using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class PainSpikeSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Pain Spike", "In Sar",
203,
9031,
Reagent.GraveDust,
Reagent.PigIron
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.0 ); } }
public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 5; } }
public PainSpikeSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return false; } }
public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent asfter AoS
/* Temporarily causes intense physical pain to the target, dealing direct damage.
* After 10 seconds the spell wears off, and if the target is still alive,
* some of the Hit Points lost through Pain Spike are restored.
*/
m.FixedParticles( 0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head );
m.FixedParticles( 0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head );
m.PlaySound( 0x210 );
double damage = ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 10) + (m.Player ? 18 : 30);
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
if ( damage < 1 )
damage = 1;
TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );
if( m_Table.Contains( m ) )
{
damage = Utility.RandomMinMax( 3, 7 );
Timer t = m_Table[m] as Timer;
if( t != null )
{
t.Delay += TimeSpan.FromSeconds( 2.0 );
buffTime = t.Next - DateTime.Now;
}
}
else
{
new InternalTimer( m, damage ).Start();
}
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );
Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
m.Damage( (int) damage, Caster );
SpellHelper.DoLeech( (int)damage, Caster, m );
Misc.WeightOverloading.DFA = Misc.DFAlgorithm.Standard;
//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
private class InternalTimer : Timer
{
private Mobile m_Mobile;
private int m_ToRestore;
public InternalTimer( Mobile m, double toRestore ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
Priority = TimerPriority.OneSecond;
m_Mobile = m;
m_ToRestore = (int)toRestore;
m_Table[m] = this;
}
protected override void OnTick()
{
m_Table.Remove( m_Mobile );
if ( m_Mobile.Alive && !m_Mobile.IsDeadBondedPet )
m_Mobile.Hits += m_ToRestore;
BuffInfo.RemoveBuff( m_Mobile, BuffIcon.PainSpike );
}
}
private class InternalTarget : Target
{
private PainSpikeSpell m_Owner;
public InternalTarget( PainSpikeSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}