using System;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class MindRotSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mind Rot", "Wis An Ben",
203,
9031,
Reagent.BatWing,
Reagent.PigIron,
Reagent.DaemonBlood
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
public override double RequiredSkill{ get{ return 30.0; } }
public override int RequiredMana{ get{ return 17; } }
public MindRotSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( HasMindRotScalar( m ) )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Attempts to place a curse on the Target that increases the mana cost of any spells they cast,
* for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill.
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
*/
m.PlaySound( 0x1FB );
m.PlaySound( 0x258 );
m.FixedParticles( 0x373A, 1, 17, 9903, 15, 4, EffectLayer.Head );
TimeSpan duration = TimeSpan.FromSeconds( (((GetDamageSkill( Caster ) - GetResistSkill( m )) / 5.0) + 20.0) * (m.Player ? 1.0 : 2.0 ) );
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
if ( m.Player )
SetMindRotScalar( Caster, m, 1.25, duration );
else
SetMindRotScalar( Caster, m, 2.00, duration );
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
public static void ClearMindRotScalar( Mobile m )
{
if (!m_Table.ContainsKey(m))
return;
BuffInfo.RemoveBuff( m, BuffIcon.Mindrot );
MRBucket tmpB = (MRBucket)m_Table[m];
MRExpireTimer tmpT = (MRExpireTimer)tmpB.m_MRExpireTimer;
tmpT.Stop();
m_Table.Remove(m);
m.SendLocalizedMessage(1060872); // Your mind feels normal again.
}
public static bool HasMindRotScalar( Mobile m )
{
return m_Table.ContainsKey(m);
}
public static bool GetMindRotScalar( Mobile m, ref double scalar )
{
if (!m_Table.ContainsKey(m))
return false;
MRBucket tmpB = (MRBucket)m_Table[m];
scalar = tmpB.m_Scalar;
return true;
}
public static void SetMindRotScalar( Mobile caster, Mobile target, double scalar, TimeSpan duration )
{
if (!m_Table.ContainsKey(target))
{
m_Table.Add(target, new MRBucket(scalar, new MRExpireTimer(caster, target, duration)));
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Mindrot, 1075665, duration, target));
MRBucket tmpB = (MRBucket)m_Table[target];
MRExpireTimer tmpT = (MRExpireTimer)tmpB.m_MRExpireTimer;
tmpT.Start();
target.SendLocalizedMessage(1074384);
}
}
private class InternalTarget : Target
{
private MindRotSpell m_Owner;
public InternalTarget( MindRotSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
else
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
public class MRExpireTimer : Timer
{
private Mobile m_Caster;
private Mobile m_Target;
private DateTime m_End;
public MRExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Caster = caster;
m_Target = target;
m_End = DateTime.Now + delay;
Priority = TimerPriority.TwoFiftyMS;
}
public void RenewDelay(TimeSpan delay)
{
m_End = DateTime.Now + delay;
}
public void Halt()
{
Stop();
}
protected override void OnTick()
{
if ( m_Target.Deleted || !m_Target.Alive || DateTime.Now >= m_End )
{
MindRotSpell.ClearMindRotScalar( m_Target );
Stop();
}
}
}
public class MRBucket
{
public MRBucket(double theScalar, MRExpireTimer theTimer)
{
m_Scalar = theScalar;
m_MRExpireTimer = theTimer;
}
public double m_Scalar;
public MRExpireTimer m_MRExpireTimer;
}
}