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using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;

namespace Server.Spells.Necromancy
{
public class PainSpikeSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Pain Spike", "In Sar",
203,
9031,
Reagent.GraveDust,
Reagent.PigIron
);

public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }

public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 5; } }

public PainSpikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}

public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}

public override bool DelayedDamage{ get{ return false; } }

public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );

//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS

/* Temporarily causes intense physical pain to the target, dealing direct damage.
* After 10 seconds the spell wears off, and if the target is still alive,
* some of the Hit Points lost through Pain Spike are restored.
*/

m.FixedParticles( 0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head );
m.FixedParticles( 0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head );
m.PlaySound( 0x210 );

double damage = ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 10) + (m.Player ? 18 : 30);
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain

if ( damage < 1 )
damage = 1;

TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );

if( m_Table.Contains( m ) )
{
damage = Utility.RandomMinMax( 3, 7 );
Timer t = m_Table[m] as Timer;

if( t != null )
{
t.Delay += TimeSpan.FromSeconds( 2.0 );

buffTime = t.Next - DateTime.Now;
}
}
else
{
new InternalTimer( m, damage ).Start();
}

BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );

Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
m.Damage( (int) damage, Caster );
SpellHelper.DoLeech( (int)damage, Caster, m );
Misc.WeightOverloading.DFA = Misc.DFAlgorithm.Standard;

//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
}

FinishSequence();
}

private static Hashtable m_Table = new Hashtable();

private class InternalTimer : Timer
{
private Mobile m_Mobile;
private int m_ToRestore;

public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
Priority = TimerPriority.OneSecond;

m_Mobile = m;
m_ToRestore = (int)toRestore;

m_Table[m] = this;
}

protected override void OnTick()
{
m_Table.Remove( m_Mobile );

if ( m_Mobile.Alive && !m_Mobile.IsDeadBondedPet )
m_Mobile.Hits += m_ToRestore;

BuffInfo.RemoveBuff( m_Mobile, BuffIcon.PainSpike );
}
}

private class InternalTarget : Target
{
private PainSpikeSpell m_Owner;

public InternalTarget( PainSpikeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}

protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}

protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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