using System;
using Server;
using Server.Mobiles;
namespace Server.Gumps
{
public class ConfirmReleaseGump : Gump
{
private Mobile m_From;
private BaseCreature m_Pet;
public ConfirmReleaseGump( Mobile from, BaseCreature pet ) : base( 50, 50 )
{
m_From = from;
m_Pet = pet;
m_From.CloseGump( typeof( ConfirmReleaseGump ) );
AddPage( 0 );
AddBackground( 0, 0, 270, 120, 5054 );
AddBackground( 10, 10, 250, 100, 3000 );
AddHtmlLocalized( 20, 15, 230, 60, 1046257, true, true ); // Are you sure you want to release your pet?
AddButton( 20, 80, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 80, 75, 20, 1011011, false, false ); // CONTINUE
AddButton( 135, 80, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 170, 80, 75, 20, 1011012, false, false ); // CANCEL
}
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
if ( info.ButtonID == 2 )
{
if ( !m_Pet.Deleted && m_Pet.Controlled && m_From == m_Pet.ControlMaster && m_From.CheckAlive() /*&& m_Pet.CheckControlChance( m_From )*/ )
{
if ( m_Pet.Map == m_From.Map && m_Pet.InRange( m_From, 14 ) )
{
m_Pet.ControlTarget = null;
m_Pet.ControlOrder = OrderType.Release;
}
}
}
}
}
}