using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.ContextMenus
{
public class AddToSpellbookEntry : ContextMenuEntry
{
public AddToSpellbookEntry() : base( 6144, 3 )
{
}
public override void OnClick()
{
if ( Owner.From.CheckAlive() && Owner.Target is SpellScroll )
Owner.From.Target = new InternalTarget( (SpellScroll)Owner.Target );
}
private class InternalTarget : Target
{
private SpellScroll m_Scroll;
public InternalTarget( SpellScroll scroll ) : base( 3, false, TargetFlags.None )
{
m_Scroll = scroll;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is Spellbook )
{
if ( from.CheckAlive() && !m_Scroll.Deleted && m_Scroll.Movable && m_Scroll.Amount >= 1 && m_Scroll.CheckItemUse( from ) )
{
Spellbook book = (Spellbook)targeted;
SpellbookType type = Spellbook.GetTypeForSpell( m_Scroll.SpellID );
if ( type != book.SpellbookType )
{
}
else if ( book.HasSpell( m_Scroll.SpellID ) )
{
from.SendLocalizedMessage( 500179 ); // That spell is already present in that spellbook.
}
else
{
int val = m_Scroll.SpellID - book.BookOffset;
if ( val >= 0 && val < book.BookCount )
{
book.Content |= (ulong)1 << val;
m_Scroll.Consume();
from.Send( new Network.PlaySound( 0x249, book.GetWorldLocation() ) );
}
}
}
}
}
}
}
}