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necropotions.dfn
[necromortar]
{
GET=base_item
NAME=a necromantic mortar and pestle
ID=0x1ae0
SCRIPT=5030
decay=1
}

[dragonsbloodpotion]
{
GET=base_item
NAME=Dragon's Blood Potion
ID=0x0E25
SCRIPT=5031
MOREY=1
decay=1
}

[batwingpotion]
{
GET=base_item
NAME=Batwing Potion
ID=0x0E26
SCRIPT=5031
MOREY=2
decay=1
}

[blackmoorpotion]
{
GET=base_item
NAME=Blackmoor Potion
ID=0x0E27
SCRIPT=5031
MOREY=3
decay=1
}

[bloodspawnpotion]
{
GET=base_item
NAME=Bloodspawn Potion
ID=0x0e28
SCRIPT=5031
MOREY=4
decay=1
}

[vialofbloodpotion]
{
GET=base_item
NAME=Vial of Blood Potion
ID=0x0efc
SCRIPT=5031
MOREY=5
decay=1
}

[bonepotion]
{
GET=base_item
NAME=Bone Potion
ID=0x0e29
SCRIPT=5031
MOREY=6
decay=1
}

[brimstonepotion]
{
GET=base_item
NAME=Brimstone Potion
ID=0x0e2a
SCRIPT=5031
MOREY=7
decay=1
}

[fertiledirtpotion]
{
GET=base_item
NAME=Fertile Dirt Potion
ID=0x0e2b
SCRIPT=5031
MOREY=8
decay=1
}

[executionerscappotion]
{
GET=base_item
NAME=Executioner's Cap Potion
ID=0x0e2c
SCRIPT=5031
MOREY=9
decay=1
}

[eyeofnewtpotion]
{
GET=base_item
NAME=Eye of Newt Potion
ID=0x0efb
SCRIPT=5031
MOREY=10
decay=1
}

[obsidianpotion]
{
GET=base_item
NAME=Obsidian Potion
ID=0x0efd
SCRIPT=5031
MOREY=11
decay=1
}

[pigironpotion]
{
GET=base_item
NAME=Pig Iron Potion
ID=0x0efe
SCRIPT=5031
MOREY=12
decay=1
}

[pumicepotion]
{
GET=base_item
NAME=Pumice Potion
ID=0x0eff
SCRIPT=5031
MOREY=13
decay=1
}

[serpentsscalepotion]
{
GET=base_item
NAME=Serpent's Scale Potion
ID=0x0f00
SCRIPT=5031
MOREY=14
decay=1
}

[deadwoodpotion]
{
GET=base_item
NAME=Dead Wood Potion
ID=0x0f02
SCRIPT=5031
MOREY=15
decay=1
}

[wyrmsheartpotion]
{
GET=base_item
NAME=Wyrm's Heart Potion
ID=0x0f03
SCRIPT=5031
MOREY=16
decay=1
}

[volcanicashpotion]
{
GET=base_item
NAME=Volcanic Ash Potion
ID=0x0f01
SCRIPT=5031
MOREY=17
decay=1
}

[emptybottle]
{
GET=base_item
NAME=an empty dragon's blood bottle
ID=0x0efd
decay=1
}

[emptybottle2]
{
GET=base_item
NAME=an empty batwing bottle
ID=0x0efe
decay=1
}

[emptybottle3]
{
GET=base_item
NAME=an empty blackmoor bottle
ID=0x0eff
decay=1
}

[emptybottle4]
{
GET=base_item
NAME=an empty bloodspawn bottle
ID=0x0f00
decay=1
}

[emptybottle5]
{
GET=base_item
NAME=an empty vial of blood bottle
ID=0x0f0e
decay=1
}

[emptybottle6]
{
GET=base_item
NAME=an empty bone bottle
ID=0x0e29
decay=1
}

[emptybottle7]
{
GET=base_item
NAME=an empty brimstone bottle
ID=0x0f02
decay=1
}

[emptybottle8]
{
GET=base_item
NAME=an empty Fertile Dirt bottle
ID=0x0f03
decay=1
}

[emptybottle9]
{
GET=base_item
NAME=an empty executioner's cap bottle
ID=0x0f04
decay=1
}

[emptybottle10]
{
GET=base_item
NAME=an empty eye of newt bottle
ID=0x0efb
decay=1
}

[emptybottle11]
{
GET=base_item
NAME=an empty obsidian bottle
ID=0x0efd
decay=1
}

[emptybottle12]
{
GET=base_item
NAME=an empty pig iron bottle
ID=0x0efe
decay=1
}

[emptybottle13]
{
GET=base_item
NAME=an empty pumice bottle
ID=0x0eff
decay=1
}

[emptybottle14]
{
GET=base_item
NAME=an empty serpent scale bottle
ID=0x0f00
decay=1
}

[emptybottle15]
{
GET=base_item
NAME=an empty volcanic ash bottle
ID=0x0f01
decay=1
}

[emptybottle16]
{
GET=base_item
NAME=an empty dead wood bottle
ID=0x0f02
decay=1
}

[emptybottle17]
{
GET=base_item
NAME=an empty wyrm's heart bottle
ID=0x0f03
decay=1
}

[dragonsblood]
{
GET=base_item
NAME=a dragon's blood
ID=0x0f82
pileable=1
amount=1
decay=1
}

[batwing]
{
GET=base_item
NAME=a batwing
ID=0x0f78
pileable=1
amount=1
decay=1
}

[blackmoor]
{
GET=base_item
NAME=a blackmoor
ID=0x0f79
pileable=1
amount=1
decay=1
}

[bloodspawn]
{
GET=base_item
NAME=a blood spawn
ID=0x0f7c
pileable=1
amount=1
decay=1
}

[vialofblood]
{
GET=base_item
NAME=a vial of blood
ID=0x0f7d
pileable=1
amount=1
decay=1
}

[bone]
{
GET=base_item
NAME=a bone
ID=0x0f7e
pileable=1
amount=1
decay=1
}

[brimstone]
{
GET=base_item
NAME=a brimstone
ID=0x0f7f
pileable=1
amount=1
decay=1
}

[fertiledirt]
{
GET=base_item
NAME=a fertile dirt
ID=0x0f81
pileable=1
amount=1
decay=1
}

[executionerscap]
{
GET=base_item
NAME=a executioners cap
ID=0x0f83
pileable=1
amount=1
decay=1
}

[eyeofnewt]
{
GET=base_item
NAME=a eye of newt
ID=0x0f83
pileable=1
amount=1
decay=1
}

[odbsidian]
{
GET=base_item
NAME=a odbsidian
ID=0x0f89
pileable=1
amount=1
decay=1
}

[pigiron]
{
GET=base_item
NAME=a pig iron
ID=0x0f8a
pileable=1
amount=1
decay=1
}

[pumice]
{
GET=base_item
NAME=a pumice
ID=0x0f8b
pileable=1
amount=1
decay=1
}

[seprentsscale]
{
GET=base_item
NAME=a seprents scale
ID=0x0f8e
pileable=1
amount=1
decay=1
}

[volcanicash]
{
GET=base_item
NAME=a volcanic ash
ID=0x0f8f
pileable=1
amount=1
decay=1
}

[deadwood]
{
GET=base_item
NAME=a dead wood
ID=0x0f90
pileable=1
amount=1
decay=1
}

[wyrmsheart]
{
GET=base_item
NAME=a wyrms heart
ID=0x0f91
pileable=1
amount=1
decay=1
}
necro.js
function onUseChecked ( pUser, iUsed ) 
{
    // get users socket
    var srcSock = pUser.socket;

    // is it in users pack?
    if( iUsed.container != null )
    {
       var iPackOwner = GetPackOwner( iUsed, 0 );
       if( iPackOwner.serial != pUser.serial )
       {
          pUser.SysMessage( "This has to be in your backpack!" );
       }
       else
          srcSock.CustomTarget( 0, "What do you want to use the necromantic mortar and pestle with?" );
    }
    else
       pUser.SysMessage( "This has to be in your backpack!" );

    return false;
}

function onCallback0( tSock, targSerial )
{
    var pUser = tSock.currentChar;
    var pName = pUser.name;
    var StrangeByte   = tSock.GetWord( 1 );
    var targX   = tSock.GetWord( 11 );
    var targY   = tSock.GetWord( 13 );
    var targZ   = tSock.GetSByte( 16 );
    var tileID   = tSock.GetWord( 17 );
   
    if( tileID == 0 )
    { //Target is a Maptile
       pUser.SysMessage("You cannot use necromantic mortar and pestle on that.");
    }
    else if( StrangeByte == 0 && targSerial.isChar )
    { //Target is a Character
       pUser.SysMessage("You cannot use necromantic mortar and pestle on that.");
    }
    else
    {
       var resourceType = 0;
       var resourceName = "";
       var bottleType = 0;
       var bottleName = "";
       var potionName = "";
       
       // Target is a Dynamic or Static Item
       if( tileID == 0x0f82 )
       {
          resourceType = 0x0f82;
          resourceName = "dragon's blood";
          bottleType = 0x0f0e;
          bottleName = "dragon's blood bottle";
          potionName = "dragonsbloodpotion";
       }
       else if( tileID == 0x0f78 )
       {
          resourceType = 0x0f78;
          resourceName = "batwing";
          bottleType = 0x0f0e;
          bottleName = "batwing bottle";
          potionName = "batwingpotion";
       }
       else if( tileID == 0x0f79 )
       {
          resourceType = 0x0f79;
          resourceName = "blackmoor";
          bottleType = 0x0f0e;
          bottleName = "blackmoor bottle";
          potionName = "blackmoorpotion";
       }
       else if( tileID == 0x0f7c )
       {
          resourceType = 0x0f7c;
          resourceName = "blood spawn";
          bottleType = 0x0f0e;
          bottleName = "bloodspawn bottle";
          potionName = "bloodspawnpotion";
       }
       else if( tileID == 0x0f7d )
       {
          resourceType = 0x0f7d;
          resourceName = "vial of blood";
          bottleType = 0x0f0e;
          bottleName = "vial of blood bottle";
          potionName = "vialofbloodpotion";
       }
       else if( tileID == 0x0f7e )
       {
          resourceType = 0x0f7e;
          resourceName = "bone";
          bottleType = 0x0f0e;
          bottleName = "bone bottle";
          potionName = "bonepotion";
       }
       else if( tileID == 0x0f7f )
       {
          resourceType = 0x0f7f;
          resourceName = "brimstone";
          bottleType = 0x0f0e;
          bottleName = "brimstone bottle";
          potionName = "brimstonepotion";
       }
       else if( tileID == 0x0f81 )
       {
          resourceType = 0x0f81;
          resourceName = "fertile dirt";
          bottleType = 0x0f0e;
          bottleName = "fertile dirt bottle";
          potionName = "fertiledirtpotion";
       }
       else if( tileID == 0x0f83 )
       {
          resourceType = 0x0f83;
          resourceName = "executioners cap";
          bottleType = 0x0f0e;
          bottleName = "executioner's cap bottle";
          potionName = "executionerscappotion";
       }
       else if( tileID == 0x0f83 )
       {
          resourceType = 0x0f83;
          resourceName = "eye of newt";
          bottleType = 0x0f0e;
          bottleName = "eye of newt bottle";
          potionName = "eyeofnewtpotion";
       }
       else if( tileID == 0x0f89 )
       {
          resourceType = 0x0f89;
          resourceName = "obsidian";
          bottleType = 0x0f0e;
          bottleName = "obsidian bottle";
          potionName = "obsidianpotion";
       }
       else if( tileID == 0x0f8a )
       {
          resourceType = 0x0f8a;
          resourceName = "pig iron";
          bottleType = 0x0f0e;
          bottleName = "pig iron bottle";
          potionName = "pigironpotion";
       }
       else if( tileID == 0x0f8b )
       {
          resourceType = 0x0f8b;
          resourceName = "pumice";
          bottleType = 0x0f0e;
          bottleName = "pumice bottle";
          potionName = "pumicepotion";
       }
       else if( tileID == 0x0f8e )
       {
          resourceType = 0x0f8e;
          resourceName = "seprent's scale";
          bottleType = 0x0f0e;
          bottleName = "serpent scale bottle";
          potionName = "serpentsscalepotion";
       }
       else if( tileID == 0x0f8f )
       {
          resourceType = 0x0f8f;
          resourceName = "volcanic ash";
          bottleType = 0x0f0e;
          bottleName = "volcanic ash bottle";
          potionName = "volcanicashpotion";
       }
       else if( tileID == 0x0f90 )
       {
          resourceType = 0x0f90;
          resourceName = "dead wood";
          bottleType = 0x0f0e;
          bottleName = "dead wood bottle";
          potionName = "deadwoodpotion";
       }
       else if( tileID == 0x0f91 )
       {
          resourceType = 0x0f91;
          resourceName = "wyrm's heart";
          bottleType = 0x0f0e;
          bottleName = "wyrm's heart bottle";
          potionName = "wyrmsheartpotion";
       }
   
       // Common stuff shared between all resourcetypes
       var iMakeResource = pUser.ResourceCount( bottleType ); // is there enough bottles to use up to make it
       if( iMakeResource > 0 )
       {
          if( resourceType )
          {
             var iMakeResource2 = pUser.ResourceCount( resourceType ); // is there enough resources to use up to make it
             if( iMakeResource2 > 0 )
             {
                pUser.UseResource( 1, resourceType ); // uses up a resource (amount, item ID, item colour)
                pUser.UseResource( 1, bottleType );
                   pUser.SoundEffect( 0x0246, true );
                   pUser.DoAction( 0x22 );
                   // check the skill
                   if( !pUser.CheckSkill( 13, 0, 300 ) )   // character to check, skill #, minimum skill, and maximum skill
                   {
                      pUser.SysMessage( "You are too afraid and spill the liquid all over you." );
                      return;
                   }
                   var itemMade = CreateDFNItem( pUser.socket, pUser, potionName, 1, "ITEM", true ); // makes the potion
                    pUser.SysMessage( "A bottle materializes to form around the liquid." );
                   pUser.EmoteMessage( pName+ " grinds the " +resourceName +" successfully into a potion." );
             }
             else
                pUser.SysMessage( "You don't seem to have any " +resourceName+ "!" );
          }
       }
       else
          pUser.SysMessage( "You don't seem to have an empty "+bottleName+"!" );
    }
}

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