Balance robe warlock robesidir.Giyen kişinin hits 'i belli seviyenin altına düştügünde belirli bi olasılıkta otomatik flam ve us sanct basar +10 hits ekler.Power robe ise elinize type t_weapon_*** olan silah tipi aldıgınızda belirli olasılıkla darbe yiyen kişinin flam ve us sanct ini siler. Bir nevi denge sistmei Power Balance işte

[ITEMDEF i_power_robe]
NAME=power robe
DEFNAME=i_power_robe
ID=i_robe
TYPE=T_armor_leather
ARMOR=40
VALUE=25000
on=@click
message @080a Special
message a <name>
return 1
on=@create
HITPOINTS=100
COLOR=0494
ON=@Equip
if (<src.tactics> < 999) || (<src.swordsmanship> < 999 )
src.sysmessage @0845,1,1 Combat skilli yetersiz.
unequip
return 1
endif
IF !( <SRC.MAGERY> =400 )
src.sysmessage @0845,1,1 Sadece warriorlar giyebilir.
UNEQUIP
RETURN 1
else
src.events +e_powerrobe
src.timerf 5,warrior
src.emotetr * feel god's power *
ENDIF
ON=@unEquip
src.events -e_powerrobe
[events e_powerrobe]
ON=@Spelleffect
if (rand(5) <= 1)
if (<argn>==5)
sayua 68,6,6,1 * Etkilenmez *
return 1
ENDIF
endif
ON=@hit
if (STRMATCH(t_weapon_*,<findlayer(1).type>))
if (rand(20) <= 1)
if (<anatomy> >= 98.0)
src.emotetr * god's touch *
src.findid.i_rune_reactive_armor.remove
src.findid.i_rune_protection.remove
endif
endif
endif
[function emotetr]
sayua 1153,6,6,trk, <args>
return 1
/////////////////////////////////////////////////////////////////////////////////////////////
[ITEMDEF i_balance_robe]
NAME=balance robe
DEFNAME=i_balance_robe
ID=i_robe
TYPE=T_armor_leather
ARMOR=5
VALUE=25000
on=@click
message @080a Special
message a <name>
return 1
on=@create
HITPOINTS=100
COLOR=07ab
ON=@Equip
if (<src.tactics> < 999) || (<src.swordsmanship> < 999 )
src.sysmessage @0845,1,1 Combat skilli yetersiz.
unequip
return 1
endif
IF ( <SRC.MAGERY> < 999 )
src.sysmessage @0845,1,1 Sadece warlocklar giyebilir.
UNEQUIP
RETURN 1
else
src.events +e_balancerobe
src.emotetr * balance system ready *
ENDIF
ON=@unEquip
src.events -e_balancerobe
[events e_balancerobe]
ON=@gethit
if (rand(50) <= 1)
if (<hits> <= 50)
emotetr * power balance *
SPELLEFFECT s_protection,100.0
SPELLEFFECT s_reactive_armor,100.0
hits +=10
endif
endif
[function emotetr]
sayua 1153,6,6,trk, <args>
return 1