using System;
using Server.Gumps;
namespace Server.Items
{
public class WariorGate : Item
{
[Constructable]
public WariorGate() : base( 0xF6C )
{
Movable = false;
Name = "Warior Stat Gate";
}
public WariorGate( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
if (m.Map.CanFit( m.Location, 16, false, false ) )
{
m.RawStr = 60;
m.RawDex = 125;
m.RawInt = 40;
return true;
}
else
{
return false;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}