { i_staff_quarter 3 i_club 4 } random_maces { i_maul 1 i_mace_war 5 i_mace 14 } random_hammers { i_hammer_pick 1 i_hammer_war 4 } random_axes { i_axe_war 1 i_hatchet 2 i_axe_battle 6 i_axe 8 i_axe_double 3 } random_swords { i_sword_broad 4 i_sword_long 4 i_scimitar 4 i_sword_long_b 1 i_sword_viking 3 i_katana 1 i_cutlass 2 } random_pole_arms { i_bardiche 2 i_spear 8 i_spear_short 4 i_axe_two_hand 2 i_war_fork 1 i_halberd 3 } random_daggers { i_dagger 12 i_kryss 4 } random_ranged_weapons { i_crossbow 2 i_crossbow_heavy 1 i_bow 2 } random_missiles i_arrow //***************************************************************** // items - wearables [defname items_random_wearables] random_cloaks i_cape random_boots { i_boots_thigh 1 i_boots_calf 1 } random_hats { i_hat_wide_brim 1 i_cap 1 i_hat_straw_tall 1 i_hat_straw 1 i_hat_wizards 1 i_bonnet 1 i_hat_feather 1 i_hat_tricorne 1 i_hat_jester 1 } random_belts i_sash random_bracelets { i_bracelet_gold 1 i_bracelet_silver 1 } random_rings { i_ring_gold 1 i_ring_silver 1 } random_earrings { i_earrings_gold 1 i_earrings_silver 1 } random_wearables { random_clothing 1 random_jewelry 1 } random_clothing { random_male_tops 1 random_female_tops 1 random_male_pants 1 random_female_pants 1 random_cloaks 1 random_boots 1 random_hats 1 random_belts 1 } random_jewelry { random_necklace 1 random_bracelets 1 random_earrings 1 random_rings 1 } //******************************************************************* // items - magic related items [defname items_random_magic] random_reagents { i_reag_black_pearl 1 i_reag_blood_moss 1 i_reag_garlic 1 i_reag_ginseng 1 i_reag_mandrake_root 1 i_reag_nightshade 1 i_reag_sulfur_ash 1 i_reag_spider_silk 1 } random_spellbooks i_spellbook random_unknown_scrolls { i_scroll_x_red 1 i_scroll_x_blue 1 i_scroll_x_green 1 i_scroll_x_teal 1 i_scroll_x_brown 1 i_scroll_x_purp 1 } random_potions { i_bottle_black 1 i_bottle_orange 1 i_bottle_blue 1 i_bottle_white 1 i_bottle_green 1 i_bottle_red 1 i_bottle_yellow 1 i_bottle_purple 1 } random_wands { i_wand_1 1 i_wand_2 1 i_wand_3 1 i_wand_4 1 } random_staves i_staff_gnarled random_crystal_balls i_crystal_ball random_stationary { i_brazier_2 1 i_statue_stone_sm 1 } random_activators { random_crystal_balls 1 random_stationary 1 } random_magic_related_items { random_reagents 2 random_unknown_scrolls 3 random_potions 3 random_wearables 1 random_targetables 1 random_activators 1 } random_targetables { random_wands 2 random_staves 1 } random_body_parts_1 { i_flesh_arm_right 1 i_flesh_upper_body 1 i_flesh_leggings 1 i_flesh_torso 1 i_flesh_head_2 1 i_flesh_legs_3 1 i_flesh 1 i_flesh_legs_3 1 i_flesh_arm_left 1 i_flesh_upper_body_2 1 i_flesh_legs_4 1 i_flesh_torso_2 1 i_flesh_head_2 1 i_flesh_2 1 i_flesh_legs_5 1 i_flesh_leg 1 i_flesh_heart 1 i_flesh_liver 1 i_flesh_entrails 1 i_flesh_brain 1 } random_body_parts_2 { i_flesh_torso 1 i_flesh_head 1 i_flesh_left_arm 1 i_flesh_right_arm 1 i_flesh_left_leg 1 i_flesh_right_leg 1 } //******************************************************************* // chars [defname npc_groups] horses { c_horse_tan 1 c_horse_gray 1 c_horse_brown_lt 1 c_horse_brown_dk 1 } lizard_men { c_lizardman 1 c_lizardman_spear 1 c_lizardman_mace 1 } ratmen { c_ratman 1 c_ratman_w_sword 1 c_ratman_w_mace 1 } skeletons { c_skeleton 1 c_skeleton_w_sword 1 c_skeleton_w_axe 1} trolls { c_troll 1 c_troll_w_axe 1 c_troll_w_mace 1 } [defname sounds] // sounds - monsters snd_animals_aligatr1 90 snd_animals_bear1 95 snd_animals_bull1 100 snd_animals_cat1 105 snd_animals_chicken1 110 snd_animals_cougar1 115 snd_animals_cow1 120 snd_animals_crow1 125 snd_animals_deer3 130 snd_animals_deer4 131 snd_animals_deer5 132 snd_animals_dog1 133 snd_animals_dolphin1 138 snd_animals_eagle1 143 snd_animals_frstbrd1 148 snd_animals_goat1 153 snd_animals_gorilla1 158 snd_animals_grizzly1 163 snd_animals_horse1 168 snd_animals_jungbrd1 173 snd_animals_lion1 178 snd_animals_llama3 183 snd_animals_llama4 184 snd_animals_llama5 185 snd_animals_panther1 186 snd_animals_parrot1 191 snd_animals_pig1 196 snd_animals_rabbit3 201 snd_animals_rabbit4 202 snd_animals_rabbit5 203 snd_animals_rat1 204 snd_animals_raven1 209 snd_animals_sheep1 214 snd_animals_snake1 219 snd_animals_walrus1 224 snd_animals_wolf1 229 snd_elementl_airelem1 263 snd_elementl_airelem5 267 snd_elementl_erthel1 268 snd_elementl_firelem1 273 snd_elementl_watrel1 278 snd_hits_hit01 309 snd_hits_hit02 310 snd_hits_hit03 311 snd_hits_hit04 312 snd_hits_hit05 313 snd_hits_hit06 314 snd_hits_hit07 315 snd_hits_hit08 316 snd_hits_hit09 317 snd_hits_hit10 318 snd_hits_hit11 319 snd_hits_hit12 320 snd_hits_hit13 321 snd_hits_hit14 322 snd_hits_hit15 323 snd_hits_hit16 324 snd_hits_hit17 325 snd_hits_hit18 326 snd_hits_hit19 327 snd_hits_hit20 328 snd_hits_hit21 329 snd_hits_hit22 330 snd_human_foomph01 331 snd_human_foomph06 332 snd_human_foomph07 333 snd_human_foomph08 334 snd_human_foomph09 335 snd_human_f_die_01 336 snd_human_f_die_02 337 snd_human_f_die_03 338 snd_human_f_die_04 339 snd_human_moomph01 340 snd_human_moomph02 341 snd_human_moomph03 342 snd_human_moomph04 343 snd_human_moomph05 344 snd_human_moomph13 345 snd_human_m_die_01 346 snd_human_m_die_02 347 snd_human_m_die_03 348 snd_human_m_die_04 349 snd_monster_corpsr1 353 snd_monster_corpsr3 354 snd_monster_corpsr4 355 snd_monster_corpsr5 356 snd_monster_daemon1 357 snd_monster_dragon1 362 snd_monster_ettin1 367 snd_monster_gargyl1 372 snd_monster_gazer1 377 snd_monster_ghost1 382 snd_monster_gispidr1 387 snd_monster_grat1 392 snd_monster_gscorp1 397 snd_monster_harpy1 402 snd_monster_headls1 407 snd_monster_liche1 412 snd_monster_lzrdmn1 417 snd_monster_mngbat1 422 snd_monster_ogre1 427 snd_monster_orc1 432 snd_monster_ratman1 437 snd_monster_reaper1 442 snd_monster_seaserp1 447 snd_monster_seaserp3 448 snd_monster_seaserp4 449 snd_monster_seaserp5 450 snd_monster_skletn1 451 snd_monster_slime1 456 snd_monster_troll1 461 snd_monster_wisp1 466 snd_monster_zombie1 471 snd_weapons_axe01 562 snd_weapons_blunt01 563 snd_weapons_crossbow 564 snd_weapons_gilotin1 565 snd_weapons_hvyswrd1 566 snd_weapons_hvyswrd4 567 snd_weapons_swish01 568 snd_weapons_swish02 569 snd_weapons_swish03 570 snd_weapons_sword1 571 snd_weapons_sword7 572 snd_z_end_carpntry 573 snd_z_end_dye 574 snd_z_end_fshsplsh 575 snd_z_end_liquid 576 snd_z_end_lockpick 577 snd_z_end_mortar 578 snd_z_end_mystery1 579 snd_z_end_mystery2 580 snd_z_end_mystery3 581 snd_z_end_poison 582 snd_z_end_powder 583 snd_z_end_scissors 584 snd_z_end_scribe 585 snd_z_end_spirtspk 586 snd_monster_tera_warrior1 589 snd_monster_tera_drone1 594 snd_monster_tera_matriarch1 599 snd_monster_cyclops1 604 snd_monster_titan1 609 snd_monster_gianttoad1 614 snd_monster_bullfrog1 619 snd_animal_ostard_desert1 624 snd_animal_ostard_frenzied1 629 snd_monster_ophidian_warrior1 634 snd_monster_ophidian_mage1 639 snd_monster_ophidian_queen1 644 snd_monster_lavalizard1 649 snd_rune_beetle 1256 snd_yomotsu 1262 snd_kappa 1291 snd_crane 1241 snd_gaman 1272 snd_tsuki_wolf 1323 snd_rav_lion 1304 snd_oni 1251 snd_pixie 1140 snd_elec_1 757 snd_elec_2 477 snd_fire_1 838 snd_centaur 680 //new animals sounds snd_kirin 966 snd_hiryu 1276 // sounds - spells snd_spell_lightning 41 snd_spell_chain_lightning 41 snd_spell_fireball 351 snd_spell_fire_bolt 351 snd_spell_meteor_swarm 352 snd_spell_fire_field 477 snd_spell_clumsy 479 snd_spell_cure 480 snd_spell_curse 481 snd_spell_create_food 482 snd_spell_night_sight 483 snd_spell_light 483 snd_spell_feeblemind 484 snd_spell_magic_arrow 485 snd_spell_weaken 486 snd_spell_agility 487 snd_spell_archcure 488 snd_spell_magic_reflection 488 snd_spell_animate_dead 488 snd_spell_bless 490 snd_spell_cunning 491 snd_spell_incognito 492 snd_spell_protection 493 snd_spell_strength 494 snd_spell_magic_trap 495 snd_spell_magic_untrap 496 snd_spell_harm 497 snd_spell_heal 498 snd_spell_reactive_armor 498 snd_spell_magic_lock 500 snd_spell_telekinesis 501 snd_spell_wall_of_stone 502 snd_spell_archprotection 503 snd_spell_mana_drain 504 snd_spell_mana_vampire 505 snd_spell_mark 506 snd_spell_mass_curse 507 snd_spell_recall 508 snd_spell_reveal 509 snd_spell_teleport 510 snd_spell_unlock 511 snd_spell_dispel 513 snd_spell_greater_heal 514 snd_spell_invisibility 515 snd_spell_paralyze 516 snd_spell_poison 517 snd_spell_explosion 519 snd_spell_flamestrike 520 snd_spell_mass_dispel 521 snd_spell_energy_bolt 522 snd_spell_energy_field 523 snd_spell_earthquake 525 snd_spell_gate_travel 526 snd_spell_polymorph 527 snd_spell_dispel_field 528 snd_spell_paralyze_field 529 snd_spell_blade_spirits 530 snd_spell_energy_vortex 530 snd_spell_mind_blast 531 snd_spell_resurrection 532 snd_spell_summon_creature 533 snd_spell_summon_daemon 534 snd_spell_summon_elem_air 535 snd_spell_summon_elem_earth 535 snd_spell_summon_elem_fire 535 snd_spell_summon_elem_water 535 snd_spell_poison_field 550 snd_spell_bone_armor 577 snd_spell_summon_undead 586 [defname region_flags] region_antimagic_all 00001 // all magic banned here. region_antimagic_recall_in 00002 // teleport,recall in to this, and mark region_antimagic_recall_out 00004 // can't recall out of here. region_antimagic_gate 00008 region_antimagic_teleport 00010 // can't teleport into here. region_antimagic_damage 00020 // just no bad magic here region_flag_ship 00040 // this is a ship region. ship commands region_flag_nobuilding 00080 // no building in this area region_flag_globalname 00100 // make sure the name is avail globally. region_flag_announce 00200 // announce to all who enter. region_flag_insta_logout 00400 // instant log out is allowed here. (hotel) region_flag_underground 00800 // dungeon type area. (no weather) region_flag_nodecay 01000 // things on the ground don't decay here. region_flag_safe 02000 // this region is safe from all harm. region_flag_guarded 04000 // try tag.guardowner region_flag_no_pvp 08000 // players cannot directly harm each other here. [defname spell_flags] // spell flags. spellflag_dir_anim 000001 // Evoke type cast or directed. (animation) spellflag_targ_item 000002 // Need to target an object spellflag_targ_char 000004 // Needs to target a living thing spellflag_targ_obj 000006 spellflag_targ_xyz 000008 // Can just target a location. spellflag_harm 000010 // The spell is in some way harmfull. spellflag_fx_bolt 000020 // Effect is a bolt to the target. spellflag_fx_targ 000040 // Effect is at the target. spellflag_field 000080 // create a field of stuff. (fire,poison,wall) spellflag_summon 000100 // summon a creature. spellflag_good 000200 // The spell is a good spell. u intend to help to receiver. spellflag_resist 000400 // Allowed to resist this. spellflag_targ_noself 000800 // cannot target spell to self spellflag_disabled 008000 // spell is disabled spellflag_scripted 010000 // spell is scripted spellflag_playeronly 020000 // spell is not casted by npc ai spellflag_nounparalyze 040000 // do not unparalyze the victim spellflag_no_castanim 080000 // don't play (default) cast anim spellflag_targ_no_player 0100000 // // if a char may be targetted, it may not be a player spellflag_targ_no_npc 0200000 // // if a char may be targetted, it may not be an NPC [defname mem_flags] memory_sawcrime 00001 // i saw them commit a crime or i was attacked criminally. i can call the guards on them. memory_ipet 00002 // i am a pet. (this link is my master) (never time out) memory_fight 00004 // active fight going on now. may not have done any damage. memory_iaggressor 00008 // i was the agressor here. (good or evil) memory_harmedby 00010 // i was attacked by them. (but they may have been retaliating) memory_irritatedby 00020 // i saw them snoop from me or someone. memory_speak 00040 // we spoke about something at some point. (or was tamed) (npc_mem_act_type) memory_aggreived 00080 // i was attacked and was the inocent party here ! memory_guard 00100 // guard this item (never time out) memory_ispawned 00200 // i am spawned from this item. (never time out) memory_guild 00400 // this is my guild stone. (never time out) memory_town 00800 // this is my town stone. (never time out) memory_follow 01000 // UNUSED!!!! i am following this object (never time out) memory_war_targ 02000 // this is one of my current war targets. memory_friend 04000 memory_gumprecord 08000 // UNUSED!!!! i've a gump opened TAG.DIALOG_NAME contain the name of the gump [defname stat_flags] // apply to chars statf_invul 000000001 // invulnerability statf_dead 000000002 statf_freeze 000000004 // paralyzed. (spell) statf_invisible 000000008 // invisible (spell). statf_sleeping 000000010 // you look like a corpse ? statf_war 000000020 // war mode on ? statf_reactive 000000040 // have reactive armor on. statf_poisoned 000000080 // poison level is in the poison object statf_nightsight 000000100 // all a light to you statf_reflection 000000200 // magic reflect on. statf_polymorph 000000400 // we have polymorphed to another form. statf_incognito 000000800 // dont show skill titles statf_spiritspeak 000001000 // i can hear ghosts clearly. statf_insubstantial 000002000 // ghost has not manifest. or gm hidden statf_emoteaction 000004000 // the creature will emote its actions to it's owners. statf_commcrystal 000008000 // the char can speak to a comm crystal in his bag statf_hasshield 000010000 // using a shield statf_archercanmove 000020000 // can move with archery statf_stone 000040000 // turned to stone. statf_fly 000100000 // flying or running ? (anim) statf_hallucinating 000400000 // eat 'shrooms or bad food. statf_hidden 000800000 // hidden (non-magical) statf_indoors 001000000 // we are covered from the rain. statf_criminal 002000000 // the guards will attack me. (someone has called guards) statf_conjured 004000000 // this creature is conjured and will expire. (leave no corpse or loot) statf_pet 008000000 // i am a pet/hirling. check for my owner memory. statf_spawned 010000000 // i am spawned by a spawn item. statf_saveparity 020000000 // has this char been saved or not ? statf_ridden 040000000 // this is the horse. (don't display me) i am being ridden statf_onhorse 080000000 // mounted on horseback. [defname attr_flags] // apply to items attr_identified 00001 // this is the identified name. ??? attr_decay 00002 // timer currently set to decay. attr_newbie 00004 // not lost on death or sellable ? attr_move_always 00008 // always movable (else default as stored in client) (even if mul says not movalble) never decays ! attr_move_never 00010 // never movable (else default as stored in client) never decays ! attr_magic 00020 // don't set this while worn! this item is magic as apposed to marked or markable. attr_owned 00040 // this is owned by the town. you need to steal it. never decays ! attr_invis 00080 // gray hidden item (to gm's or owners?) attr_cursed 00100 attr_cursed2 00200 // cursed damned unholy attr_blessed 00400 attr_blessed2 00800 // blessed sacred holy attr_forsale 01000 // for sale on a vendor. attr_stolen 02000 // the item is hot. m_uidlink = previous owner. attr_can_decay 04000 // this item can decay. but it would seem that it would not (attr_move_never etc) attr_static 08000 // worldforge merge marker. (not used) [defname can_flags] // monster "can" type flags. mt_male 00000 mt_nonmover 00000 mt_ghost 00001 // Moves through doors mt_swim 00002 // Moves on water mt_walk 00004 // Can walk on land mt_passwalls 00008 // Walk through walls mt_fly 00010 mt_fire_immune 00020 mt_indoors 00040 // Can go under roof mt_equip 00100 mt_usehands 00200 mt_female 00800 mt_nonhum 01000 // Body type for combat messages mt_run 02000 mt_nodclicklos 04000 // when dclicking sth., ignore LOS checks mt_nodclickdist 08000 // when dclicking sth., ignore distance checks [defname alignments] // ranges of karma ? evil {-10000 -6001} chaotic {-6000 -2001} good {2000 10000} wicked {-10000 -6001} belligerent {-6000 -2001} neutral {-2000 1999} kindly {2000 5999} goodhearted {6000 10000} infamous {-10000 -6001} outlaw {-6000 -2001} anonymous {-2000 1999} known {2000 5999} famous {6000 10000} [defname midis] // midi music defs midi_oldult01 0 midi_create 1 midi_dragflit 2 midi_oldult02 3 midi_oldult03 4 midi_oldult04 5 midi_oldult05 6 midi_oldult06 7 midi_stones2 8 midi_britain1 9 midi_britain2 10 midi_bucsden 11 midi_jhelom 12 midi_lbcastle 13 midi_linelle 14 midi_magincia 15 midi_minoc 16 midi_ocllo 17 midi_samlethe 18 midi_serpents 19 midi_skarabra 20 midi_trinsic 21 midi_vesper 22 midi_wind 23 midi_yew 24 midi_cave01 25 midi_dungeon9 26 midi_foresta 27 midi_intown01 28 midi_junglea 29 midi_mountaina 30 midi_plains 31 midi_sailing 32 midi_swampa 33 midi_tavern01 34 midi_tavern02 35 midi_tavern03 36 midi_tavern04 37 midi_combat1 38 midi_combat2 39 midi_combat3 40 midi_approach 41 midi_death 42 midi_victory 43 midi_btcastle 44 midi_nujelm 45 midi_dungeon2 46 midi_cove 47 midi_moonglow 48 [defname needstofix] // need to be defined. needs and aversions // none 0 // area types. r_guardpost r_brit r_docks r_brit r_desert r_plains r_foliage r_jungle r_civilization t_junk r_caves t_junk r_stables t_junk r_house t_junk r_snow t_junk r_magical t_junk r_mountains t_junk r_jail t_junk r_darkness t_junk r_light t_junk r_orc_camp t_junk r_sewers t_junk // item types t_eerie_stuff t_junk t_magic t_junk [typedefs] t_normal 0 t_container 1 // any unlocked container or corpse. ccontainer based t_container_locked 2 t_door 3 // 3 = door can be opened t_door_locked 4 // a locked door. t_key 5 t_light_lit 6 // local light giving object t_light_out 7 // can be lit. t_food 8 // edible food. (poisoned food ?) t_food_raw 9 // must cook raw food unless your an animal. t_armor 10 // some type of armor. (no real action) t_weapon_mace_smith 11 // can be used for smithing t_weapon_mace_sharp 12 // war axe can be used to cut/chop trees. t_weapon_sword 13 // t_weapon_fence 14 // can't be used to chop trees. (make kindling) t_weapon_bow 15 // bow or xbow t_wand 16 // a magic storage item t_telepad 17 // walk on teleport t_switch 18 // this is a switch which effects some other object in the world. t_book 19 // read this book. (static or dynamic text) t_rune 20 // can be marked and renamed as a recall rune. t_booze 21 // booze (drunk effect) t_potion 22 // some magic effect. t_fire 23 // it will burn you. t_clock 24 // or a wristwatch t_trap 25 // walk on trap. t_trap_active 26 // = some animation t_musical 27 // = a musical instrument. t_spell 28 // = magic spell effect. t_gem 29 // = no use yet t_water 30 // = this is water (fishable) (not a glass of water) t_clothing 31 // = all cloth based wearable stuff t_scroll 32 // = magic scroll t_carpentry 33 // = tool of some sort. t_spawn_char 34 // = spawn object. should be invis also. t_game_piece 35 // = can't be removed from game. t_portculis 36 // = z delta moving gate. (open) t_figurine 37 // = magic figure that turns into a creature when activated. t_shrine 38 // = can res you t_moongate 39 // = linked to other moon gates (hard coded locations) t_chair 40 // = any sort of a chair item. we can sit on. t_forge 41 // = used to smelt ore blacksmithy etc. t_ore 42 // = smelt to ingots. t_log 43 // = make into furniture etc. lumberlogs t_tree 44 // = can be chopped. t_rock 45 // = can be mined for ore. t_carpentry_chop 46 // = tool of some sort. t_multi 47 // = multi part object like house or ship. t_reagent 48 // = alchemy when clicked ? t_ship 49 // = this is a ship multi t_ship_plank 50 // t_ship_side 51 // = should extend to make a plank t_ship_side_locked 52 // t_ship_tiller 53 // = tiller man on the ship. t_eq_trade_window 54 // = container for the trade window. t_fish 55 // = fish can be cut up. t_sign_gump 56 // = things like grave stones and sign plaques t_stone_guild 57 // = guild stones t_anim_active 58 // = active anium that will recycle when done. t_sand 59 // = sand on the beach t_cloth 60 // = bolt or folded cloth t_hair 61 // t_beard 62 // = just for grouping purposes. t_ingot 63 // = ingot. t_coin 64 // = coin of some sort. gold or otherwise. t_crops 65 // = a plant that will regrow. picked type. t_drink 66 // = some sort of drink (non booze) t_anvil 67 // = for repair. t_port_locked 68 // = this portcullis must be triggered. t_spawn_item 69 // = spawn other items. t_telescope 70 // = big telescope pic. t_bed 71 // = bed. t_gold 72 // = gold coin t_map 73 // = map object with pins. t_eq_memory_obj 74 // = a char has a memory link to some object. (i am fighting with someone. this records the fight.) t_weapon_mace_staff 75 // = staff type of mace. or just other type of mace. t_eq_horse 76 // = equipped horse object represents a riding horse to the client. t_comm_crystal 77 // = communication crystal. t_game_board 78 // = this is a container of pieces. t_trash_can 79 // = delete any object dropped on it. t_cannon_muzzle 80 // = cannon muzzle. not the other cannon parts. t_cannon 81 // = the rest of the cannon. t_cannon_ball 82 // t_armor_leather 83 // = non metallic armor (t_clothing) t_seed 84 // = fruit to seed t_junk 85 // = never used t_crystal_ball 86 // t_swamp 87 // = swamp (smelly) t_message 88 // = user written message item. (for bboard ussually) t_reagent_raw 89 // = freshly grown reagents...not processed yet. t_eq_client_linger 90 // = change player to npc for a while. t_snow 91 // = snow t_it_stone 92 // = double click for items t_unused_93 93 t_explosion 94 // = async explosion. t_eq_npc_script 95 // = script npc actions in the form of a book. (get rid of this in favor of waiting on m_events) t_web 96 // = walk on this and transform into some other object. t_grass 97 // = can be eaten by grazing animals t_arock 98 // = a rock or boulder. can be thrown by giants. t_tracker 99 // = points to a linked object. t_sound 100 // = this is a sound source. t_stone_town 101 // = town stones. everyone free to join. t_weapon_mace_crook 102 // t_weapon_mace_pick 103 // t_leather 104 // = leather or skins of some sort.(not wearable) t_ship_other 105 // = some other part of a ship. t_bboard 106 // = a container and bboard object. t_spellbook 107 // = spellbook (with spells) t_corpse 108 // = special type of item. t_track_item 109 // - track a id or type of item. t_track_char 110 // = track a char or range of char id's t_weapon_arrow 111 // t_weapon_bolt 112 // t_eq_vendor_box 113 // = an equipped vendor . t_eq_bank_box 114 // = an equipped bank box t_deed 115 // t_loom 116 // t_bee_hive 117 // t_archery_butte 118 // t_eq_murder_count 119 // = my murder count flag. t_eq_stuck 120 // we are stuck in a web t_trap_inactive 121 // = a safe trap. //t_unused_122 122 t_bandage 123 // = can be used for healing. t_campfire 124 // = this is a fire but a small one. t_map_blank 125 t_spy_glass 126 t_sextant 127 t_scroll_blank 128 t_fruit 129 t_water_wash 130 // water that will not contain fish. (for washing or drinking) t_weapon_axe 131 // not the same as a sword. but uses swordsmanship skill t_weapon_xbow 132 t_spellicon 133 t_door_open 134 t_meat_raw 135 // just a meaty part of a corpse. (uncooked meat) t_garbage 136 t_keyring 137 t_table 138 // doesn't really do anything. t_floor 139 t_roof 140 t_feather 141 // a birds feather t_wool 142 // wool cut frm a sheep. t_fur 143 t_blood 144 // blood of some creature t_foliage 145 // does not go invis when reaped. but will if eaten t_grain 146 t_scissors 147 t_thread 148 t_yarn 149 t_spinwheel 150 t_bandage_blood 151 // = can't be used for healing. t_fish_pole 152 t_shaft 153 // bolt or arrow. t_lockpick 154 t_kindling 155 t_train_dummy 156 t_train_pickpocket 157 t_bedroll 158 t_bellows 159 t_hide 160 // made into leather. t_cloth_bolt 161 t_board 162 // = logs are plained into decent lumber t_pitcher 163 t_pitcher_empty 164 t_dye_vat 165 t_dye 166 t_potion_empty 167 // empty bottle. t_mortar 168 t_hair_dye 169 t_sewing_kit 170 t_tinker_tools 171 t_wall 172 // wall of a structure. t_window 173 // window for a structure. t_cotton 174 // cotton from the plant t_bone 175 t_eq_script 176 // pure scriptable item equipped. t_ship_hold 177 // ships hold. t_ship_hold_lock 178 t_lava 179 t_shield 180 // equippable armor. t_jewelry 181 t_dirt 182 // a patch of dirt where i can plant something t_script 183 t_spellbook_necro 184 // AOS Necromancy spellbook (should have MOREZ=100 by default) t_spellbook_pala 185 // AOS Paladin spellbook (should have MOREZ=200 by default) t_spellbook_extra 186 // some spellbook for script purposes (MOREZ=basic offset) t_spellbook_bushido 187 // SE Bushido spellbook (should have MOREZ=400 by default) t_spellbook_ninjitsu 188 // SE Ninjitsu spellbook (should have MOREZ=500 by default) t_spellbook_arcanist 189 // ML Spellweaver spellbook (should have MOREZ=600 by default) t_multi_custom 190 // Customisable multi [defname layers] layer_hand1 1 layer_hand2 2 layer_shoes 3 layer_pants 4 // bone legs + pants. layer_shirt 5 layer_helm 6 layer_gloves 7 layer_ring 8 layer_talisman 9 // talisman (se and ml) layer_collar 10 // gorget or necklace. layer_hair 11 layer_half_apron 12 layer_chest 13 // armor chest layer_wrist 14 // watch layer_light 15 // a itemid_light_src equip item can be put here. layer_beard 16 // try to have only men have this. layer_tunic 17 // jester suit or full apron. layer_ears 18 // earrings layer_arms 19 // armor layer_cape 20 // cape layer_pack 21 // only used by itemid_backpack layer_robe 22 // robe over all. layer_skirt 23 // skirt or kilt. layer_legs 24 // 0x18 = plate legs. // these are not part of the paper doll (but get sent to the client) layer_horse 25 // ride this object. (horse objects are strange?) layer_vendor_stock 26 // the stuff the vendor will restock and sell to the players layer_vendor_extra 27 // the stuff the vendor will resell to players but is not restocked. (bought from players) layer_vendor_buys 28 // the stuff the vendor can buy from players but does not stock. layer_bankbox 29 // contents of my bank box. // internally used layers - don't bother sending these to client. layer_special 30 // can be multiple of these. memories layer_dragging 31 // spells that are effecting us go here. layer_spell_stats 32 // stats effecting spell. these cancel each other out. layer_spell_reactive 33 layer_spell_night_sight 34 layer_spell_protection 35 layer_spell_incognito 36 layer_spell_magic_reflect 37 layer_spell_paralyze 38 // or turned to stone. layer_spell_invis 39 layer_spell_polymorph 40 layer_spell_summon 41 // magical summoned creature. layer_flag_poison 42 layer_flag_criminal 43 // criminal or murderer ? layer_flag_potion 44 // some magic type effect done by a potion. (they cannot be dispelled) layer_flag_spiritspeak 45 layer_flag_wool 46 // regrowing wool. layer_flag_drunk 47 // booze effect. layer_flag_clientlinger 48 layer_flag_hallucination 49 // shrooms etc. layer_flag_potionused 50 // track the time till we can use a potion again. layer_flag_stuck 51 // in a trap or web. layer_flag_murders 52 // how many murders do we have ? and decay timer. layer_flag_bandage 53 // bandages go here for healing [defname def_gumps] // name the gumps. g_btn_green_ok 081a g_btn_green_ok_press 081b g_btn_gray_apply 5204 g_btn_gray_apply_press 5205 [defname dam_flags] dam_god 00001 //unblockable "god" damage dam_physical 00002 //some sort of physical damage (as opposed to magical) dam_magic 00004 //some sort of magical damage dam_poison 00008 //poisonous or biological (harm spell) damage dam_fire 00010 //fire-based damage dam_lightning 00020 //electrical damage (lightning) dam_drain 00040 //draining damage dam_general 00080 //damage that hits the entire body, rather than just one part of it dam_acidic 00100 //acidic damage (will destroy armor) dam_cold_old 00200 //cold-based damage (old flag, should update to dam_cold_new) dam_slash 00400 //damage done by slashing (swords, etc) dam_pierce 00800 //damage done with spear and such. dam_cold_new 01000 //cold-based damage dam_cold 01200 //cold-based damage (matches both old and new cold damage flag) dam_energy 02000 //energy-based damage dam_noreveal 04000 //damage that does not reveal the attacker. dam_nounparalyze 08000 //victim won't be unparalyzed [DEFNAME can_i_flags] CAN_I_DOOR 00001 // Is a door UFLAG4_DOOR CAN_I_WATER 00002 // Need to swim in it. UFLAG1_WATER CAN_I_PLATFORM 00004 // we can walk on top of it. (even tho the item itself might block) UFLAG2_PLATFORM CAN_I_BLOCK 00008 // need to walk thru walls or fly over. UFLAG1_BLOCK CAN_I_CLIMB 00010 // step up on it, UFLAG2_CLIMBABLE CAN_I_FIRE 00020 // Is a fire. Ussually blocks as well. UFLAG1_DAMAGE CAN_I_ROOF 00040 // We are under a roof. can't rain on us. UFLAG4_ROOF CAN_I_PILE 00100 // Can item be piled UFLAG2_STACKABLE (*.mul) CAN_I_DYE 00200 // Can item be dyed UFLAG3_CLOTH? (sort of) CAN_I_FLIP 00400 // will flip by default. CAN_I_LIGHT 00800 // UFLAG3_LIGHT CAN_I_REPAIR 01000 // Is it repairable (difficulty based on value) CAN_I_REPLICATE 02000 // Things like arrows are pretty much all the same. CAN_I_DCIGNORELOS 04000 // when dclicked, ignore LOS checks CAN_I_DCIGNOREDIST 08000 // when dclicked, ignore distance checks CAN_I_BLOCKLOS 010000 // blocks LOS, but not walking thru [DEFNAME tile_flags] // by Shadowlord tilef_background 01 // No idea. None whatsoever. Maybe it's the blackness. tilef_weapon 02 // I smack thee with this here ... club? tilef_transparent 04 // Yeah. So we can see through it? tilef_translucent 08 // Okay... tilef_wall 010 // Hey look, we can't walk through it! tilef_damaging 020 // Lava, perhaps? Fires, hmm! tilef_impassable 040 // Mountains and stuff, I'll wager. tilef_wet 080 // Water? Or mud? Or a slick road in a rainstorm? Probably the first. tilef_unknown 0100 // Uh... tilef_surface 0200 // Tables or something? tilef_bridge 0400 // I wonder why they'd have a flag for that. tilef_stackable 0800 tilef_window 01000 // So we can see/shoot out? tilef_noshoot 02000 // ? We can't shoot out or something? So, like a glass window maybe? tilef_prefixA 04000 // A card tilef_prefixAn 08000 // An apple tilef_internal 010000 // hair, beards, etc tilef_foliage 020000 // Probably bushes and tree leaves and stuff. tilef_partialHue 040000 // semi-glowy? tilef_unknown_1 080000 // Well, gee. I should see if it's used on anything... tilef_map 0100000 // Sounds good to me. tilef_container 0200000 // They flag these!? tilef_wearable 0400000 // Omigod! tilef_lightSource 0800000 // I'm getting tired of typing repetitive shiznit now. tilef_animated 01000000 // Like fire again. And stuff. Those spinny propeller thingies! tilef_noDiagonal 02000000 // !?!???!!? tilef_unknown_2 04000000 // I really hope some of these unknowns are n/w/s/e facing flags. tilef_armor 08000000 // Armor, okay, so does that count shields? Hmmm? tilef_roof 010000000 // "Don't fall through me!" Or why isn't it just flagged surface or something? tilef_door 020000000 // Okay... tilef_stairBack 040000000 // Don't we have stairs that go forward or left too? This could cover both... tilef_stairRight 080000000 // Well, whatever, you can climb them, so, hey... Good use for a [defname def_html] // useful with htmlgumps L1 < R1 > B <B> BE </B> BIG <BIG> BIGE </BIG> SMALL <SMALL> SMALLE </SMALL> EM <EM> EME </EM> U <U> UE </U> H1 <H1> H1E </H1> H2 <H2> H2E </H2> H3 <H3> H3E </H3> H4 <H4> H4E </H4> H5 <H5> H5E </H5> H6 <H6> H6E </H6> A <a AE </a> DIV_RIGHT <div align="right"> DIV_LEFT <div align="left"> DIV_END </DIV> CENTER <CENTER> CENTERE </CENTER> BR <BR> BRE </BR> BFONT_SIZE1 <basefont SIZE="1"> BFONT_SIZE2 <basefont SIZE="2"> BFONT_SIZE3 <basefont SIZE="3"> BFONT_SIZE4 <basefont SIZE="4"> BFONT_SIZE5 <basefont SIZE="5"> BFONT_SIZE7 <basefont SIZE="7"> BFONT_white <basefont color="#ffffff"> BFONT_LGRAY <basefont color="#aaaaaa"> BFONT_GRAY <basefont color="#888888"> BFONT_DGRAY <basefont color="#444444"> BFONT_BLACK <basefont color="#000011"> BFONT_LRED <basefont color="#ff0000"> BFONT_RED <basefont color="#880000"> Bfont_DRED <basefont color="#440000"> BFONT_LGREEN <basefont color="#00ff00"> BFONT_GREEN <basefont color="#008800"> BFONT_DGREEN <basefont color="#004400"> BFONT_LBLUE <basefont color="#0000ff"> BFONT_BLUE <basefont color="#000088"> BFONT_DBLUE <basefont color="#000044"> BFONT_LYELLOW <basefont color="#ffff88"> BFONT_YELLOW <basefont color="#ffff00"> BFONT_DYELLOW <basefont color="#888800"> BFONT_LPURPLE <basefont color="#ff88ff"> BFONT_PURPLE <basefont color="#ff00ff"> BFONT_DPURPLE <basefont color="#880088"> BFONT_LCYAN <basefont color="#88ffff"> BFONT_CYAN <basefont color="#00ffff"> BFONT_DCYAN <basefont color="#008888"> BFONT <BASEFONT BFONTE </BASEFONT> // ARGN2 in f_oncreate_char [DEFNAME profession_ids] prof_unknown 0 prof_warrior 1 prof_magician 2 prof_blacksmith 3 prof_necromancer 4 prof_paladin 5 prof_samurai 6 prof_ninja 7 // RESDISP [DEFNAME resdisp_version] RDS_PRET2A 0 RDS_T2A 1 RDS_LBR 2 RDS_AOS 3 RDS_SE 4 RDS_ML 5 RDS_KR 6 // When client or server send a speech packet these have a type // You can use them to send a packet or to check ARGN1 in the global speech hook [DEFNAME talkmode_type] talkmode_system 0 // Normal system message. ( server -> client && client -> server ) talkmode_prompt 1 // Display as system prompt. ( server -> client ) talkmode_emote 2 // *smiles* at object. ( client -> server ) talkmode_say 3 // A chacter speaking. ( server -> client ) talkmode_obj 4 // At Object ( server -> client ) talkmode_nothing 5 // Does not display ( server -> client ) talkmode_item 6 // Text labeling an item. Preceeded by "You see" ( server -> client ) talkmode_noscroll 7 // As a status msg. Does not scroll ( server -> client ) talkmode_whisper 8 // ; only those close can here. ( client -> server ) talkmode_yell 9 // ! can be heard 2 screens away. ( client -> server ) talkmode_spell 10 // Used by spells ( server -> client ) talkmode_guild 13 // \ guild speech ( client -> server ) talkmode_alliance 14 // alliance speech ( client -> server ) [DEFNAME skill_flags] SKF_SCRIPTED 0001 // fully scripted, no hardcoded behaviour SKF_FIGHT 0002 // considered a fight skill, maintains fight active SKF_MAGIC 0004 // considered a magic skill SKF_CRAFT 0008 // considered a crafting skill, compatible with MAKEITEM function SKF_IMMOBILE 0010 // skilluser can not move while skilluse SKF_SELECTABLE 0020 // from skill list. ATTENTION: This does _not_ place the button next to the skill in the client's skill list! For this you have to edit skills.mul. SKF_NOMINDIST 0040 // you can mine, fish, chop, hack on the same point you are standing on SKF_NOANIM 0080 // don't show hardcoded anim for this skill SKF_NOSFX 0100 // don't play hardcoded sound for this skill [DEFNAME trigger_argtype] TAT_AS_ARGN 1 // Treat the arguments as ARGN1/2/3 TAT_AS_ARGS 2 // Treat the arguments as ARGS (with ARGV[x] enabled) TAT_AS_ARGO 3 // Treat the arguments as ARGO [DEFNAME misc_own] empty_cliloc 1042971 [DEFNAME los_flags] los_nb_local_terrain 00001 // Terrain inside a region I am standing in does not block LOS los_nb_local_static 00002 // Static items inside a region I am standing in do not block LOS los_nb_local_dynamic 00004 // Dynamic items inside a region I am standing in do not block LOS los_nb_local_multi 00008 // Multi items inside a region I am standing in do not block LOS los_nb_terrain 00010 // Terrain does not block LOS at all los_nb_static 00020 // Static items do not block LOS at all los_nb_dynamic 00040 // Dynamic items do not block LOS at all los_nb_multi 00080 // Multi items do not block LOS at all los_nb_windows 00100 // Windows do not block LOS (e.g. Archery + Magery) los_no_other_region 00200 // Do not allow LOS path checking to go out of your region los_nc_multi 00400 // Do not allow LOS path checking to go through (no cross) a multi region (except the one you are standing in) los_fishing 00800 // Do not allow LOS path checking to go through objects or terrain which do not represent water [DEFNAME buff_icons] bufficon_dismountprevention 1001 bufficon_norearm 1002 bufficon_nightsight 1005 bufficon_deathstrike 1006 bufficon_evilomen 1007 bufficon_healingthrottle 1008 bufficon_staminathrottle 1009 bufficon_divinefury 1010 bufficon_enemyofone 1011 bufficon_hidingandorstealth 1012 bufficon_activemeditation 1013 bufficon_bloodoathcaster 1014 bufficon_bloodoathcurse 1015 bufficon_corpseskin 1016 bufficon_mindrot 1017 bufficon_painspike 1018 bufficon_strangle 1019 bufficon_giftofrenewal 1020 bufficon_attuneweapon 1021 bufficon_thunderstorm 1022 bufficon_essenceofwind 1023 bufficon_etherealvoyage 1024 bufficon_giftoflife 1025 bufficon_arcaneempowerment 1026 bufficon_mortalstrike 1027 bufficon_reactivearmor 1028 bufficon_protection 1029 bufficon_archprotection 1030 bufficon_magicreflection 1031 bufficon_incognito 1032 bufficon_disguised 1033 bufficon_animalform 1034 bufficon_polymorph 1035 bufficon_invisibility 1036 bufficon_paralyze 1037 bufficon_poison 1038 bufficon_bleed 1039 bufficon_clumsy 1040 bufficon_feeblemind 1041 bufficon_weaken 1042 bufficon_curse 1043 bufficon_masscurse 1044 bufficon_agility 1045 bufficon_cunning 1046 bufficon_strength 1047 bufficon_bless 1048 [DEFNAME buff_clilocs] buffcliloc_empty 1070722 buffcliloc_curse_1 1075835 buffcliloc_curse_2 1075840 buffcliloc_masscurse_1 1075839 buffcliloc_masscurse_2 1075840 buffcliloc_weaken_1 1075837 buffcliloc_weaken_2 1075838 buffcliloc_masscurse_1 1075839 buffcliloc_masscurse_2 1075840 buffcliloc_agility_1 1075841 buffcliloc_agility_2 1075842 buffcliloc_cunning_1 1075843 buffcliloc_cunning_2 1075844 buffcliloc_strength_1 1075845 buffcliloc_strength_2 1075846 buffcliloc_bless_1 1075847 buffcliloc_bless_2 1075848 buffcliloc_reactivearmor_1 1075812 buffcliloc_reactivearmor_2 1070722 //empty buffcliloc_protection_1 1075814 buffcliloc_protection_2 1070722 //empty buffcliloc_archprotection 1075816 buffcliloc_archprotection 1070722 //empty buffcliloc_invisibility_1 1075825 buffcliloc_invisibility_2 1075826 buffcliloc_paralyze_1 1075827 buffcliloc_paralyze_2 1075828 buffcliloc_magicreflection_1 1075817 buffcliloc_magicreflection_1 1070722 //empty buffcliloc_clumsy_1 1075831 buffcliloc_clumsy_2 1075832 buffcliloc_feeblemind_1 1075833 buffcliloc_feeblemind_1 1075834 buffcliloc_incognito_1 1075819 buffcliloc_incognito_2 1075820 buffcliloc_polymorph_1 1075824 buffcliloc_polymorph_2 1070722 //empty buffcliloc_poison_1 1017383 buffcliloc_poison_2 1070722 buffcliloc_nightsight_1 1075643 buffcliloc_nightsight_2 1075644 buffcliloc_hidden_1 1075655 buffcliloc_hidden_2 1075656 [DEFNAME charheight] height_0ae 35 //DEFNAME=c_abyss_lord height_0138 35 //DEFNAME=c_abyssmal_horror height_0CA 8 //DEFNAME=c_alligator height_031e 45 //DEFNAME=c_ancient_wyrm height_0313 15 //DEFNAME=c_ant_lion height_0310 35 //DEFNAME=c_arcane_daemon height_031f 15 //DEFNAME=c_armored_swamp_dragon height_0f6 10 //DEFNAME=c_Bake_Kitsune height_0D3 9 //DEFNAME=c_bear_brown height_0D4 11 //DEFNAME=c_bear_grizzly height_0D5 14 //DEFNAME=c_bear_polar height_06 2 //DEFNAME=c_bird height_011b 3 //DEFNAME=c_black_crow height_0300 22 //DEFNAME=c_Blackthorn_Juggernaught height_023e 16 //DEFNAME=c_blade_spirit height_030c 30 //DEFNAME=c_bog_thing height_030b 16 //DEFNAME=c_bogling height_0134 30 //DEFNAME=c_bone_daemon height_0e9 10 //DEFNAME=c_bull_brown_dk height_0e8 10 //DEFNAME=c_bull_brown_lt height_051 5 //DEFNAME=c_bullfrog height_0c9 3 //DEFNAME=c_cat height_065 19 //DEFNAME=c_centaur height_0108 18 //DEFNAME=c_Changeling height_0318 30 //DEFNAME=c_chaos_daemon height_0D0 3 //DEFNAME=c_chicken height_0100 35 //DEFNAME=c_chief_paroxysmus height_01a6 8 //DEFNAME=c_child_fb height_01a7 8 //DEFNAME=c_child_fd height_01a4 8 //DEFNAME=c_child_mb height_01a5 8 //DEFNAME=c_child_md height_08 25 //DEFNAME=c_corpser height_0e7 9 //DEFNAME=c_cow_brown height_0d8 9 //DEFNAME=c_cow_bw height_0fe 5 //DEFNAME=c_Crane height_012c 15 //DEFNAME=c_crystal_elemental height_0115 12 //DEFNAME=c_cu_sidhe height_04c 40 //DEFNAME=c_cyclops height_09 35 //DEFNAME=c_daemon height_0A 35 //DEFNAME=c_daemon_w_sword height_0f2 9 //DEFNAME=c_deathwatch_beetle height_02f3 30 //DEFNAME=c_destroyer_gargoyle height_012f 25 //DEFNAME=c_devourer_souls height_0ED 8 //DEFNAME=c_doe height_0D9 5 //DEFNAME=c_dog height_097 4 //DEFNAME=c_dolphin height_0309 16 //DEFNAME=c_Doppelganger height_0c 35 //DEFNAME=c_dragon_green height_03b 35 //DEFNAME=c_dragon_red height_03c 30 //DEFNAME=c_dragon_small_black height_03d 30 //DEFNAME=c_dragon_small_red height_0101 16 //DEFNAME=c_dread_horn height_0b 10 //DEFNAME=c_dread_spider height_010a 14 //DEFNAME=c_Dryad height_05 6 //DEFNAME=c_eagle height_0d 20 //DEFNAME=c_elem_air height_0e 20 //DEFNAME=c_elem_earth height_0f 23 //DEFNAME=c_elem_fire height_010 23 //DEFNAME=c_elem_water height_025e 16 //DEFNAME=c_elf_female height_025f 16 //DEFNAME=c_elf_ghost_man height_0260 16 //DEFNAME=c_elf_ghost_woman height_025d 16 //DEFNAME=c_elf_male height_0af 36 //DEFNAME=c_Ethereal_Warrior height_02 32 //DEFNAME=c_ettin height_012 32 //DEFNAME=c_ettin_w_axe height_066 35 //DEFNAME=c_exodus height_02f5 30 //DEFNAME=c_exodus_minion height_02fb 40 //DEFNAME=c_exodus_minionlord height_02f4 16 //DEFNAME=c_exodus_overseer height_0f7 12 //DEFNAME=c_Fan_Dancer height_0117 3 //DEFNAME=c_ferret height_0111 28 //DEFNAME=c_Fetid_Essence height_030f 22 //DEFNAME=c_fire_ant_queen height_030e 22 //DEFNAME=c_fire_ant_warrior height_030d 18 //DEFNAME=c_fire_ant_worker height_082 22 //DEFNAME=c_fire_gargoyle height_0130 20 //DEFNAME=c_flesh_golem height_0b0 30 //DEFNAME=c_forest_queen height_0f8 18 //DEFNAME=c_gaman height_04 25 //DEFNAME=c_gargoyle height_016 23 //DEFNAME=c_gazer height_0192 16 //DEFNAME=c_ghost_man height_0193 16 //DEFNAME=c_ghost_woman height_0317 12 //DEFNAME=c_giant_beetle height_0ad 20 //DEFNAME=c_Giant_Black_Widow height_0133 16 //DEFNAME=c_gibberling height_0d1 8 //DEFNAME=c_goat height_0131 14 //DEFNAME=c_Gore_Fiend height_01d 12 //DEFNAME=c_gorilla height_03ca 18 //DEFNAME=c_grim_reaper height_01e 18 //DEFNAME=c_harpy height_01f 16 //DEFNAME=c_headless height_031c 40 //DEFNAME=c_Horde_Daemon_Large height_031b 20 //DEFNAME=c_Horde_Daemon_Medium height_0308 10 //DEFNAME=c_horde_minion height_0CC 16 //DEFNAME=c_horse_brown_dk height_0E4 16 //DEFNAME=c_horse_brown_lt height_0E2 16 //DEFNAME=c_horse_gray height_0123 15 //DEFNAME=c_horse_pack height_0C8 16 //DEFNAME=c_horse_tan height_0109 25 //DEFNAME=c_Hydra height_062 6 //DEFNAME=c_ice_hound height_02f0 30 //DEFNAME=c_iron_golem height_0f0 16 //DEFNAME=c_kappa height_0c6 18 //DEFNAME=c_kaze_kemono height_084 15 //DEFNAME=c_kirin height_04d 16 //DEFNAME=c_kraken height_0102 19 //DEFNAME=c_lady_m height_0fc 14 //DEFNAME=c_lady_of_snow height_018 20 //DEFNAME=c_liche height_021 20 //DEFNAME=c_lizardman height_024 20 //DEFNAME=c_lizardman_mace height_023 20 //DEFNAME=c_lizardman_spear height_0dc 10 //DEFNAME=c_llama height_0124 10 //DEFNAME=c_llama_pack height_011c 16 //DEFNAME=c_m_armor_steed height_0f3 15 //DEFNAME=c_m_hiryu height_0114 18 //DEFNAME=c_m_reptalon height_07a 16 //DEFNAME=c_m_unicorn height_0190 16 //DEFNAME=c_man height_03db 16 //DEFNAME=c_man_gm height_01a8 2 //DEFNAME=c_man_invisible height_0305 19 //DEFNAME=c_meer_captain height_0304 20 //DEFNAME=c_meer_eternal height_0302 19 //DEFNAME=c_meer_mage height_0303 20 //DEFNAME=c_Meer_Warrior height_0107 30 //DEFNAME=c_Minotaur height_0118 30 //DEFNAME=c_minotaur_captain height_0119 30 //DEFNAME=c_minotaur_scout height_0311 30 //DEFNAME=c_Moloch height_027 10 //DEFNAME=c_mongbat height_0103 25 //DEFNAME=c_monstrous_interred_grizzle height_013f 8 //DEFNAME=c_mound_maggots height_03e7 40 //DEFNAME=c_multicolored_horde_minion height_09a 19 //DEFNAME=c_mummy height_01 28 //DEFNAME=c_ogre height_0f1 18 //DEFNAME=c_oni height_055 18 //DEFNAME=c_ophidian_mage height_057 20 //DEFNAME=c_ophidian_queen height_056 18 //DEFNAME=c_ophidian_warrior height_011 15 //DEFNAME=c_orc height_0bd 45 //DEFNAME=c_orc_brute height_07 15 //DEFNAME=c_orc_lord height_029 15 //DEFNAME=c_orc_w_club height_0d2 18 //DEFNAME=c_ostard_desert height_0db 18 //DEFNAME=c_ostard_forest height_0da 18 //DEFNAME=c_ostard_zostrich height_0d6 8 //DEFNAME=c_panther height_011a 4 //DEFNAME=c_parrot height_0135 20 //DEFNAME=c_patchwork_skeleton height_0CB 7 //DEFNAME=c_pig height_0122 7 //DEFNAME=c_pig_big height_080 25 //DEFNAME=c_pixie height_0307 10 //DEFNAME=c_plague_beast height_0315 15 //DEFNAME=c_quagmire height_0CD 5 //DEFNAME=c_rabbit height_0c9 23 //DEFNAME=c_rai_ İletişim için,Tikla ![]() |






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